23 lines
931 B
C#
23 lines
931 B
C#
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#nullable disable
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using Newtonsoft.Json.Linq;
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namespace MCPForUnity.Editor.Tools.GameObjects
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{
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internal static class GameObjectHandlers
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{
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internal static object Create(JObject @params) => GameObjectCreate.Handle(@params);
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internal static object Modify(JObject @params, JToken targetToken, string searchMethod)
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=> GameObjectModify.Handle(@params, targetToken, searchMethod);
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internal static object Delete(JToken targetToken, string searchMethod)
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=> GameObjectDelete.Handle(targetToken, searchMethod);
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internal static object Duplicate(JObject @params, JToken targetToken, string searchMethod)
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=> GameObjectDuplicate.Handle(@params, targetToken, searchMethod);
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internal static object MoveRelative(JObject @params, JToken targetToken, string searchMethod)
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=> GameObjectMoveRelative.Handle(@params, targetToken, searchMethod);
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}
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}
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