unity-mcp/UnityMcpBridge/Editor/Tools/ReadConsole.cs

576 lines
25 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
using MCPForUnity.Editor.Helpers; // For Response class
Rename namespace and public facing plugin output from "Unity MCP" to "MCP for Unity" (#225) * refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
2025-08-21 03:59:49 +08:00
namespace MCPForUnity.Editor.Tools
{
/// <summary>
/// Handles reading and clearing Unity Editor console log entries.
/// Uses reflection to access internal LogEntry methods/properties.
/// </summary>
Make it easier to add tools (#301) * Add a decorate that wraps around the `mcp.tool` decorator. This will allow us to more easily collect tools * Register tools that's defined in the tools folder * Update Python tools to use new decorator * Convert script_apply_edits tool * Convert last remaining tools with new decorator * Create an attribute so we can identify tools via Reflection * Add attribute to all C# tools * Use reflection to load tools * Initialize command registry to load tools at startup * Update tests * Move Dev docs to docs folder * Add docs for adding custom tools * Update function docs for Python decorator * Add working example of adding a screenshot tool * docs: update relative links in README files Updated the relative links in both README-DEV.md and README-DEV-zh.md to use direct filenames instead of paths relative to the docs directory, improving link correctness when files are accessed from the root directory. * docs: update telemetry documentation path reference Updated the link to TELEMETRY.md in README.md to point to the new docs/ directory location to ensure users can access the telemetry documentation correctly. Also moved the TELEMETRY.md file to the docs/ directory as part of the documentation restructuring. * rename CursorHelp.md to docs/CURSOR_HELP.md Moved the CursorHelp.md file to the docs directory to better organize documentation files and improve project structure. * docs: update CUSTOM_TOOLS.md with improved tool naming documentation and path corrections - Clarified that the `name` argument in `@mcp_for_unity_tool` decorator is optional and defaults to the function name - Added documentation about using all FastMCP `mcp.tool` function decorator options - Updated class naming documentation to mention snake_case conversion by default - Corrected Python file path from `tools/screenshot_tool.py` to `UnityMcpServer~/src/tools/screenshot_tool.py` - Enhanced documentation for tool discovery and usage examples * docs: restructure development documentation and add custom tools guide Rearranged the development section in README.md to better organize the documentation flow. Added a dedicated section for "Adding Custom Tools" with a link to the new CUSTOM_TOOLS.md file, and renamed the previous "For Developers" section to "Contributing to the Project" to better reflect its content. This improves discoverability and organization of the development setup documentation. * docs: update developer documentation and add README links - Added links to developer READMEs in CUSTOM_TOOLS.md to guide users to the appropriate documentation - Fixed typo in README-DEV.md ("roote" → "root") for improved clarity - These changes improve the developer experience by providing better documentation navigation and correcting technical inaccuracies * feat(tools): enhance tool registration with wrapped function assignment Updated the tool registration process to properly chain the mcp.tool decorator and telemetry wrapper, ensuring the wrapped function is correctly assigned to tool_info['func'] for proper tool execution and telemetry tracking. This change improves the reliability of tool registration and monitoring. * Remove AI generated code that was never used... * feat: Rebuild MCP server installation with embedded source Refactored the server repair logic to implement a full rebuild of the MCP server installation using the embedded source. The new RebuildMcpServer method now: - Uses embedded server source instead of attempting repair of existing installation - Deletes the entire existing server directory before re-copying - Handles UV process cleanup for the target path - Simplifies the installation flow by removing the complex Python environment repair logic - Maintains the same installation behavior but with a cleaner, more reliable rebuild approach This change improves reliability of server installations by ensuring a clean slate rebuild rather than attempting to repair potentially corrupted environments. * Add the rebuild server step * docs: clarify tool description field requirements and client compatibility * fix: move initialization flag after tool discovery to prevent race conditions * refactor: remove redundant TryParseVersion overrides in platform detectors * refactor: remove duplicate UV validation code from platform detectors * Update UnityMcpBridge/Editor/Tools/CommandRegistry.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * refactor: replace WriteToConfig reflection with direct McpConfigurationHelper call --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-04 06:53:09 +08:00
[McpForUnityTool("read_console")]
public static class ReadConsole
{
// (Calibration removed)
// Reflection members for accessing internal LogEntry data
// private static MethodInfo _getEntriesMethod; // Removed as it's unused and fails reflection
private static MethodInfo _startGettingEntriesMethod;
private static MethodInfo _endGettingEntriesMethod; // Renamed from _stopGettingEntriesMethod, trying End...
private static MethodInfo _clearMethod;
private static MethodInfo _getCountMethod;
private static MethodInfo _getEntryMethod;
private static FieldInfo _modeField;
private static FieldInfo _messageField;
private static FieldInfo _fileField;
private static FieldInfo _lineField;
private static FieldInfo _instanceIdField;
// Note: Timestamp is not directly available in LogEntry; need to parse message or find alternative?
