unity-mcp/UnityMcpBridge/UnityMcpServer~/src/tools/read_console.py

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"""
Defines the read_console tool for accessing Unity Editor console messages.
"""
from typing import List, Dict, Any
import time
from mcp.server.fastmcp import FastMCP, Context
from unity_connection import get_unity_connection, send_command_with_retry
from config import config
def register_read_console_tools(mcp: FastMCP):
"""Registers the read_console tool with the MCP server."""
@mcp.tool()
def read_console(
ctx: Context,
action: str = None,
types: List[str] = None,
count: int = None,
filter_text: str = None,
since_timestamp: str = None,
format: str = None,
include_stacktrace: bool = None
) -> Dict[str, Any]:
"""Gets messages from or clears the Unity Editor console.
Args:
ctx: The MCP context.
action: Operation ('get' or 'clear').
types: Message types to get ('error', 'warning', 'log', 'all').
count: Max messages to return.
filter_text: Text filter for messages.
since_timestamp: Get messages after this timestamp (ISO 8601).
format: Output format ('plain', 'detailed', 'json').
include_stacktrace: Include stack traces in output.
Returns:
Dictionary with results. For 'get', includes 'data' (messages).
"""
# Get the connection instance
bridge = get_unity_connection()
Improved ci prompt testing suite (#270) * CI: streamline Unity licensing (ULF/EBL); drop cache mounts & EBL-in-container; NL suite: clarify T-E/T-J, anchor positions, EOF brace targeting, SHA preconditions * CI: support both ULF + EBL; validate ULF before -manualLicenseFile; robust readiness wait; use game-ci @v2 actions * CI: activate EBL via container using UNITY_IMAGE; fix readiness regex grouping * CI: minimal patch — guard manualLicenseFile by ulf.ok, expand error patterns, keep return-license @v2 for linter * CI: harden ULF staging (printf+chmod); pass ULF_OK via env; use manual_args array for -manualLicenseFile * CI: assert EBL activation writes entitlement to host mount; fail fast if missing * CI: use heredoc in wait step to avoid nested-quote issues; remove redundant EBL artifact copy; drop job-level if and unused UNITY_VERSION * CI: harden wait step (container status check, broader ready patterns, longer timeout); make license return non-blocking * CI: wait step — confirm bridge readiness via status JSON (unity_port) + host socket probe * CI: YAML-safe readiness fallback (grep/sed unity_port + bash TCP probe); workflow_dispatch trigger + ASCII step names * CI: refine license error pattern to ignore benign LicensingClient channel startup; only match true activation/return failures * Improve Unity bridge wait logic in CI workflow - Increase timeout from 600s to 900s for Unity startup - Add 'bound' to readiness pattern to catch more bridge signals - Refine error detection to focus only on license failures - Remove non-license error patterns that could cause false failures - Improve error reporting with descriptive messages - Fix regex escaping for unity port parsing - Fix case sensitivity in sed commands * Add comprehensive Unity workflow improvements - Add project warm-up step to pre-import Library before bridge startup - Expand license mounts to capture full Unity config and local-share directories - Update bridge container to use expanded directory mounts instead of narrow license paths - Provide ULF licenses in both legacy and standard local-share paths - Improve EBL activation to capture complete Unity authentication context - Update verification logic to check full config directories for entitlements These changes eliminate cold import delays during bridge startup and provide Unity with all necessary authentication data, reducing edge cases and improving overall workflow reliability. * Refine Unity workflow licensing and permissions - Make EBL verification conditional on ULF presence to allow ULF-only runs - Remove read-only mounts from warm-up container for Unity user directories - Align secrets gate with actual licensing requirements (remove UNITY_SERIAL only) - Keep return-license action at v2 (latest available version) These changes prevent workflow failures when EBL has issues but ULF is valid, allow Unity to write preferences during warm-up, and ensure secrets detection matches the actual licensing logic used by the workflow steps. * fix workflow YAML parse * Normalize NL/T JUnit names and robust summary * Fix Python import syntax in workflow debug step * Improve prompt clarity for XML test fragment format - Add detailed XML format requirements with exact specifications - Emphasize NO prologue, epilogue, code fences, or extra characters - Add specific instructions for T-D and T-J tests to write fragments immediately - Include exact XML template and TESTID requirements - Should fix T-D and T-J test failures in CI by ensuring proper fragment format * Fix problematic regex substitution in test name canonicalization - Replace unsafe regex substitution that could create malformed names - New approach: preserve correctly formatted names, extract titles safely - Prevents edge cases where double