70 lines
3.4 KiB
C#
70 lines
3.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace Fx
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{
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public enum Colour { Red, Green, Blue, Alpha, Cyan, Magenta }
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[StructLayout(LayoutKind.Sequential)]
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public class SeqLayout { public int a; public int b; public int c; public int d; }
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[StructLayout(LayoutKind.Explicit)]
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public class ExpLayout
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{
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[FieldOffset(0)] public int a;
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[FieldOffset(4)] public int b;
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[FieldOffset(8)] public int c;
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}
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public struct PlainStruct { public int a; public int b; public int c; public int d; }
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[Serializable]
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public class SerialisableData { public int a; public string b; public float c; public bool d; }
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public class Script : MonoBehaviour
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{
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public int hp; public string title; public float speed; public bool armed;
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public void M1() { } public void M2() { } public void M3() { } public void M4() { }
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}
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public class ScriptChild : Script { public int extra; public string more; public double yet; }
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public class SoData : ScriptableObject { public int x; public string y; public float z; }
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public class BaseVirt
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{
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public virtual int V1() => 1;
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public virtual int V2() => 2;
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public virtual int V3() => 3;
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public int P1() => 1;
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public int P2() => 2;
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public int P3() => 3;
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public int P4() => 4;
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}
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public class DerivedVirt : BaseVirt
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{
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public override int V1() => 11;
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public override int V2() => 22;
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public override int V3() => 33;
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public int Q1() => 1;
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public int Q2() => 2;
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public int Q3() => 3;
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public int Q4() => 4;
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}
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public class BootA { [RuntimeInitializeOnLoadMethod] public static void Boot() { } }
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public class Plain01 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain02 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain03 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain04 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain05 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain06 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain07 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain08 { public int f1, f2, f3, f4, f5, f6; public void A(){} public void B(){} public void C(){} public void D(){} public void E(){} public void F(){} }
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public class Plain09 { public int Prop1 {get;set;} public int Prop2 {get;set;} public int Prop3 {get;set;} public int Prop4 {get;set;} }
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public class Plain10 { public event Action E1; public event Action E2; public event Action E3; public event Action E4; public void Fire(){E1();E2();E3();E4();} }
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}
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