78 lines
3.8 KiB
Python
78 lines
3.8 KiB
Python
from typing import Annotated, Any, Literal
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from fastmcp import Context
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from services.registry import mcp_for_unity_tool
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from core.telemetry import is_telemetry_enabled, record_tool_usage
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from services.tools import get_unity_instance_from_context
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from transport.unity_transport import send_with_unity_instance
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from transport.legacy.unity_connection import async_send_command_with_retry
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@mcp_for_unity_tool(
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description="Controls and queries the Unity editor's state and settings. Tip: pass booleans as true/false; if your client only sends strings, 'true'/'false' are accepted."
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)
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async def manage_editor(
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ctx: Context,
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action: Annotated[Literal["telemetry_status", "telemetry_ping", "play", "pause", "stop", "get_state", "get_project_root", "get_windows",
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"get_active_tool", "get_selection", "get_prefab_stage", "set_active_tool", "add_tag", "remove_tag", "get_tags", "add_layer", "remove_layer", "get_layers"], "Get and update the Unity Editor state."],
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wait_for_completion: Annotated[bool | str,
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"Optional. If True, waits for certain actions (accepts true/false or 'true'/'false')"] | None = None,
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tool_name: Annotated[str,
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"Tool name when setting active tool"] | None = None,
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tag_name: Annotated[str,
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"Tag name when adding and removing tags"] | None = None,
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layer_name: Annotated[str,
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"Layer name when adding and removing layers"] | None = None,
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) -> dict[str, Any]:
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# Get active instance from request state (injected by middleware)
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unity_instance = get_unity_instance_from_context(ctx)
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# Coerce boolean parameters defensively to tolerate 'true'/'false' strings
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def _coerce_bool(value, default=None):
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if value is None:
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return default
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if isinstance(value, bool):
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return value
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if isinstance(value, str):
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v = value.strip().lower()
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if v in ("true", "1", "yes", "on"): # common truthy strings
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return True
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if v in ("false", "0", "no", "off"):
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return False
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return bool(value)
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wait_for_completion = _coerce_bool(wait_for_completion)
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try:
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# Diagnostics: quick telemetry checks
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if action == "telemetry_status":
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return {"success": True, "telemetry_enabled": is_telemetry_enabled()}
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if action == "telemetry_ping":
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record_tool_usage("diagnostic_ping", True, 1.0, None)
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return {"success": True, "message": "telemetry ping queued"}
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# Prepare parameters, removing None values
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params = {
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"action": action,
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"waitForCompletion": wait_for_completion,
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"toolName": tool_name, # Corrected parameter name to match C#
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"tagName": tag_name, # Pass tag name
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"layerName": layer_name, # Pass layer name
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# Add other parameters based on the action being performed
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# "width": width,
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# "height": height,
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# etc.
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}
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params = {k: v for k, v in params.items() if v is not None}
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# Send command using centralized retry helper with instance routing
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response = await send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_editor", params)
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# Preserve structured failure data; unwrap success into a friendlier shape
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if isinstance(response, dict) and response.get("success"):
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return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
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return response if isinstance(response, dict) else {"success": False, "message": str(response)}
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except Exception as e:
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return {"success": False, "message": f"Python error managing editor: {str(e)}"}
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