2025-11-28 06:18:44 +08:00
using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Runtime.InteropServices ;
using MCPForUnity.Editor.Constants ;
using MCPForUnity.Editor.Helpers ;
using MCPForUnity.Editor.Models ;
using MCPForUnity.Editor.Services ;
using Newtonsoft.Json ;
using Newtonsoft.Json.Linq ;
using UnityEditor ;
using UnityEngine ;
namespace MCPForUnity.Editor.Clients
{
/// <summary>Shared base class for MCP configurators.</summary>
public abstract class McpClientConfiguratorBase : IMcpClientConfigurator
{
protected readonly McpClient client ;
protected McpClientConfiguratorBase ( McpClient client )
{
this . client = client ;
}
internal McpClient Client = > client ;
public string Id = > client . name . Replace ( " " , "" ) . ToLowerInvariant ( ) ;
public virtual string DisplayName = > client . name ;
public McpStatus Status = > client . status ;
public virtual bool SupportsAutoConfigure = > true ;
public virtual string GetConfigureActionLabel ( ) = > "Configure" ;
public abstract string GetConfigPath ( ) ;
public abstract McpStatus CheckStatus ( bool attemptAutoRewrite = true ) ;
public abstract void Configure ( ) ;
public abstract string GetManualSnippet ( ) ;
public abstract IList < string > GetInstallationSteps ( ) ;
protected string GetUvxPathOrError ( )
{
string uvx = MCPServiceLocator . Paths . GetUvxPath ( ) ;
if ( string . IsNullOrEmpty ( uvx ) )
{
throw new InvalidOperationException ( "uv not found. Install uv/uvx or set the override in Advanced Settings." ) ;
}
return uvx ;
}
protected string CurrentOsPath ( )
{
if ( RuntimeInformation . IsOSPlatform ( OSPlatform . Windows ) )
return client . windowsConfigPath ;
if ( RuntimeInformation . IsOSPlatform ( OSPlatform . OSX ) )
return client . macConfigPath ;
return client . linuxConfigPath ;
}
protected bool UrlsEqual ( string a , string b )
{
if ( string . IsNullOrWhiteSpace ( a ) | | string . IsNullOrWhiteSpace ( b ) )
{
return false ;
}
if ( Uri . TryCreate ( a . Trim ( ) , UriKind . Absolute , out var uriA ) & &
Uri . TryCreate ( b . Trim ( ) , UriKind . Absolute , out var uriB ) )
{
return Uri . Compare (
uriA ,
uriB ,
UriComponents . HttpRequestUrl ,
UriFormat . SafeUnescaped ,
StringComparison . OrdinalIgnoreCase ) = = 0 ;
}
string Normalize ( string value ) = > value . Trim ( ) . TrimEnd ( '/' ) ;
return string . Equals ( Normalize ( a ) , Normalize ( b ) , StringComparison . OrdinalIgnoreCase ) ;
}
}
/// <summary>JSON-file based configurator (Cursor, Windsurf, VS Code, etc.).</summary>
public abstract class JsonFileMcpConfigurator : McpClientConfiguratorBase
{
public JsonFileMcpConfigurator ( McpClient client ) : base ( client ) { }
public override string GetConfigPath ( ) = > CurrentOsPath ( ) ;
public override McpStatus CheckStatus ( bool attemptAutoRewrite = true )
{
try
{
string path = GetConfigPath ( ) ;
if ( ! File . Exists ( path ) )
{
client . SetStatus ( McpStatus . NotConfigured ) ;
return client . status ;
}
string configJson = File . ReadAllText ( path ) ;
string [ ] args = null ;
string configuredUrl = null ;
bool configExists = false ;
if ( client . IsVsCodeLayout )
{
var vsConfig = JsonConvert . DeserializeObject < JToken > ( configJson ) as JObject ;
if ( vsConfig ! = null )
{
var unityToken =
vsConfig [ "servers" ] ? [ "unityMCP" ]
? ? vsConfig [ "mcp" ] ? [ "servers" ] ? [ "unityMCP" ] ;
if ( unityToken is JObject unityObj )
{
configExists = true ;
var argsToken = unityObj [ "args" ] ;
if ( argsToken is JArray )
{
args = argsToken . ToObject < string [ ] > ( ) ;
}
var urlToken = unityObj [ "url" ] ? ? unityObj [ "serverUrl" ] ;
if ( urlToken ! = null & & urlToken . Type ! = JTokenType . Null )
{
configuredUrl = urlToken . ToString ( ) ;
}
}
}
}
else
{
McpConfig standardConfig = JsonConvert . DeserializeObject < McpConfig > ( configJson ) ;
if ( standardConfig ? . mcpServers ? . unityMCP ! = null )
{
args = standardConfig . mcpServers . unityMCP . args ;
configExists = true ;
}
}
if ( ! configExists )
{
client . SetStatus ( McpStatus . MissingConfig ) ;
return client . status ;
}
bool matches = false ;
if ( args ! = null & & args . Length > 0 )
{
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string expectedUvxUrl = AssetPathUtility . GetMcpServerPackageSource ( ) ;
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string configuredUvxUrl = McpConfigurationHelper . ExtractUvxUrl ( args ) ;
matches = ! string . IsNullOrEmpty ( configuredUvxUrl ) & &
McpConfigurationHelper . PathsEqual ( configuredUvxUrl , expectedUvxUrl ) ;
}
else if ( ! string . IsNullOrEmpty ( configuredUrl ) )
