unity-mcp/TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/CommandRegistryTests.cs

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using System;
using Newtonsoft.Json;
using NUnit.Framework;
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
using MCPForUnity.Editor.Tools;
namespace MCPForUnityTests.Editor.Tools
{
public class CommandRegistryTests
{
[Test]
public void GetHandler_ReturnsNull_ForUnknownCommand()
{
var unknown = "HandleDoesNotExist";
var handler = CommandRegistry.GetHandler(unknown);
Assert.IsNull(handler, "Expected null handler for unknown command name.");
}
[Test]
public void GetHandler_ReturnsManageGameObjectHandler()
{
var handler = CommandRegistry.GetHandler("HandleManageGameObject");
Assert.IsNotNull(handler, "Expected a handler for HandleManageGameObject.");
var methodInfo = handler.Method;
Assert.AreEqual("HandleCommand", methodInfo.Name, "Handler method name should be HandleCommand.");
Assert.AreEqual(typeof(ManageGameObject), methodInfo.DeclaringType, "Handler should be declared on ManageGameObject.");
Assert.IsNull(handler.Target, "Handler should be a static method (no target instance).");
}
}
}