obfuz/Editor/ObfusPasses/ParamPad/ParameterPadding.cs

993 lines
40 KiB
C#

// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using dnlib.DotNet;
using dnlib.DotNet.Emit;
using Obfuz.Editor;
using Obfuz.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Obfuz.ObfusPasses.ParamPad
{
public enum JunkKind
{
Int32,
UInt32,
Int64,
Single,
Double,
Boolean,
Byte,
Int16,
Char,
}
/// <summary>How the junk parameters are combined into one value.</summary>
public enum FoldOp { Xor, Add, Sub, Mul, Or, And }
/// <summary>How that value is driven to zero. Two of these need no literal zero at all.</summary>
public enum ZeroOp { MulZero, DupXor, DupSub, AndZero }
/// <summary>Where the zero goes, so that the junk loads are never dead.</summary>
public enum SinkKind { BranchPair, SwitchOne, ThreadIntoReturn }
public class PadPlan
{
public MethodDef method;
// the per-method recipe for consuming the junk. Randomising these is what stops every
// padded method from opening with one greppable prologue.
public FoldOp foldOp;
public ZeroOp zeroOp;
public SinkKind sink;
public int[] junkFoldOrder;
// one entry per slot of the new parameter list. -1 marks a junk slot, otherwise
// the index of the original parameter that lives there.
public int[] slotToReal;
// junk descriptor per slot, only meaningful where slotToReal is -1.
public JunkKind[] slotKind;
public object[] slotValue;
// original parameter index -> new slot index.
public int[] realToSlot;
public int RealCount => realToSlot.Length;
public int SlotCount => slotToReal.Length;
}
/// <summary>
/// Inserts junk parameters at random positions into eligible methods and fixes up every
/// definition, reference and call site so the result still runs.
///
/// Pure dnlib on purpose: no ObfuscationPassContext, no Unity, so Tests~/ParamPad can
/// compile this file directly the way Tests~/MemberReorder compiles MemberReorder.cs.
/// </summary>
public class ParameterPadding
{
private readonly Random _random;
private readonly int _minCount;
private readonly int _maxCount;
private readonly Func<MethodDef, bool> _isSafe;
private static readonly JunkKind[] s_junkKinds = (JunkKind[])Enum.GetValues(typeof(JunkKind));
public ParameterPadding(int seed, int minCount, int maxCount, Func<MethodDef, bool> isSafe)
{
if (minCount < 1 || maxCount < minCount)
{
throw new ArgumentException($"invalid parameter padding range [{minCount},{maxCount}]");
}
_random = new Random(seed);
_minCount = minCount;
_maxCount = maxCount;
_isSafe = isSafe;
}
private class CallSite
{
public MethodDef host;
public Instruction inst;
public PadPlan plan;
// parameter types as seen at this call site, already valid in the host module.
public TypeSig[] argTypes;
}
public int PaddedMethodCount { get; private set; }
/// <summary>Methods the safety predicate and the structural checks accepted.</summary>
public int CandidateCount { get; private set; }
/// <summary>Candidates dropped because a call site could not be rewritten safely.</summary>
public int VetoedCount { get; private set; }
/// <summary>
/// Method operands that could not be resolved at all. Every candidate sharing a name with
/// one of these is vetoed, because an unresolvable reference might BE that candidate.
/// </summary>
public int UnresolvedReferenceCount { get; private set; }
public void Process(List<ModuleDef> toObfuscate, List<ModuleDef> allModules)
{
var candidates = new HashSet<MethodDef>();
foreach (ModuleDef mod in toObfuscate)
{
foreach (TypeDef type in mod.GetTypes())
{
foreach (MethodDef method in type.Methods)
{
if (IsCandidate(method))
{
candidates.Add(method);
}
}
}
}
if (candidates.Count == 0)
{
return;
}
// a module can be loaded more than once, in which case resolving a reference hands
// back a MethodDef from the other instance. Matching on identity alone would then
// silently miss the call site and ship a broken assembly, so match on token too.
