unity-mcp/UnityMcpBridge/Editor/MCPForUnityBridge.cs

1195 lines
49 KiB
C#
Raw Normal View History

2025-03-18 19:00:50 +08:00
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.IO;
2025-03-18 19:00:50 +08:00
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
2025-03-18 19:00:50 +08:00
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Tools;
using MCPForUnity.Editor.Tools.MenuItems;
using MCPForUnity.Editor.Tools.Prefabs;
2025-03-18 19:00:50 +08:00
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
namespace MCPForUnity.Editor
2025-03-18 19:00:50 +08:00
{
2025-03-20 19:24:31 +08:00
[InitializeOnLoad]
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
public static partial class MCPForUnityBridge
2025-03-18 22:01:51 +08:00
{
2025-03-20 19:24:31 +08:00
private static TcpListener listener;
private static bool isRunning = false;
private static readonly object lockObj = new();
private static readonly object startStopLock = new();
private static readonly object clientsLock = new();
private static readonly System.Collections.Generic.HashSet<TcpClient> activeClients = new();
// Single-writer outbox for framed responses
private class Outbound
{
public byte[] Payload;
public string Tag;
public int? ReqId;
}
private static readonly BlockingCollection<Outbound> _outbox = new(new ConcurrentQueue<Outbound>());
private static CancellationTokenSource cts;
private static Task listenerTask;
private static int processingCommands = 0;
private static bool initScheduled = false;
private static bool ensureUpdateHooked = false;
private static bool isStarting = false;
private static double nextStartAt = 0.0f;
private static double nextHeartbeatAt = 0.0f;
private static int heartbeatSeq = 0;
private static Dictionary<
string,
(string commandJson, TaskCompletionSource<string> tcs)
> commandQueue = new();
private static int mainThreadId;
private static int currentUnityPort = 6400; // Dynamic port, starts with default
private static bool isAutoConnectMode = false;
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
private const ulong MaxFrameBytes = 64UL * 1024 * 1024; // 64 MiB hard cap for framed payloads
private const int FrameIOTimeoutMs = 30000; // Per-read timeout to avoid stalled clients
2025-10-01 04:25:33 +08:00
// IO diagnostics
private static long _ioSeq = 0;
private static void IoInfo(string s) { McpLog.Info(s, always: false); }
// Debug helpers
private static bool IsDebugEnabled()
{
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
try { return EditorPrefs.GetBool("MCPForUnity.DebugLogs", false); } catch { return false; }
}
private static void LogBreadcrumb(string stage)
{
if (IsDebugEnabled())
{
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
McpLog.Info($"[{stage}]", always: false);
}
}
2025-03-19 01:09:54 +08:00
2025-03-20 19:24:31 +08:00
public static bool IsRunning => isRunning;
public static int GetCurrentPort() => currentUnityPort;
public static bool IsAutoConnectMode() => isAutoConnectMode;
/// <summary>
/// Start with Auto-Connect mode - discovers new port and saves it
/// </summary>
public static void StartAutoConnect()
{
Stop(); // Stop current connection
try
{
// Prefer stored project port and start using the robust Start() path (with retries/options)
currentUnityPort = PortManager.GetPortWithFallback();
Start();
isAutoConnectMode = true;
2025-10-01 04:25:33 +08:00
2025-09-05 00:09:34 +08:00
// Record telemetry for bridge startup
TelemetryHelper.RecordBridgeStartup();
}
catch (Exception ex)
{
Debug.LogError($"Auto-connect failed: {ex.Message}");
2025-10-01 04:25:33 +08:00
2025-09-05 00:09:34 +08:00
// Record telemetry for connection failure
TelemetryHelper.RecordBridgeConnection(false, ex.Message);
throw;
}
}
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
public static bool FolderExists(string path)
{
if (string.IsNullOrEmpty(path))
2025-04-08 19:22:24 +08:00
{
2025-03-20 19:24:31 +08:00
return false;
2025-04-08 19:22:24 +08:00
}
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
if (path.Equals("Assets", StringComparison.OrdinalIgnoreCase))
2025-04-08 19:22:24 +08:00
{
2025-03-20 19:24:31 +08:00
return true;
2025-04-08 19:22:24 +08:00
}
2025-03-18 19:00:50 +08:00
string fullPath = Path.Combine(
Application.dataPath,
2025-04-08 19:22:24 +08:00
path.StartsWith("Assets/") ? path[7..] : path
);
2025-03-20 19:24:31 +08:00
return Directory.Exists(fullPath);
}
2025-03-18 19:00:50 +08:00
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
static MCPForUnityBridge()
2025-03-18 19:00:50 +08:00
{
// Record the main thread ID for safe thread checks
try { mainThreadId = Thread.CurrentThread.ManagedThreadId; } catch { mainThreadId = 0; }
// Start single writer thread for framed responses
try
{
var writerThread = new Thread(() =>
{
foreach (var item in _outbox.GetConsumingEnumerable())
{
try
{
long seq = Interlocked.Increment(ref _ioSeq);
IoInfo($"[IO] ➜ write start seq={seq} tag={item.Tag} len={(item.Payload?.Length ?? 0)} reqId={(item.ReqId?.ToString() ?? "?")}");
var sw = System.Diagnostics.Stopwatch.StartNew();
// Note: We currently have a per-connection 'stream' in the client handler. For simplicity,
// writes are performed inline there. This outbox provides single-writer semantics; if a shared
// stream is introduced, redirect here accordingly.
// No-op: actual write happens in client loop using WriteFrameAsync
sw.Stop();
IoInfo($"[IO] ✓ write end tag={item.Tag} len={(item.Payload?.Length ?? 0)} reqId={(item.ReqId?.ToString() ?? "?")} durMs={sw.Elapsed.TotalMilliseconds:F1}");
}
catch (Exception ex)
{
IoInfo($"[IO] ✗ write FAIL tag={item.Tag} reqId={(item.ReqId?.ToString() ?? "?")} {ex.GetType().Name}: {ex.Message}");
}
}
2025-10-01 04:25:33 +08:00
})
{ IsBackground = true, Name = "MCP-Writer" };
writerThread.Start();
}
catch { }
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
// Skip bridge in headless/batch environments (CI/builds) unless explicitly allowed via env
// CI override: set UNITY_MCP_ALLOW_BATCH=1 to allow the bridge in batch mode
if (Application.isBatchMode && string.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable("UNITY_MCP_ALLOW_BATCH")))
{
return;
}
// Defer start until the editor is idle and not compiling
ScheduleInitRetry();
// Add a safety net update hook in case delayCall is missed during reload churn
if (!ensureUpdateHooked)
{
ensureUpdateHooked = true;
EditorApplication.update += EnsureStartedOnEditorIdle;
}
2025-03-20 19:24:31 +08:00
EditorApplication.quitting += Stop;
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
// Also coalesce play mode transitions into a deferred init
EditorApplication.playModeStateChanged += _ => ScheduleInitRetry();
2025-03-20 19:24:31 +08:00
}
2025-03-19 01:09:54 +08:00
/// <summary>
/// Initialize the MCP bridge after Unity is fully loaded and compilation is complete.
/// This prevents repeated restarts during script compilation that cause port hopping.
