unity-mcp/restore-dev.bat

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@echo off
setlocal enabledelayedexpansion
echo ===============================================
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
echo MCP for Unity Development Restore Script
echo ===============================================
echo.
echo Note: The Python server is bundled under MCPForUnity\UnityMcpServer~ in the package.
echo This script restores your installed server path from backups, not the repo copy.
echo.
:: Configuration
set "DEFAULT_BACKUP_DIR=%USERPROFILE%\Desktop\unity-mcp-backup"
set "DEFAULT_SERVER_PATH=%LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer\src"
:: Get user inputs
echo Please provide the following paths:
echo.
:: Package cache location
echo Unity Package Cache Location:
echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
if "%PACKAGE_CACHE_PATH%"=="" (
echo Error: Package cache path cannot be empty!
pause
exit /b 1
)
:: Server installation path (with default)
echo.
echo Server Installation Path:
echo Default: %DEFAULT_SERVER_PATH%
set /p "SERVER_PATH=Enter server path (or press Enter for default): "
if "%SERVER_PATH%"=="" set "SERVER_PATH=%DEFAULT_SERVER_PATH%"
:: Backup location (with default)
echo.
echo Backup Location:
echo Default: %DEFAULT_BACKUP_DIR%
set /p "BACKUP_DIR=Enter backup directory (or press Enter for default): "
if "%BACKUP_DIR%"=="" set "BACKUP_DIR=%DEFAULT_BACKUP_DIR%"
:: List available backups
echo.
echo ===============================================
echo Available backups:
echo ===============================================
set "counter=0"
for /d %%d in ("%BACKUP_DIR%\backup_*") do (
set /a counter+=1
set "backup!counter!=%%d"
echo !counter!. %%~nxd
)
if %counter%==0 (
echo No backups found in %BACKUP_DIR%
pause
exit /b 1
)
echo.
set /p "choice=Select backup to restore (1-%counter%): "
:: Validate choice
if "%choice%"=="" goto :invalid_choice
if %choice% lss 1 goto :invalid_choice
if %choice% gtr %counter% goto :invalid_choice
set "SELECTED_BACKUP=!backup%choice%!"
echo.
echo Selected backup: %SELECTED_BACKUP%
:: Validation
echo.
echo ===============================================
echo Validating paths...
echo ===============================================
if not exist "%SELECTED_BACKUP%" (
echo Error: Selected backup not found: %SELECTED_BACKUP%
pause
exit /b 1
)
if not exist "%PACKAGE_CACHE_PATH%" (
echo Error: Package cache path not found: %PACKAGE_CACHE_PATH%
pause
exit /b 1
)
if not exist "%SERVER_PATH%" (
echo Error: Server installation path not found: %SERVER_PATH%
pause
exit /b 1
)
:: Confirm restore
echo.
echo ===============================================
echo WARNING: This will overwrite current files!
echo ===============================================
echo Restoring from: %SELECTED_BACKUP%
echo Unity Bridge target: %PACKAGE_CACHE_PATH%\Editor
echo Python Server target: %SERVER_PATH%
echo.
set /p "confirm=Continue with restore? (y/N): "
if /i not "%confirm%"=="y" (
echo Restore cancelled.
pause
exit /b 0
)
echo.
echo ===============================================
echo Starting restore...
echo ===============================================
:: Restore Unity Bridge
if exist "%SELECTED_BACKUP%\UnityBridge\Editor" (
echo Restoring Unity Bridge files...
rd /s /q "%PACKAGE_CACHE_PATH%\Editor" 2>nul
xcopy "%SELECTED_BACKUP%\UnityBridge\Editor\*" "%PACKAGE_CACHE_PATH%\Editor\" /E /I /Y > nul
if !errorlevel! neq 0 (
echo Error: Failed to restore Unity Bridge files
pause
exit /b 1
)
) else (
echo Warning: No Unity Bridge backup found, skipping...
)
:: Restore Python Server
if exist "%SELECTED_BACKUP%\PythonServer" (
echo Restoring Python Server files...
rd /s /q "%SERVER_PATH%" 2>nul
mkdir "%SERVER_PATH%"
xcopy "%SELECTED_BACKUP%\PythonServer\*" "%SERVER_PATH%\" /E /I /Y > nul
if !errorlevel! neq 0 (
echo Error: Failed to restore Python Server files
pause
exit /b 1
)
) else (
echo Warning: No Python Server backup found, skipping...
)
:: Success
echo.
echo ===============================================
echo Restore completed successfully!
echo ===============================================
echo.
echo Next steps:
echo 1. Restart Unity Editor to load restored Bridge code
echo 2. Restart any MCP clients to use restored Server code
echo.
pause
exit /b 0
:invalid_choice
echo Invalid choice. Please enter a number between 1 and %counter%.
pause
exit /b 1