{
string expectedUrl = HttpEndpointUtility . GetMcpRpcUrl ( ) ;
matches = UrlsEqual ( configuredUrl , expectedUrl ) ;
}
if ( matches )
{
client . SetStatus ( McpStatus . Configured ) ;
return client . status ;
}
if ( attemptAutoRewrite )
{
var result = McpConfigurationHelper . WriteMcpConfiguration ( path , client ) ;
if ( result = = "Configured successfully" )
{
client . SetStatus ( McpStatus . Configured ) ;
}
else
{
client . SetStatus ( McpStatus . IncorrectPath ) ;
}
}
else
{
client . SetStatus ( McpStatus . IncorrectPath ) ;
}
}
catch ( Exception ex )
{
client . SetStatus ( McpStatus . Error , ex . Message ) ;
}
return client . status ;
}
public override void Configure ( )
{
string path = GetConfigPath ( ) ;
McpConfigurationHelper . EnsureConfigDirectoryExists ( path ) ;
string result = McpConfigurationHelper . WriteMcpConfiguration ( path , client ) ;
if ( result = = "Configured successfully" )
{
client . SetStatus ( McpStatus . Configured ) ;
}
else
{
throw new InvalidOperationException ( result ) ;
}
}
public override string GetManualSnippet ( )
{
try
{
string uvx = GetUvxPathOrError ( ) ;
return ConfigJsonBuilder . BuildManualConfigJson ( uvx , client ) ;
}
catch ( Exception ex )
{
var errorObj = new { error = ex . Message } ;
return JsonConvert . SerializeObject ( errorObj ) ;
}
}
public override IList < string > GetInstallationSteps ( ) = > new List < string > { "Configuration steps not available for this client." } ;
}
/// <summary>Codex (TOML) configurator.</summary>
public abstract class CodexMcpConfigurator : McpClientConfiguratorBase
{
public CodexMcpConfigurator ( McpClient client ) : base ( client ) { }
public override string GetConfigPath ( ) = > CurrentOsPath ( ) ;
public override McpStatus CheckStatus ( bool attemptAutoRewrite = true )
{
try
{
string path = GetConfigPath ( ) ;
if ( ! File . Exists ( path ) )
{
client . SetStatus ( McpStatus . NotConfigured ) ;
return client . status ;
}
string toml = File . ReadAllText ( path ) ;
if ( CodexConfigHelper . TryParseCodexServer ( toml , out _ , out var args , out var url ) )
{
bool matches = false ;
if ( ! string . IsNullOrEmpty ( url ) )
{
matches = UrlsEqual ( url , HttpEndpointUtility . GetMcpRpcUrl ( ) ) ;
}
else if ( args ! = null & & args . Length > 0 )
{
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string expected = AssetPathUtility . GetMcpServerPackageSource ( ) ;
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string configured = McpConfigurationHelper . ExtractUvxUrl ( args ) ;
matches = ! string . IsNullOrEmpty ( configured ) & &
McpConfigurationHelper . PathsEqual ( configured , expected ) ;
}
if ( matches )
{
client . SetStatus ( McpStatus . Configured ) ;
return client . status ;
}
}
if ( attemptAutoRewrite )
{
string result = McpConfigurationHelper . ConfigureCodexClient ( path , client ) ;
if ( result = = "Configured successfully" )
{
client . SetStatus ( McpStatus . Configured ) ;
}
else
{
client . SetStatus ( McpStatus . IncorrectPath ) ;
}
}
else
{
client . SetStatus ( McpStatus . IncorrectPath ) ;
}
}
catch ( Exception ex )
{
client . SetStatus ( McpStatus . Error , ex . Message ) ;
}
return client . status ;
}
public override void Configure ( )
{
string path = GetConfigPath ( ) ;
McpConfigurationHelper . EnsureConfigDirectoryExists ( path ) ;
string result = McpConfigurationHelper . ConfigureCodexClient ( path , client ) ;
if ( result = = "Configured successfully" )
{
client . SetStatus ( McpStatus . Configured ) ;
}
else
{
throw new InvalidOperationException ( result ) ;
}
}
public override string GetManualSnippet ( )
{
try
{
string uvx = GetUvxPathOrError ( ) ;
return CodexConfigHelper . BuildCodexServerBlock ( uvx ) ;
}
catch ( Exception ex )
{
return $"# error: {ex.Message}" ;
}
}
public override IList < string > GetInstallationSteps ( ) = > new List < string >
{
"Run 'codex config edit' or open the config path" ,
"Paste the TOML" ,
"Save and restart Codex"
} ;
}
/// <summary>CLI-based configurator (Claude Code).</summary>
public abstract class ClaudeCliMcpConfigurator : McpClientConfiguratorBase
{
public ClaudeCliMcpConfigurator ( McpClient client ) : base ( client ) { }
public override bool SupportsAutoConfigure = > true ;
public override string GetConfigureActionLabel ( ) = > client . status = = McpStatus . Configured ? "Unregister" : "Register" ;
public override string GetConfigPath ( ) = > "Managed via Claude CLI" ;
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
/// <summary>
/// Checks the Claude CLI registration status.
