**MCP for Unity** is a bridge that lets AI assistants (Claude, Cursor, Windsurf, etc.) control the Unity Editor through the Model Context Protocol (MCP). It enables AI-driven game development workflows - creating GameObjects, editing scripts, managing assets, running tests, and more.
Keep them smart and focused rather than "read everything" type resources. That way resources are quick and LLM-friendly. There are plenty of examples in the codebase to model on (gameobject, prefab, etc.)