processing could corrupt test names - Uses proper em dash (—) separator consistently - More robust handling of various input formats * CI: NL/T hardening — enforce filename-derived IDs, robust backfill, single-testcase guard; tighten prompt emissions; disallow Bash * fix: keep file ID when canonicalizing test names * CI: move Unity Pro license return to teardown after stopping Unity; keep placeholder at original site * CI: remove revert helper & baseline snapshot; stop creating scripts dir; prompt: standardize T-B validation to level=standard * CI: remove mini workflow and obsolete NL prompts; redact email in all Unity log dumps * NL/T prompt: enforce allowed ops, require per-test fragment emission (incl. failures), add T-F..T-J XML templates * NL suite: enforce strict NL-4 emission; remove brittle relabeling; keep canonicalization + backfill * NL/T: minimize transcript; tighten NL-4 console reads; add final errors scan in T-J * ci: add local validate-nlt-coverage helper * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: minor polish and guardrails; keep staged reports promotion and placeholder detection * read_console: default count=50; normalize types str->list; tolerate legacy payload shapes * read_console: harden response parsing for legacy shapes (data as list, tuple entries) * Docs: refresh CI workflow and prompts (remove mini suite refs; per-test emissions, staging, guard) * CI: move T coverage check after staged promotion; accept _staging as present; dedupe promotion step * CI: make T retry conditional on explicit coverage probe (not failure()); respect _staging in probe
2025-09-08 06:47:56 +08:00
# Set defaults if values are None (conservative but useful for CI)
action = action if action is not None else 'get'
Improved ci prompt testing suite (#270) * CI: streamline Unity licensing (ULF/EBL); drop cache mounts & EBL-in-container; NL suite: clarify T-E/T-J, anchor positions, EOF brace targeting, SHA preconditions * CI: support both ULF + EBL; validate ULF before -manualLicenseFile; robust readiness wait; use game-ci @v2 actions * CI: activate EBL via container using UNITY_IMAGE; fix readiness regex grouping * CI: minimal patch — guard manualLicenseFile by ulf.ok, expand error patterns, keep return-license @v2 for linter * CI: harden ULF staging (printf+chmod); pass ULF_OK via env; use manual_args array for -manualLicenseFile * CI: assert EBL activation writes entitlement to host mount; fail fast if missing * CI: use heredoc in wait step to avoid nested-quote issues; remove redundant EBL artifact copy; drop job-level if and unused UNITY_VERSION * CI: harden wait step (container status check, broader ready patterns, longer timeout); make license return non-blocking * CI: wait step — confirm bridge readiness via status JSON (unity_port) + host socket probe * CI: YAML-safe readiness fallback (grep/sed unity_port + bash TCP probe); workflow_dispatch trigger + ASCII step names * CI: refine license error pattern to ignore benign LicensingClient channel startup; only match true activation/return failures * Improve Unity bridge wait logic in CI workflow - Increase timeout from 600s to 900s for Unity startup - Add 'bound' to readiness pattern to catch more bridge signals - Refine error detection to focus only on license failures - Remove non-license error patterns that could cause false failures - Improve error reporting with descriptive messages - Fix regex escaping for unity port parsing - Fix case sensitivity in sed commands * Add comprehensive Unity workflow improvements - Add project warm-up step to pre-import Library before bridge startup - Expand license mounts to capture full Unity config and local-share directories - Update bridge container to use expanded directory mounts instead of narrow license paths - Provide ULF licenses in both legacy and standard local-share paths - Improve EBL activation to capture complete Unity authentication context - Update verification logic to check full config directories for entitlements These changes eliminate cold import delays during bridge startup and provide Unity with all necessary authentication data, reducing edge cases and improving overall workflow reliability. * Refine Unity workflow licensing and permissions - Make EBL verification conditional on ULF presence to allow ULF-only runs - Remove read-only mounts from warm-up container for Unity user directories - Align secrets gate with actual licensing requirements (remove UNITY_SERIAL only) - Keep return-license action at v2 (latest available version) These changes prevent workflow failures when EBL has issues but ULF is valid, allow Unity to write preferences during warm-up, and ensure secrets detection matches the actual licensing logic used by the workflow steps. * fix workflow YAML parse * Normalize NL/T JUnit names and robust summary * Fix Python import syntax in workflow debug step * Improve prompt clarity for XML test fragment format - Add detailed XML format requirements with exact specifications - Emphasize NO prologue, epilogue, code fences, or extra characters - Add