// Static constructor for reflection setup
static ReadConsole()
{
try
{
Type logEntriesType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntries"
);
if (logEntriesType == null)
throw new Exception("Could not find internal type UnityEditor.LogEntries");
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// Include NonPublic binding flags as internal APIs might change accessibility
BindingFlags staticFlags =
BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
BindingFlags instanceFlags =
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
_startGettingEntriesMethod = logEntriesType.GetMethod(
"StartGettingEntries",
staticFlags
);
if (_startGettingEntriesMethod == null)
throw new Exception("Failed to reflect LogEntries.StartGettingEntries");
// Try reflecting EndGettingEntries based on warning message
_endGettingEntriesMethod = logEntriesType.GetMethod(
"EndGettingEntries",
staticFlags
);
if (_endGettingEntriesMethod == null)
throw new Exception("Failed to reflect LogEntries.EndGettingEntries");
_clearMethod = logEntriesType.GetMethod("Clear", staticFlags);
if (_clearMethod == null)
throw new Exception("Failed to reflect LogEntries.Clear");
_getCountMethod = logEntriesType.GetMethod("GetCount", staticFlags);
if (_getCountMethod == null)
throw new Exception("Failed to reflect LogEntries.GetCount");
_getEntryMethod = logEntriesType.GetMethod("GetEntryInternal", staticFlags);
if (_getEntryMethod == null)
throw new Exception("Failed to reflect LogEntries.GetEntryInternal");
Type logEntryType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntry"
);
if (logEntryType == null)
throw new Exception("Could not find internal type UnityEditor.LogEntry");
_modeField = logEntryType.GetField("mode", instanceFlags);
if (_modeField == null)
throw new Exception("Failed to reflect LogEntry.mode");
_messageField = logEntryType.GetField("message", instanceFlags);
if (_messageField == null)
throw new Exception("Failed to reflect LogEntry.message");
_fileField = logEntryType.GetField("file", instanceFlags);
if (_fileField == null)
throw new Exception("Failed to reflect LogEntry.file");
_lineField = logEntryType.GetField("line", instanceFlags);
if (_lineField == null)
throw new Exception("Failed to reflect LogEntry.line");
_instanceIdField = logEntryType.GetField("instanceID", instanceFlags);
if (_instanceIdField == null)
throw new Exception("Failed to reflect LogEntry.instanceID");
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// (Calibration removed)
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}
catch (Exception e)
{
Debug.LogError(
$"[ReadConsole] Static Initialization Failed: Could not setup reflection for LogEntries/LogEntry. Console reading/clearing will likely fail. Specific Error: {e.Message}"
);
// Set members to null to prevent NullReferenceExceptions later, HandleCommand should check this.
_startGettingEntriesMethod =
_endGettingEntriesMethod =
_clearMethod =
_getCountMethod =
_getEntryMethod =
null;
_modeField = _messageField = _fileField = _lineField = _instanceIdField = null;
}
}
// --- Main Handler ---
public static object HandleCommand(JObject @params)
{
// Check if ALL required reflection members were successfully initialized.
if (
_startGettingEntriesMethod == null
|| _endGettingEntriesMethod == null
|| _clearMethod == null
|| _getCountMethod == null
|| _getEntryMethod == null
|| _modeField == null
|| _messageField == null
|| _fileField == null
|| _lineField == null
|| _instanceIdField == null
)
{
// Log the error here as well for easier debugging in Unity Console
Debug.LogError(
"[ReadConsole] HandleCommand called but reflection members are not initialized. Static constructor might have failed silently or there's an issue."
);
return Response.Error(
"ReadConsole handler failed to initialize due to reflection errors. Cannot access console logs."
