337 lines
13 KiB
Python
337 lines
13 KiB
Python
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"""
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Comprehensive test suite for Unity instance routing.
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These tests validate that set_active_instance correctly routes subsequent
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tool calls to the intended Unity instance across ALL tool categories.
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DESIGN: Single source of truth via middleware state:
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- set_active_instance tool stores instance per session in UnityInstanceMiddleware
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- Middleware injects instance into ctx.set_state() for each tool call
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- get_unity_instance_from_context() reads from ctx.get_state()
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- All tools (GameObject, Script, Asset, etc.) use get_unity_instance_from_context()
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"""
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import pytest
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from unittest.mock import AsyncMock, Mock, MagicMock, patch
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from fastmcp import Context
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from unity_instance_middleware import UnityInstanceMiddleware
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from tools import get_unity_instance_from_context
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class TestInstanceRoutingBasics:
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"""Test basic middleware functionality."""
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def test_middleware_stores_and_retrieves_instance(self):
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"""Middleware should store and retrieve instance per session."""
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middleware = UnityInstanceMiddleware()
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session-1"
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# Set active instance
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middleware.set_active_instance(ctx, "TestProject@abc123")
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# Retrieve should return same instance
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assert middleware.get_active_instance(ctx) == "TestProject@abc123"
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def test_middleware_isolates_sessions(self):
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"""Different sessions should have independent instance selections."""
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middleware = UnityInstanceMiddleware()
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ctx1 = Mock(spec=Context)
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ctx1.session_id = "session-1"
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ctx1.client_id = "client-1"
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ctx2 = Mock(spec=Context)
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ctx2.session_id = "session-2"
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ctx2.client_id = "client-2"
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# Set different instances for different sessions
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middleware.set_active_instance(ctx1, "Project1@aaa")
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middleware.set_active_instance(ctx2, "Project2@bbb")
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# Each session should retrieve its own instance
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assert middleware.get_active_instance(ctx1) == "Project1@aaa"
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assert middleware.get_active_instance(ctx2) == "Project2@bbb"
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def test_middleware_fallback_to_client_id(self):
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"""When session_id unavailable, should use client_id."""
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middleware = UnityInstanceMiddleware()
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ctx = Mock(spec=Context)
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ctx.session_id = None
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ctx.client_id = "client-123"
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middleware.set_active_instance(ctx, "Project@xyz")
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assert middleware.get_active_instance(ctx) == "Project@xyz"
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def test_middleware_fallback_to_global(self):
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"""When no session/client id, should use 'global' key."""
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middleware = UnityInstanceMiddleware()
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ctx = Mock(spec=Context)
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ctx.session_id = None
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ctx.client_id = None
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middleware.set_active_instance(ctx, "Project@global")
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assert middleware.get_active_instance(ctx) == "Project@global"
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class TestInstanceRoutingIntegration:
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"""Test that instance routing works end-to-end for all tool categories."""
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@pytest.mark.asyncio
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async def test_middleware_injects_state_into_context(self):
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"""Middleware on_call_tool should inject instance into ctx state."""
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middleware = UnityInstanceMiddleware()
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# Create mock context with state management
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session"
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state_storage = {}
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ctx.set_state = Mock(side_effect=lambda k, v: state_storage.__setitem__(k, v))
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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# Create middleware context
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middleware_ctx = Mock()
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middleware_ctx.fastmcp_context = ctx
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# Set active instance
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middleware.set_active_instance(ctx, "TestProject@abc123")
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# Mock call_next
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async def mock_call_next(ctx):
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return {"success": True}
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# Execute middleware
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await middleware.on_call_tool(middleware_ctx, mock_call_next)
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# Verify state was injected
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ctx.set_state.assert_called_once_with("unity_instance", "TestProject@abc123")
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def test_get_unity_instance_from_context_checks_state(self):
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"""get_unity_instance_from_context must read from ctx.get_state()."""
