2026-01-23 03:46:35 +08:00
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{
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"manifest_version": "0.3",
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"name": "Unity MCP",
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2026-02-04 02:39:23 +08:00
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"version": "9.4.0",
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2026-01-23 03:46:35 +08:00
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"description": "AI-powered Unity Editor automation via MCP - manage GameObjects, scripts, materials, scenes, prefabs, VFX, and run tests",
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"author": {
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"name": "Coplay",
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"url": "https://www.coplay.dev"
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},
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"repository": {
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"type": "git",
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"url": "https://github.com/CoplayDev/unity-mcp"
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},
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"homepage": "https://www.coplay.dev",
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"documentation": "https://github.com/CoplayDev/unity-mcp#readme",
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"support": "https://github.com/CoplayDev/unity-mcp/issues",
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"icon": "coplay-logo.png",
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"server": {
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"type": "python",
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"entry_point": "Server/src/main.py",
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"mcp_config": {
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"command": "uvx",
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2026-01-23 13:34:19 +08:00
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"args": [
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"--from",
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"mcpforunityserver",
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"mcp-for-unity"
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],
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2026-01-23 03:46:35 +08:00
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"env": {}
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}
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},
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"tools": [
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2026-01-23 13:34:19 +08:00
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{
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"name": "batch_execute",
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"description": "Execute multiple Unity operations in a single batch"
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},
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{
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"name": "debug_request_context",
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"description": "Debug and inspect MCP request context"
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},
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{
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"name": "execute_custom_tool",
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"description": "Execute custom Unity Editor tools registered by the project"
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},
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{
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"name": "execute_menu_item",
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"description": "Execute Unity Editor menu items"
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},
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{
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"name": "find_gameobjects",
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"description": "Find GameObjects in the scene by various criteria"
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},
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{
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"name": "find_in_file",
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"description": "Search for content within Unity project files"
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},
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{
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"name": "manage_asset",
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"description": "Create, modify, search, and organize Unity assets"
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},
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{
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"name": "manage_components",
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"description": "Add, remove, and configure GameObject components"
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},
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{
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"name": "manage_editor",
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"description": "Control Unity Editor state, play mode, and preferences"
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},
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{
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"name": "manage_gameobject",
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"description": "Create, modify, transform, and delete GameObjects"
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},
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{
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"name": "manage_material",
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"description": "Create and modify Unity materials and shaders"
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},
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{
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"name": "manage_prefabs",
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"description": "Create, instantiate, unpack, and modify prefabs"
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},
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{
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"name": "manage_scene",
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"description": "Load, save, query hierarchy, and manage Unity scenes"
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},
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{
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"name": "manage_script",
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"description": "Create, read, and modify C# scripts"
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},
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{
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"name": "manage_scriptable_object",
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"description": "Create and modify ScriptableObjects"
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},
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{
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"name": "manage_shader",
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"description": "Work with Unity shaders"
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},
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{
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"name": "manage_vfx",
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"description": "Manage Visual Effects, particle systems, and trails"
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},
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{
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"name": "read_console",
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"description": "Read Unity Editor console output (logs, warnings, errors)"
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},
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{
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"name": "refresh_unity",
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"description": "Refresh Unity Editor asset database"
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},
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{
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"name": "run_tests",
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"description": "Run Unity Test Framework tests"
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},
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{
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"name": "get_test_job",
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"description": "Get status of async test job"
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},
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{
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"name": "script_apply_edits",
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"description": "Apply code edits to C# scripts with validation"
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},
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{
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"name": "set_active_instance",
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"description": "Set the active Unity Editor instance for multi-instance workflows"
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},
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{
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"name": "apply_text_edits",
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"description": "Apply text edits to script content"
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},
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{
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"name": "create_script",
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"description": "Create new C# scripts"
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},
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{
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"name": "delete_script",
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"description": "Delete C# scripts"
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},
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{
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"name": "validate_script",
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"description": "Validate C# script syntax and compilation"
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},
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{
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"name": "manage_script_capabilities",
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"description": "Query script management capabilities"
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},
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{
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"name": "get_sha",
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"description": "Get SHA hash of script content"
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}
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2026-01-23 03:46:35 +08:00
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]
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}
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