55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
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using System;
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using MCPForUnity.Editor.Windows;
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using UnityEditor;
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namespace MCPForUnity.Editor.Services
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{
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/// <summary>
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/// Service for managing the EditorPrefs window
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/// Follows the Class-level Singleton pattern
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/// </summary>
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public class EditorPrefsWindowService
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{
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private static EditorPrefsWindowService _instance;
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/// <summary>
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/// Get the singleton instance
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/// </summary>
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public static EditorPrefsWindowService Instance
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{
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get
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{
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if (_instance == null)
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{
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throw new Exception("EditorPrefsWindowService not initialized");
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}
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return _instance;
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}
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}
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/// <summary>
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/// Initialize the service
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/// </summary>
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public static void Initialize()
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{
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if (_instance == null)
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{
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_instance = new EditorPrefsWindowService();
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}
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}
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private EditorPrefsWindowService()
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{
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// Private constructor for singleton
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}
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/// <summary>
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/// Show the EditorPrefs window
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/// </summary>
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public void ShowWindow()
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{
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EditorPrefsWindow.ShowWindow();
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}
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}
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}
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