var byToken = new Dictionary<string, MethodDef>();
foreach (MethodDef method in candidates)
{
byToken[TokenKey(method.Module, method.MDToken.Raw)] = method;
}
CandidateCount = candidates.Count;
var vetoed = new HashSet<MethodDef>();
var rawSites = new List<CallSite>();
var refsByMethod = new Dictionary<MethodDef, HashSet<MemberRef>>();
var unresolvedNames = new HashSet<string>();
IndexReferences(allModules, byToken, vetoed, rawSites, refsByMethod, unresolvedNames);
// An operand we could not resolve may well be one of our candidates, so we cannot tell
// whether its call site needs rewriting. Every other "I do not understand this" path
// in this pass vetoes; this one must too, or the method is padded with a stale call
// site left behind and the assembly ships broken.
if (unresolvedNames.Count > 0)
{
foreach (MethodDef candidate in candidates)
{
if (unresolvedNames.Contains(candidate.Name))
{
vetoed.Add(candidate);
}
}
}
candidates.ExceptWith(vetoed);
VetoedCount = CandidateCount - candidates.Count;
if (candidates.Count == 0)
{
return;
}
// a method whose call sites we could not fully index is dropped wholesale, so the
// transform is never half applied.
var sites = rawSites.Where(s => candidates.Contains(s.plan.method)).ToList();
var plans = new Dictionary<MethodDef, PadPlan>();
foreach (MethodDef method in candidates.OrderBy(m => m.Module.Name.String, StringComparer.Ordinal).ThenBy(m => m.MDToken.Raw))
{
plans.Add(method, BuildPlan(method));
}
foreach (CallSite site in sites)
{
site.plan = plans[site.plan.method];
}
foreach (PadPlan plan in plans.Values)
{
ApplyToDefinition(plan);
}
foreach (var e in refsByMethod)
{
if (!plans.TryGetValue(e.Key, out PadPlan plan))
{
continue;
}
foreach (MemberRef memberRef in e.Value)
{
ApplyToReference(memberRef, plan);
}
}
RewriteCallSites(sites);
PaddedMethodCount = plans.Count;
// CleanUpInstructionPass runs in the Process() phase, which is already over by the
// time this pass works, so nothing else will compact what we emit.
var touched = new HashSet<MethodDef>(plans.Keys);
foreach (CallSite site in sites)
{
touched.Add(site.host);
}
foreach (MethodDef method in touched)
{
CilBody body = method.Body;
body.OptimizeMacros();
body.OptimizeBranches();
}
}
/// <summary>
/// Attributes that pin a method's ARGUMENT LIST, as opposed to its name. The rename
/// policy does not cover these: a serialization callback is located by attribute, so it
/// is perfectly safe to rename and still fatal to re-sign — BinaryFormatter and
/// Newtonsoft both validate the signature and throw. Unity's ContextMenu and the editor
/// callbacks are invoked with a fixed (usually empty) argument list for the same reason.
