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< img width = "676" height = "380" alt = "MCP for Unity" src = "docs/images/logo.png" / >
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| [English ](README.md ) | [简体中文 ](README-zh.md ) |
|----------------------|---------------------------------|
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#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp) -- the best AI assistant for Unity.
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[](https://discord.gg/y4p8KfzrN4)
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[](https://www.coplay.dev/?ref=unity-mcp)
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[](https://unity.com/releases/editor/archive)
[](https://www.python.org)
[](https://modelcontextprotocol.io/introduction)
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[](https://opensource.org/licenses/MIT)
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**Create your Unity apps with LLMs!**
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MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client** . Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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---
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### 💬 Join Our [Discord](https://discord.gg/y4p8KfzrN4)
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**Get help, share ideas, and collaborate with other MCP for Unity developers!**
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---
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## Key Features 🚀
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* **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks.
* **🛠️ Powerful Tools:** Manage assets, scenes, materials, scripts, and editor functions.
* **🤖 Automation:** Automate repetitive Unity workflows.
* **🧩 Extensible:** Designed to work with various MCP Clients.
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< details open >
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< summary > < strong > Tools< / strong > < / summary >
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Your LLM can use functions like:
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* `read_console` : Gets messages from or clears the console.
* `manage_script` : Manages C# scripts (create, read, update, delete).
* `manage_editor` : Controls and queries the editor's state and settings.
* `manage_scene` : Manages scenes (load, save, create, get hierarchy, etc.).
* `manage_asset` : Performs asset operations (import, create, modify, delete, etc.).
* `manage_shader` : Performs shader CRUD operations (create, read, modify, delete).
* `manage_gameobject` : Manages GameObjects: create, modify, delete, find, and component operations.
* `execute_menu_item` : Executes Unity Editor menu items (e.g., "File/Save Project").
* `apply_text_edits` : Precise text edits with precondition hashes and atomic multi-edit batches.
* `script_apply_edits` : Structured C# method/class edits (insert/replace/delete) with safer boundaries.
* `validate_script` : Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
* `run_test` : Runs a tests in the Unity Editor.
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< / details >
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< details open >
< summary > < strong > Resources< / strong > < / summary >
Your LLM can retrieve the following resources:
* `menu_items` : Retrieves all available menu items in the Unity Editor.
* `tests` : Retrieves all available tests in the Unity Editor. Can select tests of a specific type (e.g., "EditMode", "PlayMode").
< / details >
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---
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## How It Works
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MCP for Unity connects your tools using two components:
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1. **MCP for Unity Bridge:** A Unity package running inside the Editor. (Installed via Package Manager).
2. **MCP for Unity Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed automatically by the package on first run or via Auto-Setup; manual setup is available as a fallback).
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< img width = "562" height = "121" alt = "image" src = "https://github.com/user-attachments/assets/9abf9c66-70d1-4b82-9587-658e0d45dc3e" / >
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---
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## Installation ⚙️
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### Prerequisites
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* **Python:** Version 3.11 or newer. [Download Python ](https://www.python.org/downloads/ )
* **Unity Hub & Editor:** Version 2021.3 LTS or newer. [Download Unity ](https://unity.com/download )
* **uv (Python toolchain manager):**
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```bash
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# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows (PowerShell)
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winget install --id=astral-sh.uv -e
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# Docs: https://docs.astral.sh/uv/getting-started/installation/
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```
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* **An MCP Client:** : [Claude Desktop ](https://claude.ai/download ) | [Claude Code ](https://github.com/anthropics/claude-code ) | [Cursor ](https://www.cursor.com/en/downloads ) | [Visual Studio Code Copilot ](https://code.visualstudio.com/docs/copilot/overview ) | [Windsurf ](https://windsurf.com ) | Others work with manual config
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* < details > < summary >< strong > [Optional] Roslyn for Advanced Script Validation</ strong ></ summary >
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For **Strict** validation level that catches undefined namespaces, types, and methods:
**Method 1: NuGet for Unity (Recommended)**
1. Install [NuGetForUnity ](https://github.com/GlitchEnzo/NuGetForUnity )
2. Go to `Window > NuGet Package Manager`
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3. Search for `Microsoft.CodeAnalysis` , select version 4.14.0, and install the package
4. Also install package `SQLitePCLRaw.core` and `SQLitePCLRaw.bundle_e_sqlite3` .
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5. Go to `Player Settings > Scripting Define Symbols`
6. Add `USE_ROSLYN`
7. Restart Unity
**Method 2: Manual DLL Installation**
1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet ](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/ )
2. Place DLLs in `Assets/Plugins/` folder
3. Ensure .NET compatibility settings are correct
4. Add `USE_ROSLYN` to Scripting Define Symbols
5. Restart Unity
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**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</ details >
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---
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### 🌟 Step 1: Install the Unity Package
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#### To install via Git URL
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1. Open your Unity project.
2. Go to `Window > Package Manager` .
3. Click `+` -> `Add package from git URL...` .
4. Enter:
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```
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https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity
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```
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5. Click `Add` .
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#### To install via OpenUPM
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1. Install the [OpenUPM CLI ](https://openupm.com/docs/getting-started-cli.html )
2. Open a terminal (PowerShell, Terminal, etc.) and navigate to your Unity project directory
3. Run `openupm add com.coplaydev.unity-mcp`
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**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
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### 🛠️ Step 2: Configure Your MCP Client
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Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
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**Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)**
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1. In Unity, go to `Window > MCP for Unity` .