/// MUST be called from the main Unity thread due to EditorPrefs and Application.dataPath access.
/// </summary>
2025-11-28 06:18:44 +08:00
public override McpStatus CheckStatus ( bool attemptAutoRewrite = true )
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
{
// Capture main-thread-only values before delegating to thread-safe method
string projectDir = Path . GetDirectoryName ( Application . dataPath ) ;
bool useHttpTransport = EditorPrefs . GetBool ( EditorPrefKeys . UseHttpTransport , true ) ;
// Resolve claudePath on the main thread (EditorPrefs access)
string claudePath = MCPServiceLocator . Paths . GetClaudeCliPath ( ) ;
return CheckStatusWithProjectDir ( projectDir , useHttpTransport , claudePath , attemptAutoRewrite ) ;
}
/// <summary>
/// Internal thread-safe version of CheckStatus.
/// Can be called from background threads because all main-thread-only values are passed as parameters.
/// projectDir, useHttpTransport, and claudePath are REQUIRED (non-nullable) to enforce thread safety at compile time.
/// </summary>
internal McpStatus CheckStatusWithProjectDir ( string projectDir , bool useHttpTransport , string claudePath , bool attemptAutoRewrite = true )
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{
try
{
if ( string . IsNullOrEmpty ( claudePath ) )
{
client . SetStatus ( McpStatus . NotConfigured , "Claude CLI not found" ) ;
return client . status ;
}
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// projectDir is required - no fallback to Application.dataPath
if ( string . IsNullOrEmpty ( projectDir ) )
{
throw new ArgumentNullException ( nameof ( projectDir ) , "Project directory must be provided for thread-safe execution" ) ;
}
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string pathPrepend = null ;
if ( Application . platform = = RuntimePlatform . OSXEditor )
{
pathPrepend = "/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin" ;
}
else if ( Application . platform = = RuntimePlatform . LinuxEditor )
{
pathPrepend = "/usr/local/bin:/usr/bin:/bin" ;
}
try
{
string claudeDir = Path . GetDirectoryName ( claudePath ) ;
if ( ! string . IsNullOrEmpty ( claudeDir ) )
{
pathPrepend = string . IsNullOrEmpty ( pathPrepend )
? claudeDir
: $"{claudeDir}:{pathPrepend}" ;
}
}
catch { }
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// Check if UnityMCP exists
if ( ExecPath . TryRun ( claudePath , "mcp list" , projectDir , out var listStdout , out var listStderr , 10000 , pathPrepend ) )
2025-11-28 06:18:44 +08:00
{
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
if ( ! string . IsNullOrEmpty ( listStdout ) & & listStdout . IndexOf ( "UnityMCP" , StringComparison . OrdinalIgnoreCase ) > = 0 )
2025-11-28 06:18:44 +08:00
{
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// UnityMCP is registered - now verify transport mode matches
// useHttpTransport parameter is required (non-nullable) to ensure thread safety
bool currentUseHttp = useHttpTransport ;
// Get detailed info about the registration to check transport type
if ( ExecPath . TryRun ( claudePath , "mcp get UnityMCP" , projectDir , out var getStdout , out var getStderr , 7000 , pathPrepend ) )
{
// Parse the output to determine registered transport mode
// The CLI output format contains "Type: http" or "Type: stdio"
bool registeredWithHttp = getStdout . Contains ( "Type: http" , StringComparison . OrdinalIgnoreCase ) ;
bool registeredWithStdio = getStdout . Contains ( "Type: stdio" , StringComparison . OrdinalIgnoreCase ) ;
// Check for transport mismatch
if ( ( currentUseHttp & & registeredWithStdio ) | | ( ! currentUseHttp & & registeredWithHttp ) )
{
string registeredTransport = registeredWithHttp ? "HTTP" : "stdio" ;
string currentTransport = currentUseHttp ? "HTTP" : "stdio" ;
string errorMsg = $"Transport mismatch: Claude Code is registered with {registeredTransport} but current setting is {currentTransport}. Click Configure to re-register." ;
client . SetStatus ( McpStatus . Error , errorMsg ) ;
McpLog . Warn ( errorMsg ) ;
return client . status ;
}
}
2025-11-28 06:18:44 +08:00
client . SetStatus ( McpStatus . Configured ) ;
return client . status ;
}
}
client . SetStatus ( McpStatus . NotConfigured ) ;
}
catch ( Exception ex )
{
client . SetStatus ( McpStatus . Error , ex . Message ) ;
}
return client . status ;
}
public override void Configure ( )
{
if ( client . status = = McpStatus . Configured )
{
Unregister ( ) ;
}
else
{
Register ( ) ;
}
}
private void Register ( )
{
var pathService = MCPServiceLocator . Paths ;
string claudePath = pathService . GetClaudeCliPath ( ) ;