/// </summary>
private static void InitializeAfterCompilation()
2025-03-20 19:24:31 +08:00
{
initScheduled = false;
2025-04-08 22:33:14 +08:00
// Play-mode friendly: allow starting in play mode; only defer while compiling
if (IsCompiling())
2025-04-08 19:22:24 +08:00
{
ScheduleInitRetry();
return;
2025-04-08 19:22:24 +08:00
}
if (!isRunning)
2025-04-08 19:22:24 +08:00
{
Start();
if (!isRunning)
{
// If a race prevented start, retry later
ScheduleInitRetry();
}
2025-04-08 19:22:24 +08:00
}
}
2025-04-08 19:22:24 +08:00
private static void ScheduleInitRetry()
{
if (initScheduled)
2025-04-08 19:22:24 +08:00
{
return;
2025-04-08 19:22:24 +08:00
}
initScheduled = true;
// Debounce: start ~200ms after the last trigger
nextStartAt = EditorApplication.timeSinceStartup + 0.20f;
// Ensure the update pump is active
if (!ensureUpdateHooked)
{
ensureUpdateHooked = true;
EditorApplication.update += EnsureStartedOnEditorIdle;
}
// Keep the original delayCall as a secondary path
EditorApplication.delayCall += InitializeAfterCompilation;
}
2025-04-08 19:22:24 +08:00
// Safety net: ensure the bridge starts shortly after domain reload when editor is idle
private static void EnsureStartedOnEditorIdle()
{
// Do nothing while compiling
if (IsCompiling())
{
return;
}
// If already running, remove the hook
if (isRunning)
{
EditorApplication.update -= EnsureStartedOnEditorIdle;
ensureUpdateHooked = false;
return;
}
// Debounced start: wait until the scheduled time
if (nextStartAt > 0 && EditorApplication.timeSinceStartup < nextStartAt)
{
return;
}
if (isStarting)
{
return;
}
isStarting = true;
try
{
// Attempt start; if it succeeds, remove the hook to avoid overhead
Start();
}
finally
{
isStarting = false;
}
if (isRunning)
{
EditorApplication.update -= EnsureStartedOnEditorIdle;
ensureUpdateHooked = false;
}
}
// Helper to check compilation status across Unity versions
private static bool IsCompiling()
{
if (EditorApplication.isCompiling)
{
return true;
}
try
{
System.Type pipeline = System.Type.GetType("UnityEditor.Compilation.CompilationPipeline, UnityEditor");
var prop = pipeline?.GetProperty("isCompiling", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
if (prop != null)
{
return (bool)prop.GetValue(null);
}
}
catch { }
return false;
}
public static void Start()
{
lock (startStopLock)
2025-04-08 21:46:52 +08:00
{
// Don't restart if already running on a working port
if (isRunning && listener != null)
2025-04-08 21:46:52 +08:00
{
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
if (IsDebugEnabled())
{
Debug.Log($"<b><color=#2EA3FF>MCP-FOR-UNITY</color></b>: MCPForUnityBridge already running on port {currentUnityPort}");
}
return;
2025-04-08 21:46:52 +08:00
}
Stop();
// Attempt fast bind with stored-port preference (sticky per-project)
try
{
// Always consult PortManager first so we prefer the persisted project port
currentUnityPort = PortManager.GetPortWithFallback();
// Breadcrumb: Start
LogBreadcrumb("Start");
const int maxImmediateRetries = 3;
const int retrySleepMs = 75;
int attempt = 0;
for (; ; )
{
try
{
listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
listener.Server.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReuseAddress,
true
);
#if UNITY_EDITOR_WIN
try
{
listener.ExclusiveAddressUse = false;
}
catch { }
#endif
// Minimize TIME_WAIT by sending RST on close
try
{
listener.Server.LingerState = new LingerOption(true, 0);
}
catch (Exception)
{
// Ignore if not supported on platform
}
listener.Start();
break;
}
catch (SocketException se) when (se.SocketErrorCode == SocketError.AddressAlreadyInUse && attempt < maxImmediateRetries)
{
attempt++;
Thread.Sleep(retrySleepMs);
continue;
}
catch (SocketException se) when (se.SocketErrorCode == SocketError.AddressAlreadyInUse && attempt >= maxImmediateRetries)
{
currentUnityPort = PortManager.GetPortWithFallback();
listener = new TcpListener(IPAddress.Loopback, currentUnityPort);
listener.Server.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReuseAddress,
true
);
#if UNITY_EDITOR_WIN
try
{
listener.ExclusiveAddressUse = false;
}
catch { }
#endif
try
{
listener.Server.LingerState = new LingerOption(true, 0);
}
catch (Exception)
{
}
listener.Start();
break;
}
}
isRunning = true;
isAutoConnectMode = false;
string platform = Application.platform.ToString();
string serverVer = ReadInstalledServerVersionSafe();
Debug.Log($"<b><color=#2EA3FF>MCP-FOR-UNITY</color></b>: MCPForUnityBridge started on port {currentUnityPort}. (OS={platform}, server={serverVer})");
// Start background listener with cooperative cancellation
cts = new CancellationTokenSource();
listenerTask = Task.Run(() => ListenerLoopAsync(cts.Token));
Make it easier to add tools (#301) * Add a decorate that wraps around the `mcp.tool` decorator. This will allow us to more easily collect tools * Register tools that's defined in the tools folder * Update Python tools to use new decorator * Convert script_apply_edits tool * Convert last remaining tools with new decorator * Create an attribute so we can identify tools via Reflection * Add attribute to all C# tools * Use reflection to load tools * Initialize command registry to load tools at startup * Update tests * Move Dev docs to docs folder * Add docs for adding custom tools * Update function docs for Python decorator * Add working example of adding a screenshot tool * docs: update relative links in README files Updated the relative links in both README-DEV.md and README-DEV-zh.md to use direct filenames instead of paths relative to the docs directory, improving link correctness when files are accessed from the root directory. * docs: update telemetry documentation path reference Updated the link to TELEMETRY.md in README.md to point to the new docs/ directory location to ensure users can access the telemetry documentation correctly. Also moved the TELEMETRY.md file to the docs/ directory as part of the documentation restructuring. * rename CursorHelp.md to docs/CURSOR_HELP.md Moved the CursorHelp.md file to the docs directory to better organize documentation files and improve project structure. * docs: update CUSTOM_TOOLS.md with improved tool naming documentation and path corrections - Clarified that the `name` argument in `@mcp_for_unity_tool` decorator is optional and defaults to the function name - Added documentation about using all FastMCP `mcp.tool` function decorator options - Updated class naming documentation to mention snake_case conversion by default - Corrected Python file path from `tools/screenshot_tool.py` to `UnityMcpServer~/src/tools/screenshot_tool.py` - Enhanced documentation for tool discovery and usage examples * docs: restructure development documentation and add custom tools guide Rearranged the development section in README.md to better organize the documentation flow. Added a dedicated section for "Adding Custom Tools" with a link to the new CUSTOM_TOOLS.md file, and renamed the previous "For Developers" section to "Contributing to the Project" to better reflect its content. This improves discoverability and organization of the development setup documentation. * docs: update developer documentation and add README links - Added links to developer READMEs in CUSTOM_TOOLS.md to guide users to the appropriate documentation - Fixed typo in README-DEV.md ("roote" → "root") for improved clarity - These changes improve the developer experience by providing better documentation navigation and correcting technical inaccuracies * feat(tools): enhance tool registration with wrapped function assignment Updated the tool registration process to properly chain the mcp.tool decorator and telemetry wrapper, ensuring the wrapped function is correctly assigned to tool_info['func'] for proper tool execution and telemetry tracking. This change improves the reliability of tool registration and monitoring. * Remove AI generated code that was never used... * feat: Rebuild MCP server installation with embedded source Refactored the server repair logic to implement a full rebuild of the MCP server installation using the embedded source. The new RebuildMcpServer method now: - Uses embedded server source instead of attempting repair of existing installation - Deletes the entire existing server directory before re-copying - Handles UV process cleanup for the target path - Simplifies the installation flow by removing the complex Python environment repair logic - Maintains the same installation behavior but with a cleaner, more reliable rebuild approach This change improves reliability of server installations by ensuring a clean slate rebuild rather than attempting to repair potentially corrupted environments. * Add the rebuild server step * docs: clarify tool description field requirements and client compatibility * fix: move initialization flag after tool discovery to prevent race conditions * refactor: remove redundant TryParseVersion overrides in platform detectors * refactor: remove duplicate UV validation code from platform detectors * Update UnityMcpBridge/Editor/Tools/CommandRegistry.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * refactor: replace WriteToConfig reflection with direct McpConfigurationHelper call --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-04 06:53:09 +08:00
CommandRegistry.Initialize();
EditorApplication.update += ProcessCommands;
// Ensure lifecycle events are (re)subscribed in case Stop() removed them earlier in-domain
try { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; } catch { }
try { AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; } catch { }
try { AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; } catch { }
try { AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; } catch { }
try { EditorApplication.quitting -= Stop; } catch { }
try { EditorApplication.quitting += Stop; } catch { }
// Write initial heartbeat immediately
heartbeatSeq++;
WriteHeartbeat(false, "ready");
nextHeartbeatAt = EditorApplication.timeSinceStartup + 0.5f;
}
catch (SocketException ex)
{
Debug.LogError($"Failed to start TCP listener: {ex.Message}");
2025-04-08 21:46:52 +08:00
}
}
2025-03-20 19:24:31 +08:00
}
2025-03-19 01:09:54 +08:00
2025-03-20 19:24:31 +08:00
public static void Stop()
{
Task toWait = null;
lock (startStopLock)
2025-04-08 19:22:24 +08:00
{
if (!isRunning)
{
return;
}
2025-04-08 19:22:24 +08:00
try
{
// Mark as stopping early to avoid accept logging during disposal
isRunning = false;
// Quiesce background listener quickly
var cancel = cts;
cts = null;
try { cancel?.Cancel(); } catch { }
try { listener?.Stop(); } catch { }
listener = null;
// Capture background task to wait briefly outside the lock
toWait = listenerTask;
listenerTask = null;
}
catch (Exception ex)
{
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
Debug.LogError($"Error stopping MCPForUnityBridge: {ex.Message}");
}
2025-04-08 21:46:52 +08:00
}
// Proactively close all active client sockets to unblock any pending reads
TcpClient[] toClose;
lock (clientsLock)
{
toClose = activeClients.ToArray();
activeClients.Clear();
}
foreach (var c in toClose)
{
try { c.Close(); } catch { }
}
// Give the background loop a short window to exit without blocking the editor
if (toWait != null)
{
try { toWait.Wait(100); } catch { }
}
// Now unhook editor events safely
try { EditorApplication.update -= ProcessCommands; } catch { }
try { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; } catch { }
try { AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; } catch { }
try { EditorApplication.quitting -= Stop; } catch { }
if (IsDebugEnabled()) Debug.Log("<b><color=#2EA3FF>MCP-FOR-UNITY</color></b>: MCPForUnityBridge stopped.");
2025-03-18 19:00:50 +08:00
}
private static async Task ListenerLoopAsync(CancellationToken token)
2025-03-18 19:00:50 +08:00
{
while (isRunning && !token.IsCancellationRequested)
2025-03-18 19:00:50 +08:00
{
try
{
2025-04-08 19:22:24 +08:00
TcpClient client = await listener.AcceptTcpClientAsync();
2025-03-20 19:24:31 +08:00
// Enable basic socket keepalive
client.Client.SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.KeepAlive,
true
);
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
// Set longer receive timeout to prevent quick disconnections
client.ReceiveTimeout = 60000; // 60 seconds
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
// Fire and forget each client connection
_ = Task.Run(() => HandleClientAsync(client, token), token);
2025-03-18 19:00:50 +08:00
}
catch (ObjectDisposedException)
{
// Listener was disposed during stop/reload; exit quietly
if (!isRunning || token.IsCancellationRequested)
{
break;
}
}
catch (OperationCanceledException)
{
break;
}
2025-03-18 19:00:50 +08:00
catch (Exception ex)
{
if (isRunning && !token.IsCancellationRequested)
2025-04-08 19:22:24 +08:00
{
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
if (IsDebugEnabled()) Debug.LogError($"Listener error: {ex.Message}");
2025-04-08 19:22:24 +08:00
}
2025-03-18 19:00:50 +08:00
}
}
}
private static async Task HandleClientAsync(TcpClient client, CancellationToken token)
2025-03-18 19:00:50 +08:00
{
2025-03-20 19:24:31 +08:00
using (client)
2025-04-08 19:22:24 +08:00
using (NetworkStream stream = client.GetStream())
2025-03-18 19:00:50 +08:00
{
lock (clientsLock) { activeClients.Add(client); }
try
{
2025-10-01 04:25:33 +08:00
// Framed I/O only; legacy mode removed
try
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
{
2025-10-01 04:25:33 +08:00
if (IsDebugEnabled())
{
var ep = client.Client?.RemoteEndPoint?.ToString() ?? "unknown";
Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: Client connected {ep}");
}
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
}
2025-10-01 04:25:33 +08:00
catch { }
// Strict framing: always require FRAMING=1 and frame all I/O
try
{
client.NoDelay = true;
}
catch { }
try
{
string handshake = "WELCOME UNITY-MCP 1 FRAMING=1\n";
byte[] handshakeBytes = System.Text.Encoding.ASCII.GetBytes(handshake);
using var cts = new CancellationTokenSource(FrameIOTimeoutMs);
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
#if NETSTANDARD2_1 || NET6_0_OR_GREATER
2025-10-01 04:25:33 +08:00
await stream.WriteAsync(handshakeBytes.AsMemory(0, handshakeBytes.Length), cts.Token).ConfigureAwait(false);
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
#else
await stream.WriteAsync(handshakeBytes, 0, handshakeBytes.Length, cts.Token).ConfigureAwait(false);
#endif
2025-10-01 04:25:33 +08:00
if (IsDebugEnabled()) MCPForUnity.Editor.Helpers.McpLog.Info("Sent handshake FRAMING=1 (strict)", always: false);
}
catch (Exception ex)
2025-03-18 19:00:50 +08:00
{
2025-10-01 04:25:33 +08:00
if (IsDebugEnabled()) MCPForUnity.Editor.Helpers.McpLog.Warn($"Handshake failed: {ex.Message}");
return; // abort this client
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
2025-10-01 04:25:33 +08:00
while (isRunning && !token.IsCancellationRequested)
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
try
2025-04-08 19:22:24 +08:00
{
2025-10-01 04:25:33 +08:00
// Strict framed mode only: enforced framed I/O for this connection
string commandText = await ReadFrameAsUtf8Async(stream, FrameIOTimeoutMs, token).ConfigureAwait(false);
try
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
{
2025-10-01 04:25:33 +08:00
if (IsDebugEnabled())
{
var preview = commandText.Length > 120 ? commandText.Substring(0, 120) + "…" : commandText;
MCPForUnity.Editor.Helpers.McpLog.Info($"recv framed: {preview}", always: false);
}
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
}
2025-10-01 04:25:33 +08:00
catch { }
string commandId = Guid.NewGuid().ToString();
var tcs = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
2025-03-20 19:24:31 +08:00
2025-10-01 04:25:33 +08:00
// Special handling for ping command to avoid JSON parsing
if (commandText.Trim() == "ping")
{
// Direct response to ping without going through JSON parsing
byte[] pingResponseBytes = System.Text.Encoding.UTF8.GetBytes(
/*lang=json,strict*/
"{\"status\":\"success\",\"result\":{\"message\":\"pong\"}}"
);
await WriteFrameAsync(stream, pingResponseBytes);
continue;
}
2025-03-18 19:00:50 +08:00
2025-10-01 04:25:33 +08:00
lock (lockObj)
{
commandQueue[commandId] = (commandText, tcs);
}
2025-03-18 19:00:50 +08:00
2025-10-01 04:25:33 +08:00
// Wait for the handler to produce a response, but do not block indefinitely
string response;
try
{
2025-10-01 04:25:33 +08:00
using var respCts = new CancellationTokenSource(FrameIOTimeoutMs);
var completed = await Task.WhenAny(tcs.Task, Task.Delay(FrameIOTimeoutMs, respCts.Token)).ConfigureAwait(false);
if (completed == tcs.Task)
{
// Got a result from the handler
respCts.Cancel();
response = tcs.Task.Result;
}
else
{
// Timeout: return a structured error so the client can recover
var timeoutResponse = new
{
status = "error",
error = $"Command processing timed out after {FrameIOTimeoutMs} ms",
};
response = JsonConvert.SerializeObject(timeoutResponse);
}
}
2025-10-01 04:25:33 +08:00
catch (Exception ex)
{
2025-10-01 04:25:33 +08:00
var errorResponse = new
{
status = "error",
2025-10-01 04:25:33 +08:00
error = ex.Message,
};
2025-10-01 04:25:33 +08:00
response = JsonConvert.SerializeObject(errorResponse);
}
2025-10-01 04:25:33 +08:00
if (IsDebugEnabled())
{
try { MCPForUnity.Editor.Helpers.McpLog.Info("[MCP] sending framed response", always: false); } catch { }
}
// Crash-proof and self-reporting writer logs (direct write to this client's stream)
long seq = System.Threading.Interlocked.Increment(ref _ioSeq);
byte[] responseBytes;
try
{
responseBytes = System.Text.Encoding.UTF8.GetBytes(response);
IoInfo($"[IO] ➜ write start seq={seq} tag=response len={responseBytes.Length} reqId=?");
}
catch (Exception ex)
{
IoInfo($"[IO] ✗ serialize FAIL tag=response reqId=? {ex.GetType().Name}: {ex.Message}");
throw;
}
2025-10-01 04:25:33 +08:00
var swDirect = System.Diagnostics.Stopwatch.StartNew();
try
{
await WriteFrameAsync(stream, responseBytes);
swDirect.Stop();
IoInfo($"[IO] ✓ write end tag=response len={responseBytes.Length} reqId=? durMs={swDirect.Elapsed.TotalMilliseconds:F1}");
}
catch (Exception ex)
{
IoInfo($"[IO] ✗ write FAIL tag=response reqId=? {ex.GetType().Name}: {ex.Message}");
throw;
}
}
catch (Exception ex)
{
2025-10-01 04:25:33 +08:00
// Treat common disconnects/timeouts as benign; only surface hard errors
string msg = ex.Message ?? string.Empty;
bool isBenign =
msg.IndexOf("Connection closed before reading expected bytes", StringComparison.OrdinalIgnoreCase) >= 0
|| msg.IndexOf("Read timed out", StringComparison.OrdinalIgnoreCase) >= 0
|| ex is System.IO.IOException;
if (isBenign)
{
if (IsDebugEnabled()) MCPForUnity.Editor.Helpers.McpLog.Info($"Client handler: {msg}", always: false);
}
else
{
MCPForUnity.Editor.Helpers.McpLog.Error($"Client handler error: {msg}");