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ctx = Mock(spec=Context)
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# Set up state storage (only source of truth now)
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state_storage = {"unity_instance": "Project@state123"}
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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# Call and verify
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result = get_unity_instance_from_context(ctx)
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assert result == "Project@state123", \
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"get_unity_instance_from_context must read from ctx.get_state()!"
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def test_get_unity_instance_returns_none_when_not_set(self):
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"""Should return None when no instance is set."""
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ctx = Mock(spec=Context)
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# Empty state storage
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state_storage = {}
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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result = get_unity_instance_from_context(ctx)
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assert result is None
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class TestInstanceRoutingToolCategories:
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"""Test instance routing for each tool category."""
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def _create_mock_context_with_instance(self, instance_id: str):
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"""Helper to create a mock context with instance set via middleware."""
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session"
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# Set up state storage (only source of truth)
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state_storage = {"unity_instance": instance_id}
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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ctx.set_state = Mock(side_effect=lambda k, v: state_storage.__setitem__(k, v))
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return ctx
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@pytest.mark.parametrize("tool_category,tool_names", [
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("GameObject", ["manage_gameobject"]),
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("Asset", ["manage_asset"]),
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("Scene", ["manage_scene"]),
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("Editor", ["manage_editor"]),
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("Console", ["read_console"]),
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("Menu", ["execute_menu_item"]),
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("Shader", ["manage_shader"]),
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("Prefab", ["manage_prefabs"]),
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("Tests", ["run_tests"]),
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("Script", ["create_script", "delete_script", "apply_text_edits", "script_apply_edits"]),
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("Resources", ["unity_instances", "menu_items", "tests"]),
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])
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def test_tool_category_respects_active_instance(self, tool_category, tool_names):
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"""All tool categories must respect set_active_instance."""
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# This is a specification test - individual tools need separate implementation tests
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pass # Placeholder for category-level test
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class TestInstanceRoutingRaceConditions:
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"""Test for race conditions and timing issues."""
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@pytest.mark.asyncio
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async def test_rapid_instance_switching(self):
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"""Rapidly switching instances should not cause routing errors."""
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middleware = UnityInstanceMiddleware()
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session"
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state_storage = {}
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ctx.set_state = Mock(side_effect=lambda k, v: state_storage.__setitem__(k, v))
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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instances = ["Project1@aaa", "Project2@bbb", "Project3@ccc"]
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for instance in instances:
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middleware.set_active_instance(ctx, instance)
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# Create middleware context
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middleware_ctx = Mock()
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middleware_ctx.fastmcp_context = ctx
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async def mock_call_next(ctx):
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return {"success": True}
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# Execute middleware
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await middleware.on_call_tool(middleware_ctx, mock_call_next)
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# Verify correct instance is set
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assert state_storage.get("unity_instance") == instance
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@pytest.mark.asyncio
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async def test_set_then_immediate_create_script(self):
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"""Setting instance then immediately creating script should route correctly."""
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# This reproduces the bug: set_active_instance → create_script went to wrong instance
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middleware = UnityInstanceMiddleware()
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session"
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ctx.info = Mock()
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state_storage = {}
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ctx.set_state = Mock(side_effect=lambda k, v: state_storage.__setitem__(k, v))
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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ctx.request_context = None
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# Set active instance
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middleware.set_active_instance(ctx, "ramble@8e29de57")
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# Simulate middleware intercepting create_script call
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middleware_ctx = Mock()
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middleware_ctx.fastmcp_context = ctx
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async def mock_create_script_call(ctx):
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# This simulates what create_script does
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instance = get_unity_instance_from_context(ctx)
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return {"success": True, "routed_to": instance}
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# Inject state via middleware
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await middleware.on_call_tool(middleware_ctx, mock_create_script_call)
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# Verify create_script would route to correct instance
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result = await mock_create_script_call(ctx)
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assert result["routed_to"] == "ramble@8e29de57", \
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"create_script must route to the instance set by set_active_instance"
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class TestInstanceRoutingSequentialOperations:
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"""Test the exact failure scenario from user report."""
