unity-mcp/MCPForUnity/Editor/Tools/ManageComponents.cs

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🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
using UnityEngine;
namespace MCPForUnity.Editor.Tools
{
/// <summary>
/// Tool for managing components on GameObjects.
/// Actions: add, remove, set_property
///
/// This is a focused tool for component lifecycle operations.
/// For reading component data, use the unity://scene/gameobject/{id}/components resource.
/// </summary>
[McpForUnityTool("manage_components")]
public static class ManageComponents
{
/// <summary>
/// Handles the manage_components command.
/// </summary>
/// <param name="params">Command parameters</param>
/// <returns>Result of the component operation</returns>
public static object HandleCommand(JObject @params)
{
if (@params == null)
{
return new ErrorResponse("Parameters cannot be null.");
}
string action = ParamCoercion.CoerceString(@params["action"], null)?.ToLowerInvariant();
if (string.IsNullOrEmpty(action))
{
return new ErrorResponse("'action' parameter is required (add, remove, set_property).");
}
// Target resolution
JToken targetToken = @params["target"];
string searchMethod = ParamCoercion.CoerceString(@params["searchMethod"] ?? @params["search_method"], null);
if (targetToken == null)
{
return new ErrorResponse("'target' parameter is required.");
}
try
{
return action switch
{
"add" => AddComponent(@params, targetToken, searchMethod),
"remove" => RemoveComponent(@params, targetToken, searchMethod),
"set_property" => SetProperty(@params, targetToken, searchMethod),
_ => new ErrorResponse($"Unknown action: '{action}'. Supported actions: add, remove, set_property")
};
}
catch (Exception e)
{
McpLog.Error($"[ManageComponents] Action '{action}' failed: {e}");
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
return new ErrorResponse($"Internal error processing action '{action}': {e.Message}");
}
}
#region Action Implementations
private static object AddComponent(JObject @params, JToken targetToken, string searchMethod)
{
GameObject targetGo = FindTarget(targetToken, searchMethod);
if (targetGo == null)
{
return new ErrorResponse($"Target GameObject ('{targetToken}') not found using method '{searchMethod ?? "default"}'.");
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
string componentTypeName = ParamCoercion.CoerceString(@params["componentType"] ?? @params["component_type"], null);
if (string.IsNullOrEmpty(componentTypeName))
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
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{
return new ErrorResponse("'componentType' parameter is required for 'add' action.");
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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// Resolve component type using unified type resolver
Type type = UnityTypeResolver.ResolveComponent(componentTypeName);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
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if (type == null)
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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return new ErrorResponse($"Component type '{componentTypeName}' not found. Use a fully-qualified name if needed.");
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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// Use ComponentOps for the actual operation
Component newComponent = ComponentOps.AddComponent(targetGo, type, out string error);
if (newComponent == null)
{
return new ErrorResponse(error ?? $"Failed to add component '{componentTypeName}'.");
}
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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// Set properties if provided
JObject properties = @params["properties"] as JObject ?? @params["componentProperties"] as JObject;
if (properties != null && properties.HasValues)
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
// Record for undo before modifying properties
Undo.RecordObject(newComponent, "Modify Component Properties");
SetPropertiesOnComponent(newComponent, properties);
}
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
EditorUtility.SetDirty(targetGo);
MarkOwningSceneDirty(targetGo);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return new
{
success = true,
message = $"Component '{componentTypeName}' added to '{targetGo.name}'.",
data = new
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
instanceID = targetGo.GetInstanceID(),
componentType = type.FullName,
componentInstanceID = newComponent.GetInstanceID()
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
};
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
