406 lines
16 KiB
Python
406 lines
16 KiB
Python
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import argparse
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import asyncio
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import logging
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from contextlib import asynccontextmanager
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import os
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import threading
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import time
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from typing import AsyncIterator, Any
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from urllib.parse import urlparse
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from fastmcp import FastMCP
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from logging.handlers import RotatingFileHandler
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from starlette.requests import Request
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from starlette.responses import JSONResponse
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from starlette.routing import WebSocketRoute
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from core.config import config
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from services.custom_tool_service import CustomToolService
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from transport.plugin_hub import PluginHub
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from transport.plugin_registry import PluginRegistry
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from services.resources import register_all_resources
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from core.telemetry import record_milestone, record_telemetry, MilestoneType, RecordType, get_package_version
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from services.tools import register_all_tools
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from transport.legacy.unity_connection import get_unity_connection_pool, UnityConnectionPool
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from transport.unity_instance_middleware import UnityInstanceMiddleware, set_unity_instance_middleware
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# Configure logging using settings from config
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logging.basicConfig(
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level=getattr(logging, config.log_level),
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format=config.log_format,
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stream=None, # None -> defaults to sys.stderr; avoid stdout used by MCP stdio
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force=True # Ensure our handler replaces any prior stdout handlers
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)
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logger = logging.getLogger("mcp-for-unity-server")
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# Also write logs to a rotating file so logs are available when launched via stdio
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try:
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_log_dir = os.path.join(os.path.expanduser(
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"~/Library/Application Support/UnityMCP"), "Logs")
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os.makedirs(_log_dir, exist_ok=True)
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_file_path = os.path.join(_log_dir, "unity_mcp_server.log")
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_fh = RotatingFileHandler(
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_file_path, maxBytes=512*1024, backupCount=2, encoding="utf-8")
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_fh.setFormatter(logging.Formatter(config.log_format))
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_fh.setLevel(getattr(logging, config.log_level))
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logger.addHandler(_fh)
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# Also route telemetry logger to the same rotating file and normal level
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try:
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tlog = logging.getLogger("unity-mcp-telemetry")
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tlog.setLevel(getattr(logging, config.log_level))
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tlog.addHandler(_fh)
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except Exception:
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# Never let logging setup break startup
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pass
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except Exception:
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# Never let logging setup break startup
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pass
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# Quieten noisy third-party loggers to avoid clutter during stdio handshake
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for noisy in ("httpx", "urllib3"):
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try:
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logging.getLogger(noisy).setLevel(
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max(logging.WARNING, getattr(logging, config.log_level)))
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except Exception:
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pass
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# Import telemetry only after logging is configured to ensure its logs use stderr and proper levels
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# Ensure a slightly higher telemetry timeout unless explicitly overridden by env
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try:
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# Ensure generous timeout unless explicitly overridden by env
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if not os.environ.get("UNITY_MCP_TELEMETRY_TIMEOUT"):
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os.environ["UNITY_MCP_TELEMETRY_TIMEOUT"] = "5.0"
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except Exception:
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pass
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# Global connection pool
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_unity_connection_pool: UnityConnectionPool | None = None
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_plugin_registry: PluginRegistry | None = None
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# In-memory custom tool service initialized after MCP construction
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custom_tool_service: CustomToolService | None = None
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@asynccontextmanager
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async def server_lifespan(server: FastMCP) -> AsyncIterator[dict[str, Any]]:
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"""Handle server startup and shutdown."""