}
break;
feat: Automatic Background Compile and Domain Reload for MCP Script Edits and New Script Creation (#248) * Unity MCP: reliable auto-reload via Unity-side sentinel flip; remove Python writes - Add MCP/Flip Reload Sentinel editor menu and flip package sentinel synchronously - Trigger sentinel flip after Create/Update/ApplyTextEdits (sync) in ManageScript - Instrument flip path with Debug.Log for traceability - Remove Python reload_sentinel writes; tools now execute Unity menu instead - Harden reload_sentinel path resolution to project/package - ExecuteMenuItem runs synchronously for deterministic results - Verified MCP edits trigger compile/reload without focus; no Python permission errors * Getting double flips * Fix double reload and ensure accurate batch edits; immediate structured reloads * Remove MCP/Flip Reload Sentinel menu; rely on synchronous import/compile for reloads * Route bridge/editor logs through McpLog and gate behind debug; create path now reloads synchronously * chore: ignore backup artifacts; remove stray ManageScript.cs.backup files * fix span logic * fix: honor UNITY_MCP_STATUS_DIR for sentinel status file lookup (fallback to ~/.unity-mcp) * test: add sentinel test honoring UNITY_MCP_STATUS_DIR; chore: ManageScript overlap check simplification and log consistency * Harden environment path, remove extraneous flip menu test * refactor: centralize import/compile via ManageScriptRefreshHelpers.ImportAndRequestCompile; replace duplicated sequences * feat: add scheduledRefresh flag; standardize logs; gate info and DRY immediate import/compile * chore: remove execute_menu_item sentinel flip from manage_script_edits; rely on import/compile * chore: remove unused MCP reload sentinel mechanism * fix: honor ignore_case for anchor_insert in text conversion path
2025-09-03 00:36:50 +08:00
}
2025-03-18 19:00:50 +08:00
}
2025-03-20 19:24:31 +08:00
}
finally
{
lock (clientsLock) { activeClients.Remove(client); }
}
2025-03-20 19:24:31 +08:00
}
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
// Timeout-aware exact read helper with cancellation; avoids indefinite stalls and background task leaks
private static async System.Threading.Tasks.Task<byte[]> ReadExactAsync(NetworkStream stream, int count, int timeoutMs, CancellationToken cancel = default)
2025-03-20 19:24:31 +08:00
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
byte[] buffer = new byte[count];
int offset = 0;
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
while (offset < count)
2025-03-20 19:24:31 +08:00
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
int remaining = count - offset;
int remainingTimeout = timeoutMs <= 0
? Timeout.Infinite
: timeoutMs - (int)stopwatch.ElapsedMilliseconds;
// If a finite timeout is configured and already elapsed, fail immediately
if (remainingTimeout != Timeout.Infinite && remainingTimeout <= 0)
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
throw new System.IO.IOException("Read timed out");
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
using var cts = CancellationTokenSource.CreateLinkedTokenSource(cancel);
if (remainingTimeout != Timeout.Infinite)
2025-03-20 19:24:31 +08:00
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
cts.CancelAfter(remainingTimeout);
}
2025-03-18 19:00:50 +08:00
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
try
{
#if NETSTANDARD2_1 || NET6_0_OR_GREATER
int read = await stream.ReadAsync(buffer.AsMemory(offset, remaining), cts.Token).ConfigureAwait(false);
#else
int read = await stream.ReadAsync(buffer, offset, remaining, cts.Token).ConfigureAwait(false);
#endif
if (read == 0)
2025-03-18 19:00:50 +08:00
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
throw new System.IO.IOException("Connection closed before reading expected bytes");
}
offset += read;
}
catch (OperationCanceledException) when (!cancel.IsCancellationRequested)
{
throw new System.IO.IOException("Read timed out");
}
}
2025-03-20 19:24:31 +08:00
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
return buffer;
}
2025-03-20 19:24:31 +08:00
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
private static async System.Threading.Tasks.Task WriteFrameAsync(NetworkStream stream, byte[] payload)
{
using var cts = new CancellationTokenSource(FrameIOTimeoutMs);
await WriteFrameAsync(stream, payload, cts.Token);
}
2025-03-20 19:24:31 +08:00
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
private static async System.Threading.Tasks.Task WriteFrameAsync(NetworkStream stream, byte[] payload, CancellationToken cancel)
{
if (payload == null)
{
throw new System.ArgumentNullException(nameof(payload));
}
if ((ulong)payload.LongLength > MaxFrameBytes)
{
throw new System.IO.IOException($"Frame too large: {payload.LongLength}");
}
byte[] header = new byte[8];
WriteUInt64BigEndian(header, (ulong)payload.LongLength);
#if NETSTANDARD2_1 || NET6_0_OR_GREATER
await stream.WriteAsync(header.AsMemory(0, header.Length), cancel).ConfigureAwait(false);
await stream.WriteAsync(payload.AsMemory(0, payload.Length), cancel).ConfigureAwait(false);
#else
await stream.WriteAsync(header, 0, header.Length, cancel).ConfigureAwait(false);
await stream.WriteAsync(payload, 0, payload.Length, cancel).ConfigureAwait(false);
#endif
}
2025-03-20 19:24:31 +08:00
private static async System.Threading.Tasks.Task<string> ReadFrameAsUtf8Async(NetworkStream stream, int timeoutMs, CancellationToken cancel)
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
byte[] header = await ReadExactAsync(stream, 8, timeoutMs, cancel).ConfigureAwait(false);
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
ulong payloadLen = ReadUInt64BigEndian(header);
if (payloadLen > MaxFrameBytes)
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
throw new System.IO.IOException($"Invalid framed length: {payloadLen}");
}
if (payloadLen == 0UL)
throw new System.IO.IOException("Zero-length frames are not allowed");
if (payloadLen > int.MaxValue)
{
throw new System.IO.IOException("Frame too large for buffer");
}
int count = (int)payloadLen;
byte[] payload = await ReadExactAsync(stream, count, timeoutMs, cancel).ConfigureAwait(false);
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
return System.Text.Encoding.UTF8.GetString(payload);
}
private static ulong ReadUInt64BigEndian(byte[] buffer)
{
if (buffer == null || buffer.Length < 8) return 0UL;
return ((ulong)buffer[0] << 56)
| ((ulong)buffer[1] << 48)
| ((ulong)buffer[2] << 40)
| ((ulong)buffer[3] << 32)
| ((ulong)buffer[4] << 24)
| ((ulong)buffer[5] << 16)
| ((ulong)buffer[6] << 8)
| buffer[7];
}
private static void WriteUInt64BigEndian(byte[] dest, ulong value)
{
if (dest == null || dest.Length < 8)
{
throw new System.ArgumentException("Destination buffer too small for UInt64");
}
dest[0] = (byte)(value >> 56);
dest[1] = (byte)(value >> 48);
dest[2] = (byte)(value >> 40);
dest[3] = (byte)(value >> 32);
dest[4] = (byte)(value >> 24);
dest[5] = (byte)(value >> 16);
dest[6] = (byte)(value >> 8);
dest[7] = (byte)(value);
}
private static void ProcessCommands()
{
if (!isRunning) return;
if (Interlocked.Exchange(ref processingCommands, 1) == 1) return; // reentrancy guard
try
{
2025-10-01 04:25:33 +08:00
// Heartbeat without holding the queue lock
double now = EditorApplication.timeSinceStartup;
if (now >= nextHeartbeatAt)
{
WriteHeartbeat(false);
nextHeartbeatAt = now + 0.5f;
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
2025-10-01 04:25:33 +08:00
// Snapshot under lock, then process outside to reduce contention
List<(string id, string text, TaskCompletionSource<string> tcs)> work;
lock (lockObj)
{
work = commandQueue
.Select(kvp => (kvp.Key, kvp.Value.commandJson, kvp.Value.tcs))
.ToList();
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
2025-10-01 04:25:33 +08:00
foreach (var item in work)
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
2025-10-01 04:25:33 +08:00
string id = item.id;
string commandText = item.text;
TaskCompletionSource<string> tcs = item.tcs;
try
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
2025-10-01 04:25:33 +08:00
// Special case handling
if (string.IsNullOrEmpty(commandText))
2025-03-20 19:24:31 +08:00
{
2025-10-01 04:25:33 +08:00
var emptyResponse = new
{
status = "error",
error = "Empty command received",
};
tcs.SetResult(JsonConvert.SerializeObject(emptyResponse));
// Remove quickly under lock
lock (lockObj) { commandQueue.Remove(id); }
continue;
}
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
2025-10-01 04:25:33 +08:00
// Trim the command text to remove any whitespace
commandText = commandText.Trim();
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
2025-10-01 04:25:33 +08:00
// Non-JSON direct commands handling (like ping)
if (commandText == "ping")
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
2025-10-01 04:25:33 +08:00
var pingResponse = new
{
status = "success",
result = new { message = "pong" },
};
tcs.SetResult(JsonConvert.SerializeObject(pingResponse));
lock (lockObj) { commandQueue.Remove(id); }
continue;
}
2025-03-20 19:24:31 +08:00
2025-10-01 04:25:33 +08:00
// Check if the command is valid JSON before attempting to deserialize
if (!IsValidJson(commandText))
2025-03-18 19:00:50 +08:00
{
2025-10-01 04:25:33 +08:00
var invalidJsonResponse = new
{
status = "error",
error = "Invalid JSON format",
receivedText = commandText.Length > 50
? commandText[..50] + "..."
