unity-mcp/UnityMcpBridge/UnityMcpServer~/src/tools/manage_scene.py

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from mcp.server.fastmcp import FastMCP, Context
from typing import Dict, Any
from unity_connection import get_unity_connection, send_command_with_retry
from config import config
import time
from telemetry_decorator import telemetry_tool
def register_manage_scene_tools(mcp: FastMCP):
"""Register all scene management tools with the MCP server."""
@mcp.tool()
@telemetry_tool("manage_scene")
def manage_scene(
ctx: Any,
action: str,
name: str,
path: str,
build_index: Any,
) -> Dict[str, Any]:
"""Manages Unity scenes (load, save, create, get hierarchy, etc.).
Args:
action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy').
name: Scene name (no extension) for create/load/save.
path: Asset path for scene operations (default: "Assets/").
build_index: Build index for load/build settings actions.
# Add other action-specific args as needed (e.g., for hierarchy depth)
Returns:
Dictionary with results ('success', 'message', 'data').
"""
try:
# Coerce numeric inputs defensively
def _coerce_int(value, default=None):
if value is None:
return default
try:
if isinstance(value, bool):
return default
if isinstance(value, int):
return int(value)
s = str(value).strip()
if s.lower() in ("", "none", "null"):
return default
return int(float(s))
except Exception:
return default
build_index = _coerce_int(build_index, default=0)
params = {
"action": action,
"name": name,
"path": path,
"buildIndex": build_index
}
params = {k: v for k, v in params.items() if v is not None}
# Use centralized retry helper
response = send_command_with_retry("manage_scene", params)
# Preserve structured failure data; unwrap success into a friendlier shape
if isinstance(response, dict) and response.get("success"):
return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")}
return response if isinstance(response, dict) else {"success": False, "message": str(response)}
except Exception as e:
return {"success": False, "message": f"Python error managing scene: {str(e)}"}