2. Click `Auto-Setup` .
3. Look for a green status indicator 🟢 and "Connected ✓". *(This attempts to modify the MCP Client's config file automatically).*
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< details > < summary > < strong > Client-specific troubleshooting< / strong > < / summary >
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- **VSCode**: uses `Code/User/mcp.json` with top-level `servers.unityMCP` and `"type": "stdio"` . On Windows, MCP for Unity writes an absolute `uv.exe` (prefers WinGet Links shim) to avoid PATH issues.
- **Cursor / Windsurf** [(**help link**) ](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf ): if `uv` is missing, the MCP for Unity window shows "uv Not Found" with a quick [HELP] link and a "Choose `uv` Install Location" button.
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- **Claude Code** [(**help link**) ](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code ): if `claude` isn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.</ details >
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**Option B: Manual Configuration**
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If Auto-Setup fails or you use a different client:
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1. **Find your MCP Client's configuration file.** (Check client documentation).
* *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
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< details >
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< summary > < strong > Click for Client-Specific JSON Configuration Snippets...< / strong > < / summary >
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---
**Claude Code**
If you're using Claude Code, you can register the MCP server using the below commands:
**macOS:**
```bash
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claude mcp add --scope user UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
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```
**Windows:**
```bash
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claude mcp add --scope user UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
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```
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**VSCode (all OS)**
```json
{
"servers": {
"unityMCP": {
"command": "uv",
"args": ["--directory","< ABSOLUTE_PATH_TO > /UnityMcpServer/src","run","server.py"],
"type": "stdio"
}
}
}
```
On Windows, set `command` to the absolute shim, e.g. `C:\\Users\\YOU\\AppData\\Local\\Microsoft\\WinGet\\Links\\uv.exe` .
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**Windows:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
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"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\UnityMCP\\UnityMcpServer\\src",
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"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Remember to replace YOUR_USERNAME and use double backslashes \\)
**macOS:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
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"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
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"server.py"
]
}
// ... other servers might be here ...
}
}
```
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(Replace YOUR_USERNAME. Note: AppSupport is a symlink to "Application Support" to avoid quoting issues)
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**Linux:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
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"/home/YOUR_USERNAME/.local/share/UnityMCP/UnityMcpServer/src",
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"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Replace YOUR_USERNAME)
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< / details >
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---
## Usage ▶️
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1. **Open your Unity Project.** The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity.
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2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2.
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3. **Interact!** Unity tools should now be available in your MCP Client.
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Example Prompt: `Create a 3D player controller` , `Create a tic-tac-toe game in 3D` , `Create a cool shader and apply to a cube` .
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---
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## Development & Contributing 🛠️
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### Development Setup and Guidelines
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See [README-DEV.md ](docs/README-DEV.md ) for complete development setup and workflow documentation.
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### Adding Custom Tools
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MCP for Unity uses a Python MCP Server tied with Unity's C# scripts for tools. If you'd like to extend the functionality with your own tools, learn how to do so in ** [CUSTOM_TOOLS.md ](docs/CUSTOM_TOOLS.md )**.
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### How to Contribute
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1. **Fork** the main repository.
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2. **Create an issue** to discuss your idea or bug.
3. **Create a branch** (`feature/your-idea` or `bugfix/your-fix` ).
4. **Make changes.**
5. **Commit** (feat: Add cool new feature).
6. **Push** your branch.
7. **Open a Pull Request** against the main branch, referencing the issue you created earlier.
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---
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## 📊 Telemetry & Privacy
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MCP for Unity includes **privacy-focused, anonymous telemetry** to help us improve the product. We collect usage analytics and performance data, but **never** your code, project names, or personal information.
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- **🔒 Anonymous**: Random UUIDs only, no personal data
- **🚫 Easy opt-out**: Set `DISABLE_TELEMETRY=true` environment variable
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- **📖 Transparent**: See [TELEMETRY.md ](docs/TELEMETRY.md ) for full details
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Your privacy matters to us. All telemetry is optional and designed to respect your workflow.
---
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## Troubleshooting ❓
< details >
< summary > < strong > Click to view common issues and fixes...< / strong > < / summary >
- **Unity Bridge Not Running/Connecting:**
- Ensure Unity Editor is open.
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- Check the status window: Window > MCP for Unity.
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- Restart Unity.
- **MCP Client Not Connecting / Server Not Starting:**
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- **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- **Windows:** `%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src`
- **macOS:** `~/Library/AppSupport/UnityMCP/UnityMcpServer\src`
- **Linux:** `~/.local/share/UnityMCP/UnityMcpServer\src`
- **Verify uv:** Make sure `uv` is installed and working (`uv --version`).
- **Run Manually:** Try running the server directly from the terminal to see errors:
```bash
cd /path/to/your/UnityMCP/UnityMcpServer/src
uv run server.py
```
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- **Configuration Failed:**
- Use the Manual Configuration steps. The plugin may lack permissions to write to the MCP client's config file.
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< / details >
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Still stuck? [Open an Issue ](https://github.com/CoplayDev/unity-mcp/issues ) or [Join the Discord ](https://discord.gg/y4p8KfzrN4 )!
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---
## License 📜
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MIT License. See [LICENSE ](LICENSE ) file.
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---
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## Star History
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[](https://www.star-history.com/#CoplayDev/unity-mcp& Date)
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## Unity AI Tools by Coplay
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Coplay offers 2 AI tools for Unity
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- **MCP for Unity** is available freely under the MIT license.
- **Coplay** is a premium Unity AI assistant that sits within Unity and is more than the MCP for Unity.
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(These tools have different tech stacks. See this blog post [comparing Coplay to MCP for Unity ](https://www.coplay.dev/blog/comparing-coplay-and-unity-mcp ).)
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< img alt = "Coplay" src = "docs/images/coplay-logo.png" / >
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## Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.