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global _unity_connection_pool
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logger.info("MCP for Unity Server starting up")
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# Register custom tool management endpoints with FastMCP
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# Routes are declared globally below after FastMCP initialization
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# Note: When using HTTP transport, FastMCP handles the HTTP server
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# Tool registration will be handled through FastMCP endpoints
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enable_http_server = os.environ.get(
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"UNITY_MCP_ENABLE_HTTP_SERVER", "").lower() in ("1", "true", "yes", "on")
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if enable_http_server:
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http_host = os.environ.get("UNITY_MCP_HTTP_HOST", "localhost")
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http_port = int(os.environ.get("UNITY_MCP_HTTP_PORT", "8080"))
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logger.info(
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f"HTTP tool registry will be available on http://{http_host}:{http_port}")
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global _plugin_registry
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if _plugin_registry is None:
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_plugin_registry = PluginRegistry()
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loop = asyncio.get_running_loop()
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PluginHub.configure(_plugin_registry, loop)
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# Record server startup telemetry
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start_time = time.time()
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start_clk = time.perf_counter()
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server_version = get_package_version()
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# Defer initial telemetry by 1s to avoid stdio handshake interference
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def _emit_startup():
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try:
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record_telemetry(RecordType.STARTUP, {
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"server_version": server_version,
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"startup_time": start_time,
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})
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record_milestone(MilestoneType.FIRST_STARTUP)
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except Exception:
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logger.debug("Deferred startup telemetry failed", exc_info=True)
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threading.Timer(1.0, _emit_startup).start()
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try:
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skip_connect = os.environ.get(
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"UNITY_MCP_SKIP_STARTUP_CONNECT", "").lower() in ("1", "true", "yes", "on")
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if skip_connect:
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logger.info(
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"Skipping Unity connection on startup (UNITY_MCP_SKIP_STARTUP_CONNECT=1)")
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else:
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# Initialize connection pool and discover instances
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_unity_connection_pool = get_unity_connection_pool()
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instances = _unity_connection_pool.discover_all_instances()
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if instances:
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logger.info(
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f"Discovered {len(instances)} Unity instance(s): {[i.id for i in instances]}")
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# Try to connect to default instance
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try:
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_unity_connection_pool.get_connection()
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logger.info(
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"Connected to default Unity instance on startup")
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# Record successful Unity connection (deferred)
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threading.Timer(1.0, lambda: record_telemetry(
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RecordType.UNITY_CONNECTION,
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{
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"status": "connected",
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"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
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"instance_count": len(instances)
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}
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)).start()
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except Exception as e:
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logger.warning(
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f"Could not connect to default Unity instance: {e}")
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else:
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logger.warning("No Unity instances found on startup")
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except ConnectionError as e:
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logger.warning(f"Could not connect to Unity on startup: {e}")
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# Record connection failure (deferred)
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_err_msg = str(e)[:200]
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threading.Timer(1.0, lambda: record_telemetry(
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RecordType.UNITY_CONNECTION,
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{
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"status": "failed",
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"error": _err_msg,
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"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
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}
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)).start()
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except Exception as e:
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logger.warning(f"Unexpected error connecting to Unity on startup: {e}")
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_err_msg = str(e)[:200]
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threading.Timer(1.0, lambda: record_telemetry(
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RecordType.UNITY_CONNECTION,
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{
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"status": "failed",
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"error": _err_msg,
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"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
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}
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)).start()
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try:
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# Yield shared state for lifespan consumers (e.g., middleware)
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yield {
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"pool": _unity_connection_pool,
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"plugin_registry": _plugin_registry,
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}
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finally:
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if _unity_connection_pool:
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_unity_connection_pool.disconnect_all()
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logger.info("MCP for Unity Server shut down")
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# Initialize MCP server
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mcp = FastMCP(
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name="mcp-for-unity-server",
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lifespan=server_lifespan,
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instructions="""
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This server provides tools to interact with the Unity Game Engine Editor.
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I have a dynamic tool system. Always check the unity://custom-tools resource first to see what special capabilities are available for the current project.
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Targeting Unity instances:
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- Use the resource unity://instances to list active Unity sessions (Name@hash).
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- When multiple instances are connected, call set_active_instance with the exact Name@hash before using tools/resources. The server will error if multiple are connected and no active instance is set.
