unity-mcp/Server/pyproject.toml

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[project]
name = "MCPForUnityServer"
version = "7.0.0"
description = "MCP for Unity Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
readme = "README.md"
feat: lower minimum Python requirement to 3.10+ (#362) * feat: lower minimum Python requirement to 3.10+ - Updated Python version requirement from 3.11+ to 3.10+ across all platform detectors - Added Python 3.10 to MacOS framework search paths for broader compatibility - Modified version validation logic to accept Python 3.10 or higher - Updated documentation and error messages to reflect new minimum Python version - Changed pyproject.toml requires-python field to ">=3.10" - Updated badges and requirements in README files to show Python 3.10 support * feat: add Python 3.10 and 3.11 to Windows path detection - Added Python 3.10 installation path to LocalApplicationData search locations - Added Python 3.10 and 3.11 paths to ProgramFiles search locations - Expanded Python version compatibility to support older installations while maintaining support for newer versions * feat: add Python 3.14 support and update path detection - Added Python 3.14 installation paths to Windows and macOS platform detectors - Removed legacy Python 3.9 paths from Windows path detection - Updated Windows installation recommendations to suggest Python 3.10 or higher - Added additional Python framework paths (3.10, 3.11) for macOS UV package manager detection - Extended UV executable path detection to include Python 3.14 locations on both platforms * Reduce size of README img * Revert "Reduce size of README img" This reverts commit 6fb99c7047bdef3610fb94dd3741c71c9e3ffcc1. * Adjust size in README to maintain quality but be smaller
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requires-python = ">=3.10"
dependencies = [
"httpx>=0.27.2",
Feature/session based instance routing (#369) * Add support for multiple Unity instances * fix port detection * add missing unity_instance parameter * add instance params for resources * Fix CodeRabbit review feedback - Fix partial framed response handling in port discovery Add _recv_exact() helper to ensure complete frame reading Prevents healthy Unity instances from being misidentified as offline - Remove unused default_conn variables in server.py (2 files) Fixes Ruff F841 lint error that would block CI/CD - Preserve sync/async nature of resources in wrapper Check if original function is coroutine before wrapping Prevents 'dict object is not awaitable' runtime errors - Fix reconnection to preserve instance_id Add instance_id tracking to UnityConnection dataclass Reconnection now targets the same Unity instance instead of any available one Prevents operations from being applied to wrong project - Add instance logging to manage_asset for debugging Helps troubleshoot multi-instance scenarios 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com> * Fix CodeRabbit feedback: reconnection fallback and annotations safety Address 3 CodeRabbit review comments: 1. Critical: Guard reconnection fallback to prevent wrong instance routing - When instance_id is set but rediscovery fails, now raises ConnectionError - Added 'from e' to preserve exception chain for better debugging - Prevents silently connecting to different Unity instance - Ensures multi-instance routing integrity 2. Minor: Guard __annotations__ access in resource registration - Use getattr(func, '__annotations__', {}) instead of direct access - Prevents AttributeError for functions without type hints 3. Minor: Remove unused get_type_hints import - Clean up unused import in resources/__init__.py All changes applied to both Server/ and MCPForUnity/ directories. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * Fix instance sorting and logging issues - Fix sorting logic for instances without heartbeat data: use epoch timestamp instead of current time to properly deprioritize instances with None last_heartbeat - Use logger.exception() instead of logger.error() in disconnect_all() to include stack traces for better debugging 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * update uv.lock to prepare for merging into main * Restore Python 3.10 lockfiles and package list_unity_instances tool * Deduplicate Unity instance discovery by port * Scope status-file reload checks to the active instance * refactor: implement FastMCP middleware for session-based instance routing Replaces module-level session_state.py with UnityInstanceMiddleware class that follows FastMCP best practices. Middleware intercepts all tool calls via on_call_tool hook and injects active Unity instance into request state. Key changes: - Add UnityInstanceMiddleware class with on_call_tool hook - Tools now use ctx.get_state("unity_instance") instead of direct session_state calls - Remove unity_instance parameter from all tool schemas to prevent LLM hallucination - Convert list_unity_instances tool to unity_instances resource (read-only data) - Update error messages to reference unity://instances resource - Add set_state/get_state methods to DummyContext test helper - All 67 tests passing (55 passed, 5 skipped, 7 xpassed) Architecture benefits: - Centralized session management