Merge pull request #175 from dsarno/claude-code-button
feat: Add Claude Code support with register/unregister toggle button in Unity MCP windowmain
commit
01a3d472af
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@ -28,6 +28,20 @@ namespace UnityMcpBridge.Editor.Data
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configStatus = "Not Configured",
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},
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new()
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{
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name = "Claude Code",
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windowsConfigPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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".claude.json"
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),
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linuxConfigPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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".claude.json"
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),
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mcpType = McpTypes.ClaudeCode,
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configStatus = "Not Configured",
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},
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new()
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{
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name = "Cursor",
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windowsConfigPath = Path.Combine(
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@ -5,6 +5,7 @@ namespace UnityMcpBridge.Editor.Models
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ClaudeDesktop,
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Cursor,
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VSCode,
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ClaudeCode,
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}
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}
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@ -39,7 +39,7 @@ namespace UnityMcpBridge.Editor.Windows
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);
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GUI.Label(
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new Rect(titleRect.x + 10, titleRect.y + 6, titleRect.width - 20, titleRect.height),
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mcpClient.name + " Manual Configuration",
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(mcpClient?.name ?? "Unknown") + " Manual Configuration",
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EditorStyles.boldLabel
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);
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EditorGUILayout.Space(10);
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@ -70,17 +70,17 @@ namespace UnityMcpBridge.Editor.Windows
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};
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EditorGUILayout.LabelField(
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"1. Open " + mcpClient.name + " config file by either:",
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"1. Open " + (mcpClient?.name ?? "Unknown") + " config file by either:",
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instructionStyle
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);
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if (mcpClient.mcpType == McpTypes.ClaudeDesktop)
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if (mcpClient?.mcpType == McpTypes.ClaudeDesktop)
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{
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EditorGUILayout.LabelField(
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" a) Going to Settings > Developer > Edit Config",
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instructionStyle
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);
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}
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else if (mcpClient.mcpType == McpTypes.Cursor)
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else if (mcpClient?.mcpType == McpTypes.Cursor)
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{
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EditorGUILayout.LabelField(
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" a) Going to File > Preferences > Cursor Settings > MCP > Add new global MCP server",
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@ -96,16 +96,23 @@ namespace UnityMcpBridge.Editor.Windows
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// Path section with improved styling
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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string displayPath;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (mcpClient != null)
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{
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displayPath = mcpClient.windowsConfigPath;
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}
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else if (
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RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
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|| RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
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)
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{
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displayPath = mcpClient.linuxConfigPath;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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displayPath = mcpClient.windowsConfigPath;
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}
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else if (
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RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
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|| RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
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)
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{
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displayPath = mcpClient.linuxConfigPath;
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}
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else
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{
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displayPath = configPath;
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}
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}
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else
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{
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@ -224,7 +231,7 @@ namespace UnityMcpBridge.Editor.Windows
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField(
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"3. Save the file and restart " + mcpClient.name,
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"3. Save the file and restart " + (mcpClient?.name ?? "Unknown"),
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instructionStyle
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);
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@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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@ -53,6 +54,16 @@ namespace UnityMcpBridge.Editor.Windows
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// Load validation level setting
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LoadValidationLevelSetting();
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}
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private void OnFocus()
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{
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// Refresh configuration status when window gains focus
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foreach (McpClient mcpClient in mcpClients.clients)
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{
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CheckMcpConfiguration(mcpClient);
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}
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Repaint();
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}
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private Color GetStatusColor(McpStatus status)
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{
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@ -326,6 +337,23 @@ namespace UnityMcpBridge.Editor.Windows
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ConfigureMcpClient(mcpClient);
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}
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}
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else if (mcpClient.mcpType == McpTypes.ClaudeCode)
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{
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bool isConfigured = mcpClient.status == McpStatus.Configured;
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string buttonText = isConfigured ? "Unregister UnityMCP with Claude Code" : "Register with Claude Code";
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if (GUILayout.Button(buttonText, GUILayout.Height(32)))
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{
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if (isConfigured)
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{
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UnregisterWithClaudeCode();
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}