if ( string . IsNullOrEmpty ( claudePath ) )
{
throw new InvalidOperationException ( "Claude CLI not found. Please install Claude Code first." ) ;
}
bool useHttpTransport = EditorPrefs . GetBool ( EditorPrefKeys . UseHttpTransport , true ) ;
string args ;
if ( useHttpTransport )
{
string httpUrl = HttpEndpointUtility . GetMcpRpcUrl ( ) ;
args = $"mcp add --transport http UnityMCP {httpUrl}" ;
}
else
{
var ( uvxPath , gitUrl , packageName ) = AssetPathUtility . GetUvxCommandParts ( ) ;
Fix HTTP/Stdio Transport UX and Test Bug (#530)
* refactor: Split ParseColorOrDefault into two overloads and change default to Color.white
* Auto-format Python code
* Remove unused Python module
* Refactored VFX functionality into multiple files
Tested everything, works like a charm
* Rename ManageVfx folder to just Vfx
We know what it's managing
* Clean up whitespace on plugin tools and resources
* Make ManageGameObject less of a monolith by splitting it out into different files
* Remove obsolete FindObjectByInstruction method
We also update the namespace for ManageVFX
* Add local test harness for fast developer iteration
Scripts for running the NL/T/GO test suites locally against a GUI Unity
Editor, complementing the CI workflows in .github/workflows/.
Benefits:
- 10-100x faster than CI (no Docker startup)
- Real-time Unity console debugging
- Single test execution for rapid iteration
- Auto-detects HTTP vs stdio transport
Usage:
./scripts/local-test/setup.sh # One-time setup
./scripts/local-test/quick-test.sh NL-0 # Run single test
./scripts/local-test/run-nl-suite-local.sh # Full suite
See scripts/local-test/README.md for details.
Also updated .gitignore to:
- Allow scripts/local-test/ to be tracked
- Ignore generated artifacts (reports/*.xml, .claude/local/, .unity-mcp/)
* Fix issue #525: Save dirty scenes for all test modes
Move SaveDirtyScenesIfNeeded() call outside the PlayMode conditional
so EditMode tests don't get blocked by Unity's "Save Scene" modal dialog.
This prevents MCP from timing out when running EditMode tests with unsaved
scene changes.
* refactor: Consolidate editor state resources into single canonical implementation
Merged EditorStateV2 into EditorState, making get_editor_state the canonical resource. Updated Unity C# to use EditorStateCache directly. Enhanced Python implementation with advice/staleness enrichment, external changes detection, and instance ID inference. Removed duplicate EditorStateV2 resource and legacy fallback mapping.
* Validate editor state with Pydantic models in both C# and Python
Added strongly-typed Pydantic models for EditorStateV2 schema in Python and corresponding C# classes with JsonProperty attributes. Updated C# to serialize using typed classes instead of anonymous objects. Python now validates the editor state payload before returning it, catching schema mismatches early.
* Consolidate run_tests and run_tests_async into single async implementation
Merged run_tests_async into run_tests, making async job-based execution the default behavior. Removed synchronous blocking test execution. Updated RunTests.cs to start test jobs immediately and return job_id for polling. Changed TestJobManager methods to internal visibility. Updated README to reflect single run_tests_async tool. Python implementation now uses async job pattern exclusively.
* Validate test job responses with Pydantic models in Python
* Change resources URI from unity:// to mcpforunity://
It should reduce conflicts with other Unity MCPs that users try, and to comply with Unity's requests regarding use of their company and product name
* Update README with all tools + better listing for resources
* Update other references to resources
* Updated translated doc - unfortunately I cannot verify
* Update the Chinese translation of the dev docks
* Change menu item from Setup Window to Local Setup Window
We now differentiate whether it's HTTP local or remote
* Fix URIs for menu items and tests
* Shouldn't have removed it
* fix: add missing FAST_FAIL_TIMEOUT constant in PluginHub
The FAST_FAIL_TIMEOUT class attribute was referenced on line 149 but never
defined, causing AttributeError on every ping attempt. This error was silently
caught by the broad 'except Exception' handler, causing all fast-fail commands
(read_console, get_editor_state, ping) to fail after 6 seconds of retries with
'ping not answered' error.
Added FAST_FAIL_TIMEOUT = 10 to define a 10-second timeout for fast-fail
commands, matching the intent of the existing fast-fail infrastructure.