specific instructions for T-D and T-J tests to write fragments immediately - Include exact XML template and TESTID requirements - Should fix T-D and T-J test failures in CI by ensuring proper fragment format * Fix problematic regex substitution in test name canonicalization - Replace unsafe regex substitution that could create malformed names - New approach: preserve correctly formatted names, extract titles safely - Prevents edge cases where double processing could corrupt test names - Uses proper em dash (—) separator consistently - More robust handling of various input formats * CI: NL/T hardening — enforce filename-derived IDs, robust backfill, single-testcase guard; tighten prompt emissions; disallow Bash * fix: keep file ID when canonicalizing test names * CI: move Unity Pro license return to teardown after stopping Unity; keep placeholder at original site * CI: remove revert helper & baseline snapshot; stop creating scripts dir; prompt: standardize T-B validation to level=standard * CI: remove mini workflow and obsolete NL prompts; redact email in all Unity log dumps * NL/T prompt: enforce allowed ops, require per-test fragment emission (incl. failures), add T-F..T-J XML templates * NL suite: enforce strict NL-4 emission; remove brittle relabeling; keep canonicalization + backfill * NL/T: minimize transcript; tighten NL-4 console reads; add final errors scan in T-J * ci: add local validate-nlt-coverage helper * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: minor polish and guardrails; keep staged reports promotion and placeholder detection * read_console: default count=50; normalize types str->list; tolerate legacy payload shapes * read_console: harden response parsing for legacy shapes (data as list, tuple entries) * Docs: refresh CI workflow and prompts (remove mini suite refs; per-test emissions, staging, guard) * CI: move T coverage check after staged promotion; accept _staging as present; dedupe promotion step * CI: make T retry conditional on explicit coverage probe (not failure()); respect _staging in probe
2025-09-08 06:47:56 +08:00
types = types if types is not None else ['error']
# Normalize types if passed as a single string
if isinstance(types, str):
types = [types]
format = format if format is not None else 'json'
include_stacktrace = include_stacktrace if include_stacktrace is not None else True
Improved ci prompt testing suite (#270) * CI: streamline Unity licensing (ULF/EBL); drop cache mounts & EBL-in-container; NL suite: clarify T-E/T-J, anchor positions, EOF brace targeting, SHA preconditions * CI: support both ULF + EBL; validate ULF before -manualLicenseFile; robust readiness wait; use game-ci @v2 actions * CI: activate EBL via container using UNITY_IMAGE; fix readiness regex grouping * CI: minimal patch — guard manualLicenseFile by ulf.ok, expand error patterns, keep return-license @v2 for linter * CI: harden ULF staging (printf+chmod); pass ULF_OK via env; use manual_args array for -manualLicenseFile * CI: assert EBL activation writes entitlement to host mount; fail fast if missing * CI: use heredoc in wait step to avoid nested-quote issues; remove redundant EBL artifact copy; drop job-level if and unused UNITY_VERSION * CI: harden wait step (container status check, broader ready patterns, longer timeout); make license return non-blocking * CI: wait step — confirm bridge readiness via status JSON (unity_port) + host socket probe * CI: YAML-safe readiness fallback (grep/sed unity_port + bash TCP probe); workflow_dispatch trigger + ASCII step names * CI: refine license error pattern to ignore benign LicensingClient channel startup; only match true activation/return failures * Improve Unity bridge wait logic in CI workflow - Increase timeout from 600s to 900s for Unity startup - Add 'bound' to readiness pattern to catch more bridge signals - Refine error detection to focus only on license failures - Remove non-license error patterns that could cause false failures - Improve error reporting with descriptive messages - Fix regex escaping for unity port parsing - Fix case sensitivity in sed commands * Add comprehensive Unity workflow improvements - Add project warm-up step to pre-import Library before bridge startup - Expand license mounts to capture full Unity config and local-share directories - Update bridge container to use expanded directory mounts instead of narrow license paths - Provide ULF licenses in both legacy and standard local-share paths - Improve EBL activation to capture complete Unity authentication context - Update verification logic to check full config directories for entitlements These changes eliminate cold import delays during bridge startup and provide Unity with all necessary authentication data, reducing edge cases and improving overall workflow reliability. * Refine Unity workflow licensing and permissions - Make EBL verification conditional on ULF presence to allow ULF-only runs - Remove read-only mounts from warm-up container for Unity user directories - Align secrets gate with actual licensing requirements (remove UNITY_SERIAL