unity-mcp/manifest.json

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{
"manifest_version": "0.3",
"name": "Unity MCP",
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"version": "9.2.0",
"description": "AI-powered Unity Editor automation via MCP - manage GameObjects, scripts, materials, scenes, prefabs, VFX, and run tests",
"author": {
"name": "Coplay",
"url": "https://www.coplay.dev"
},
"repository": {
"type": "git",
"url": "https://github.com/CoplayDev/unity-mcp"
},
"homepage": "https://www.coplay.dev",
"documentation": "https://github.com/CoplayDev/unity-mcp#readme",
"support": "https://github.com/CoplayDev/unity-mcp/issues",
"icon": "coplay-logo.png",
"server": {
"type": "python",
"entry_point": "Server/src/main.py",
"mcp_config": {
"command": "uvx",
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"args": [
"--from",
"mcpforunityserver",
"mcp-for-unity"
],
"env": {}
}
},
"tools": [
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{
"name": "batch_execute",
"description": "Execute multiple Unity operations in a single batch"
},
{
"name": "debug_request_context",
"description": "Debug and inspect MCP request context"
},
{
"name": "execute_custom_tool",
"description": "Execute custom Unity Editor tools registered by the project"
},
{
"name": "execute_menu_item",
"description": "Execute Unity Editor menu items"
},
{
"name": "find_gameobjects",
"description": "Find GameObjects in the scene by various criteria"
},
{
"name": "find_in_file",
"description": "Search for content within Unity project files"
},
{
"name": "manage_asset",
"description": "Create, modify, search, and organize Unity assets"
},
{
"name": "manage_components",
"description": "Add, remove, and configure GameObject components"
},
{
"name": "manage_editor",
"description": "Control Unity Editor state, play mode, and preferences"
},
{
"name": "manage_gameobject",
"description": "Create, modify, transform, and delete GameObjects"
},
{
"name": "manage_material",
"description": "Create and modify Unity materials and shaders"
},
{
"name": "manage_prefabs",
"description": "Create, instantiate, unpack, and modify prefabs"
},
{
"name": "manage_scene",
"description": "Load, save, query hierarchy, and manage Unity scenes"
},
{
"name": "manage_script",
"description": "Create, read, and modify C# scripts"
},
{
"name": "manage_scriptable_object",
"description": "Create and modify ScriptableObjects"
},
{
"name": "manage_shader",
"description": "Work with Unity shaders"
},
{
"name": "manage_vfx",
"description": "Manage Visual Effects, particle systems, and trails"
},
{
"name": "read_console",
"description": "Read Unity Editor console output (logs, warnings, errors)"
},
{
"name": "refresh_unity",
"description": "Refresh Unity Editor asset database"
},
{
"name": "run_tests",
"description": "Run Unity Test Framework tests"
},
{
"name": "get_test_job",
"description": "Get status of async test job"
},
{
"name": "script_apply_edits",
"description": "Apply code edits to C# scripts with validation"
},
{
"name": "set_active_instance",
"description": "Set the active Unity Editor instance for multi-instance workflows"
},
{
"name": "apply_text_edits",
"description": "Apply text edits to script content"
},
{
"name": "create_script",
"description": "Create new C# scripts"
},
{
"name": "delete_script",
"description": "Delete C# scripts"
},
{
"name": "validate_script",
"description": "Validate C# script syntax and compilation"
},
{
"name": "manage_script_capabilities",
"description": "Query script management capabilities"
},
{
"name": "get_sha",
"description": "Get SHA hash of script content"
}
]
}