* feat(ScriptableObject): enhance dry-run validation for AnimationCurve and Quaternion
Dry-run validation now validates value formats, not just property existence:
- AnimationCurve: Validates structure ({keys:[...]} or direct array), checks
each keyframe is an object, validates numeric fields (time, value, inSlope,
outSlope, inWeight, outWeight) and integer fields (weightedMode)
- Quaternion: Validates array length (3 for Euler, 4 for raw) or object
structure ({x,y,z,w} or {euler:[x,y,z]}), ensures all components are numeric
Refactored shared validation helpers into appropriate locations:
- ParamCoercion: IsNumericToken, ValidateNumericField, ValidateIntegerField
- VectorParsing: ValidateAnimationCurveFormat, ValidateQuaternionFormat
Added comprehensive XML documentation clarifying keyframe field defaults
(all default to 0 except as noted).
Added 5 new dry-run validation tests covering valid and invalid formats
for both AnimationCurve and Quaternion properties.
* test: fix integration tests after merge
- test_refresh_unity_retry_recovery: Mock now handles both refresh_unity and
get_editor_state commands (refresh_unity internally calls get_editor_state
when wait_for_ready=True)
- test_run_tests_async_forwards_params: Mock response now includes required
'mode' field for RunTestsStartResponse Pydantic validation
- test_get_test_job_forwards_job_id: Updated to handle GetTestJobResponse as
Pydantic model instead of dict (use model_dump() for assertions)
* Update warning message to apply to all test modes
Follow-up to PR #527: Since SaveDirtyScenesIfNeeded() now runs for all test modes, update the warning message to say 'tests' instead of 'PlayMode tests'.
* feat(run_tests): add wait_timeout to get_test_job to avoid client loop detection
When polling for test completion, MCP clients like Cursor can detect the
repeated get_test_job calls as 'looping' and terminate the agent.
Added wait_timeout parameter that makes the server wait internally for tests
to complete (polling Unity every 2s) before returning. This dramatically
reduces client-side tool calls from 10-20 down to 1-2, avoiding loop detection.
Usage: get_test_job(job_id='xxx', wait_timeout=30)
- Returns immediately if tests complete within timeout
- Returns current status if timeout expires (client can call again)
- Recommended: 30-60 seconds
* fix: use Pydantic attribute access in test_run_tests_async for merge compatibility
* revert: remove local test harness - will be submitted in separate PR
* fix: stdio transport survives test runs without UI flicker
Root cause: WriteToConfigTests.TearDown() was unconditionally deleting
UseHttpTransport EditorPref even when tests were skipped on Windows
(NUnit runs TearDown even after Assert.Ignore).
Changes:
- Fix WriteToConfigTests to save/restore prefs instead of deleting
- Add centralized ShouldForceUvxRefresh() for local dev path detection
- Clean stale Python build/ artifacts before client configuration
- Improve reload handler flag management to prevent stuck Resuming state
- Show Resuming status during stdio bridge restart
- Initialize client config display on window open
- Add DevModeForceServerRefresh to EditorPrefs window known types
---------
Co-authored-by: Marcus Sanatan <msanatan@gmail.com>
Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2026-01-08 11:33:22 +08:00
// Use central helper that checks both DevModeForceServerRefresh AND local path detection.
string devFlags = AssetPathUtility . ShouldForceUvxRefresh ( ) ? "--no-cache --refresh " : string . Empty ;
2025-12-29 12:57:57 +08:00
args = $"mcp add --transport stdio UnityMCP -- \" { uvxPath } \ " {devFlags}--from \"{gitUrl}\" {packageName}" ;
2025-11-28 06:18:44 +08:00
}
string projectDir = Path . GetDirectoryName ( Application . dataPath ) ;
string pathPrepend = null ;
if ( Application . platform = = RuntimePlatform . OSXEditor )
{
pathPrepend = "/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin" ;
}
else if ( Application . platform = = RuntimePlatform . LinuxEditor )
{
pathPrepend = "/usr/local/bin:/usr/bin:/bin" ;
}
try
{
string claudeDir = Path . GetDirectoryName ( claudePath ) ;
if ( ! string . IsNullOrEmpty ( claudeDir ) )
{
pathPrepend = string . IsNullOrEmpty ( pathPrepend )
? claudeDir
: $"{claudeDir}:{pathPrepend}" ;
}
}
catch { }
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// Check if UnityMCP already exists and remove it first to ensure clean registration
// This ensures we always use the current transport mode setting
bool serverExists = ExecPath . TryRun ( claudePath , "mcp get UnityMCP" , projectDir , out _ , out _ , 7000 , pathPrepend ) ;
if ( serverExists )
2025-11-28 06:18:44 +08:00
{
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
McpLog . Info ( "Existing UnityMCP registration found - removing to ensure transport mode is up-to-date" ) ;
if ( ! ExecPath . TryRun ( claudePath , "mcp remove UnityMCP" , projectDir , out var removeStdout , out var removeStderr , 10000 , pathPrepend ) )
2025-11-28 06:18:44 +08:00
{
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
McpLog . Warn ( $"Failed to remove existing UnityMCP registration: {removeStderr}. Attempting to register anyway..." ) ;
2025-11-28 06:18:44 +08:00
}
}
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// Now add the registration with the current transport mode
