unity-mcp/docs/guides/CLI_USAGE.md

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Add CLI (#606) * feat: Add CLI for Unity MCP server - Add click-based CLI with 15+ command groups - Commands: gameobject, component, scene, asset, script, editor, prefab, material, lighting, ui, audio, animation, code - HTTP transport to communicate with Unity via MCP server - Output formats: text, json, table - Configuration via environment variables or CLI options - Comprehensive usage guide and unit tests * Update based on AI feedback * Fixes main.py error * Update for further error fix * Update based on AI * Update script.py * Update with better coverage and Tool Readme * Log a message with implicit URI changes Small update for #542 * Minor fixes (#602) * Log a message with implicit URI changes Small update for #542 * Log a message with implicit URI changes Small update for #542 * Add helper scripts to update forks * fix: improve HTTP Local URL validation UX and styling specificity - Rename CSS class from generic "error" to "http-local-url-error" for better specificity - Rename "invalid-url" class to "http-local-invalid-url" for clarity - Disable httpServerCommandField when URL is invalid or transport not HTTP Local - Clear field value and tooltip when showing validation errors - Ensure field is re-enabled when URL becomes valid * Docker mcp gateway (#603) * Log a message with implicit URI changes Small update for #542 * Update docker container to default to stdio Replaces #541 * fix: Rider config path and add MCP registry manifest (#604) - Fix RiderConfigurator to use correct GitHub Copilot config path: - Windows: %LOCALAPPDATA%\github-copilot\intellij\mcp.json - macOS: ~/Library/Application Support/github-copilot/intellij/mcp.json - Linux: ~/.config/github-copilot/intellij/mcp.json - Add mcp.json for GitHub MCP Registry support: - Enables users to install via coplaydev/unity-mcp - Uses uvx with mcpforunityserver from PyPI * Use click.echo instead of print statements * Standardize whitespace * Minor tweak in docs * Use `wait` params * Unrelated but project scoped tools should be off by default * Update lock file * Whitespace cleanup * Update custom_tool_service.py to skip global registration for any tool name that already exists as a built‑in. * Avoid silently falling back to the first Unity session when a specific unity_instance was requested but not found. If a client passes a unity_instance that doesn’t match any session, this code will still route the command to the first available session, which can send commands to the wrong project in multi‑instance environments. Instead, when a unity_instance is provided but no matching session_id is found, return an error (e.g. 400/404 with "Unity instance '' not found") and only default to the first session when no unity_instance was specified. Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Update docs/CLI_USAGE.md Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Updated the CLI command registration to only swallow missing optional modules and to surface real import-time failures, so broken command modules don’t get silently ignored. * Sorted __all__ alphabetically to satisfy RUF022 in __init__.py. * Validate --params is a JSON object before merging. Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com> Co-authored-by: dsarno <david@lighthaus.us> Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-22 08:53:13 +08:00
# Unity MCP CLI Usage Guide
The Unity MCP CLI provides command-line access to control the Unity Editor through the Model Context Protocol. It currently only supports local HTTP.
Note: Some tools are still experimental and might fail under some circumstances. Please submit an issue to help us make it better.
## Installation
```bash
cd Server
pip install -e .
# Or with uv:
uv pip install -e .
```
## Quick Start
```bash
# Check connection
unity-mcp status
# List Unity instances
unity-mcp instance list
# Get scene hierarchy
unity-mcp scene hierarchy
# Find a GameObject
unity-mcp gameobject find "Player"
```
## Global Options
| Option | Env Variable | Description |
|--------|--------------|-------------|
| `-h, --host` | `UNITY_MCP_HOST` | Server host (default: 127.0.0.1) |
| `-p, --port` | `UNITY_MCP_HTTP_PORT` | Server port (default: 8080) |
| `-t, --timeout` | `UNITY_MCP_TIMEOUT` | Timeout in seconds (default: 30) |
| `-f, --format` | `UNITY_MCP_FORMAT` | Output format: text, json, table |
| `-i, --instance` | `UNITY_MCP_INSTANCE` | Target Unity instance |
## Command Reference
### Instance Management
```bash
# List connected Unity instances
unity-mcp instance list
# Set active instance
unity-mcp instance set "ProjectName@abc123"
# Show current instance
unity-mcp instance current
```
### Scene Operations
```bash
# Get scene hierarchy
unity-mcp scene hierarchy
unity-mcp scene hierarchy --limit 20 --depth 3