: commandText,
};
tcs.SetResult(JsonConvert.SerializeObject(invalidJsonResponse));
lock (lockObj) { commandQueue.Remove(id); }
continue;
}
2025-03-18 19:00:50 +08:00
2025-10-01 04:25:33 +08:00
// Normal JSON command processing
Command command = JsonConvert.DeserializeObject<Command>(commandText);
2025-03-18 19:00:50 +08:00
2025-10-01 04:25:33 +08:00
if (command == null)
{
var nullCommandResponse = new
{
status = "error",
error = "Command deserialized to null",
details = "The command was valid JSON but could not be deserialized to a Command object",
};
tcs.SetResult(JsonConvert.SerializeObject(nullCommandResponse));
}
else
{
string responseJson = ExecuteCommand(command);
tcs.SetResult(responseJson);
}
}
catch (Exception ex)
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
2025-10-01 04:25:33 +08:00
Debug.LogError($"Error processing command: {ex.Message}\n{ex.StackTrace}");
var response = new
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
{
status = "error",
2025-10-01 04:25:33 +08:00
error = ex.Message,
commandType = "Unknown (error during processing)",
receivedText = commandText?.Length > 50
? commandText[..50] + "..."
: commandText,
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
};
2025-10-01 04:25:33 +08:00
string responseJson = JsonConvert.SerializeObject(response);
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
tcs.SetResult(responseJson);
}
2025-10-01 04:25:33 +08:00
// Remove quickly under lock
lock (lockObj) { commandQueue.Remove(id); }
2025-03-20 19:24:31 +08:00
}
}
finally
{
Interlocked.Exchange(ref processingCommands, 0);
}
2025-03-20 19:24:31 +08:00
}
// Invoke the given function on the Unity main thread and wait up to timeoutMs for the result.
// Returns null on timeout or error; caller should provide a fallback error response.
private static object InvokeOnMainThreadWithTimeout(Func<object> func, int timeoutMs)
{
if (func == null) return null;
try
{
// If mainThreadId is unknown, assume we're on main thread to avoid blocking the editor.
if (mainThreadId == 0)
{
try { return func(); }
catch (Exception ex) { throw new InvalidOperationException($"Main thread handler error: {ex.Message}", ex); }
}
// If we are already on the main thread, execute directly to avoid deadlocks
try
{
if (Thread.CurrentThread.ManagedThreadId == mainThreadId)
{
return func();
}
}
catch { }
object result = null;
Exception captured = null;
var tcs = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
EditorApplication.delayCall += () =>
{
try
{
result = func();
}
catch (Exception ex)
{
captured = ex;
}
finally
{
try { tcs.TrySetResult(true); } catch { }
}
};
// Wait for completion with timeout (Editor thread will pump delayCall)
bool completed = tcs.Task.Wait(timeoutMs);
if (!completed)
{
return null; // timeout
}
if (captured != null)
{
throw new InvalidOperationException($"Main thread handler error: {captured.Message}", captured);
}
return result;
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed to invoke on main thread: {ex.Message}", ex);
}
}
2025-03-20 19:24:31 +08:00
// Helper method to check if a string is valid JSON
private static bool IsValidJson(string text)
{
if (string.IsNullOrWhiteSpace(text))
2025-04-08 19:22:24 +08:00
{
2025-03-20 19:24:31 +08:00
return false;
2025-04-08 19:22:24 +08:00
}
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
text = text.Trim();
if (
(text.StartsWith("{") && text.EndsWith("}"))
|| // Object
(text.StartsWith("[") && text.EndsWith("]"))
) // Array
2025-03-18 19:00:50 +08:00
{
2025-03-20 19:24:31 +08:00
try
{
JToken.Parse(text);
return true;
}
catch
{
return false;
}
2025-03-18 19:00:50 +08:00
}
return false;
2025-03-20 19:24:31 +08:00
}
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
private static string ExecuteCommand(Command command)
2025-03-18 19:00:50 +08:00
{
try
{
2025-03-20 19:24:31 +08:00
if (string.IsNullOrEmpty(command.type))
{
var errorResponse = new
{
status = "error",
error = "Command type cannot be empty",
details = "A valid command type is required for processing",
2025-03-20 19:24:31 +08:00
};
return JsonConvert.SerializeObject(errorResponse);
}
2025-03-18 19:00:50 +08:00
2025-03-20 19:24:31 +08:00
// Handle ping command for connection verification
2025-03-31 03:58:01 +08:00
if (command.type.Equals("ping", StringComparison.OrdinalIgnoreCase))
2025-03-20 19:24:31 +08:00
{
var pingResponse = new
{
status = "success",
result = new { message = "pong" },
};
2025-03-20 19:24:31 +08:00
return JsonConvert.SerializeObject(pingResponse);
}
2025-03-18 19:00:50 +08:00
2025-03-31 03:58:01 +08:00
// Use JObject for parameters as the new handlers likely expect this
JObject paramsObject = command.@params ?? new JObject();
Standardize how we define MCP tools (#292) * refactor: migrate command routing to use CommandRegistry lookup instead of switch statement * style: improve code formatting and indentation consistency * refactor: clean up imports and type hints across tool modules * Revert "feat: Implement Asset Store Compliance for Unity MCP Bridge" This reverts commit 2fca7fc3dab4136f0e9b64cff49b62113c828cef. * Revert "feat(asset-store): implement post-installation prompt system for Asset Store compliance" This reverts commit ab25a71bc5bf008e395679dd621f18e505fc3022. * chore: upgrade mcp[cli] dependency from 1.4.1 to 1.15.0 * style: fix formatting and whitespace in Python server files * Remove description, probably a Python versionn change * feat: add type hints and parameter descriptions to Unity MCP tools * docs: improve shader management tool parameter descriptions and types * refactor: add type annotations and improve documentation for script management tools * refactor: improve type annotations and documentation in manage_scene tool * refactor: add type annotations and improve parameter descriptions across MCP tools * feat: add explicit name parameters to all MCP tool decorators * refactor: remove unused Unity connection instance in manage_asset_tools * chore: update type hints in manage_editor function parameters for better clarity * feat: make name and path parameters optional for scene management operations * refactor: remove unused get_unity_connection import from manage_asset.py * chore: rename Operation parameter annotation to Operations for consistency * feat: add logging to MCP clients for tool actions across MCP server components * chore: add FastMCP type hint to register_all_tools parameter * style: reformat docstring in apply_text_edits tool to use multiline string syntax * refactor: update type hints from Dict/List/Tuple/Optional to modern Python syntax * refactor: clean up imports and add type annotations to script editing tools * refactor: update type hints to use | None syntax for optional parameters * Minor fixes * docs: improve tool descriptions with clearer action explanations * refactor: remove legacy update action migration code from manage_script.py * style: replace em dashes with regular hyphens in tool descriptions [skip ci] * refactor: convert manage_script_capabilities docstring to multiline format [skip ci]
2025-09-28 01:53:10 +08:00
object result = CommandRegistry.GetHandler(command.type)(paramsObject);
2025-03-18 19:00:50 +08:00
2025-03-31 03:58:01 +08:00
// Standard success response format
2025-03-20 19:24:31 +08:00
var response = new { status = "success", result };
return JsonConvert.SerializeObject(response);
2025-03-18 19:00:50 +08:00
}
2025-03-20 19:24:31 +08:00
catch (Exception ex)
2025-03-18 19:00:50 +08:00
{
2025-03-31 03:58:01 +08:00
// Log the detailed error in Unity for debugging
Debug.LogError(
$"Error executing command '{command?.type ?? "Unknown"}': {ex.Message}\n{ex.StackTrace}"
);
2025-03-31 03:58:01 +08:00
// Standard error response format
2025-03-20 19:24:31 +08:00
var response = new
{
status = "error",
2025-03-31 03:58:01 +08:00
error = ex.Message, // Provide the specific error message
command = command?.type ?? "Unknown", // Include the command type if available
stackTrace = ex.StackTrace, // Include stack trace for detailed debugging
paramsSummary = command?.@params != null
? GetParamsSummary(command.@params)
: "No parameters", // Summarize parameters for context
2025-03-20 19:24:31 +08:00
};
return JsonConvert.SerializeObject(response);
}
2025-03-18 19:00:50 +08:00
}
private static object HandleManageScene(JObject paramsObject)
{
try
{
if (IsDebugEnabled()) Debug.Log("[MCP] manage_scene: dispatching to main thread");
var sw = System.Diagnostics.Stopwatch.StartNew();
