unity-mcp/UnityMcpBridge/Editor/Helpers/Vector3Helper.cs

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2025-03-18 19:00:50 +08:00
using Newtonsoft.Json.Linq;
using UnityEngine;
2025-03-18 19:00:50 +08:00
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
namespace MCPForUnity.Editor.Helpers
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{
/// <summary>
/// Helper class for Vector3 operations
/// </summary>
public static class Vector3Helper
{
/// <summary>
/// Parses a JArray into a Vector3
/// </summary>
/// <param name="array">The array containing x, y, z coordinates</param>
/// <returns>A Vector3 with the parsed coordinates</returns>
/// <exception cref="System.Exception">Thrown when array is invalid</exception>
public static Vector3 ParseVector3(JArray array)
{
if (array == null || array.Count != 3)
throw new System.Exception("Vector3 must be an array of 3 floats [x, y, z].");
return new Vector3((float)array[0], (float)array[1], (float)array[2]);
}
}
}