# Get active scene info
unity-mcp scene active
# Load/save scenes
unity-mcp scene load "Assets/Scenes/Main.unity"
unity-mcp scene save
# Take screenshot
unity-mcp scene screenshot --name "capture"
```
### GameObject Operations
```bash
# Find GameObjects
unity-mcp gameobject find "Player"
unity-mcp gameobject find "Enemy" --method by_tag
# Create GameObjects
unity-mcp gameobject create "NewCube" --primitive Cube
unity-mcp gameobject create "Empty" --position 0 5 0
# Modify GameObjects
unity-mcp gameobject modify "Cube" --position 1 2 3 --rotation 0 45 0
# Delete/duplicate
unity-mcp gameobject delete "OldObject" --force
unity-mcp gameobject duplicate "Template"
```
### Component Operations
```bash
# Add component
unity-mcp component add "Player" Rigidbody
# Remove component
unity-mcp component remove "Player" Rigidbody
# Set property
unity-mcp component set "Player" Rigidbody mass 10
```
### Script Operations
```bash
# Create script
unity-mcp script create "PlayerController" --path "Assets/Scripts"
# Read script
unity-mcp script read "Assets/Scripts/Player.cs"
# Delete script
unity-mcp script delete "Assets/Scripts/Old.cs" --force
```
### Code Search
```bash
# Search with regex
unity-mcp code search "class.*Player" "Assets/Scripts/Player.cs"
unity-mcp code search "TODO|FIXME" "Assets/Scripts/Utils.cs"
unity-mcp code search "void Update" "Assets/Scripts/Game.cs" --max-results 20
```
### Shader Operations
```bash
# Create shader
unity-mcp shader create "MyShader" --path "Assets/Shaders"
# Read shader
unity-mcp shader read "Assets/Shaders/Custom.shader"
# Update from file
unity-mcp shader update "Assets/Shaders/Custom.shader" --file local.shader
# Delete shader
unity-mcp shader delete "Assets/Shaders/Old.shader" --force
```
### Editor Controls
```bash
# Play mode
unity-mcp editor play
unity-mcp editor pause
unity-mcp editor stop
# Refresh assets
unity-mcp editor refresh
unity-mcp editor refresh --compile
# Console
unity-mcp editor console
unity-mcp editor console --clear
# Tags and layers
unity-mcp editor add-tag "Enemy"
unity-mcp editor add-layer "Projectiles"
# Menu items
unity-mcp editor menu "Edit/Project Settings..."
# Custom tools
unity-mcp editor custom-tool "MyBuildTool"
unity-mcp editor custom-tool "Deploy" --params '{"target": "Android"}'
# List custom tools for the active Unity project
unity-mcp tool list
unity-mcp custom_tool list
Add CLI (#606) * feat: Add CLI for Unity MCP server - Add click-based CLI with 15+ command groups - Commands: gameobject, component, scene, asset, script, editor, prefab, material, lighting, ui, audio, animation, code - HTTP transport to communicate with Unity via MCP server - Output formats: text, json, table - Configuration via environment variables or CLI options - Comprehensive usage guide and unit tests * Update based on AI feedback * Fixes main.py error * Update for further error fix * Update based on AI * Update script.py * Update with better coverage and Tool Readme * Log a message with implicit URI changes Small update for #542 * Minor fixes (#602) * Log a message with implicit URI changes Small update for #542 * Log a message with implicit URI changes Small update for #542 * Add helper scripts to update forks * fix: improve HTTP Local URL validation UX and styling specificity - Rename CSS class from generic "error" to "http-local-url-error" for better specificity - Rename "invalid-url" class to "http-local-invalid-url" for clarity - Disable httpServerCommandField when URL is invalid or transport not HTTP Local - Clear field value and tooltip when showing validation errors - Ensure field is re-enabled when URL becomes valid * Docker mcp gateway (#603) * Log a message with implicit URI changes Small update for #542 * Update docker container to default to stdio Replaces #541 * fix: Rider config path and add MCP registry manifest (#604) - Fix RiderConfigurator to use correct GitHub Copilot config path: - Windows: %LOCALAPPDATA%\github-copilot\intellij\mcp.json - macOS: ~/Library/Application Support/github-copilot/intellij/mcp.json - Linux: ~/.config/github-copilot/intellij/mcp.json - Add mcp.json for GitHub MCP Registry support: - Enables users to install via coplaydev/unity-mcp - Uses uvx with mcpforunityserver from PyPI * Use click.echo instead of print statements * Standardize whitespace * Minor tweak in docs * Use `wait` params * Unrelated but project scoped tools should be off by default * Update lock file * Whitespace cleanup * Update custom_tool_service.py to skip global registration for any tool name that already exists as a built‑in. * Avoid silently falling back to the first Unity session when a specific unity_instance was requested but not found. If a client passes a unity_instance that doesn’t match any session, this code will still route the command to the first available session, which can send commands to the wrong project in multi‑instance environments. Instead, when a unity_instance is provided but no matching session_id is found, return an error (e.g. 400/404 with "Unity instance '' not found") and only default to the first session when no unity_instance was specified. Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Update docs/CLI_USAGE.md Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Updated the CLI command registration to only swallow missing optional modules and to surface real import-time failures, so broken command modules don’t get silently ignored. * Sorted __all__ alphabetically to satisfy RUF022 in __init__.py. * Validate --params is a JSON object before merging. Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com> Co-authored-by: dsarno <david@lighthaus.us> Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-22 08:53:13 +08:00
```
### Testing
```bash
# Run tests synchronously
unity-mcp editor tests --mode EditMode
# Run tests asynchronously
unity-mcp editor tests --mode PlayMode --async
# Poll test job
unity-mcp editor poll-test <job_id>
unity-mcp editor poll-test <job_id> --wait 60 --details
```
### Material Operations
```bash
# Create material
unity-mcp material create "Assets/Materials/Red.mat"
# Set color
unity-mcp material set-color "Assets/Materials/Red.mat" 1 0 0
# Assign to object
unity-mcp material assign "Assets/Materials/Red.mat" "Cube"
```
### VFX Operations
```bash
# Particle systems
unity-mcp vfx particle info "Fire"
unity-mcp vfx particle play "Fire" --with-children
unity-mcp vfx particle stop "Fire"
# Line renderers
unity-mcp vfx line info "LaserBeam"
unity-mcp vfx line create-line "Line" --start 0 0 0 --end 10 5 0
unity-mcp vfx line create-circle "Circle" --radius 5
# Trail renderers
unity-mcp vfx trail info "PlayerTrail"
unity-mcp vfx trail set-time "Trail" 2.0
# Raw VFX actions (access all 60+ actions)
unity-mcp vfx raw particle_set_main "Fire" --params '{"duration": 5}'
```
### Batch Operations
```bash
# Execute from JSON file
unity-mcp batch run commands.json
unity-mcp batch run commands.json --parallel --fail-fast
# Execute inline JSON
unity-mcp batch inline '[{"tool": "manage_scene", "params": {"action": "get_active"}}]'
# Generate template
unity-mcp batch template > my_commands.json
```
### Prefab Operations
```bash
# Open prefab for editing
unity-mcp prefab open "Assets/Prefabs/Player.prefab"
# Save and close
unity-mcp prefab save
unity-mcp prefab close
# Create from GameObject
unity-mcp prefab create "Player" --path "Assets/Prefabs"
```
### Asset Operations
```bash
# Search assets
unity-mcp asset search --pattern "*.mat" --path "Assets/Materials"
# Get asset info
unity-mcp asset info "Assets/Materials/Red.mat"
# Create folder
unity-mcp asset mkdir "Assets/NewFolder"
# Move/rename
unity-mcp asset move "Assets/Old.mat" "Assets/Materials/"
```
### Animation Operations
```bash
# Play animation state
unity-mcp animation play "Player" "Run"
# Set animator parameter
unity-mcp animation set-parameter "Player" Speed 1.5
unity-mcp animation set-parameter "Player" IsRunning true
```
### Audio Operations
```bash
# Play audio
unity-mcp audio play "AudioPlayer"
# Stop audio
unity-mcp audio stop "AudioPlayer"
# Set volume
unity-mcp audio volume "AudioPlayer" 0.5
```
### Lighting Operations
```bash
# Create light
unity-mcp lighting create "NewLight" --type Point --position 0 5 0
unity-mcp lighting create "Spotlight" --type Spot --intensity 2
```
### UI Operations
```bash
# Create canvas
unity-mcp ui create-canvas "MainCanvas"
# Create text
unity-mcp ui create-text "Title" --parent "MainCanvas" --text "Hello World"
# Create button
unity-mcp ui create-button "StartBtn" --parent "MainCanvas" --text "Start"
# Create image
unity-mcp ui create-image "Background" --parent "MainCanvas"
```
### Raw Commands
For any MCP tool not covered by dedicated commands:
```bash
unity-mcp raw manage_scene '{"action": "get_hierarchy", "max_nodes": 100}'
unity-mcp raw read_console '{"count": 20}'
```
---
## Complete Command Reference
| Group | Subcommands |
|-------|-------------|
| `instance` | `list`, `set`, `current` |
| `scene` | `hierarchy`, `active`, `load`, `save`, `create`, `screenshot`, `build-settings` |
| `gameobject` | `find`, `create`, `modify`, `delete`, `duplicate`, `move` |
| `component` | `add`, `remove`, `set`, `modify` |
| `script` | `create`, `read`, `delete`, `edit`, `validate` |
| `code` | `read`, `search` |
| `shader` | `create`, `read`, `update`, `delete` |
| `editor` | `play`, `pause`, `stop`, `refresh`, `console`, `menu`, `tool`, `add-tag`, `remove-tag`, `add-layer`, `remove-layer`, `tests`, `poll-test`, `custom-tool` |
| `asset` | `search`, `info`, `create`, `delete`, `duplicate`, `move`, `rename`, `import`, `mkdir` |
| `prefab` | `open`, `close`, `save`, `create` |