var r = InvokeOnMainThreadWithTimeout(() => ManageScene.HandleCommand(paramsObject), FrameIOTimeoutMs);
sw.Stop();
if (IsDebugEnabled()) Debug.Log($"[MCP] manage_scene: completed in {sw.ElapsedMilliseconds} ms");
return r ?? Response.Error("manage_scene returned null (timeout or error)");
}
catch (Exception ex)
{
return Response.Error($"manage_scene dispatch error: {ex.Message}");
}
}
2025-03-20 19:24:31 +08:00
// Helper method to get a summary of parameters for error reporting
private static string GetParamsSummary(JObject @params)
2025-03-18 19:00:50 +08:00
{
2025-03-20 19:24:31 +08:00
try
{
2025-04-08 19:22:24 +08:00
return @params == null || !@params.HasValues
? "No parameters"
: string.Join(
", ",
@params
.Properties()
.Select(static p =>
$"{p.Name}: {p.Value?.ToString()?[..Math.Min(20, p.Value?.ToString()?.Length ?? 0)]}"
)
);
2025-03-20 19:24:31 +08:00
}
catch
{
return "Could not summarize parameters";
}
2025-03-18 19:00:50 +08:00
}
// Heartbeat/status helpers
private static void OnBeforeAssemblyReload()
{
// Stop cleanly before reload so sockets close and clients see 'reloading'
try { Stop(); } catch { }
// Avoid file I/O or heavy work here
}
private static void OnAfterAssemblyReload()
{
// Will be overwritten by Start(), but mark as alive quickly
WriteHeartbeat(false, "idle");
LogBreadcrumb("Idle");
// Schedule a safe restart after reload to avoid races during compilation
ScheduleInitRetry();
}
private static void WriteHeartbeat(bool reloading, string reason = null)
{
try
{
Claude‑friendly edit tools + framed transport + live Unity NL test framework (#243) * CI: gate desktop-parity on Anthropic key; pass anthropic_api_key like NL suite * Add quickprobe prompt and CI workflow (mcp-quickprobe.md, unity-mcp-quickprobe.yml) * strictier tool use to prevent subagent spawning and force mcp tools * update workflow filesto reduce likelihood of subagent spawning * improve permissions for claude agent, fix mcpbridge timeout/token issue * increase max turns to 10 * ci: align NL suite to new permissions schema; prevent subagent drift * ci: NL suite -> mini prompt for e2e; add full NL/T prompt; server: ctx optional + project_root fallback; workflows: set UNITY_PROJECT_ROOT for CI * ci: add checks:write; revert local project hardcodes (manifest, ProjectVersion.txt) * tools: text-edit routing fixes (anchor_insert via text, CRLF calc); prompts: mini NL/T clarifications * ci: use absolute UNITY_PROJECT_ROOT; prompts target TestProjects; server: accept relative UNITY_PROJECT_ROOT and bare spec URI * ci: ignore Unity test project's packages-lock.json; remove from repo to avoid absolute paths * CI: start persistent Unity Editor for MCP (guarded by license) + allow batch-mode bridge via UNITY_MCP_ALLOW_BATCH * CI: hide license and pass via env to docker; fix invalid ref format * CI: readiness probe uses handshake on Unity MCP port (deterministic) * CI: fix YAML; use TCP handshake readiness probe (FRAMING=1) * CI: prime Unity license via game-ci; mount ULF into container; extend readiness timeout * CI: use ULF write + mount for Unity licensing; remove serial/email/pass from container * CI: entitlement activation (UNITY_SERIAL=''); verify host ULF cache; keep mount * CI: write ULF from secret and verify; drop entitlement activation step * CI: detect any licensing path; GameCI prime; status dir env; log+probe readiness; fix YAML * CI: add GameCI license prime; conditional ULF write; one-shot license validation; explicit status dir + license env * CI: fix YAML (inline python), add Anthropic key detect via GITHUB_ENV; ready to run happy path * CI: mount Unity token/ulf/cache dirs into container to share host license; create dirs before start * CI: fix YAML indentation; write ULF on host; activate in container with shared mounts; mount .config and .cache too * CI: gate Claude via outputs; mount all Unity license dirs; fix inline probe python; stabilize licensing flow * CI: normalize detect to step outputs; ensure license dirs mounted and validated; fix indentation * Bridge: honor UNITY_MCP_STATUS_DIR for heartbeat/status file (CI-friendly) * CI: guard project path for activation/start; align tool allowlist; run MCP server with python; tighten secret scoping * CI: finalize Unity licensing mounts + status dir; mode-detect (ULF/EBL); readiness logs+probe; Claude gating via outputs * CI: fix YAML probe (inline python -c) and finalize happy-path Unity licensing and MCP/Claude wiring * CI: inline python probe; unify Unity image and cache mounts; ready to test * CI: fix docker run IMAGE placement; ignore cache find perms; keep same editor image * CI: pass -manualLicenseFile to persistent Editor; keep mounts and single image * CI: mount full GameCI cache to /root in persistent Unity; set HOME=/root; add optional license check * CI: make -manualLicenseFile conditional; keep full /root mount and license check * CI: set HOME=/github/home; mount GameCI cache there; adjust manualLicenseFile path; expand license check * CI: EBL sign-in for persistent Unity (email/password/serial); revert HOME=/root and full /root mount; keep conditional manualLicenseFile and improved readiness * CI: run full NL/T suite prompt (nl-unity-suite-full.md) instead of mini * NL/T: require unified diffs + explicit verdicts in JUnit; CI: remove short sanity step, publish JUnit, upload artifacts * NL/T prompt: require CDATA wrapping for JUnit XML fields; guidance for splitting embedded ]]>; keep VERDICT in CDATA only * CI: remove in-container license check step; keep readiness and full suite * NL/T prompt: add version header, stricter JUnit schema, hashing/normalization, anchors, statuses, atomic semantics, tool logging * CI: increase Claude NL/T suite timeout to 30 minutes * CI: pre-create reports dir and result files to avoid tool approval prompts * CI: skip wait if container not running; skip Editor start if project missing; broaden MCP deps detection; expand allowed tools * fixies to harden ManageScript * CI: sanitize NL/T markdown report to avoid NUL/encoding issues * revert breaking yyaml changes * CI: prime license, robust Unity start/wait, sanitize markdown via heredoc * Resolve merge: accept upstream renames/installer (fix/installer-cleanup-v2) and keep local framing/script-editing - Restored upstream server.py, EditorWindow, uv.lock\n- Preserved ManageScript editing/validation; switched to atomic write + debounced refresh\n- Updated tools/__init__.py to keep script_edits/resources and adopt new logger name\n- All Python tests via uv: 7 passed, 6 skipped, 9 xpassed; Unity compile OK * Fix Claude Desktop config path and atomic write issues - Fix macOS path for Claude Desktop config: use ~/Library/Application Support/Claude/ instead of ~/.config/Claude/ - Improve atomic write pattern with backup/restore safety - Replace File.Replace() with File.Move() for better macOS compatibility - Add proper error handling and cleanup for file operations - Resolves issue where installer couldn't find Claude Desktop config on macOS * Editor: use macConfigPath on macOS for MCP client config writes (Claude Desktop, etc.). Fallback to linuxConfigPath only if mac path missing. * Models: add macConfigPath to McpClient for macOS config path selection (fixes CS1061 in editor window). * Editor: on macOS, prefer macConfigPath in ManualConfigEditorWindow (fallback to linux path); Linux/Windows unchanged. * Fix McpClient: align with upstream/main, prep for framing split * NL suite: shard workflow; tighten bridge readiness; add MCP preflight; use env-based shard vars * NL suite: fix shard step indentation; move shard vars to env; remove invalid inputs * MCP clients: split VSCode Copilot config paths into macConfigPath and linuxConfigPath * Unity bridge: clean stale status; bind host; robust wait probe with IPv4/IPv6 + diagnostics * CI: use MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect as executeMethod * Action wiring: inline mcpServers in settings for all shards; remove redundant .claude/mcp.json step * CI: embed mcpServers in settings for all shards; fix startup sanity step; lint clean * CI: pin claude-code-base-action to e6f32c8; use claude_args --mcp-config; switch to allowed_tools; ensure MCP config per step * CI: unpin claude-code-base-action to @beta (commit ref not found) * CI: align with claude-code-base-action @beta; pass MCP via claude_args and allowedTools * Editor: Fix apply_text_edits heuristic when edits shift positions; recompute method span on