if ( ! ExecPath . TryRun ( claudePath , args , projectDir , out var stdout , out var stderr , 15000 , pathPrepend ) )
2025-11-28 06:18:44 +08:00
{
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
throw new InvalidOperationException ( $"Failed to register with Claude Code:\n{stderr}\n{stdout}" ) ;
2025-11-28 06:18:44 +08:00
}
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
McpLog . Info ( $"Successfully registered with Claude Code using {(useHttpTransport ? " HTTP " : " stdio ")} transport." ) ;
// Set status to Configured immediately after successful registration
// The UI will trigger an async verification check separately to avoid blocking
client . SetStatus ( McpStatus . Configured ) ;
2025-11-28 06:18:44 +08:00
}
private void Unregister ( )
{
var pathService = MCPServiceLocator . Paths ;
string claudePath = pathService . GetClaudeCliPath ( ) ;
if ( string . IsNullOrEmpty ( claudePath ) )
{
throw new InvalidOperationException ( "Claude CLI not found. Please install Claude Code first." ) ;
}
string projectDir = Path . GetDirectoryName ( Application . dataPath ) ;
string pathPrepend = null ;
if ( Application . platform = = RuntimePlatform . OSXEditor )
{
pathPrepend = "/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin" ;
}
else if ( Application . platform = = RuntimePlatform . LinuxEditor )
{
pathPrepend = "/usr/local/bin:/usr/bin:/bin" ;
}
bool serverExists = ExecPath . TryRun ( claudePath , "mcp get UnityMCP" , projectDir , out _ , out _ , 7000 , pathPrepend ) ;
if ( ! serverExists )
{
client . SetStatus ( McpStatus . NotConfigured ) ;
McpLog . Info ( "No MCP for Unity server found - already unregistered." ) ;
return ;
}
if ( ExecPath . TryRun ( claudePath , "mcp remove UnityMCP" , projectDir , out var stdout , out var stderr , 10000 , pathPrepend ) )
{
McpLog . Info ( "MCP server successfully unregistered from Claude Code." ) ;
}
else
{
throw new InvalidOperationException ( $"Failed to unregister: {stderr}" ) ;
}
client . SetStatus ( McpStatus . NotConfigured ) ;
HTTP setup overhaul: transport selection (HTTP local/remote vs stdio), safer lifecycle, cleaner UI, better Claude Code integration (#499)
* Avoid blocking Claude CLI status checks on focus
* Fix Claude Code registration to remove existing server before re-registering
When registering with Claude Code, if a UnityMCP server already exists,
remove it first before adding the new registration. This ensures the
transport mode (HTTP vs stdio) is always updated to match the current
UseHttpTransport EditorPref setting.
Previously, if a stdio registration existed and the user tried to register
with HTTP, the command would fail with 'already exists' and the old stdio
configuration would remain unchanged.
* Fix Claude Code transport validation to parse CLI output format correctly
The validation code was incorrectly parsing the output of 'claude mcp get UnityMCP' by looking for JSON format ("transport": "http"), but the CLI actually returns human-readable text format ("Type: http"). This caused the transport mismatch detection to never trigger, allowing stdio to be selected in the UI while HTTP was registered with Claude Code.
Changes:
- Fix parsing logic to check for "Type: http" or "Type: stdio" in CLI output
- Add OnTransportChanged event to refresh client status when transport changes
- Wire up event handler to trigger client status refresh on transport dropdown change
This ensures that when the transport mode in Unity doesn't match what's registered with Claude Code, the UI will correctly show an error status with instructions to re-register.
* Fix Claude Code registration UI blocking and thread safety issues
This commit resolves three issues with Claude Code registration:
1. UI blocking: Removed synchronous CheckStatus() call after registration
that was blocking the editor. Status is now set immediately with async
verification happening in the background.
2. Thread safety: Fixed "can only be called from the main thread" errors
by capturing Application.dataPath and EditorPrefs.GetBool() on the main
thread before spawning async status check tasks.
3. Transport mismatch detection: Transport mode changes now trigger immediate
status checks to detect HTTP/stdio mismatches, instead of waiting for the
45-second refresh interval.
The registration button now turns green immediately after successful
registration without blocking, and properly detects transport mismatches
when switching between HTTP and stdio modes.
* Enforce thread safety for Claude Code status checks at compile time
Address code review feedback by making CheckStatusWithProjectDir thread-safe
by design rather than by convention:
1. Made projectDir and useHttpTransport parameters non-nullable to prevent
accidental background thread calls without captured values
2. Removed nullable fallback to EditorPrefs.GetBool() which would cause
thread safety violations if called from background threads
3. Added ArgumentNullException for null projectDir instead of falling back
to Application.dataPath (which is main-thread only)
4. Added XML documentation clearly stating threading contracts:
- CheckStatus() must be called from main thread
- CheckStatusWithProjectDir() is safe for background threads
5. Removed unreachable else branch in async status check code
These changes make it impossible to misuse the API from background threads,
with compile-time enforcement instead of runtime errors.