| `material` | `info`, `create`, `set-color`, `set-property`, `assign`, `set-renderer-color` |
| `vfx particle` | `info`, `play`, `stop`, `pause`, `restart`, `clear` |
| `vfx line` | `info`, `set-positions`, `create-line`, `create-circle`, `clear` |
| `vfx trail` | `info`, `set-time`, `clear` |
| `vfx` | `raw` (access all 60+ actions) |
| `batch` | `run`, `inline`, `template` |
| `animation` | `play`, `set-parameter` |
| `audio` | `play`, `stop`, `volume` |
| `lighting` | `create` |
| `tool` | `list` |
| `custom_tool` | `list` |
Add CLI (#606) * feat: Add CLI for Unity MCP server - Add click-based CLI with 15+ command groups - Commands: gameobject, component, scene, asset, script, editor, prefab, material, lighting, ui, audio, animation, code - HTTP transport to communicate with Unity via MCP server - Output formats: text, json, table - Configuration via environment variables or CLI options - Comprehensive usage guide and unit tests * Update based on AI feedback * Fixes main.py error * Update for further error fix * Update based on AI * Update script.py * Update with better coverage and Tool Readme * Log a message with implicit URI changes Small update for #542 * Minor fixes (#602) * Log a message with implicit URI changes Small update for #542 * Log a message with implicit URI changes Small update for #542 * Add helper scripts to update forks * fix: improve HTTP Local URL validation UX and styling specificity - Rename CSS class from generic "error" to "http-local-url-error" for better specificity - Rename "invalid-url" class to "http-local-invalid-url" for clarity - Disable httpServerCommandField when URL is invalid or transport not HTTP Local - Clear field value and tooltip when showing validation errors - Ensure field is re-enabled when URL becomes valid * Docker mcp gateway (#603) * Log a message with implicit URI changes Small update for #542 * Update docker container to default to stdio Replaces #541 * fix: Rider config path and add MCP registry manifest (#604) - Fix RiderConfigurator to use correct GitHub Copilot config path: - Windows: %LOCALAPPDATA%\github-copilot\intellij\mcp.json - macOS: ~/Library/Application Support/github-copilot/intellij/mcp.json - Linux: ~/.config/github-copilot/intellij/mcp.json - Add mcp.json for GitHub MCP Registry support: - Enables users to install via coplaydev/unity-mcp - Uses uvx with mcpforunityserver from PyPI * Use click.echo instead of print statements * Standardize whitespace * Minor tweak in docs * Use `wait` params * Unrelated but project scoped tools should be off by default * Update lock file * Whitespace cleanup * Update custom_tool_service.py to skip global registration for any tool name that already exists as a built‑in. * Avoid silently falling back to the first Unity session when a specific unity_instance was requested but not found. If a client passes a unity_instance that doesn’t match any session, this code will still route the command to the first available session, which can send commands to the wrong project in multi‑instance environments. Instead, when a unity_instance is provided but no matching session_id is found, return an error (e.g. 400/404 with "Unity instance '' not found") and only default to the first session when no unity_instance was specified. Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Update docs/CLI_USAGE.md Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> * Updated the CLI command registration to only swallow missing optional modules and to surface real import-time failures, so broken command modules don’t get silently ignored. * Sorted __all__ alphabetically to satisfy RUF022 in __init__.py. * Validate --params is a JSON object before merging. Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: Shutong Wu <51266340+Scriptwonder@users.noreply.github.com> Co-authored-by: dsarno <david@lighthaus.us> Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-22 08:53:13 +08:00
| `ui` | `create-canvas`, `create-text`, `create-button`, `create-image` |
---
## Output Formats
```bash
# Text (default) - human readable
unity-mcp scene hierarchy
# JSON - for scripting
unity-mcp --format json scene hierarchy
# Table - structured display
unity-mcp --format table instance list
```
## Environment Variables
Set defaults via environment:
```bash
export UNITY_MCP_HOST=192.168.1.100
export UNITY_MCP_HTTP_PORT=8080
export UNITY_MCP_FORMAT=json
export UNITY_MCP_INSTANCE=MyProject@abc123
```
## Troubleshooting
### Connection Issues
```bash
# Check server status
unity-mcp status
# Verify Unity is running with MCP plugin
# Check Unity console for MCP connection messages
```
### Common Errors
| Error | Solution |
|-------|----------|
| Cannot connect to server | Ensure Unity MCP server is running |
| Unknown command type | Unity plugin may not support this tool |
| Timeout | Increase timeout with `-t 60` |