using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
internal static class McpLog
private const string LogPrefix = "<b><color=#2EA3FF>MCP-FOR-UNITY</color></b>:";
private const string WarnPrefix = "<b><color=#cc7a00>MCP-FOR-UNITY</color></b>:";
private const string ErrorPrefix = "<b><color=#cc3333>MCP-FOR-UNITY</color></b>:";
private static bool IsDebugEnabled()
try { return EditorPrefs.GetBool("MCPForUnity.DebugLogs", false); } catch { return false; }
}
public static void Info(string message, bool always = true)
if (!always && !IsDebugEnabled()) return;
Debug.Log($"{LogPrefix} {message}");
public static void Warn(string message)
Debug.LogWarning($"{WarnPrefix} {message}");
public static void Error(string message)
Debug.LogError($"{ErrorPrefix} {message}");