in middleware - Standard FastMCP patterns (middleware + request state) - Cleaner separation of concerns - Prevents AI hallucination of invalid instance IDs * fix: convert resource templates to static resources for discoverability Convert MCP resources from URI templates with query parameters to static resources to fix discoverability in MCP clients like Claude Code. Changes: - Remove {?force_refresh} from unity://instances - Remove {?unity_instance} from mcpforunity://menu-items - Remove {?unity_instance} from mcpforunity://tests - Keep {mode} path parameter in mcpforunity://tests/{mode} (legitimate) Root cause: Query parameters {?param} trigger ResourceTemplate registration, which are listed via resources/templates/list instead of resources/list. Claude Code's ListMcpResourcesTool only queries resources/list, making templates undiscoverable. Solution: Remove optional query parameters from URIs. Instance routing is handled by middleware/context, and force_refresh was cache control that doesn't belong in resource identity. Impact: Resources now discoverable via standard resources/list endpoint and work with all MCP clients including Claude Code and Cursor. Requires FastMCP >=2.13.0 for proper RFC 6570 query parameter support. * feat: improve material properties and sync Server resources Material Property Improvements (ManageAsset.cs): - Add GetMainColorPropertyName() helper that auto-detects shader color properties - Tries _BaseColor (URP), _Color (Standard), _MainColor, _Tint, _TintColor - Update both named and array color property handling to use auto-detection - Add warning messages when color properties don't exist on materials - Split HasProperty check from SetColor to enable error reporting This fixes the issue where simple color array format [r,g,b,a] defaulted to _Color property, causing silent failures with URP Lit shader which uses _BaseColor. Server Resource Sync: - Sync Server/resources with MCPForUnity/UnityMcpServer~/src/resources - Remove query parameters from resource URIs for discoverability - Use session-based instance routing via get_unity_instance_from_context() * fix: repair instance routing and simplify get_unity_instance_from_context PROBLEM: Instance routing was failing - scripts went to wrong Unity instances. Script1 (intended: ramble) -> went to UnityMCPTests ❌ Script2 (intended: UnityMCPTests) -> went to ramble ❌ ROOT CAUSE: Two incompatible approaches for accessing active instance: 1. Middleware: ctx.set_state() / ctx.get_state() - used by most tools 2. Legacy: ctx.request_context.meta - used by script tools Script tools were reading from wrong location, middleware had no effect. FIX: 1. Updated get_unity_instance_from_context() to read from ctx.get_state() 2. Removed legacy request_context.meta code path (98 lines removed) 3. Single source of truth: middleware state only TESTING: - Added comprehensive test suite (21 tests) covering all scenarios - Tests middleware state management, session isolation, race conditions - Tests reproduce exact 4-script failure scenario - All 88 tests pass (76 passed + 5 skipped + 7 xpassed) - Verified fix with live 4-script test: 100% success rate Files changed: - Server/tools/__init__.py: Simplified from 75 lines to 15 lines - MCPForUnity/UnityMcpServer~/src/tools/__init__.py: Same simplification - tests/test_instance_routing_comprehensive.py: New comprehensive test suite * refactor: standardize instance extraction and remove dead imports - Standardize all 18 tools to use get_unity_instance_from_context() helper instead of direct ctx.get_state() calls for consistency - Remove dead session_state imports from with_unity_instance decorator that would cause ModuleNotFoundError at runtime - Update README.md with concise instance routing documentation * fix: critical timezone and import bugs from code review - Remove incorrect port safety check that treated reclaimed ports as errors (GetPortWithFallback may legitimately return same port if it became available) - Fix timezone-aware vs naive datetime mixing in unity_connection.py sorting (use timestamp() for comparison to avoid TypeError) - Normalize all datetime comparisons in port_discovery.py to UTC (file_mtime and last_heartbeat now consistently timezone-aware) - Add missing send_with_unity_instance import in Server/tools/manage_script.py (was causing NameError at runtime on lines 108 and 488) All 88 tests pass (76 passed + 5 skipped + 7 xpassed) --------- Co-authored-by: Sakura <sakurachan@qq.com> Co-authored-by: Claude <noreply@anthropic.com>
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"fastmcp>=2.13.0",
"mcp>=1.16.0",
"pydantic>=2.12.0",
"tomli>=2.3.0",
]
[project.optional-dependencies]
dev = [
"pytest>=8.0.0",
"pytest-asyncio>=0.23",
]
[project.scripts]
mcp-for-unity = "server:main"
[build-system]
requires = ["setuptools>=64.0.0", "wheel"]
build-backend = "setuptools.build_meta"
[tool.setuptools]
py-modules = [
"config",
"models",
"module_discovery",
"port_discovery",
"reload_sentinel",
"server",
"telemetry",
"telemetry_decorator",
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"unity_connection",
"unity_instance_middleware"
]
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packages = ["tools", "resources", "registry"]