);
}
string action = @params["action"]?.ToString().ToLower() ?? "get";
try
{
if (action == "clear")
{
return ClearConsole();
}
else if (action == "get")
{
// Extract parameters for 'get'
var types =
(@params["types"] as JArray)?.Select(t => t.ToString().ToLower()).ToList()
?? new List<string> { "error", "warning", "log" };
int? count = @params["count"]?.ToObject<int?>();
string filterText = @params["filterText"]?.ToString();
string sinceTimestampStr = @params["sinceTimestamp"]?.ToString(); // TODO: Implement timestamp filtering
string format = (@params["format"]?.ToString() ?? "detailed").ToLower();
bool includeStacktrace =
@params["includeStacktrace"]?.ToObject<bool?>() ?? true;
if (types.Contains("all"))
{
types = new List<string> { "error", "warning", "log" }; // Expand 'all'
}
if (!string.IsNullOrEmpty(sinceTimestampStr))
{
Debug.LogWarning(
"[ReadConsole] Filtering by 'since_timestamp' is not currently implemented."
);
// Need a way to get timestamp per log entry.
}
return GetConsoleEntries(types, count, filterText, format, includeStacktrace);
}
else
{
return Response.Error(
$"Unknown action: '{action}'. Valid actions are 'get' or 'clear'."
);
}
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Action '{action}' failed: {e}");
return Response.Error($"Internal error processing action '{action}': {e.Message}");
}
}
// --- Action Implementations ---
private static object ClearConsole()
{
try
{
_clearMethod.Invoke(null, null); // Static method, no instance, no parameters
return Response.Success("Console cleared successfully.");
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Failed to clear console: {e}");
return Response.Error($"Failed to clear console: {e.Message}");
}
}
private static object GetConsoleEntries(
List<string> types,
int? count,
string filterText,
string format,
bool includeStacktrace
)
{
List<object> formattedEntries = new List<object>();
int retrievedCount = 0;
try
{
// LogEntries requires calling Start/Stop around GetEntries/GetEntryInternal
_startGettingEntriesMethod.Invoke(null, null);
int totalEntries = (int)_getCountMethod.Invoke(null, null);
// Create instance to pass to GetEntryInternal - Ensure the type is correct
Type logEntryType = typeof(EditorApplication).Assembly.GetType(
"UnityEditor.LogEntry"
);
if (logEntryType == null)
throw new Exception(
"Could not find internal type UnityEditor.LogEntry during GetConsoleEntries."
);
object logEntryInstance = Activator.CreateInstance(logEntryType);
for (int i = 0; i < totalEntries; i++)
{
// Get the entry data into our instance using reflection
_getEntryMethod.Invoke(null, new object[] { i, logEntryInstance });
// Extract data using reflection
int mode = (int)_modeField.GetValue(logEntryInstance);
string message = (string)_messageField.GetValue(logEntryInstance);
string file = (string)_fileField.GetValue(logEntryInstance);
int line = (int)_lineField.GetValue(logEntryInstance);
// int instanceId = (int)_instanceIdField.GetValue(logEntryInstance);
if (string.IsNullOrEmpty(message))
{
continue; // Skip empty messages
}
// (Calibration removed)
// --- Filtering ---
// Prefer classifying severity from message/stacktrace; fallback to mode bits if needed
LogType unityType = InferTypeFromMessage(message);
bool isExplicitDebug = IsExplicitDebugLog(message);
if (!isExplicitDebug && unityType == LogType.Log)
{
unityType = GetLogTypeFromMode(mode);
}
bool want;
// Treat Exception/Assert as errors for filtering convenience
if (unityType == LogType.Exception)
{
want = types.Contains("error") || types.Contains("exception");
}
else if (unityType == LogType.Assert)
{
want = types.Contains("error") || types.Contains("assert");
}
else
{
want = types.Contains(unityType.ToString().ToLowerInvariant());
}
if (!want) continue;
// Filter by text (case-insensitive)
if (
!string.IsNullOrEmpty(filterText)
&& message.IndexOf(filterText, StringComparison.OrdinalIgnoreCase) < 0
)
{
continue;
}
// TODO: Filter by timestamp (requires timestamp data)
// --- Formatting ---
string stackTrace = includeStacktrace ? ExtractStackTrace(message) : null;
// Always get first line for the message, use full message only if no stack trace exists
string[] messageLines = message.Split(
new[] { '\n', '\r' },
StringSplitOptions.RemoveEmptyEntries
);
string messageOnly = messageLines.Length > 0 ? messageLines[0] : message;
