494 lines
9.4 KiB
Markdown
494 lines
9.4 KiB
Markdown
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# Unity-MCP Resources Reference
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Resources provide read-only access to Unity state. Use resources to inspect before using tools to modify.
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## Table of Contents
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- [Editor State Resources](#editor-state-resources)
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- [Scene & GameObject Resources](#scene--gameobject-resources)
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- [Prefab Resources](#prefab-resources)
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- [Project Resources](#project-resources)
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- [Instance Resources](#instance-resources)
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- [Test Resources](#test-resources)
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---
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## URI Scheme
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All resources use `mcpforunity://` scheme:
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```
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mcpforunity://{category}/{resource_path}[?query_params]
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```
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**Categories:** `editor`, `scene`, `prefab`, `project`, `menu-items`, `custom-tools`, `tests`, `instances`
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---
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## Editor State Resources
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### mcpforunity://editor/state
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**Purpose:** Editor readiness snapshot - check before tool operations.
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**Returns:**
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```json
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{
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"unity_version": "2022.3.10f1",
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"is_compiling": false,
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"is_domain_reload_pending": false,
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"play_mode": {
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"is_playing": false,
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"is_paused": false
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},
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"active_scene": {
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"path": "Assets/Scenes/Main.unity",
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"name": "Main"
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},
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"ready_for_tools": true,
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"blocking_reasons": [],
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"recommended_retry_after_ms": null,
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"staleness": {
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"age_ms": 150,
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"is_stale": false
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}
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}
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```
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**Key Fields:**
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- `ready_for_tools`: Only proceed if `true`
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- `is_compiling`: Wait if `true`
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- `blocking_reasons`: Array explaining why tools might fail
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- `recommended_retry_after_ms`: Suggested wait time
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### mcpforunity://editor/selection
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**Purpose:** Currently selected objects.
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**Returns:**
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```json
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{
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"activeObject": "Player",
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"activeGameObject": "Player",
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"activeInstanceID": 12345,
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"count": 3,
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"gameObjects": ["Player", "Enemy", "Wall"],
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"assetGUIDs": []
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}
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```
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### mcpforunity://editor/active-tool
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**Purpose:** Current editor tool state.
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**Returns:**
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```json
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{
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"activeTool": "Move",
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"isCustom": false,
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"pivotMode": "Center",
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"pivotRotation": "Global"
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}
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```
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### mcpforunity://editor/windows
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**Purpose:** All open editor windows.
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**Returns:**
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```json
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{
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"windows": [
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{
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"title": "Scene",
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"typeName": "UnityEditor.SceneView",
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"isFocused": true,
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"position": {"x": 0, "y": 0, "width": 800, "height": 600}
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}
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]
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}
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```
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### mcpforunity://editor/prefab-stage
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**Purpose:** Current prefab editing context.
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**Returns:**
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```json
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{
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"isOpen": true,
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"assetPath": "Assets/Prefabs/Player.prefab",
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"prefabRootName": "Player",
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"isDirty": false
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}
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```
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---
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## Scene & GameObject Resources
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### mcpforunity://scene/gameobject-api
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**Purpose:** Documentation for GameObject resources (read this first).
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### mcpforunity://scene/gameobject/{instance_id}
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**Purpose:** Basic GameObject data (metadata, no component properties).
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**Parameters:**
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- `instance_id` (int): GameObject instance ID from `find_gameobjects`
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**Returns:**
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```json
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{
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"instanceID": 12345,
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"name": "Player",
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"tag": "Player",
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"layer": 8,
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"layerName": "Player",
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"active": true,
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"activeInHierarchy": true,
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"isStatic": false,
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"transform": {
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"position": [0, 1, 0],
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"rotation": [0, 0, 0],
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"scale": [1, 1, 1]
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},
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"parent": {"instanceID": 0},
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"children": [{"instanceID": 67890}],
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"componentTypes": ["Transform", "Rigidbody", "PlayerController"],
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"path": "/Player"
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}
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```
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### mcpforunity://scene/gameobject/{instance_id}/components
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**Purpose:** All components with full property serialization (paginated).
