88 lines
2.9 KiB
C#
88 lines
2.9 KiB
C#
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using MCPForUnity.Editor.Models;
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namespace MCPForUnity.Editor.Helpers
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{
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public static class ConfigJsonBuilder
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{
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public static string BuildManualConfigJson(string uvPath, string pythonDir, McpClient client)
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{
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var root = new JObject();
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bool isVSCode = client?.mcpType == McpTypes.VSCode;
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JObject container;
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if (isVSCode)
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{
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container = EnsureObject(root, "servers");
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}
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else
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{
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container = EnsureObject(root, "mcpServers");
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}
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var unity = new JObject();
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PopulateUnityNode(unity, uvPath, pythonDir, client, isVSCode);
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container["unityMCP"] = unity;
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return root.ToString(Formatting.Indented);
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}
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public static JObject ApplyUnityServerToExistingConfig(JObject root, string uvPath, string serverSrc, McpClient client)
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{
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if (root == null) root = new JObject();
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bool isVSCode = client?.mcpType == McpTypes.VSCode;
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JObject container = isVSCode ? EnsureObject(root, "servers") : EnsureObject(root, "mcpServers");
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JObject unity = container["unityMCP"] as JObject ?? new JObject();
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PopulateUnityNode(unity, uvPath, serverSrc, client, isVSCode);
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container["unityMCP"] = unity;
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return root;
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}
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/// <summary>
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/// Centralized builder that applies all caveats consistently.
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/// - Sets command/args with provided directory
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/// - Ensures env exists
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/// - Adds type:"stdio" for VSCode
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/// - Adds disabled:false for Windsurf/Kiro only when missing
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/// </summary>
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private static void PopulateUnityNode(JObject unity, string uvPath, string directory, McpClient client, bool isVSCode)
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{
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unity["command"] = uvPath;
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unity["args"] = JArray.FromObject(new[] { "run", "--directory", directory, "server.py" });
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if (isVSCode)
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{
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unity["type"] = "stdio";
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}
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else
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{
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// Remove type if it somehow exists from previous clients
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if (unity["type"] != null) unity.Remove("type");
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}
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if (client != null && (client.mcpType == McpTypes.Windsurf || client.mcpType == McpTypes.Kiro))
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{
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if (unity["env"] == null)
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{
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unity["env"] = new JObject();
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}
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if (unity["disabled"] == null)
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{
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unity["disabled"] = false;
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}
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}
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}
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private static JObject EnsureObject(JObject parent, string name)
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{
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if (parent[name] is JObject o) return o;
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var created = new JObject();
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parent[name] = created;
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return created;
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}
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}
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}
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