using MCPForUnity.Editor.Setup;
using MCPForUnity.Editor.Windows;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.MenuItems
{
public static class MCPForUnityMenu
[MenuItem("Window/MCP For Unity/Setup Window", priority = 1)]
public static void ShowSetupWindow()
SetupWindowService.ShowSetupWindow();
}
[MenuItem("Window/MCP For Unity/Toggle MCP Window %#m", priority = 2)]
public static void ToggleMCPWindow()
if (MCPForUnityEditorWindow.HasAnyOpenWindow())
MCPForUnityEditorWindow.CloseAllOpenWindows();
else
MCPForUnityEditorWindow.ShowWindow();