only) - Keep return-license action at v2 (latest available version) These changes prevent workflow failures when EBL has issues but ULF is valid, allow Unity to write preferences during warm-up, and ensure secrets detection matches the actual licensing logic used by the workflow steps. * fix workflow YAML parse * Normalize NL/T JUnit names and robust summary * Fix Python import syntax in workflow debug step * Improve prompt clarity for XML test fragment format - Add detailed XML format requirements with exact specifications - Emphasize NO prologue, epilogue, code fences, or extra characters - Add specific instructions for T-D and T-J tests to write fragments immediately - Include exact XML template and TESTID requirements - Should fix T-D and T-J test failures in CI by ensuring proper fragment format * Fix problematic regex substitution in test name canonicalization - Replace unsafe regex substitution that could create malformed names - New approach: preserve correctly formatted names, extract titles safely - Prevents edge cases where double processing could corrupt test names - Uses proper em dash (—) separator consistently - More robust handling of various input formats * CI: NL/T hardening — enforce filename-derived IDs, robust backfill, single-testcase guard; tighten prompt emissions; disallow Bash * fix: keep file ID when canonicalizing test names * CI: move Unity Pro license return to teardown after stopping Unity; keep placeholder at original site * CI: remove revert helper & baseline snapshot; stop creating scripts dir; prompt: standardize T-B validation to level=standard * CI: remove mini workflow and obsolete NL prompts; redact email in all Unity log dumps * NL/T prompt: enforce allowed ops, require per-test fragment emission (incl. failures), add T-F..T-J XML templates * NL suite: enforce strict NL-4 emission; remove brittle relabeling; keep canonicalization + backfill * NL/T: minimize transcript; tighten NL-4 console reads; add final errors scan in T-J * ci: add local validate-nlt-coverage helper * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: minor polish and guardrails; keep staged reports promotion and placeholder detection * read_console: default count=50; normalize types str->list; tolerate legacy payload shapes * read_console: harden response parsing for legacy shapes (data as list, tuple entries) * Docs: refresh CI workflow and prompts (remove mini suite refs; per-test emissions, staging, guard) * CI: move T coverage check after staged promotion; accept _staging as present; dedupe promotion step * CI: make T retry conditional on explicit coverage probe (not failure()); respect _staging in probe
2025-09-08 06:47:56 +08:00
# Default count to a higher value unless explicitly provided
count = 50 if count is None else count
# Normalize action if it's a string
if isinstance(action, str):
action = action.lower()
# Prepare parameters for the C# handler
params_dict = {
"action": action,
"types": types,
"count": count,
"filterText": filter_text,
"sinceTimestamp": since_timestamp,
"format": format.lower() if isinstance(format, str) else format,
"includeStacktrace": include_stacktrace
}
# Remove None values unless it's 'count' (as None might mean 'all')
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
# Add count back if it was None, explicitly sending null might be important for C# logic
if 'count' not in params_dict:
params_dict['count'] = None
Improved ci prompt testing suite (#270) * CI: streamline Unity licensing (ULF/EBL); drop cache mounts & EBL-in-container; NL suite: clarify T-E/T-J, anchor positions, EOF brace targeting, SHA preconditions * CI: support both ULF + EBL; validate ULF before -manualLicenseFile; robust readiness wait; use game-ci @v2 actions * CI: activate EBL via container using UNITY_IMAGE; fix readiness regex grouping * CI: minimal patch — guard manualLicenseFile by ulf.ok, expand error patterns, keep return-license @v2 for linter * CI: harden ULF staging (printf+chmod); pass ULF_OK via env; use manual_args array for -manualLicenseFile * CI: assert EBL activation writes entitlement to host mount; fail fast if missing * CI: use heredoc in wait step to avoid nested-quote issues; remove redundant EBL artifact copy; drop job-level if and unused UNITY_VERSION * CI: harden wait step (container status check, broader ready patterns, longer timeout); make license return non-blocking * CI: wait step — confirm bridge readiness via status JSON (unity_port) + host socket probe * CI: YAML-safe readiness fallback (grep/sed unity_port + bash TCP probe); workflow_dispatch trigger + ASCII step names * CI: refine license error pattern to ignore benign LicensingClient channel startup; only match true activation/return failures * Improve Unity bridge wait logic in CI workflow - Increase timeout from 600s to 900s for Unity startup - Add 'bound' to readiness pattern to catch more bridge signals - Refine error detection to focus only on license failures - Remove non-license error patterns that could cause false failures - Improve error reporting with descriptive