unity-mcp/Python/tools/read_console.py

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2025-03-31 03:58:01 +08:00
"""
Defines the read_console tool for accessing Unity Editor console messages.
"""
from typing import Optional, List, Dict, Any
from mcp.server.fastmcp import FastMCP, Context
def register_read_console_tools(mcp: FastMCP):
"""Registers the read_console tool with the MCP server."""
@mcp.tool()
async def read_console(
ctx: Context,
action: Optional[str] = 'get', # Default action is to get messages
types: Optional[List[str]] = ['error', 'warning', 'log'], # Default types to retrieve
count: Optional[int] = None, # Max number of messages to return (null for all matching)
filter_text: Optional[str] = None, # Text to filter messages by
since_timestamp: Optional[str] = None, # ISO 8601 timestamp to get messages since
format: Optional[str] = 'detailed', # 'plain', 'detailed', 'json'
include_stacktrace: Optional[bool] = True, # Whether to include stack traces in detailed/json formats
# context: Optional[Dict[str, Any]] = None # Future context
) -> Dict[str, Any]:
"""Gets messages from or clears the Unity Editor console.
Args:
action: Operation ('get' or 'clear').
types: Message types to get ('error', 'warning', 'log', 'all').
count: Max messages to return.
filter_text: Text filter for messages.
since_timestamp: Get messages after this timestamp (ISO 8601).
format: Output format ('plain', 'detailed', 'json').
include_stacktrace: Include stack traces in output.
Returns:
Dictionary with results. For 'get', includes 'data' (messages).
"""
# Normalize action
action = action.lower() if action else 'get'
# Prepare parameters for the C# handler
params_dict = {
"action": action,
"types": types if types else ['error', 'warning', 'log'], # Ensure types is not None
"count": count,
"filterText": filter_text,
"sinceTimestamp": since_timestamp,
"format": format.lower() if format else 'detailed',
"includeStacktrace": include_stacktrace
}
# Remove None values unless it's 'count' (as None might mean 'all')
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
# Add count back if it was None, explicitly sending null might be important for C# logic
if 'count' not in params_dict:
params_dict['count'] = None
# Forward the command to the Unity editor handler
# The C# handler name might need adjustment (e.g., CommandRegistry)
return await ctx.bridge.unity_editor.HandleReadConsole(params_dict)