* Consolidate local HTTP Start/Stop and auto-start session
* HTTP improvements: Unity-owned server lifecycle + UI polish
* Deterministic HTTP stop via pidfile+token; spawn server in terminal
* Fix review feedback: token validation, host normalization, safer casts
* Fix stop heuristics edge cases; remove dead pid capture
* Fix unity substring guard in stop heuristics
* Fix local server cleanup and connection checks
* Fix read_console default limits; cleanup Unity-managed server vestiges
* Fix unfocused reconnect stalls; fast-fail retryable Unity commands
* Simplify PluginHub reload handling; honor run_tests timeout
* Fix Windows Claude CLI status check threading
2026-01-02 09:08:51 +08:00
// Status is already set - no need for blocking CheckStatus() call
2025-11-28 06:18:44 +08:00
}
public override string GetManualSnippet ( )
{
string uvxPath = MCPServiceLocator . Paths . GetUvxPath ( ) ;
bool useHttpTransport = EditorPrefs . GetBool ( EditorPrefKeys . UseHttpTransport , true ) ;
if ( useHttpTransport )
{
string httpUrl = HttpEndpointUtility . GetMcpRpcUrl ( ) ;
return "# Register the MCP server with Claude Code:\n" +
$"claude mcp add --transport http UnityMCP {httpUrl}\n\n" +
"# Unregister the MCP server:\n" +
"claude mcp remove UnityMCP\n\n" +
"# List registered servers:\n" +
"claude mcp list # Only works when claude is run in the project's directory" ;
}
if ( string . IsNullOrEmpty ( uvxPath ) )
{
return "# Error: Configuration not available - check paths in Advanced Settings" ;
}
2026-01-08 23:14:44 +08:00
string packageSource = AssetPathUtility . GetMcpServerPackageSource ( ) ;
Fix HTTP/Stdio Transport UX and Test Bug (#530)
* refactor: Split ParseColorOrDefault into two overloads and change default to Color.white
* Auto-format Python code
* Remove unused Python module
* Refactored VFX functionality into multiple files
Tested everything, works like a charm
* Rename ManageVfx folder to just Vfx
We know what it's managing
* Clean up whitespace on plugin tools and resources
* Make ManageGameObject less of a monolith by splitting it out into different files
* Remove obsolete FindObjectByInstruction method
We also update the namespace for ManageVFX
* Add local test harness for fast developer iteration
Scripts for running the NL/T/GO test suites locally against a GUI Unity
Editor, complementing the CI workflows in .github/workflows/.
Benefits:
- 10-100x faster than CI (no Docker startup)
- Real-time Unity console debugging
- Single test execution for rapid iteration
- Auto-detects HTTP vs stdio transport
Usage:
./scripts/local-test/setup.sh # One-time setup
./scripts/local-test/quick-test.sh NL-0 # Run single test
./scripts/local-test/run-nl-suite-local.sh # Full suite
See scripts/local-test/README.md for details.
Also updated .gitignore to:
- Allow scripts/local-test/ to be tracked
- Ignore generated artifacts (reports/*.xml, .claude/local/, .unity-mcp/)
* Fix issue #525: Save dirty scenes for all test modes
Move SaveDirtyScenesIfNeeded() call outside the PlayMode conditional
so EditMode tests don't get blocked by Unity's "Save Scene" modal dialog.
This prevents MCP from timing out when running EditMode tests with unsaved
scene changes.
* refactor: Consolidate editor state resources into single canonical implementation
Merged EditorStateV2 into EditorState, making get_editor_state the canonical resource. Updated Unity C# to use EditorStateCache directly. Enhanced Python implementation with advice/staleness enrichment, external changes detection, and instance ID inference. Removed duplicate EditorStateV2 resource and legacy fallback mapping.
* Validate editor state with Pydantic models in both C# and Python
Added strongly-typed Pydantic models for EditorStateV2 schema in Python and corresponding C# classes with JsonProperty attributes. Updated C# to serialize using typed classes instead of anonymous objects. Python now validates the editor state payload before returning it, catching schema mismatches early.
* Consolidate run_tests and run_tests_async into single async implementation
Merged run_tests_async into run_tests, making async job-based execution the default behavior. Removed synchronous blocking test execution. Updated RunTests.cs to start test jobs immediately and return job_id for polling. Changed TestJobManager methods to internal visibility. Updated README to reflect single run_tests_async tool. Python implementation now uses async job pattern exclusively.