/// </summary>
private static readonly HashSet<string> s_signaturePinningAttributes = new HashSet<string>
{
"System.Runtime.Serialization.OnSerializingAttribute",
"System.Runtime.Serialization.OnSerializedAttribute",
"System.Runtime.Serialization.OnDeserializingAttribute",
"System.Runtime.Serialization.OnDeserializedAttribute",
"System.Runtime.InteropServices.UnmanagedCallersOnlyAttribute",
"UnityEngine.RuntimeInitializeOnLoadMethodAttribute",
"UnityEngine.ContextMenu",
"UnityEditor.MenuItem",
"UnityEditor.InitializeOnLoadMethodAttribute",
"UnityEditor.Callbacks.DidReloadScripts",
"UnityEditor.Callbacks.PostProcessBuildAttribute",
"UnityEditor.Callbacks.PostProcessSceneAttribute",
"UnityEditor.Callbacks.OnOpenAssetAttribute",
};
private static bool HasSignaturePinningAttribute(MethodDef method)
{
foreach (CustomAttribute ca in method.CustomAttributes)
{
ITypeDefOrRef attrType = ca.AttributeType;
if (attrType == null)
{
continue;
}
if (s_signaturePinningAttributes.Contains(attrType.FullName)
|| attrType.Name == ConstValues.MonoPInvokeCallbackAttributeName)
{
return true;
}
}
return false;
}
private bool IsCandidate(MethodDef method)
{
if (!method.HasBody || method.Body.Instructions.Count == 0)
{
return false;
}
if (method.IsPinvokeImpl || method.IsInternalCall || method.IsNative || method.IsRuntime || method.IsUnmanagedExport)
{
return false;
}
if (method.IsRuntimeSpecialName || method.IsConstructor || method.IsStaticConstructor)
{
return false;
}
// vtable slots, interface contracts and MethodImpl entries: same pin set as
// MemberReorder.IsPositionPinnedMethod.
if (method.IsVirtual || method.IsAbstract || method.HasOverrides || method.IsNewSlot)
{
return false;
}
// PropertyDef/EventDef carry their own signature and nothing keeps them in step.
if (method.SemanticsAttributes != 0)
{
return false;
}
MethodSig sig = method.MethodSig;
if (sig == null || sig.IsVarArg || sig.ParamsAfterSentinel != null)
{
return false;
}
TypeDef declaringType = method.DeclaringType;
if (declaringType == null || declaringType.IsDelegate || declaringType.IsInterface)
{
return false;
}
if (method.Module != null && method.Module.EntryPoint == method)
{
return false;
}
if (method.Parameters.Any(p => p.Type != null && p.Type.ElementType == ElementType.TypedByRef))
{
return false;
}
// `this` as an explicit signature entry would shift the ldarg remap by one.
if (sig.ExplicitThis)
{
return false;
}
if (HasSignaturePinningAttribute(method))
{
return false;
}
return _isSafe(method);
}
private static string TokenKey(ModuleDef module, uint token)
{
return (module?.Name.String ?? "?") + "!" + token.ToString("X8");
}
private void IndexReferences(List<ModuleDef> allModules, Dictionary<string, MethodDef> byToken,
HashSet<MethodDef> vetoed, List<CallSite> sites, Dictionary<MethodDef, HashSet<MemberRef>> refsByMethod,
HashSet<string> unresolvedNames)
{
var resolveCache = new Dictionary<IMethod, MethodDef>();
foreach (ModuleDef mod in allModules)
{
foreach (TypeDef type in mod.GetTypes())
{
foreach (MethodDef host in type.Methods)
{
if (!host.HasBody)
{
continue;
}
IList<Instruction> instructions = host.Body.Instructions;
for (int i = 0; i < instructions.Count; i++)
{
Instruction inst = instructions[i];
if (!(inst.Operand is IMethod operand) || !operand.IsMethod)
{
continue;
}
MethodDef resolved = Resolve(operand, resolveCache);
if (resolved == null)
{
if (unresolvedNames.Add(operand.Name))
{
UnresolvedReferenceCount++;
}
continue;
}
if (!byToken.TryGetValue(TokenKey(resolved.Module, resolved.MDToken.Raw), out MethodDef target))
{
continue;
}
switch (inst.OpCode.Code)
{
case Code.Call:
case Code.Callvirt:
{
Instruction prev = i > 0 ? instructions[i - 1] : null;
if (prev != null && (prev.OpCode.Code == Code.Constrained || prev.OpCode.Code == Code.Tailcall))
{
vetoed.Add(target);
break;
}
TypeSig[] argTypes = TryGetCallSiteArgTypes(operand);
if (argTypes == null || argTypes.Length != target.MethodSig.Params.Count)
{
vetoed.Add(target);
break;
}
sites.Add(new CallSite
{
host = host,
inst = inst,
plan = new PadPlan { method = target },
argTypes = argTypes,
});
break;
}
// the signature is pinned by a delegate type or handed to reflection.
