149 lines
3.9 KiB
Python
149 lines
3.9 KiB
Python
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"""
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Test the improved anchor matching logic.
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"""
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import re
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import tools.script_apply_edits as script_apply_edits_module
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def test_improved_anchor_matching():
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"""Test that our improved anchor matching finds the right closing brace."""
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test_code = '''using UnityEngine;
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public class TestClass : MonoBehaviour
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{
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void Start()
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{
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Debug.Log("test");
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}
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void Update()
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{
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// Update logic
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}
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}'''
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# Test the problematic anchor pattern
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anchor_pattern = r"\s*}\s*$"
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flags = re.MULTILINE
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# Test our improved function
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best_match = script_apply_edits_module._find_best_anchor_match(
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anchor_pattern, test_code, flags, prefer_last=True
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)
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assert best_match is not None, "anchor pattern not found"
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match_pos = best_match.start()
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line_num = test_code[:match_pos].count('\n') + 1
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total_lines = test_code.count('\n') + 1
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assert line_num >= total_lines - \
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2, f"expected match near end (>= {total_lines-2}), got line {line_num}"
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def test_old_vs_new_matching():
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"""Compare old vs new matching behavior."""
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test_code = '''using UnityEngine;
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public class TestClass : MonoBehaviour
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{
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void Start()
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{
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Debug.Log("test");
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}
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void Update()
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{
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if (condition)
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{
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DoSomething();
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}
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}
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void LateUpdate()
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{
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// More logic
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}
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}'''
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import re
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anchor_pattern = r"\s*}\s*$"
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flags = re.MULTILINE
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# Old behavior (first match)
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old_match = re.search(anchor_pattern, test_code, flags)
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old_line = test_code[:old_match.start()].count(
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'\n') + 1 if old_match else None
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# New behavior (improved matching)
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new_match = script_apply_edits_module._find_best_anchor_match(
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anchor_pattern, test_code, flags, prefer_last=True
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)
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new_line = test_code[:new_match.start()].count(
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'\n') + 1 if new_match else None
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assert old_line is not None and new_line is not None, "failed to locate anchors"
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assert new_line > old_line, f"improved matcher should choose a later line (old={old_line}, new={new_line})"
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total_lines = test_code.count('\n') + 1
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assert new_line >= total_lines - \
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2, f"expected class-end match near end (>= {total_lines-2}), got {new_line}"
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def test_apply_edits_with_improved_matching():
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"""Test that _apply_edits_locally uses improved matching."""
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original_code = '''using UnityEngine;
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public class TestClass : MonoBehaviour
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{
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public string message = "Hello World";
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void Start()
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{
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Debug.Log(message);
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}
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}'''
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# Test anchor_insert with the problematic pattern
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edits = [{
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"op": "anchor_insert",
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"anchor": r"\s*}\s*$", # This should now find the class end
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"position": "before",
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"text": "\n public void NewMethod() { Debug.Log(\"Added at class end\"); }\n"
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}]
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result = script_apply_edits_module._apply_edits_locally(
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original_code, edits)
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lines = result.split('\n')
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try:
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idx = next(i for i, line in enumerate(lines) if "NewMethod" in line)
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except StopIteration:
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assert False, "NewMethod not found in result"
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total_lines = len(lines)
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assert idx >= total_lines - \
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5, f"method inserted too early (idx={idx}, total_lines={total_lines})"
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if __name__ == "__main__":
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print("Testing improved anchor matching...")
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print("="*60)
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success1 = test_improved_anchor_matching()
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print("\n" + "="*60)
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print("Comparing old vs new behavior...")
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success2 = test_old_vs_new_matching()
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print("\n" + "="*60)
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print("Testing _apply_edits_locally with improved matching...")
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success3 = test_apply_edits_with_improved_matching()
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print("\n" + "="*60)
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if success1 and success2 and success3:
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print("🎉 ALL TESTS PASSED! Improved anchor matching is working!")
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else:
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print("💥 Some tests failed. Need more work on anchor matching.")
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