private static object RemoveComponent(JObject @params, JToken targetToken, string searchMethod)
{
GameObject targetGo = FindTarget(targetToken, searchMethod);
if (targetGo == null)
{
return new ErrorResponse($"Target GameObject ('{targetToken}') not found using method '{searchMethod ?? "default"}'.");
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
string componentTypeName = ParamCoercion.CoerceString(@params["componentType"] ?? @params["component_type"], null);
if (string.IsNullOrEmpty(componentTypeName))
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
return new ErrorResponse("'componentType' parameter is required for 'remove' action.");
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
// Resolve component type using unified type resolver
Type type = UnityTypeResolver.ResolveComponent(componentTypeName);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
if (type == null)
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return new ErrorResponse($"Component type '{componentTypeName}' not found.");
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
// Use ComponentOps for the actual operation
bool removed = ComponentOps.RemoveComponent(targetGo, type, out string error);
if (!removed)
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return new ErrorResponse(error ?? $"Failed to remove component '{componentTypeName}'.");
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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EditorUtility.SetDirty(targetGo);
MarkOwningSceneDirty(targetGo);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return new
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
success = true,
message = $"Component '{componentTypeName}' removed from '{targetGo.name}'.",
data = new
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
instanceID = targetGo.GetInstanceID()
}
};
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
private static object SetProperty(JObject @params, JToken targetToken, string searchMethod)
{
GameObject targetGo = FindTarget(targetToken, searchMethod);
if (targetGo == null)
{
return new ErrorResponse($"Target GameObject ('{targetToken}') not found using method '{searchMethod ?? "default"}'.");
}
string componentType = ParamCoercion.CoerceString(@params["componentType"] ?? @params["component_type"], null);
if (string.IsNullOrEmpty(componentType))
{
return new ErrorResponse("'componentType' parameter is required for 'set_property' action.");
}
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
// Resolve component type using unified type resolver
Type type = UnityTypeResolver.ResolveComponent(componentType);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
if (type == null)
{
return new ErrorResponse($"Component type '{componentType}' not found.");
}
Component component = targetGo.GetComponent(type);
if (component == null)
{
return new ErrorResponse($"Component '{componentType}' not found on '{targetGo.name}'.");
}
// Get property and value
string propertyName = ParamCoercion.CoerceString(@params["property"], null);
JToken valueToken = @params["value"];
// Support both single property or properties object
JObject properties = @params["properties"] as JObject;
if (string.IsNullOrEmpty(propertyName) && (properties == null || !properties.HasValues))
{
return new ErrorResponse("Either 'property'+'value' or 'properties' object is required for 'set_property' action.");
}
var errors = new List<string>();
try
{
Undo.RecordObject(component, $"Set property on {componentType}");
if (!string.IsNullOrEmpty(propertyName) && valueToken != null)
{
// Single property mode
var error = TrySetProperty(component, propertyName, valueToken);
if (error != null)
{
errors.Add(error);
}
}
if (properties != null && properties.HasValues)
{
// Multiple properties mode
foreach (var prop in properties.Properties())
{
var error = TrySetProperty(component, prop.Name, prop.Value);
if (error != null)
{
errors.Add(error);
}
}
}
EditorUtility.SetDirty(component);
MarkOwningSceneDirty(targetGo);
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
if (errors.Count > 0)
{
return new
{
success = false,
message = $"Some properties failed to set on '{componentType}'.",
data = new
{
instanceID = targetGo.GetInstanceID(),
errors = errors
}
};
}
return new
{
success = true,
message = $"Properties set on component '{componentType}' on '{targetGo.name}'.",
data = new
{
instanceID = targetGo.GetInstanceID()
}
};
}
catch (Exception e)
{
return new ErrorResponse($"Error setting properties on component '{componentType}': {e.Message}");
}
}
#endregion
#region Helpers
/// <summary>
/// Marks the appropriate scene as dirty for the given GameObject.
/// Handles both regular scenes and prefab stages.