messages - Fix regex escaping for unity port parsing - Fix case sensitivity in sed commands * Add comprehensive Unity workflow improvements - Add project warm-up step to pre-import Library before bridge startup - Expand license mounts to capture full Unity config and local-share directories - Update bridge container to use expanded directory mounts instead of narrow license paths - Provide ULF licenses in both legacy and standard local-share paths - Improve EBL activation to capture complete Unity authentication context - Update verification logic to check full config directories for entitlements These changes eliminate cold import delays during bridge startup and provide Unity with all necessary authentication data, reducing edge cases and improving overall workflow reliability. * Refine Unity workflow licensing and permissions - Make EBL verification conditional on ULF presence to allow ULF-only runs - Remove read-only mounts from warm-up container for Unity user directories - Align secrets gate with actual licensing requirements (remove UNITY_SERIAL only) - Keep return-license action at v2 (latest available version) These changes prevent workflow failures when EBL has issues but ULF is valid, allow Unity to write preferences during warm-up, and ensure secrets detection matches the actual licensing logic used by the workflow steps. * fix workflow YAML parse * Normalize NL/T JUnit names and robust summary * Fix Python import syntax in workflow debug step * Improve prompt clarity for XML test fragment format - Add detailed XML format requirements with exact specifications - Emphasize NO prologue, epilogue, code fences, or extra characters - Add specific instructions for T-D and T-J tests to write fragments immediately - Include exact XML template and TESTID requirements - Should fix T-D and T-J test failures in CI by ensuring proper fragment format * Fix problematic regex substitution in test name canonicalization - Replace unsafe regex substitution that could create malformed names - New approach: preserve correctly formatted names, extract titles safely - Prevents edge cases where double processing could corrupt test names - Uses proper em dash (—) separator consistently - More robust handling of various input formats * CI: NL/T hardening — enforce filename-derived IDs, robust backfill, single-testcase guard; tighten prompt emissions; disallow Bash * fix: keep file ID when canonicalizing test names * CI: move Unity Pro license return to teardown after stopping Unity; keep placeholder at original site * CI: remove revert helper & baseline snapshot; stop creating scripts dir; prompt: standardize T-B validation to level=standard * CI: remove mini workflow and obsolete NL prompts; redact email in all Unity log dumps * NL/T prompt: enforce allowed ops, require per-test fragment emission (incl. failures), add T-F..T-J XML templates * NL suite: enforce strict NL-4 emission; remove brittle relabeling; keep canonicalization + backfill * NL/T: minimize transcript; tighten NL-4 console reads; add final errors scan in T-J * ci: add local validate-nlt-coverage helper * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: minor polish and guardrails; keep staged reports promotion and placeholder detection * read_console: default count=50; normalize types str->list; tolerate legacy payload shapes * read_console: harden response parsing for legacy shapes (data as list, tuple entries) * Docs: refresh CI workflow and prompts (remove mini suite refs; per-test emissions, staging, guard) * CI: move T coverage check after staged promotion; accept _staging as present; dedupe promotion step * CI: make T retry conditional on explicit coverage probe (not failure()); respect _staging in probe
2025-09-08 06:47:56 +08:00
# Use centralized retry helper (tolerate legacy list payloads from some agents)
resp = send_command_with_retry("read_console", params_dict)
Improved ci prompt testing suite (#270) * CI: streamline Unity licensing (ULF/EBL); drop cache mounts & EBL-in-container; NL suite: clarify T-E/T-J, anchor positions, EOF brace targeting, SHA preconditions * CI: support both ULF + EBL; validate ULF before -manualLicenseFile; robust readiness wait; use game-ci @v2 actions * CI: activate EBL via container using UNITY_IMAGE; fix readiness regex grouping * CI: minimal patch — guard manualLicenseFile by ulf.ok, expand error patterns, keep return-license @v2 for linter * CI: harden ULF staging (printf+chmod); pass ULF_OK via env; use manual_args array for -manualLicenseFile * CI: assert EBL activation writes entitlement to host mount; fail fast if missing * CI: use heredoc in wait step to avoid nested-quote issues; remove redundant EBL artifact copy; drop job-level if and unused UNITY_VERSION * CI: harden wait step (container status check, broader ready patterns, longer timeout); make license return non-blocking * CI: wait step — confirm bridge readiness via status JSON (unity_port) + host socket probe * CI: YAML-safe readiness fallback (grep/sed unity_port + bash TCP probe); workflow_dispatch trigger + ASCII