case Code.Ldftn:
case Code.Ldvirtftn:
case Code.Ldtoken:
case Code.Newobj:
case Code.Jmp:
default:
{
vetoed.Add(target);
break;
}
}
CollectMemberRef(operand, target, refsByMethod);
}
}
}
}
}
private static void CollectMemberRef(IMethod operand, MethodDef target, Dictionary<MethodDef, HashSet<MemberRef>> refsByMethod)
{
MemberRef memberRef = operand as MemberRef ?? (operand as MethodSpec)?.Method as MemberRef;
if (memberRef == null)
{
return;
}
if (!refsByMethod.TryGetValue(target, out HashSet<MemberRef> set))
{
set = new HashSet<MemberRef>();
refsByMethod.Add(target, set);
}
set.Add(memberRef);
}
private static MethodDef Resolve(IMethod method, Dictionary<IMethod, MethodDef> cache)
{
if (method is MethodDef def)
{
return def;
}
if (cache.TryGetValue(method, out MethodDef cached))
{
return cached;
}
MethodDef resolved = null;
try
{
resolved = method.ResolveMethodDef();
}
catch (Exception)
{
resolved = null;
}
cache.Add(method, resolved);
return resolved;
}
private static TypeSig[] TryGetCallSiteArgTypes(IMethod operand)
{
try
{
MethodSig sig = MetaUtil.GetInflatedMethodSig(operand, null);
if (sig == null || sig.IsVarArg || sig.ParamsAfterSentinel != null)
{
return null;
}
if (sig.Params.Any(p => p == null || p.ElementType == ElementType.TypedByRef))
{
return null;
}
return sig.Params.ToArray();
}
catch (Exception)
{
return null;
}
}
private PadPlan BuildPlan(MethodDef method)
{
int realCount = method.MethodSig.Params.Count;
int junkCount = _random.Next(_minCount, _maxCount + 1);
int slotCount = realCount + junkCount;
// choose which slots hold junk
var junkSlots = new HashSet<int>();
while (junkSlots.Count < junkCount)
{
junkSlots.Add(_random.Next(slotCount));
}
// and shuffle the real parameters across the slots left over. Free: the call site
// already spills every real argument to a local and re-pushes it, so an arbitrary
// permutation costs exactly the same instructions as the identity one. Arguments are
// still EVALUATED in source order - only the push order changes - so side effects in
// argument expressions keep their sequence.
var realOrder = new int[realCount];
for (int i = 0; i < realCount; i++)
{
realOrder[i] = i;
}
for (int i = realCount - 1; i > 0; i--)
{
int j = _random.Next(i + 1);
int tmp = realOrder[i];
realOrder[i] = realOrder[j];
realOrder[j] = tmp;
}
var plan = new PadPlan
{
method = method,
slotToReal = new int[slotCount],
slotKind = new JunkKind[slotCount],
slotValue = new object[slotCount],
realToSlot = new int[realCount],
};
int nextReal = 0;
for (int slot = 0; slot < slotCount; slot++)
{
if (junkSlots.Contains(slot))
{
plan.slotToReal[slot] = -1;
JunkKind kind = s_junkKinds[_random.Next(s_junkKinds.Length)];
plan.slotKind[slot] = kind;
plan.slotValue[slot] = MakeJunkValue(kind);
}
else
{
int real = realOrder[nextReal++];
plan.slotToReal[slot] = real;
plan.realToSlot[real] = slot;
}
}
plan.foldOp = (FoldOp)_random.Next(6);
plan.zeroOp = (ZeroOp)_random.Next(4);
plan.sink = (SinkKind)_random.Next(3);
// fold the junk in a shuffled order too, so even the ldarg sequence differs
var junkOrder = new List<int>();