// If not including stacktrace, ensure we only show the first line
if (!includeStacktrace)
{
stackTrace = null;
}
object formattedEntry = null;
switch (format)
{
case "plain":
formattedEntry = messageOnly;
break;
case "json":
case "detailed": // Treat detailed as json for structured return
default:
formattedEntry = new
{
type = unityType.ToString(),
message = messageOnly,
file = file,
line = line,
// timestamp = "", // TODO
stackTrace = stackTrace, // Will be null if includeStacktrace is false or no stack found
};
break;
}
formattedEntries.Add(formattedEntry);
retrievedCount++;
// Apply count limit (after filtering)
if (count.HasValue && retrievedCount >= count.Value)
{
break;
}
}
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Error while retrieving log entries: {e}");
// Ensure EndGettingEntries is called even if there's an error during iteration
try
{
_endGettingEntriesMethod.Invoke(null, null);
}
catch
{ /* Ignore nested exception */
}
return Response.Error($"Error retrieving log entries: {e.Message}");
}
finally
{
// Ensure we always call EndGettingEntries
try
{
_endGettingEntriesMethod.Invoke(null, null);
}
catch (Exception e)
{
Debug.LogError($"[ReadConsole] Failed to call EndGettingEntries: {e}");
// Don't return error here as we might have valid data, but log it.
}
}
// Return the filtered and formatted list (might be empty)
return Response.Success(
$"Retrieved {formattedEntries.Count} log entries.",
formattedEntries
);
}
// --- Internal Helpers ---
// Mapping bits from LogEntry.mode. These may vary by Unity version.
private const int ModeBitError = 1 << 0;
private const int ModeBitAssert = 1 << 1;
private const int ModeBitWarning = 1 << 2;
private const int ModeBitLog = 1 << 3;
private const int ModeBitException = 1 << 4; // often combined with Error bits
private const int ModeBitScriptingError = 1 << 9;
private const int ModeBitScriptingWarning = 1 << 10;
private const int ModeBitScriptingLog = 1 << 11;
private const int ModeBitScriptingException = 1 << 18;
private const int ModeBitScriptingAssertion = 1 << 22;
private static LogType GetLogTypeFromMode(int mode)
{
// Preserve Unity's real type (no remapping); bits may vary by version
if ((mode & (ModeBitException | ModeBitScriptingException)) != 0) return LogType.Exception;
if ((mode & (ModeBitError | ModeBitScriptingError)) != 0) return LogType.Error;
if ((mode & (ModeBitAssert | ModeBitScriptingAssertion)) != 0) return LogType.Assert;
if ((mode & (ModeBitWarning | ModeBitScriptingWarning)) != 0) return LogType.Warning;
return LogType.Log;
}
// (Calibration helpers removed)
/// <summary>
/// Classifies severity using message/stacktrace content. Works across Unity versions.
/// </summary>
private static LogType InferTypeFromMessage(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage)) return LogType.Log;
// Fast path: look for explicit Debug API names in the appended stack trace
// e.g., "UnityEngine.Debug:LogError (object)" or "LogWarning"
if (fullMessage.IndexOf("LogError", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Error;
if (fullMessage.IndexOf("LogWarning", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Warning;
// Compiler diagnostics (C#): "warning CSxxxx" / "error CSxxxx"
if (fullMessage.IndexOf(" warning CS", StringComparison.OrdinalIgnoreCase) >= 0
|| fullMessage.IndexOf(": warning CS", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Warning;
if (fullMessage.IndexOf(" error CS", StringComparison.OrdinalIgnoreCase) >= 0
|| fullMessage.IndexOf(": error CS", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Error;
// Exceptions (avoid misclassifying compiler diagnostics)
if (fullMessage.IndexOf("Exception", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Exception;
// Unity assertions
if (fullMessage.IndexOf("Assertion", StringComparison.OrdinalIgnoreCase) >= 0)
return LogType.Assert;
return LogType.Log;
}
private static bool IsExplicitDebugLog(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage)) return false;
if (fullMessage.IndexOf("Debug:Log (", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (fullMessage.IndexOf("UnityEngine.Debug:Log (", StringComparison.OrdinalIgnoreCase) >= 0) return true;
return false;
}
/// <summary>
/// Applies the "one level lower" remapping for filtering, like the old version.
/// This ensures compatibility with the filtering logic that expects remapped types.