/// </summary>
private static void MarkOwningSceneDirty(GameObject targetGo)
{
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage != null)
{
EditorSceneManager.MarkSceneDirty(prefabStage.scene);
}
else
{
EditorSceneManager.MarkSceneDirty(targetGo.scene);
}
}
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
private static GameObject FindTarget(JToken targetToken, string searchMethod)
{
if (targetToken == null)
return null;
// Try instance ID first
if (targetToken.Type == JTokenType.Integer)
{
int instanceId = targetToken.Value<int>();
return GameObjectLookup.FindById(instanceId);
}
string targetStr = targetToken.ToString();
// Try parsing as instance ID
if (int.TryParse(targetStr, out int parsedId))
{
var byId = GameObjectLookup.FindById(parsedId);
if (byId != null)
return byId;
}
// Use GameObjectLookup for search
return GameObjectLookup.FindByTarget(targetToken, searchMethod ?? "by_name", true);
}
private static void SetPropertiesOnComponent(Component component, JObject properties)
{
if (component == null || properties == null)
return;
var errors = new List<string>();
foreach (var prop in properties.Properties())
{
var error = TrySetProperty(component, prop.Name, prop.Value);
if (error != null)
errors.Add(error);
}
if (errors.Count > 0)
{
McpLog.Warn($"[ManageComponents] Some properties failed to set on {component.GetType().Name}: {string.Join(", ", errors)}");
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
}
/// <summary>
/// Attempts to set a property or field on a component.
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
/// Delegates to ComponentOps.SetProperty for unified implementation.
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
/// </summary>
private static string TrySetProperty(Component component, string propertyName, JToken value)
{
if (component == null || string.IsNullOrEmpty(propertyName))
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return "Invalid component or property name";
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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if (ComponentOps.SetProperty(component, propertyName, value, out string error))
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
{
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
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return null; // Success
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
McpLog.Warn($"[ManageComponents] {error}");
🔧 Clean up & Consolidate Shared Services Across MCP Tools (#519) * feat: Redesign GameObject API for better LLM ergonomics - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * refactor: consolidate shared services across MCP tools Major architectural improvements: - Create UnityJsonSerializer for shared JSON/Unity type conversion - Create ObjectResolver for unified object resolution (GameObjects, Components, Assets) - Create UnityTypeResolver for consolidated type resolution with caching - Create PropertyConversion for unified JSON→Unity property conversion - Create ComponentOps for low-level component operations - Create Pagination helpers for standardized pagination across tools Tool simplifications: - ManageGameObject: Remove 68-line prefab redirect anti-pattern, delegate to helpers - ManageAsset: Remove ~80 lines duplicate ConvertJTokenToType - ManageScriptableObject: Remove ~40 lines duplicate ResolveType - ManageComponents: Use ComponentOps, UnityTypeResolver (~90 lines saved) - ManageMaterial: Standardize to SuccessResponse/ErrorResponse patterns - FindGameObjects: Use PaginationRequest/PaginationResponse - GameObjectLookup: FindComponentType delegates to UnityTypeResolver Tests: 242/246 passed, 4 skipped (expected) * Apply code review feedback: consolidate utilities and improve compatibility Python Server: - Extract normalize_properties() to shared utils.py (removes duplication) - Move search_term validation before preflight() for fail-fast - Fix manage_script.py documentation (remove incorrect 'update' reference) - Remove stale comments in execute_menu_item.py, manage_editor.py - Remove misleading destructiveHint from manage_shader.py C# Unity: - Add Vector4Converter (commonly used, was missing) - Fix Unity 2021 compatibility: replace FindObjectsByType with FindObjectsOfType - Add path normalization in ObjectResolver before StartsWith check - Improve ComponentOps.SetProperty conversion error detection - Add Undo.RecordObject in ManageComponents before property modifications - Improve error message clarity in ManageMaterial.cs - Add defensive error handling to stress test ToJObject helper - Increase CI timeout thresholds for test