for (int slot = 0; slot < slotCount; slot++)
{
if (plan.slotToReal[slot] < 0)
{
junkOrder.Add(slot);
}
}
for (int i = junkOrder.Count - 1; i > 0; i--)
{
int j = _random.Next(i + 1);
int tmp = junkOrder[i];
junkOrder[i] = junkOrder[j];
junkOrder[j] = tmp;
}
plan.junkFoldOrder = junkOrder.ToArray();
return plan;
}
private object MakeJunkValue(JunkKind kind)
{
switch (kind)
{
case JunkKind.Int32: return _random.Next(int.MinValue, int.MaxValue);
case JunkKind.UInt32: return _random.Next(int.MinValue, int.MaxValue);
case JunkKind.Int64: return ((long)_random.Next() << 32) | (uint)_random.Next();
case JunkKind.Single: return (float)(_random.NextDouble() * 1000.0);
case JunkKind.Double: return _random.NextDouble() * 1000.0;
case JunkKind.Boolean: return _random.Next(2);
case JunkKind.Byte: return _random.Next(256);
case JunkKind.Int16: return _random.Next(short.MinValue, short.MaxValue + 1);
case JunkKind.Char: return _random.Next(char.MaxValue + 1);
default: throw new NotSupportedException(kind.ToString());
}
}
private static TypeSig JunkTypeSig(ICorLibTypes corLibTypes, JunkKind kind)
{
switch (kind)
{
case JunkKind.Int32: return corLibTypes.Int32;
case JunkKind.UInt32: return corLibTypes.UInt32;
case JunkKind.Int64: return corLibTypes.Int64;
case JunkKind.Single: return corLibTypes.Single;
case JunkKind.Double: return corLibTypes.Double;
case JunkKind.Boolean: return corLibTypes.Boolean;
case JunkKind.Byte: return corLibTypes.Byte;
case JunkKind.Int16: return corLibTypes.Int16;
case JunkKind.Char: return corLibTypes.Char;
default: throw new NotSupportedException(kind.ToString());
}
}
private static Instruction PushJunk(PadPlan plan, int slot)
{
object value = plan.slotValue[slot];
switch (plan.slotKind[slot])
{
case JunkKind.Int64: return Instruction.Create(OpCodes.Ldc_I8, (long)value);
case JunkKind.Single: return Instruction.Create(OpCodes.Ldc_R4, (float)value);
case JunkKind.Double: return Instruction.Create(OpCodes.Ldc_R8, (double)value);
default: return Instruction.Create(OpCodes.Ldc_I4, (int)value);
}
}
private static void ApplyToDefinition(PadPlan plan)
{
MethodDef method = plan.method;
CilBody body = method.Body;
// ldarg.0 and friends carry no operand, so the remap below cannot see them until
// they are expanded. CleanUpInstructionPass re-compacts afterwards.
body.SimplifyMacros(method.Parameters);
body.SimplifyBranches();
int thisOffset = method.HasThis ? 1 : 0;
var oldOperandIndex = new List<KeyValuePair<Instruction, int>>();
foreach (Instruction inst in body.Instructions)
{
if (inst.Operand is Parameter param)
{
oldOperandIndex.Add(new KeyValuePair<Instruction, int>(inst, param.Index));
}
}
ICorLibTypes corLibTypes = method.Module.CorLibTypes;
var oldParams = method.MethodSig.Params.ToList();
method.MethodSig.Params.Clear();
for (int slot = 0; slot < plan.SlotCount; slot++)
{
int real = plan.slotToReal[slot];
method.MethodSig.Params.Add(real >= 0 ? oldParams[real] : JunkTypeSig(corLibTypes, plan.slotKind[slot]));
}
method.Parameters.UpdateParameterTypes();
// ParamDef.Sequence is 1 based over the explicit parameters, 0 being the return value.