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Important Workflows:
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Resources vs Tools:
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- Use RESOURCES to read editor state (editor_state, project_info, project_tags, tests, etc)
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- Use TOOLS to perform actions and mutations (manage_editor for play mode control, tag/layer management, etc)
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- Always check related resources before modifying the engine state with tools
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Script Management:
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- After creating or modifying scripts (by your own tools or the `manage_script` tool) use `read_console` to check for compilation errors before proceeding
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- Only after successful compilation can new components/types be used
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- You can poll the `editor_state` resource's `isCompiling` field to check if the domain reload is complete
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Scene Setup:
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- Always include a Camera and main Light (Directional Light) in new scenes
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- Create prefabs with `manage_asset` for reusable GameObjects
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- Use `manage_scene` to load, save, and query scene information
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Path Conventions:
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- Unless specified otherwise, all paths are relative to the project's `Assets/` folder
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- Use forward slashes (/) in paths for cross-platform compatibility
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Console Monitoring:
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- Check `read_console` regularly to catch errors, warnings, and compilation status
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- Filter by log type (Error, Warning, Log) to focus on specific issues
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Menu Items:
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- Use `execute_menu_item` when you have read the menu items resource
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- This lets you interact with Unity's menu system and third-party tools
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"""
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)
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custom_tool_service = CustomToolService(mcp)
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@mcp.custom_route("/health", methods=["GET"])
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async def health_http(_: Request) -> JSONResponse:
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return JSONResponse({
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"status": "healthy",
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"timestamp": time.time(),
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"message": "MCP for Unity server is running"
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})
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@mcp.custom_route("/plugin/sessions", methods=["GET"])
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async def plugin_sessions_route(_: Request) -> JSONResponse:
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data = await PluginHub.get_sessions()
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return JSONResponse(data.model_dump())
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# Initialize and register middleware for session-based Unity instance routing
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unity_middleware = UnityInstanceMiddleware()
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set_unity_instance_middleware(unity_middleware)
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mcp.add_middleware(unity_middleware)
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logger.info("Registered Unity instance middleware for session-based routing")
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# Mount plugin websocket hub at /hub/plugin when HTTP transport is active
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existing_routes = [
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route for route in mcp._get_additional_http_routes()
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if isinstance(route, WebSocketRoute) and route.path == "/hub/plugin"
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]
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if not existing_routes:
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mcp._additional_http_routes.append(
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WebSocketRoute("/hub/plugin", PluginHub))
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# Register all tools
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register_all_tools(mcp)
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# Register all resources
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register_all_resources(mcp)
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def main():
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"""Entry point for uvx and console scripts."""
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parser = argparse.ArgumentParser(
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description="MCP for Unity Server",
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formatter_class=argparse.RawDescriptionHelpFormatter,
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epilog="""
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Environment Variables:
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UNITY_MCP_DEFAULT_INSTANCE Default Unity instance to target (project name, hash, or 'Name@hash')
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UNITY_MCP_SKIP_STARTUP_CONNECT Skip initial Unity connection attempt (set to 1/true/yes/on)
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UNITY_MCP_TELEMETRY_ENABLED Enable telemetry (set to 1/true/yes/on)
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UNITY_MCP_TRANSPORT Transport protocol: stdio or http (default: stdio)
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UNITY_MCP_HTTP_URL HTTP server URL (default: http://localhost:8080)
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UNITY_MCP_HTTP_HOST HTTP server host (overrides URL host)
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UNITY_MCP_HTTP_PORT HTTP server port (overrides URL port)
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Examples:
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# Use specific Unity project as default
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python -m src.server --default-instance "MyProject"
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# Start with HTTP transport
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python -m src.server --transport http --http-url http://localhost:8080
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# Start with stdio transport (default)
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python -m src.server --transport stdio
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# Use environment variable for transport
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UNITY_MCP_TRANSPORT=http UNITY_MCP_HTTP_URL=http://localhost:9000 python -m src.server
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"""
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)
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parser.add_argument(
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"--default-instance",
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type=str,
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metavar="INSTANCE",
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help="Default Unity instance to target (project name, hash, or 'Name@hash'). "
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"Overrides UNITY_MCP_DEFAULT_INSTANCE environment variable."