candidate text with fallback delta adjustment * CI: unify MCP wiring across workflows; write .claude/mcp.json; switch to claude_args with --mcp-config/--allowedTools; remove unsupported inputs * CI: collapse NL suite shards into a single run to avoid repeated test execution * CI: minimize allowedTools for NL suite to essential Unity MCP + Bash("git:*") + Write * CI: mkdir -p reports before run; remove unsupported --timeout-minutes from claude_args * CI: broaden allowedTools to include find_in_file and mcp__unity__* * CI: enable use_node_cache and switch NL suite model to claude-3-7-haiku-20250219 * CI: disable use_node_cache to avoid setup-node lockfile error * CI: set NL suite model to claude-3-haiku-20240307 * CI: cap Haiku output with --max-tokens 2048 for NL suite * CI: switch to claude-3-7-sonnet-latest and remove unsupported --max-tokens * CI: update allowedTools to Bash(*) and explicit Unity MCP tool list * CI: update NL suite workflow (latest tweaks) * Tests: tighten NL suite prompt for logging, hash discipline, stale retry, evidence windows, diff cap, and VERDICT line * Add disallowed tools to NL suite workflow * docs: clarify stale write retry * Add fallback JUnit report and adjust publisher * Indent fallback JUnit XML in workflow * fix: correct fallback JUnit report generation * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update mcp-quickprobe.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update Response.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * Update MCPForUnityBridge.cs Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: correct McpTypes reference * Add directory existence checks for symlink and XDG paths * fix: only set installation flag after successful server install * Update resource_tools.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * fix: respect mac config paths * Use File.Replace for atomic config write * Remove unused imports in manage_script * bump server version * Tests: update NL suite prompt and workflows; remove deprecated smoke/desktop-parity; quickprobe tidy * Editor: atomic config write via File.Replace fallback; remove redundant backups and racey exists checks * CI: harden NL suite - idempotent docker, gate on unity_ok, safer port probe, least-priv perms * Editor: make atomic config write restoration safe (flag writeDone; copy-overwrite restore; cleanup in finally) * CI: fix fallback JUnit heredoc by using printf lines (no EOF delimiter issues) * CI: switch NL suite to mini prompt; mini prompt honors / and NL discipline * CI: replace claude_args with allowed_tools/model/mcp_config per action schema * CI: expand UNITY_PROJECT_ROOT via in MCP config heredoc * EditorWindow: add cross-platform fallback for File.Replace; macOS-insensitive PathsEqual; safer uv resolve; honor macConfigPath * CI: strengthen JUnit publishing for NL mini suite (normalize, debug list, publish both, fail_on_parse_error) * CI: set job-wide JUNIT_OUT/MD_OUT; normalization uses env; publish references env and ungroup reports * CI: publish a single normalized JUnit (reports/junit-for-actions.xml); fallback writes same; avoid checkName/reportPaths mismatch * CI: align mini prompt report filenames; redact Unity log tail in diagnostics * chore: sync workflow and mini prompt; redacted logs; JUnit normalization/publish tweaks * CI: redact sensitive tokens in Stop Unity; docs: CI usage + edit tools * prompts: update nl-unity-suite-full (mini-style setup + reporting discipline); remove obsolete prompts * CI: harden NL workflows (timeout_minutes, robust normalization); prompts: unify JUnit suite name and reporting discipline * prompts: add guarded write pattern (LF hash, stale_file retry) to full suite * prompts: enforce continue-on-failure, driver flow, and status handling in full suite * Make test list more explicit in prompt. Get rid of old test prompts for hygeine. * prompts: add stale fast-retry (server hash) + in-memory buf guidance * CI: standardize JUNIT_OUT to reports/junit-nl-suite.xml; fix artifact upload indentation; prompt copy cleanups * prompts: reporting discipline — append-only fragments, batch writes, no model round-trip * prompts: stale fast-retry preference, buffer/sha carry, snapshot revert, essential logging * workflows(nl-suite): precreate report skeletons, assemble junit, synthesize markdown; restrict allowed_tools to append-only Bash + MCP tools * thsis too * Update README-DEV.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite-mini.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/workflows/claude-nl-suite.yml Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * workflows(nl-mini): fix YAML indentation/trailing spaces under with: and cleanup heredoc spacing * workflows(nl-suite): fix indentation on docker logs redaction line (YAML lint) * Add write to allowlist * nl-suite: harden reporting discipline (fragment-only writes, forbid alt paths); workflow: clean stray junit-*updated*.xml * nl-suite: enforce end-of-suite single Write (no bash redirection); workflow: restrict allowed_tools to Write+MCP only * prompts(nl-full): end-of-suite results must be valid XML with single <cases> root and only <testcase> children; no raw text outside CDATA * workflows(nl-suite): make Claude step non-fatal; tolerant normalizer extracts <testcase> via regex on bad fragments * nl-suite: fix stale classname to UnityMCP.NL-T in mini fallback; prompt: require re-read after every revert; correct PLAN/PROGRESS to 15 * nl-suite: fix fallback JUnit classname to UnityMCP.NL-T; prompt: forbid create_script and env/mkdir checks, enforce single baseline-byte revert flow and post-revert re-read; add corruption-handling guidance * prompts(nl-full): after each write re-read raw bytes to refresh pre_sha; prefer script_apply_edits for anchors; avoid header/using changes * prompts(nl-full): canonicalize outputs to /; allow small fragment appends via Write or Bash(printf/echo); forbid wrappers and full-file round-trips * prompts(nl-full): finalize markdown formatting for guarded write, execution order, specs, status * workflows(nl-suite, mini): header/lint fixes and constrained Bash append path; align allowed_tools * prompts(nl-full): format Fast Restore, Guarded Write, Execution, Specs, Status as proper markdown lists and code fences * workflows(nl-suite): keep header tidy and append-path alignment with prompt * minor fix * workflows(nl-suite): fix indentation and dispatch; align allowed_tools and revert helper * prompts(nl-full): switch to read_resource for buf/sha; re-read only when needed; convert 'Print this once' to heading; note snapshot helper creates parent dirs * workflows(nl-suite): normalize step removes bootstrap when real testcases present; recompute tests/failures * workflows(nl-suite): enrich Markdown summary by extracting per-test <system-out> blocks (truncated) * clarify prompt resilience instructions * ci(nl-suite): revert prompt and workflow to known-good e0f8a72 for green run; remove extra MD details * ci(nl-suite): minimal fixes — no-mkdir guard in prompt; drop bootstrap and recompute JUnit counts * ci(nl-suite): richer JUnit→Markdown report (per-test system-out) * Small guard to incorret asset read call. * ci(nl-suite): refine MD builder — unescape XML entities, safe code fences, PASS/FAIL badges * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .github/scripts/mark_skipped.py Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * server(manage_script): robust URI handling — percent-decode file://, normalize, strip host/leading slashes, return Assets-relative if present * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> * tests(framing): reduce handshake poll window, nonblocking peek to avoid disconnect race; still enforce pre-handshake data drop * tests(manage_script): add _split_uri tests for unity://path, file:// URLs (decoded/Assets-relative), and plain paths * server+tests: fix handshake syntax error; robust file:// URI normalization in manage_script; add _split_uri tests; adjust stdout scan to ignore venv/site-packages * bridge(framing): accept zero-length frames (treat as empty keepalive) * tests(logging): use errors='replace' on decode fallback to avoid silent drops * resources(list): restrict to Assets/, resolve symlinks, enforce .cs; add traversal/outside-path tests * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * misc: framing keepalive (zero-length), regex preview consistency, resource.list hardening, URI parsing, legacy update routing, test cleanups * docs(tools): richer MCP tool descriptions; tests accept decorator kwargs; resource URI parsing hardened * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/resource_tools.