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**Parameters:**
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- `instance_id` (int): GameObject instance ID
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- `page_size` (int): Default 25, max 100
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- `cursor` (int): Pagination cursor
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- `include_properties` (bool): Default true, set false for just types
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**Returns:**
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```json
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{
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"gameObjectID": 12345,
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"gameObjectName": "Player",
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"components": [
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{
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"type": "Transform",
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"properties": {
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"position": {"x": 0, "y": 1, "z": 0},
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"rotation": {"x": 0, "y": 0, "z": 0, "w": 1}
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}
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},
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{
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"type": "Rigidbody",
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"properties": {
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"mass": 1.0,
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"useGravity": true
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}
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}
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],
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"cursor": 0,
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"pageSize": 25,
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"nextCursor": null,
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"hasMore": false
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}
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```
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### mcpforunity://scene/gameobject/{instance_id}/component/{component_name}
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**Purpose:** Single component with full properties.
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**Parameters:**
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- `instance_id` (int): GameObject instance ID
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- `component_name` (string): e.g., "Rigidbody", "Camera", "Transform"
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**Returns:**
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```json
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{
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"gameObjectID": 12345,
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"gameObjectName": "Player",
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"component": {
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"type": "Rigidbody",
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"properties": {
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"mass": 1.0,
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"drag": 0,
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"angularDrag": 0.05,
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"useGravity": true,
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"isKinematic": false
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}
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}
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}
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```
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---
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## Prefab Resources
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### mcpforunity://prefab-api
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**Purpose:** Documentation for prefab resources.
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### mcpforunity://prefab/{encoded_path}
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**Purpose:** Prefab asset information.
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**Parameters:**
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- `encoded_path` (string): URL-encoded path, e.g., `Assets%2FPrefabs%2FPlayer.prefab`
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**Path Encoding:**
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```
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Assets/Prefabs/Player.prefab → Assets%2FPrefabs%2FPlayer.prefab
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```
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**Returns:**
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```json
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{
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"assetPath": "Assets/Prefabs/Player.prefab",
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"guid": "abc123...",
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"prefabType": "Regular",
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"rootObjectName": "Player",
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"rootComponentTypes": ["Transform", "PlayerController"],
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"childCount": 5,
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"isVariant": false,
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"parentPrefab": null
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}
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```
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### mcpforunity://prefab/{encoded_path}/hierarchy
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**Purpose:** Full prefab hierarchy with nested prefab info.
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**Returns:**
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```json
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{
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"prefabPath": "Assets/Prefabs/Player.prefab",
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"total": 6,
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"items": [
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{
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"name": "Player",
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"instanceId": 12345,
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"path": "/Player",
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"activeSelf": true,
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"childCount": 2,
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"componentTypes": ["Transform", "PlayerController"]
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},
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{
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"name": "Model",
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"path": "/Player/Model",
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"isNestedPrefab": true,
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"nestedPrefabPath": "Assets/Prefabs/PlayerModel.prefab"
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}
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]
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}
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```
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---
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## Project Resources
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### mcpforunity://project/info
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**Purpose:** Static project configuration.
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**Returns:**
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```json
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{
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"projectRoot": "/Users/dev/MyProject",
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"projectName": "MyProject",
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"unityVersion": "2022.3.10f1",
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"platform": "StandaloneWindows64",
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"assetsPath": "/Users/dev/MyProject/Assets"
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}
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```
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### mcpforunity://project/tags
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**Purpose:** All tags defined in TagManager.
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**Returns:**
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```json
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["Untagged", "Respawn", "Finish", "EditorOnly", "MainCamera", "Player", "GameController", "Enemy"]
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```
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### mcpforunity://project/layers
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**Purpose:** All layers with indices (0-31).
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**Returns:**
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```json
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{
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"0": "Default",
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"1": "TransparentFX",
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"2": "Ignore Raycast",
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"4": "Water",
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"5": "UI",
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"8": "Player",
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"9": "Enemy"
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}
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```
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### mcpforunity://menu-items
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**Purpose:** All available Unity menu items.
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**Returns:**
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```json
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[
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"File/New Scene",
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"File/Open Scene",
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"File/Save",
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"Edit/Undo",
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"Edit/Redo",
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"GameObject/Create Empty",
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"GameObject/3D Object/Cube",
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"Window/General/Console"
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]
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```
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### mcpforunity://custom-tools
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**Purpose:** Custom tools available in the active Unity project.