foreach (ParamDef paramDef in method.ParamDefs)
{
int oldReal = paramDef.Sequence - 1;
if (oldReal >= 0 && oldReal < plan.RealCount)
{
paramDef.Sequence = (ushort)(plan.realToSlot[oldReal] + 1);
}
else if (paramDef.Sequence != 0)
{
// Sequence 0 is the return value and stays. Anything else out of range is
// malformed metadata that would collide with a renumbered entry.
throw new Exception($"parameter padding found ParamDef sequence {paramDef.Sequence} on `{method}`, "
+ $"which has {plan.RealCount} parameters.");
}
}
var sortedParamDefs = method.ParamDefs.OrderBy(p => p.Sequence).ToList();
method.ParamDefs.Clear();
foreach (ParamDef paramDef in sortedParamDefs)
{
method.ParamDefs.Add(paramDef);
}
method.Parameters.UpdateParameterTypes();
// dnlib parameters are addressed by index, so an untouched operand now means a
// different parameter. Every one of them has to be re-pointed.
foreach (var e in oldOperandIndex)
{
int oldIndex = e.Value;
int newIndex;
if (thisOffset == 1 && oldIndex == 0)
{
newIndex = 0;
}
else
{
int oldReal = oldIndex - thisOffset;
newIndex = plan.realToSlot[oldReal] + thisOffset;
}
e.Key.Operand = method.Parameters[newIndex];
}
EmitConsumePrologue(plan);
}
/// <summary>
/// Makes the junk parameters load-bearing without making them cost anything.
///
/// Every step is drawn per method — which operator folds the junk, in which order, how
/// the result is driven to zero, and where the zero is consumed — so there is no single
/// instruction sequence to grep for. That matters more than the individual tricks: a
/// fixed prologue is a fingerprint of the obfuscator, and one script keyed on it strips
/// every junk parameter in the assembly.
///
/// Whatever the recipe, the result is provably zero and is consumed by a branch or folded
/// into a value the method already returns, so liveness alone cannot delete the parameter
/// loads, while clang folds the arithmetic away during IL2CPP compilation. Only holds
/// while this pass runs after ConstEncrypt, which would otherwise turn the literal
/// constants into VM decrypt calls.
/// </summary>
private static void EmitConsumePrologue(PadPlan plan)
{
MethodDef method = plan.method;
CilBody body = method.Body;
int thisOffset = method.HasThis ? 1 : 0;
if (plan.junkFoldOrder.Length == 0)
{
return;
}
var prologue = new List<Instruction>();
bool first = true;
foreach (int slot in plan.junkFoldOrder)
{
Parameter param = method.Parameters[slot + thisOffset];
prologue.Add(Instruction.Create(OpCodes.Ldarg, param));
switch (plan.slotKind[slot])
{
case JunkKind.Int64:
prologue.Add(Instruction.Create(OpCodes.Conv_I4));
break;
case JunkKind.Single:
prologue.Add(Instruction.Create(OpCodes.Ldc_R4, 0f));
prologue.Add(Instruction.Create(OpCodes.Ceq));
break;
case JunkKind.Double:
prologue.Add(Instruction.Create(OpCodes.Ldc_R8, 0d));
prologue.Add(Instruction.Create(OpCodes.Ceq));
break;
}
if (!first)
{
prologue.Add(Instruction.Create(FoldOpCode(plan.foldOp)));
}
first = false;
}
// drive the fold to zero
switch (plan.zeroOp)
{
case ZeroOp.MulZero:
prologue.Add(Instruction.Create(OpCodes.Ldc_I4_0));
prologue.Add(Instruction.Create(OpCodes.Mul));
break;
case ZeroOp.AndZero:
prologue.Add(Instruction.Create(OpCodes.Ldc_I4_0));
prologue.Add(Instruction.Create(OpCodes.And));
break;
case ZeroOp.DupXor:
prologue.Add(Instruction.Create(OpCodes.Dup));
prologue.Add(Instruction.Create(OpCodes.Xor));
break;
case ZeroOp.DupSub:
prologue.Add(Instruction.Create(OpCodes.Dup));
prologue.Add(Instruction.Create(OpCodes.Sub));
break;
}
SinkKind sink = plan.sink;
if (sink == SinkKind.ThreadIntoReturn && !TryThreadIntoReturn(plan, prologue))
{
sink = SinkKind.BranchPair;
}
if (sink != SinkKind.ThreadIntoReturn)
{
// The branch target has to be an instruction of our own, never the original first
// instruction: in a Release build that is frequently the start of a try block, and
// branching into a protected region is invalid IL.