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/unity_connection.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * net+docs: hard-reject zero-length frames; TCP_NODELAY on connect; Assets detection case-insensitive; NL prompt statuses aligned * prompt(nl-suite): constrain Write destinations under reports/, forbid traversal * prompt+net: harden Write path rules; use monotonic deadline and plain-text advisory for non-framed peers * unity_connection: restore recv timeout via try/finally; make global connection getter thread-safe with module lock and double-checked init * NL/T prompt: pin structured edit ops for T-D/T-E; add schema-error guarded write behavior; keep existing path/URI and revert rules * unity_connection: add FRAMED_MAX; use ValueError for framed length violations; lower framed receive log to debug; serialize connect() with per-instance lock * ManageScript: use UTF8Encoding(without BOM) for atomic writes in ApplyTextEdits/EditScript to align with Create/Update and avoid BOM-related diffs/hash mismatches * NL/T prompt: make helper deletion regex multiline-safe ((?ms) so ^ anchors line starts) * ManageScript: emit structured overlap status {status:"overlap"} for overlapping edit ranges in apply_text_edits and edit paths * NL/T prompt: clarify fallback vs failure — fallback only for unsupported/missing_field; treat bad_request as failure; note unsupported after fallback as failure * NL/T prompt: pin deterministic overlap probe (apply_text_edits two ranges from same snapshot); gate too_large behind RUN_TOO_LARGE env hint * TB update * NL/T prompt: harden Output Rules — constrain Bash(printf|echo) to stdout-only; forbid redirection/here-docs/tee; only scripts/nlt-revert.sh may mutate FS * Prompt: enumerate allowed script_apply_edits ops; add manage_editor/read_console guidance; fix T‑F atomic batch to single script_apply_edits. ManageScript: regex timeout for diagnostics; symlink ancestor guard; complete allowed-modes list. * Fixes * ManageScript: add rich overlap diagnostics (conflicts + hint) for both text range and structured batch paths * ManageScript: return structured {status:"validation_failed"} diagnostics in create/update/edits and validate before commit * ManageScript: echo canonical uri in responses (create/read/update/apply_text_edits/structured edits) to reinforce resource identity * improve clarity of capabilities message * Framing: allow zero-length frames on both ends (C# bridge, Python server). Prompt: harden T-F to single text-range apply_text_edits batch (descending order, one snapshot). URI: normalize file:// outside Assets by stripping leading slash. * ManageScript: include new sha256 in success payload for apply_text_edits; harden TryResolveUnderAssets by rejecting symlinked ancestors up to Assets/. * remove claudetest dir * manage_script_edits: normalize method-anchored anchor_insert to insert_method (map text->replacement); improves CI compatibility for T‑A/T‑E without changing Editor behavior. * tighten testing protocol around mkdir * manage_script: validate create_script inputs (Assets/.cs/name/no traversal); add Assets/ guard to delete_script; validate level+Assets in validate_script; make legacy manage_script optional params; harden legacy update routing with base64 reuse and payload size preflight. * Tighten prompt for testing * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script_edits: honor ignore_case on anchor_insert and regex_replace in both direct and text-conversion paths (MULTILINE|IGNORECASE). * remove extra file * workflow: use python3 for inline scripts and port detection on ubuntu-latest. * Tighten prompt + manage_script * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/UnityMcpServer~/src/tools/manage_script_edits.py Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update UnityMcpBridge/Editor/Tools/ManageScript.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update .claude/prompts/nl-unity-suite-full.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * manage_script: improve file:// UNC handling; preserve POSIX absolute semantics internally; keep test-expected slash stripping for non-Assets paths. * ManageScript.cs: add TimeSpan timeouts to all Regex uses (IsMatch/Match/new Regex) and keep CultureInvariant/Multiline options; reduces risk of catastrophic backtracking stalls. * workflow: ensure reports/ exists in markdown build step to avoid FileNotFoundError when writing MD_OUT. * fix brace * manage_script_edits: expand backrefs for regex_replace in preview->text conversion and translate to \g<n> in local apply; keeps previews and actual edits consistent. * anchor_insert: default to position=after, normalize surrounding newlines in Python conversion paths; C# path ensures trailing newline and skips duplicate insertion within class. * feat(mcp): add get_sha tool; apply_text_edits normalization+overlap preflight+strict; no-op evidence in C#; update NL suite prompt; add unit tests * feat(frames): accept zero-length heartbeat frames in client; add heartbeat test * feat(edits): guard destructive regex_replace with structural preflight; add robust tests; prompt uses delete_method for temp helper * feat(frames): bound heartbeat loop with timeout/threshold; align zero-length response with C#; update test * SDK hardening: atomic multi-span text edits; stop forcing sequential for structured ops; forward options on apply_text_edits; add validate=relaxed support and scoped checks; update NL/T prompt; add tests for options forwarding, relaxed mode, and atomic batches * Router: default applyMode=atomic for multi-span apply_text_edits; add tests * CI prompt: pass options.validate=relaxed for T-B/C; options.applyMode=atomic for T-F; emphasize always writing testcase and restoring on errors * Validation & DX: add validate=syntax (scoped), standardize evidence windows; early regex compile with hints; debug_preview for apply_text_edits * Update UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * NL/T suite-driven edits: LongUnityScriptClaudeTest, bridge helpers, server_version; prepare framing tests * Fix duplicate macConfigPath field in McpClient to resolve CS0102 * Editor threading: run EnsureServerInstalled on main thread; marshal EditorPrefs/DeleteKey + logging via delayCall * Docs(apply_text_edits): strengthen guidance on 1-based positions, verify-before-edit, and recommend anchors/structured edits * Docs(script_apply_edits): add safety guidance (anchors, method ops, validators) and recommended practices * Framed VerifyBridgePing in editor window; docs hardening for apply_text_edits and script_apply_edits --------- Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-08-31 00:55:38 +08:00
// Allow override of status directory (useful in CI/containers)
string dir = Environment.GetEnvironmentVariable("UNITY_MCP_STATUS_DIR");
if (string.IsNullOrWhiteSpace(dir))
{
dir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".unity-mcp");
}
Directory.CreateDirectory(dir);
string filePath = Path.Combine(dir, $"unity-mcp-status-{ComputeProjectHash(Application.dataPath)}.json");
var payload = new
{
unity_port = currentUnityPort,
reloading,
reason = reason ?? (reloading ? "reloading" : "ready"),
seq = heartbeatSeq,
project_path = Application.dataPath,
last_heartbeat = DateTime.UtcNow.ToString("O")
};
File.WriteAllText(filePath, JsonConvert.SerializeObject(payload), new System.Text.UTF8Encoding(false));
}
catch (Exception)
{
// Best-effort only
}
}
private static string ReadInstalledServerVersionSafe()
{
try
{
string serverSrc = ServerInstaller.GetServerPath();
string verFile = Path.Combine(serverSrc, "server_version.txt");
if (File.Exists(verFile))
{
string v = File.ReadAllText(verFile)?.Trim();
if (!string.IsNullOrEmpty(v)) return v;
}
}
catch { }
return "unknown";
}
private static string ComputeProjectHash(string input)
{
try
{
using var sha1 = System.Security.Cryptography.SHA1.Create();
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(input ?? string.Empty);
byte[] hashBytes = sha1.ComputeHash(bytes);
var sb = new System.Text.StringBuilder();
foreach (byte b in hashBytes)
{
sb.Append(b.ToString("x2"));
}
return sb.ToString()[..8];
}
catch
{
return "default";
}
}
2025-03-18 19:00:50 +08:00
}
2025-03-31 03:58:01 +08:00
}