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af4ddf1dd6
unity-mcp
/
UnityMcpBridge
/
UnityMcpServer~
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src
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__init__.py
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Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. Editor: auto-rewrite MCP client config when package path changes. Server: heartbeat-aware retries, structured {state: reloading, retry_after_ms}, single auto-retry across tools; guard empty calls. Repo: remove global *~ ignore (was hiding UnityMcpServer~), track tilde server folder (Unity still excludes it from assemblies).
2025-08-10 06:08:28 +08:00
"""
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
MCP
for
Unity
Server
package
.
Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds. Editor: auto-rewrite MCP client config when package path changes. Server: heartbeat-aware retries, structured {state: reloading, retry_after_ms}, single auto-retry across tools; guard empty calls. Repo: remove global *~ ignore (was hiding UnityMcpServer~), track tilde server folder (Unity still excludes it from assemblies).
2025-08-10 06:08:28 +08:00
"""