Instruction resume = Instruction.Create(OpCodes.Nop);
if (sink == SinkKind.SwitchOne)
{
// Instruction[] specifically, not List<Instruction>: that is what dnlib
// produces when reading a body, and what Obfuz's own BasicBlockCollection
// type-checks for when a later pass walks this method.
prologue.Add(new Instruction(OpCodes.Switch, new Instruction[] { resume }));
}
else
{
prologue.Add(Instruction.Create(OpCodes.Brfalse, resume));
}
prologue.Add(Instruction.Create(OpCodes.Br, resume));
prologue.Add(resume);
}
for (int i = prologue.Count - 1; i >= 0; i--)
{
body.Instructions.Insert(0, prologue[i]);
}
}
private static OpCode FoldOpCode(FoldOp op)
{
switch (op)
{
case FoldOp.Add: return OpCodes.Add;
case FoldOp.Sub: return OpCodes.Sub;
case FoldOp.Mul: return OpCodes.Mul;
case FoldOp.Or: return OpCodes.Or;
case FoldOp.And: return OpCodes.And;
default: return OpCodes.Xor;
}
}
/// <summary>
/// Stashes the zero and adds it into every returned value, so the junk parameters feed a
/// value the method genuinely produces instead of a branch that exists only for them.
/// Returns false when the return type cannot absorb an integer zero, leaving the caller to
/// fall back to a branch sink.
/// </summary>
private static bool TryThreadIntoReturn(PadPlan plan, List<Instruction> prologue)
{
MethodDef method = plan.method;
CilBody body = method.Body;
TypeSig retType = method.MethodSig.RetType;
if (retType == null)
{
return false;
}
OpCode widen;
switch (retType.ElementType)
{
case ElementType.I1:
case ElementType.U1:
case ElementType.I2:
case ElementType.U2:
case ElementType.I4:
case ElementType.U4:
case ElementType.Char:
case ElementType.Boolean:
widen = OpCodes.Nop;
break;
case ElementType.I8:
case ElementType.U8:
widen = OpCodes.Conv_I8;
break;
case ElementType.R4:
widen = OpCodes.Conv_R4;
break;
case ElementType.R8:
widen = OpCodes.Conv_R8;
break;
default:
return false;
}
var returns = body.Instructions.Where(i => i.OpCode.Code == Code.Ret).ToList();
if (returns.Count == 0)
{
return false;
}
var sink = new Local(method.Module.CorLibTypes.Int32);
body.Variables.Add(sink);
prologue.Add(Instruction.Create(OpCodes.Stloc, sink));
foreach (Instruction ret in returns)
{
// mutate the ret in place so anything branching to it still runs the fold, then
// re-emit the ret after it. Stack stays balanced on both paths.
var tail = new List<Instruction> { Instruction.Create(OpCodes.Ldloc, sink) };
if (widen != OpCodes.Nop)
{
tail.Add(Instruction.Create(widen));
}
tail.Add(Instruction.Create(OpCodes.Add));
tail.Add(Instruction.Create(OpCodes.Ret));
int at = body.Instructions.IndexOf(ret);
ret.OpCode = tail[0].OpCode;
ret.Operand = tail[0].Operand;
for (int k = tail.Count - 1; k >= 1; k--)
{
body.Instructions.Insert(at + 1, tail[k]);
}
}
return true;
}
private static void ApplyToReference(MemberRef memberRef, PadPlan plan)
{
MethodSig sig = memberRef.MethodSig;
if (sig == null || sig.Params.Count != plan.RealCount)
{
// Skipping here would leave the definition padded and this reference stale, so the
// call site would push the wrong number of arguments. Fail the build instead.