/// </summary>
private static LogType GetRemappedTypeForFiltering(LogType unityType)
{
switch (unityType)
{
case LogType.Error:
return LogType.Warning; // Error becomes Warning
case LogType.Warning:
return LogType.Log; // Warning becomes Log
case LogType.Assert:
return LogType.Assert; // Assert remains Assert
case LogType.Log:
return LogType.Log; // Log remains Log
case LogType.Exception:
return LogType.Warning; // Exception becomes Warning
default:
return LogType.Log; // Default fallback
}
}
/// <summary>
/// Attempts to extract the stack trace part from a log message.
/// Unity log messages often have the stack trace appended after the main message,
/// starting on a new line and typically indented or beginning with "at ".
/// </summary>
/// <param name="fullMessage">The complete log message including potential stack trace.</param>
/// <returns>The extracted stack trace string, or null if none is found.</returns>
private static string ExtractStackTrace(string fullMessage)
{
if (string.IsNullOrEmpty(fullMessage))
return null;
// Split into lines, removing empty ones to handle different line endings gracefully.
// Using StringSplitOptions.None might be better if empty lines matter within stack trace, but RemoveEmptyEntries is usually safer here.
string[] lines = fullMessage.Split(
new[] { '\r', '\n' },
StringSplitOptions.RemoveEmptyEntries
);
// If there's only one line or less, there's no separate stack trace.
if (lines.Length <= 1)
return null;
int stackStartIndex = -1;
// Start checking from the second line onwards.
for (int i = 1; i < lines.Length; ++i)
{
// Performance: TrimStart creates a new string. Consider using IsWhiteSpace check if performance critical.
string trimmedLine = lines[i].TrimStart();
// Check for common stack trace patterns.
if (
trimmedLine.StartsWith("at ")
|| trimmedLine.StartsWith("UnityEngine.")
|| trimmedLine.StartsWith("UnityEditor.")
|| trimmedLine.Contains("(at ")
|| // Covers "(at Assets/..." pattern
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// Heuristic: Check if line starts with likely namespace/class pattern (Uppercase.Something)
(
trimmedLine.Length > 0
&& char.IsUpper(trimmedLine[0])
&& trimmedLine.Contains('.')
)
)
{
stackStartIndex = i;
break; // Found the likely start of the stack trace
}
}
// If a potential start index was found...
if (stackStartIndex > 0)
{
// Join the lines from the stack start index onwards using standard newline characters.
// This reconstructs the stack trace part of the message.
return string.Join("\n", lines.Skip(stackStartIndex));
}
// No clear stack trace found based on the patterns.
return null;
}
/* LogEntry.mode bits exploration (based on Unity decompilation/observation):
May change between versions.
Basic Types:
kError = 1 << 0 (1)
kAssert = 1 << 1 (2)
kWarning = 1 << 2 (4)
kLog = 1 << 3 (8)
kFatal = 1 << 4 (16) - Often treated as Exception/Error
Modifiers/Context:
kAssetImportError = 1 << 7 (128)
kAssetImportWarning = 1 << 8 (256)
kScriptingError = 1 << 9 (512)
kScriptingWarning = 1 << 10 (1024)
kScriptingLog = 1 << 11 (2048)
kScriptCompileError = 1 << 12 (4096)
kScriptCompileWarning = 1 << 13 (8192)
kStickyError = 1 << 14 (16384) - Stays visible even after Clear On Play
kMayIgnoreLineNumber = 1 << 15 (32768)
kReportBug = 1 << 16 (65536) - Shows the "Report Bug" button
kDisplayPreviousErrorInStatusBar = 1 << 17 (131072)
kScriptingException = 1 << 18 (262144)
kDontExtractStacktrace = 1 << 19 (524288) - Hint to the console UI
kShouldClearOnPlay = 1 << 20 (1048576) - Default behavior
kGraphCompileError = 1 << 21 (2097152)
kScriptingAssertion = 1 << 22 (4194304)
kVisualScriptingError = 1 << 23 (8388608)
Example observed values:
Log: 2048 (ScriptingLog) or 8 (Log)
Warning: 1028 (ScriptingWarning | Warning) or 4 (Warning)
Error: 513 (ScriptingError | Error) or 1 (Error)
Exception: 262161 (ScriptingException | Error | kFatal?) - Complex combination
Assertion: 4194306 (ScriptingAssertion | Assert) or 2 (Assert)
*/
}
}