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**Returns:**
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```json
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{
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"project_id": "MyProject",
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"tool_count": 3,
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"tools": [
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{
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"name": "capture_screenshot",
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"description": "Capture screenshots in Unity",
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"parameters": [
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{"name": "filename", "type": "string", "required": true},
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{"name": "width", "type": "int", "required": false},
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{"name": "height", "type": "int", "required": false}
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]
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}
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]
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}
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```
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---
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## Instance Resources
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### mcpforunity://instances
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**Purpose:** All running Unity Editor instances (for multi-instance workflows).
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**Returns:**
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```json
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{
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"transport": "http",
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"instance_count": 2,
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"instances": [
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{
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"id": "MyProject@abc123",
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"name": "MyProject",
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"hash": "abc123",
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"unity_version": "2022.3.10f1",
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"connected_at": "2024-01-15T10:30:00Z"
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},
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{
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"id": "TestProject@def456",
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"name": "TestProject",
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"hash": "def456",
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"unity_version": "2022.3.10f1",
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"connected_at": "2024-01-15T11:00:00Z"
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}
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],
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"warnings": []
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}
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```
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**Use with:** `set_active_instance(instance="MyProject@abc123")`
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---
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## Test Resources
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### mcpforunity://tests
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**Purpose:** All tests in the project.
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**Returns:**
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```json
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[
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{
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"name": "TestSomething",
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"full_name": "MyTests.TestSomething",
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"mode": "EditMode"
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},
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{
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"name": "TestOther",
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"full_name": "MyTests.TestOther",
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||
|
|
"mode": "PlayMode"
|
||
|
|
}
|
||
|
|
]
|
||
|
|
```
|
||
|
|
|
||
|
|
### mcpforunity://tests/{mode}
|
||
|
|
|
||
|
|
**Purpose:** Tests filtered by mode.
|
||
|
|
|
||
|
|
**Parameters:**
|
||
|
|
- `mode` (string): "EditMode" or "PlayMode"
|
||
|
|
|
||
|
|
**Example:** `mcpforunity://tests/EditMode`
|
||
|
|
|
||
|
|
---
|
||
|
|
|
||
|
|
## Best Practices
|
||
|
|
|
||
|
|
### 1. Check Editor State First
|
||
|
|
|
||
|
|
```python
|
||
|
|
# Before any complex operation:
|
||
|
|
# Read mcpforunity://editor/state
|
||
|
|
# Check ready_for_tools == true
|
||
|
|
```
|
||
|
|
|
||
|
|
### 2. Use Find Then Read Pattern
|
||
|
|
|
||
|
|
```python
|
||
|
|
# 1. find_gameobjects to get IDs
|
||
|
|
result = find_gameobjects(search_term="Player")
|
||
|
|
|
||
|
|
# 2. Read resource for full data
|
||
|
|
# mcpforunity://scene/gameobject/{id}
|
||
|
|
```
|
||
|
|
|
||
|
|
### 3. Paginate Large Queries
|
||
|
|
|
||
|
|
```python
|
||
|
|
# Start with include_properties=false for component lists
|
||
|
|
# mcpforunity://scene/gameobject/{id}/components?include_properties=false&page_size=25
|
||
|
|
|
||
|
|
# Then read specific components as needed
|
||
|
|
# mcpforunity://scene/gameobject/{id}/component/Rigidbody
|
||
|
|
```
|
||
|
|
|
||
|
|
### 4. URL-Encode Prefab Paths
|
||
|
|
|
||
|
|
```python
|
||
|
|
# Wrong:
|
||
|
|
# mcpforunity://prefab/Assets/Prefabs/Player.prefab
|
||
|
|
|
||
|
|
# Correct:
|
||
|
|
# mcpforunity://prefab/Assets%2FPrefabs%2FPlayer.prefab
|
||
|
|
```
|
||
|
|
|
||
|
|
### 5. Multi-Instance Awareness
|
||
|
|
|
||
|
|
```python
|
||
|
|
# Always check mcpforunity://instances when:
|
||
|
|
# - First connecting
|
||
|
|
# - Commands fail unexpectedly
|
||
|
|
# - Working with multiple projects
|
||
|
|
```
|