* Validate test job responses with Pydantic models in Python
* Change resources URI from unity:// to mcpforunity://
It should reduce conflicts with other Unity MCPs that users try, and to comply with Unity's requests regarding use of their company and product name
* Update README with all tools + better listing for resources
* Update other references to resources
* Updated translated doc - unfortunately I cannot verify
* Update the Chinese translation of the dev docks
* Change menu item from Setup Window to Local Setup Window
We now differentiate whether it's HTTP local or remote
* Fix URIs for menu items and tests
* Shouldn't have removed it
* fix: add missing FAST_FAIL_TIMEOUT constant in PluginHub
The FAST_FAIL_TIMEOUT class attribute was referenced on line 149 but never
defined, causing AttributeError on every ping attempt. This error was silently
caught by the broad 'except Exception' handler, causing all fast-fail commands
(read_console, get_editor_state, ping) to fail after 6 seconds of retries with
'ping not answered' error.
Added FAST_FAIL_TIMEOUT = 10 to define a 10-second timeout for fast-fail
commands, matching the intent of the existing fast-fail infrastructure.
* feat(ScriptableObject): enhance dry-run validation for AnimationCurve and Quaternion
Dry-run validation now validates value formats, not just property existence:
- AnimationCurve: Validates structure ({keys:[...]} or direct array), checks
each keyframe is an object, validates numeric fields (time, value, inSlope,
outSlope, inWeight, outWeight) and integer fields (weightedMode)
- Quaternion: Validates array length (3 for Euler, 4 for raw) or object
structure ({x,y,z,w} or {euler:[x,y,z]}), ensures all components are numeric
Refactored shared validation helpers into appropriate locations:
- ParamCoercion: IsNumericToken, ValidateNumericField, ValidateIntegerField
- VectorParsing: ValidateAnimationCurveFormat, ValidateQuaternionFormat
Added comprehensive XML documentation clarifying keyframe field defaults
(all default to 0 except as noted).
Added 5 new dry-run validation tests covering valid and invalid formats
for both AnimationCurve and Quaternion properties.
* test: fix integration tests after merge
- test_refresh_unity_retry_recovery: Mock now handles both refresh_unity and
get_editor_state commands (refresh_unity internally calls get_editor_state
when wait_for_ready=True)
- test_run_tests_async_forwards_params: Mock response now includes required
'mode' field for RunTestsStartResponse Pydantic validation
- test_get_test_job_forwards_job_id: Updated to handle GetTestJobResponse as
Pydantic model instead of dict (use model_dump() for assertions)
* Update warning message to apply to all test modes
Follow-up to PR #527: Since SaveDirtyScenesIfNeeded() now runs for all test modes, update the warning message to say 'tests' instead of 'PlayMode tests'.
* feat(run_tests): add wait_timeout to get_test_job to avoid client loop detection
When polling for test completion, MCP clients like Cursor can detect the
repeated get_test_job calls as 'looping' and terminate the agent.
Added wait_timeout parameter that makes the server wait internally for tests
to complete (polling Unity every 2s) before returning. This dramatically
reduces client-side tool calls from 10-20 down to 1-2, avoiding loop detection.
Usage: get_test_job(job_id='xxx', wait_timeout=30)
- Returns immediately if tests complete within timeout
- Returns current status if timeout expires (client can call again)
- Recommended: 30-60 seconds
* fix: use Pydantic attribute access in test_run_tests_async for merge compatibility
* revert: remove local test harness - will be submitted in separate PR
* fix: stdio transport survives test runs without UI flicker
Root cause: WriteToConfigTests.TearDown() was unconditionally deleting
UseHttpTransport EditorPref even when tests were skipped on Windows
(NUnit runs TearDown even after Assert.Ignore).
Changes:
- Fix WriteToConfigTests to save/restore prefs instead of deleting
- Add centralized ShouldForceUvxRefresh() for local dev path detection
- Clean stale Python build/ artifacts before client configuration
- Improve reload handler flag management to prevent stuck Resuming state
- Show Resuming status during stdio bridge restart
- Initialize client config display on window open
- Add DevModeForceServerRefresh to EditorPrefs window known types
---------
Co-authored-by: Marcus Sanatan <msanatan@gmail.com>
Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2026-01-08 11:33:22 +08:00
// Use central helper that checks both DevModeForceServerRefresh AND local path detection.
string devFlags = AssetPathUtility . ShouldForceUvxRefresh ( ) ? "--no-cache --refresh " : string . Empty ;
2025-12-29 12:57:57 +08:00
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return "# Register the MCP server with Claude Code:\n" +
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$"claude mcp add --transport stdio UnityMCP -- \" { uvxPath } \ " {devFlags}--from \"{packageSource}\" mcp-for-unity\n\n" +
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"# Unregister the MCP server:\n" +
"claude mcp remove UnityMCP\n\n" +
"# List registered servers:\n" +
"claude mcp list # Only works when claude is run in the project's directory" ;
}
public override IList < string > GetInstallationSteps ( ) = > new List < string >
{
"Ensure Claude CLI is installed" ,
"Use Register to add UnityMCP (or run claude mcp add UnityMCP)" ,
"Restart Claude Code"
} ;
}
}