unity-mcp/MCPForUnity/Editor/Resources/MenuItems/GetMenuItems.cs

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Add testing and move menu items to resources (#316) * deps: add tomli>=2.3.0 dependency to UnityMcpServer package * feat: dynamically fetch package version from pyproject.toml for telemetry * Add pydantic * feat: add resource registry for MCP resource auto-discovery * feat: add telemetry decorator for tracking MCP resource usage * feat: add auto-discovery and registration system for MCP resources * feat: add resource registration to MCP server initialization * feat: add MCPResponse model class for standardized API responses * refactor: replace Debug.Log calls with McpLog wrapper for consistent logging * feat: add test discovery endpoints for Unity Test Framework integration We haven't connected them as yet, still thinking about how to do this neatly * Fix server setup * refactor: reduce log verbosity by changing individual resource/tool registration logs to debug level * chore: bump mcp[cli] dependency from 1.15.0 to 1.17.0 * refactor: remove Context parameter and add uri keyword argument in resource decorator The Context parameter doesn't work on our version of FastMCP * chore: upgrade Python base image to 3.13 and simplify Dockerfile setup * fix: apply telemetry decorator before mcp.tool to ensure proper wrapping order * fix: swap order of telemetry and resource decorators to properly wrap handlers * fix: update log prefixes for consistency in logging methods * Fix compile errors * feat: extend command registry to support both tools and resources * Run get tests as a coroutine because it doesn't return results immediately This works but it spams logs like crazy, maybe there's a better/simpler way * refactor: migrate from coroutines to async/await for test retrieval and command execution * feat: add optional error field to MCPResponse model * Increased timeout because loading tests can take some time * Make message optional so error responses that only have success and error don't cause Pydantic errors * Set max_retries to 5 This connection module needs a lookover. The retries should be an exponential backoff and we could structure why it's failing so much * Use pydantic model to structure the error output * fix: initialize data field in GetTestsResponse to avoid potential errors * Don't return path parameter * feat: add Unity test runner execution with structured results and Python bindings * refactor: simplify GetTests by removing mode filtering and related parsing logic * refactor: move test runner functionality into dedicated service interface * feat: add resource retrieval telemetry tracking with new record type and helper function * fix: convert tool functions to async and await ctx.info calls * refactor: reorganize menu item functionality into separate execute and get commands An MCP resource for retrieval, and a simple command to execute. Because it's a resource, it's easier for the user to see what's in the menu items * refactor: rename manage_menu_item to execute_menu_item and update tool examples to use async/await We'll eventually put a section for resources * Revert "fix: convert tool functions to async and await ctx.info calls" This reverts commit 012ea6b7439bd1f2593864d98d03d9d95d7bdd03. * fix: replace tomllib with tomli for Python 3.10 compatibility in telemetry module * Remove confusing comment * refactor: improve error handling and simplify test retrieval logic in GetTests commands * No cache by default * docs: remove redundant comment for HandleCommand method in ExecuteMenuItem
2025-10-13 23:16:43 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEditor;
namespace MCPForUnity.Editor.Resources.MenuItems
{
/// <summary>
/// Provides a simple read-only resource that returns Unity menu items.
/// </summary>
[McpForUnityResource("get_menu_items")]
public static class GetMenuItems
{
private static List<string> _cached;
[InitializeOnLoadMethod]
private static void BuildCache() => Refresh();
public static object HandleCommand(JObject @params)
{
bool forceRefresh = @params?["refresh"]?.ToObject<bool>() ?? false;
string search = @params?["search"]?.ToString();
var items = GetMenuItemsInternal(forceRefresh);
if (!string.IsNullOrEmpty(search))
{
items = items
.Where(item => item.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0)
.ToList();
}
string message = $"Retrieved {items.Count} menu items";
return Response.Success(message, items);
}
internal static List<string> GetMenuItemsInternal(bool forceRefresh)
{
if (forceRefresh || _cached == null)
{
Refresh();
}
return (_cached ?? new List<string>()).ToList();
}
private static void Refresh()
{
try
{
var methods = TypeCache.GetMethodsWithAttribute<MenuItem>();
_cached = methods
.SelectMany(m => m
.GetCustomAttributes(typeof(MenuItem), false)
.OfType<MenuItem>()
.Select(attr => attr.menuItem))
.Where(s => !string.IsNullOrEmpty(s))
.Distinct(StringComparer.Ordinal)
.OrderBy(s => s, StringComparer.Ordinal)
.ToList();
}
catch (Exception ex)
{
McpLog.Error($"[GetMenuItems] Failed to scan menu items: {ex}");
_cached ??= new List<string>();
}
}
}
}