unity-mcp/MCPForUnity/Editor/McpCiBoot.cs.meta

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Unity MCP CI Test Improvements (#452) * Update github-repo-stats.yml * Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over * Revert "Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over" This reverts commit 74d35d371a28b2d86cb7722e28017b29be053efd. * Add fork-only Unity tests workflow and guard upstream run * Move fork Unity tests workflow to root * Fix MCP server install step in NL suite workflow * Harden NL suite prompts for deterministic anchors * update claude haiku version for NL/T tests * Fix CI: share unity-mcp status dir * update yaml * Add Unity bridge debug step in CI * Fail fast when Unity MCP status file missing * Allow Unity local share writable for MCP status * Mount Unity cache rw and dump Editor log for MCP debug * Allow Unity config dir writable for MCP heartbeat/logs * Write Unity logs to file and list config dir in debug * Use available Anthropic models for T pass * Use latest claude sonnet/haiku models in workflow * Fix YAML indentation for MCP preflight step * Point MCP server to src/server.py and fix preflight * another try * Add MCP preflight workflow and update NL suite * Fixes to improve CI testing * Cleanup * fixes * diag * fix yaml * fix status dir * Fix YAML / printing to stdout --> stderr * find in file fixes. * fixes to find_in_file and CI report format error * Only run the stats on the CoPlay main repo, not forks. * Coderabbit fixes.
2025-12-11 06:54:55 +08:00
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