step names * CI: refine license error pattern to ignore benign LicensingClient channel startup; only match true activation/return failures * Improve Unity bridge wait logic in CI workflow - Increase timeout from 600s to 900s for Unity startup - Add 'bound' to readiness pattern to catch more bridge signals - Refine error detection to focus only on license failures - Remove non-license error patterns that could cause false failures - Improve error reporting with descriptive messages - Fix regex escaping for unity port parsing - Fix case sensitivity in sed commands * Add comprehensive Unity workflow improvements - Add project warm-up step to pre-import Library before bridge startup - Expand license mounts to capture full Unity config and local-share directories - Update bridge container to use expanded directory mounts instead of narrow license paths - Provide ULF licenses in both legacy and standard local-share paths - Improve EBL activation to capture complete Unity authentication context - Update verification logic to check full config directories for entitlements These changes eliminate cold import delays during bridge startup and provide Unity with all necessary authentication data, reducing edge cases and improving overall workflow reliability. * Refine Unity workflow licensing and permissions - Make EBL verification conditional on ULF presence to allow ULF-only runs - Remove read-only mounts from warm-up container for Unity user directories - Align secrets gate with actual licensing requirements (remove UNITY_SERIAL only) - Keep return-license action at v2 (latest available version) These changes prevent workflow failures when EBL has issues but ULF is valid, allow Unity to write preferences during warm-up, and ensure secrets detection matches the actual licensing logic used by the workflow steps. * fix workflow YAML parse * Normalize NL/T JUnit names and robust summary * Fix Python import syntax in workflow debug step * Improve prompt clarity for XML test fragment format - Add detailed XML format requirements with exact specifications - Emphasize NO prologue, epilogue, code fences, or extra characters - Add specific instructions for T-D and T-J tests to write fragments immediately - Include exact XML template and TESTID requirements - Should fix T-D and T-J test failures in CI by ensuring proper fragment format * Fix problematic regex substitution in test name canonicalization - Replace unsafe regex substitution that could create malformed names - New approach: preserve correctly formatted names, extract titles safely - Prevents edge cases where double processing could corrupt test names - Uses proper em dash (—) separator consistently - More robust handling of various input formats * CI: NL/T hardening — enforce filename-derived IDs, robust backfill, single-testcase guard; tighten prompt emissions; disallow Bash * fix: keep file ID when canonicalizing test names * CI: move Unity Pro license return to teardown after stopping Unity; keep placeholder at original site * CI: remove revert helper & baseline snapshot; stop creating scripts dir; prompt: standardize T-B validation to level=standard * CI: remove mini workflow and obsolete NL prompts; redact email in all Unity log dumps * NL/T prompt: enforce allowed ops, require per-test fragment emission (incl. failures), add T-F..T-J XML templates * NL suite: enforce strict NL-4 emission; remove brittle relabeling; keep canonicalization + backfill * NL/T: minimize transcript; tighten NL-4 console reads; add final errors scan in T-J * ci: add local validate-nlt-coverage helper * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: add staged report fragment promotion step (reports/_staging -> reports/) to support multi-edit reporting * CI: minor polish and guardrails; keep staged reports promotion and placeholder detection * read_console: default count=50; normalize types str->list; tolerate legacy payload shapes * read_console: harden response parsing for legacy shapes (data as list, tuple entries) * Docs: refresh CI workflow and prompts (remove mini suite refs; per-test emissions, staging, guard) * CI: move T coverage check after staged promotion; accept _staging as present; dedupe promotion step * CI: make T retry conditional on explicit coverage probe (not failure()); respect _staging in probe
2025-09-08 06:47:56 +08:00
if isinstance(resp, dict) and resp.get("success") and not include_stacktrace:
data = resp.get("data", {}) or {}
lines = data.get("lines")
if lines is None:
# Some handlers return the raw list under data
lines = data if isinstance(data, list) else []
def _entry(x: Any) -> Dict[str, Any]:
if isinstance(x, dict):
return {
"level": x.get("level") or x.get("type"),
"message": x.get("message") or x.get("text"),
}
if isinstance(x, (list, tuple)) and len(x) >= 2:
return {"level": x[0], "message": x[1]}
return {"level": None, "message": str(x)}
trimmed = [_entry(l) for l in (lines or [])]
return {"success": True, "data": {"lines": trimmed}}
return resp if isinstance(resp, dict) else {"success": False, "message": str(resp)}