stability GitHub Workflows: - Fix GO test sorting in markdown output (GO-10 now sorts after GO-9) - Add warning logging for fragment parsing errors * Fix animator hash names in test fixture to match parameter names BlendXHash/BlendYHash now use 'reachX'/'reachY' to match the actual animator parameter names. * fix(windows): improve HTTP server detection and auto-start reliability - Fix netstat detection on Windows by running netstat.exe directly instead of piping through findstr (findstr returns exit code 1 when no matches, causing false detection failures) - Increase auto-start retry attempts (20→30) and delays (2s→3s) to handle slow server starts during first install, version upgrades, and dev mode - Only attempt blind connection after 20 failed detection attempts to reduce connection error spam during server startup - Remove verbose debug logs that were spamming the console every frame * fix: auto-create tags and remove deprecated manage_gameobject actions - ManageGameObject.cs: Check tag existence before setting; auto-create undefined tags using InternalEditorUtility.AddTag() instead of relying on exception handling (Unity logs warning, doesn't throw) - manage_gameobject.py: Remove deprecated actions (find, get_components, add_component, remove_component, set_component_property, get_component) from Literal type - these are now handled by find_gameobjects and manage_components tools - Update test suite and unit tests to reflect new auto-create behavior * fix: address code review feedback Bug fixes: - Fix searchInactive flag ignored in FindObjectsOfType (use includeInactive overload) - Fix property lookup to try both original and normalized names for backwards compat - Remove dead code for deprecated 'find' action validation - Update error message to list only valid actions Improvements: - Add destructiveHint=True to manage_shader tool - Limit fallback connection attempts (every 3rd attempt) to avoid spamming errors - Consolidate PropertyConversion exception handlers to single catch block - Add tag existence assertion and cleanup in tag auto-creation tests Test fixes: - Update SetComponentProperties_ContinuesAfterException log regex for new error format - Update test_manage_gameobject_param_coercion to test valid actions only
2026-01-07 04:58:17 +08:00
return error;
🎮 GameObject Toolset Redesign and Streamlining (#518) * feat: Redesign GameObject API for better LLM ergonomics ## New Tools - find_gameobjects: Search GameObjects, returns paginated instance IDs only - manage_components: Component lifecycle (add, remove, set_property) ## New Resources - unity://scene/gameobject/{id}: Single GameObject data (no component serialization) - unity://scene/gameobject/{id}/components: All components (paginated) - unity://scene/gameobject/{id}/component/{name}: Single component by type ## Updated - manage_scene get_hierarchy: Now includes componentTypes array - manage_gameobject: Slimmed to lifecycle only (create, modify, delete) - Legacy actions (find, get_components, etc.) log deprecation warnings ## Extracted Utilities - ParamCoercion: Centralized int/bool/float/string coercion - VectorParsing: Vector3/Vector2/Quaternion/Color parsing - GameObjectLookup: Centralized GameObject search logic ## Test Coverage - 76 new Unity EditMode tests for ManageGameObject actions - 21 new pytest tests for Python tools/resources - New NL/T CI suite for GameObject API (GO-0 to GO-5) Addresses LLM confusion with parameter overload by splitting into focused tools and read-only resources. * feat: Add static gameobject_api helper resource for UI discoverability Adds unity://scene/gameobject-api resource that: - Shows in Cursor's resource list UI (no parameters needed) - Documents the parameterized gameobject resources - Explains the workflow: find_gameobjects → read resource - Lists examples and related tools * feat: Add GO tests to main NL/T CI workflow - Adds GO pass (GO-0 to GO-5) after T pass in claude-nl-suite.yml - Includes retry logic for incomplete GO tests - Updates all regex patterns to recognize GO-* test IDs - Updates DESIRED lists to include all 21 tests (NL-0..4, T-A..J, GO-0..5) - Updates default_titles for GO tests in markdown summary - Keeps separate claude-gameobject-suite.yml for standalone runs * feat: Add GameObject API stress tests and NL/T suite updates Stress Tests (12 new tests): - BulkCreate small/medium batches - FindGameObjects pagination with by_component search - AddComponents to single object - GetComponents with full serialization - SetComponentProperties (complex Rigidbody) - Deep hierarchy creation and path lookup - GetHierarchy with