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)
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parser.add_argument(
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"--transport",
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type=str,
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choices=["stdio", "http"],
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default="stdio",
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help="Transport protocol to use: stdio or http (default: stdio). "
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"Overrides UNITY_MCP_TRANSPORT environment variable."
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)
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parser.add_argument(
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"--http-url",
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type=str,
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default="http://localhost:8080",
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metavar="URL",
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help="HTTP server URL (default: http://localhost:8080). "
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"Can also set via UNITY_MCP_HTTP_URL environment variable."
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)
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parser.add_argument(
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"--http-host",
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type=str,
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default=None,
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metavar="HOST",
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help="HTTP server host (overrides URL host). "
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"Overrides UNITY_MCP_HTTP_HOST environment variable."
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)
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parser.add_argument(
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"--http-port",
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type=int,
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default=None,
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metavar="PORT",
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help="HTTP server port (overrides URL port). "
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"Overrides UNITY_MCP_HTTP_PORT environment variable."
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)
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args = parser.parse_args()
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# Set environment variables from command line args
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if args.default_instance:
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os.environ["UNITY_MCP_DEFAULT_INSTANCE"] = args.default_instance
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logger.info(
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f"Using default Unity instance from command-line: {args.default_instance}")
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# Set transport mode
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transport_mode = args.transport or os.environ.get(
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|
|
"UNITY_MCP_TRANSPORT", "stdio")
|
||
|
|
os.environ["UNITY_MCP_TRANSPORT"] = transport_mode
|
||
|
|
logger.info(f"Transport mode: {transport_mode}")
|
||
|
|
|
||
|
|
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
|
||
|
|
parsed_url = urlparse(http_url)
|
||
|
|
|
||
|
|
# Allow individual host/port to override URL components
|
||
|
|
http_host = args.http_host or os.environ.get(
|
||
|
|
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "localhost"
|
||
|
|
http_port = args.http_port or (int(os.environ.get("UNITY_MCP_HTTP_PORT")) if os.environ.get(
|
||
|
|
"UNITY_MCP_HTTP_PORT") else None) or parsed_url.port or 8080
|
||
|
|
|
||
|
|
os.environ["UNITY_MCP_HTTP_HOST"] = http_host
|
||
|
|
os.environ["UNITY_MCP_HTTP_PORT"] = str(http_port)
|
||
|
|
|
||
|
|
if args.http_url != "http://localhost:8080":
|
||
|
|
logger.info(f"HTTP URL set to: {http_url}")
|
||
|
|
if args.http_host:
|
||
|
|
logger.info(f"HTTP host override: {http_host}")
|
||
|
|
if args.http_port:
|
||
|
|
logger.info(f"HTTP port override: {http_port}")
|
||
|
|
|
||
|
|
# Determine transport mode
|
||
|
|
if transport_mode == 'http':
|
||
|
|
# Use HTTP transport for FastMCP
|
||
|
|
transport = 'http'
|
||
|
|
# Use the parsed host and port from URL/args
|
||
|
|
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
|
||
|
|
parsed_url = urlparse(http_url)
|
||
|
|
host = args.http_host or os.environ.get(
|
||
|
|
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "localhost"
|
||
|
|
port = args.http_port or (int(os.environ.get("UNITY_MCP_HTTP_PORT")) if os.environ.get(
|
||
|
|
"UNITY_MCP_HTTP_PORT") else None) or parsed_url.port or 8080
|
||
|
|
logger.info(f"Starting FastMCP with HTTP transport on {host}:{port}")
|
||
|
|
mcp.run(transport=transport, host=host, port=port)
|
||
|
|
else:
|
||
|
|
# Use stdio transport for traditional MCP
|
||
|
|
logger.info("Starting FastMCP with stdio transport")
|
||
|
|
mcp.run(transport='stdio')
|
||
|
|
|
||
|
|
|
||
|
|
# Run the server
|
||
|
|
if __name__ == "__main__":
|
||
|
|
main()
|