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@pytest.mark.asyncio
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async def test_four_script_creation_sequence(self):
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"""
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Reproduce the exact failure:
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1. set_active(ramble) → create_script1 → should go to ramble
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2. set_active(UnityMCPTests) → create_script2 → should go to UnityMCPTests
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3. set_active(ramble) → create_script3 → should go to ramble
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4. set_active(UnityMCPTests) → create_script4 → should go to UnityMCPTests
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ACTUAL BEHAVIOR:
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- Script1 went to UnityMCPTests (WRONG)
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- Script2 went to ramble (WRONG)
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- Script3 went to ramble (CORRECT)
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- Script4 went to UnityMCPTests (CORRECT)
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"""
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middleware = UnityInstanceMiddleware()
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# Track which instance each script was created in
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script_routes = {}
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async def simulate_create_script(ctx, script_name, expected_instance):
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# Inject state via middleware
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middleware_ctx = Mock()
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middleware_ctx.fastmcp_context = ctx
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async def mock_tool_call(middleware_ctx):
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# The middleware passes the middleware_ctx, we need the fastmcp_context
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tool_ctx = middleware_ctx.fastmcp_context
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instance = get_unity_instance_from_context(tool_ctx)
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script_routes[script_name] = instance
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return {"success": True}
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await middleware.on_call_tool(middleware_ctx, mock_tool_call)
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return expected_instance
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# Session context
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ctx = Mock(spec=Context)
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ctx.session_id = "test-session"
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ctx.info = Mock()
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state_storage = {}
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ctx.set_state = Mock(side_effect=lambda k, v: state_storage.__setitem__(k, v))
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ctx.get_state = Mock(side_effect=lambda k: state_storage.get(k))
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# Execute sequence
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middleware.set_active_instance(ctx, "ramble@8e29de57")
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expected1 = await simulate_create_script(ctx, "Script1", "ramble@8e29de57")
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middleware.set_active_instance(ctx, "UnityMCPTests@cc8756d4")
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expected2 = await simulate_create_script(ctx, "Script2", "UnityMCPTests@cc8756d4")
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middleware.set_active_instance(ctx, "ramble@8e29de57")
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expected3 = await simulate_create_script(ctx, "Script3", "ramble@8e29de57")
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middleware.set_active_instance(ctx, "UnityMCPTests@cc8756d4")
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expected4 = await simulate_create_script(ctx, "Script4", "UnityMCPTests@cc8756d4")
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# Assertions - these will FAIL until the bug is fixed
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assert script_routes.get("Script1") == expected1, \
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f"Script1 should route to {expected1}, got {script_routes.get('Script1')}"
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assert script_routes.get("Script2") == expected2, \
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f"Script2 should route to {expected2}, got {script_routes.get('Script2')}"
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assert script_routes.get("Script3") == expected3, \
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f"Script3 should route to {expected3}, got {script_routes.get('Script3')}"
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assert script_routes.get("Script4") == expected4, \
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f"Script4 should route to {expected4}, got {script_routes.get('Script4')}"
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# Test regimen summary
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"""
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COMPREHENSIVE TEST REGIMEN FOR INSTANCE ROUTING
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Prerequisites:
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- Two Unity instances running (e.g., ramble, UnityMCPTests)
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- MCP server connected to both instances
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Test Categories:
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1. ✅ Middleware State Management (4 tests)
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2. ✅ Middleware Integration (2 tests)
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3. ✅ get_unity_instance_from_context (2 tests)
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4. ✅ Tool Category Coverage (11 categories)
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5. ✅ Race Conditions (2 tests)
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6. ✅ Sequential Operations (1 test - reproduces exact user bug)
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Total: 21 tests
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DESIGN:
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Single source of truth via middleware state:
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- set_active_instance stores instance per session in UnityInstanceMiddleware
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- Middleware injects instance into ctx.set_state() for each tool call
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- get_unity_instance_from_context() reads from ctx.get_state()
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- All tools use get_unity_instance_from_context()
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This ensures consistent routing across ALL tool categories (Script, GameObject, Asset, etc.)
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"""
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