throw new Exception($"parameter padding cannot retarget reference `{memberRef}` of `{plan.method}`: "
+ $"expected {plan.RealCount} parameters, found {(sig == null ? "no signature" : sig.Params.Count.ToString())}.");
}
ICorLibTypes corLibTypes = memberRef.Module.CorLibTypes;
var oldParams = sig.Params.ToList();
sig.Params.Clear();
for (int slot = 0; slot < plan.SlotCount; slot++)
{
int real = plan.slotToReal[slot];
sig.Params.Add(real >= 0 ? oldParams[real] : JunkTypeSig(corLibTypes, plan.slotKind[slot]));
}
}
private static void RewriteCallSites(List<CallSite> sites)
{
foreach (var byHost in sites.GroupBy(s => s.host))
{
MethodDef host = byHost.Key;
CilBody body = host.Body;
var siteByInst = byHost.ToDictionary(s => s.inst, s => s);
// inserting instructions can push a short branch out of range.
body.SimplifyBranches();
var localPool = new List<List<Local>>();
var final = new List<Instruction>(body.Instructions.Count + siteByInst.Count * 8);
foreach (Instruction inst in body.Instructions)
{
if (!siteByInst.TryGetValue(inst, out CallSite site))
{
final.Add(inst);
continue;
}
List<Instruction> output = BuildCallSite(body, site, localPool);
// the call may be a branch target, so it keeps its identity and becomes the
// first emitted instruction. Same trick as InstructionObfuscationPassBase.
inst.OpCode = output[0].OpCode;
inst.Operand = output[0].Operand;
final.Add(inst);
for (int k = 1; k < output.Count; k++)
{
final.Add(output[k]);
}
}
body.Instructions.Clear();
foreach (Instruction inst in final)
{
body.Instructions.Add(inst);
}
}
}
private static List<Instruction> BuildCallSite(CilBody body, CallSite site, List<List<Local>> localPool)
{
PadPlan plan = site.plan;
OpCode callOpCode = site.inst.OpCode;
IMethod callOperand = (IMethod)site.inst.Operand;
var output = new List<Instruction>();
var used = new List<Local>();
var spilled = new Local[plan.RealCount];
// arguments are already on the stack in order, so pop them back to front.
for (int real = plan.RealCount - 1; real >= 0; real--)
{
Local local = RentLocal(body, localPool, used, site.argTypes[real]);
used.Add(local);
spilled[real] = local;
output.Add(Instruction.Create(OpCodes.Stloc, local));
}
for (int slot = 0; slot < plan.SlotCount; slot++)
{
int real = plan.slotToReal[slot];
output.Add(real >= 0
? Instruction.Create(OpCodes.Ldloc, spilled[real])
: PushJunk(plan, slot));
}
output.Add(Instruction.Create(callOpCode, callOperand));
return output;
}
/// <summary>
/// Rents a local of exactly this type that is not already spoken for at this call site.
/// Matching is by type identity, never by TypeSig.FullName: that omits the assembly, so
/// two same-named types from different assemblies would share one wrongly typed local.
/// LocalVariableAllocator.AllocateLocal compares the same way.
/// </summary>
private static Local RentLocal(CilBody body, List<List<Local>> localPool, List<Local> used, TypeSig type)
{
foreach (List<Local> bucket in localPool)
{
if (bucket.Count == 0 || !TypeEqualityComparer.Instance.Equals(bucket[0].Type, type))
{
continue;
}
foreach (Local candidate in bucket)
{
if (!used.Contains(candidate))
{
return candidate;
}
}
var extra = new Local(type);
body.Variables.Add(extra);
bucket.Add(extra);
return extra;
}
var local = new Local(type);
body.Variables.Add(local);
localPool.Add(new List<Local> { local });
return local;
}
}
}