large scenes - Resource read performance tests - RapidFire create-modify-delete cycles NL/T Suite Updates: - Added GO-0..GO-10 tests in nl-gameobject-suite.md - Fixed tool naming: mcp__unity__ → mcp__UnityMCP__ Other: - Fixed LongUnityScriptClaudeTest.cs compilation errors - Added reports/, .claude/local/, scripts/local-test/ to .gitignore All 254 EditMode tests pass (250 run, 4 explicit skips) * fix: Address code review feedback - ParamCoercion: Use CultureInfo.InvariantCulture for float parsing - ManageComponents: Move Transform removal check before GetComponent - ManageGameObjectFindTests: Use try-finally for LogAssert.ignoreFailingMessages - VectorParsing: Document that quaternions are not auto-normalized - gameobject.py: Prefix unused ctx parameter with underscore * fix: Address additional code review feedback - ManageComponents: Reuse GameObjectLookup.FindComponentType instead of duplicate - ManageComponents: Log warnings when SetPropertiesOnComponent fails - GameObjectLookup: Make FindComponentType public for reuse - gameobject.py: Extract _normalize_response helper to reduce duplication - gameobject.py: Add TODO comment for unused typed response classes * fix: Address more code review feedback NL/T Prompt Fixes: - nl-gameobject-suite.md: Remove non-existent list_resources/read_resource from AllowedTools - nl-gameobject-suite.md: Fix parameter names (component_type, properties) - nl-unity-suite-nl.md: Remove unused manage_editor from AllowedTools Test Fixes: - GameObjectAPIStressTests: Add null check to ToJObject helper - GameObjectAPIStressTests: Clarify AudioSource usage comment - ManageGameObjectFindTests: Use built-in 'UI' layer instead of 'Water' - LongUnityScriptClaudeTest: Clean up NL/T test artifacts (Counte42 typo, HasTarget) * docs: Add documentation for API limitations and behaviors - GameObjectLookup.SearchByPath: Document and warn that includeInactive has no effect (Unity API limitation) - ManageComponents.TrySetProperty: Document case-insensitive lookup behavior * More test fixes and tighten parameters on python tools * fix: Align test expectation with implementation error message case * docs: update README tools and resources lists - Add missing tools: manage_components, batch_execute, find_gameobjects, refresh_unity - Add missing resources: gameobject_api, editor_state_v2 - Make descriptions more concise across all tools and resources - Ensure documentation matches current MCP server functionality * fix: Address code review feedback - ParamCoercion: Use InvariantCulture for int/double parsing consistency - ManageComponents: Remove redundant Undo.RecordObject (AddComponent handles undo) - ManageScene: Replace deprecated FindObjectsOfType with FindObjectsByType - GameObjectLookup: Add explanatory comment to empty catch block - gameobject.py: Extract _validate_instance_id helper to reduce duplication - Tests: Fix assertion for instanceID (Unity IDs can be negative) * chore: Remove accidentally committed test artifacts - Remove Materials folder (40 .mat files from interactive testing) - Remove Shaders folder (5 noise shaders from testing) - Remove test scripts (Bounce*, CylinderBounce* from testing) - Remove Temp.meta and commit.sh * test: Improve delete tests to verify actual deletion - Delete_ByTag_DeletesMatchingObjects: Verify objects are actually destroyed - Delete_ByLayer_DeletesMatchingObjects: Assert deletion using Unity null check - Delete_MultipleObjectsSameName_DeletesCorrectly: Document first-match behavior - Delete_Success_ReturnsDeletedCount: Verify count value if present All tests now verify deletion occurred rather than just checking for a result. * refactor: remove deprecated manage_gameobject actions - Remove deprecated switch cases: find, get_components, get_component, add_component, remove_component, set_component_property - Remove deprecated wrapper methods (423 lines deleted from ManageGameObject.cs) - Delete ManageGameObjectFindTests.cs (tests deprecated 'find' action) - Remove deprecated test methods from ManageGameObjectTests.cs - Add GameObject resource URIs to README documentation - Add batch_execute performance tips to README, tool description, and gameobject_api resource - Enhance batch_execute description to emphasize 10-100x performance gains Total: ~1200 lines removed. New API (find_gameobjects, manage_components, resources) is the recommended path forward. * fix: Remove starlette stubs from conftest.py Starlette is now a proper dependency via the mcp package, so we don't need to stub it anymore. The real package handles all HTTP transport needs.
2026-01-07 02:13:45 +08:00
}
#endregion
}
}