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else
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{
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string pythonDir = FindPackagePythonDirectory();
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RegisterWithClaudeCode(pythonDir);
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}
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}
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}
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else
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{
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if (GUILayout.Button($"Auto Configure", GUILayout.Height(32)))
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@ -334,36 +362,46 @@ namespace UnityMcpBridge.Editor.Windows
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}
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}
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if (GUILayout.Button("Manual Setup", GUILayout.Height(32)))
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if (mcpClient.mcpType != McpTypes.ClaudeCode)
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{
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string configPath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
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? mcpClient.windowsConfigPath
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: mcpClient.linuxConfigPath;
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if (mcpClient.mcpType == McpTypes.VSCode)
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if (GUILayout.Button("Manual Setup", GUILayout.Height(32)))
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{
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string pythonDir = FindPackagePythonDirectory();
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var vscodeConfig = new
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string configPath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
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? mcpClient.windowsConfigPath
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: mcpClient.linuxConfigPath;
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if (mcpClient.mcpType == McpTypes.VSCode)
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{
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mcp = new
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string pythonDir = FindPackagePythonDirectory();
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string uvPath = FindUvPath();
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if (uvPath == null)
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{
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servers = new
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UnityEngine.Debug.LogError("UV package manager not found. Cannot configure VSCode.");
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return;
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}
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var vscodeConfig = new
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{
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mcp = new
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{
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unityMCP = new
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servers = new
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{
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command = "uv",
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args = new[] { "--directory", pythonDir, "run", "server.py" }
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unityMCP = new
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{
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command = uvPath,
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args = new[] { "--directory", pythonDir, "run", "server.py" }
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}
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}
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}
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}
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};
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JsonSerializerSettings jsonSettings = new() { Formatting = Formatting.Indented };
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string manualConfigJson = JsonConvert.SerializeObject(vscodeConfig, jsonSettings);
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VSCodeManualSetupWindow.ShowWindow(configPath, manualConfigJson);
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}
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else
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{
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ShowManualInstructionsWindow(configPath, mcpClient);
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};
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JsonSerializerSettings jsonSettings = new() { Formatting = Formatting.Indented };
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string manualConfigJson = JsonConvert.SerializeObject(vscodeConfig, jsonSettings);
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VSCodeManualSetupWindow.ShowWindow(configPath, manualConfigJson);
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}
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else
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{
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ShowManualInstructionsWindow(configPath, mcpClient);
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}
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}
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}
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@ -394,10 +432,16 @@ namespace UnityMcpBridge.Editor.Windows
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private string WriteToConfig(string pythonDir, string configPath, McpClient mcpClient = null)
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{
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string uvPath = FindUvPath();
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if (uvPath == null)
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{
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return "UV package manager not found. Please install UV first.";
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}
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// Create configuration object for unityMCP
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McpConfigServer unityMCPConfig = new()
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{
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command = "uv",
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command = uvPath,
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args = new[] { "--directory", pythonDir, "run", "server.py" },
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};
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@ -413,7 +457,7 @@ namespace UnityMcpBridge.Editor.Windows
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}
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catch (Exception e)
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{
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Debug.LogWarning($"Error reading existing config: {e.Message}.");
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UnityEngine.Debug.LogWarning($"Error reading existing config: {e.Message}.");
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}
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}
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@ -510,13 +554,20 @@ namespace UnityMcpBridge.Editor.Windows
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default:
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// Create standard MCP configuration for other clients
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string uvPath = FindUvPath();
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if (uvPath == null)
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{
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UnityEngine.Debug.LogError("UV package manager not found. Cannot configure manual setup.");
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return;
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}
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McpConfig jsonConfig = new()
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{
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mcpServers = new McpConfigServers
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{
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unityMCP = new McpConfigServer
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{
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command = "uv",
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command = uvPath,
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args = new[] { "--directory", pythonDir, "run", "server.py" },
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},
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},
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@ -546,12 +597,17 @@ namespace UnityMcpBridge.Editor.Windows
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if (package.name == "com.justinpbarnett.unity-mcp")
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{
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string packagePath = package.resolvedPath;
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// Check for local package structure (UnityMcpServer/src)
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string localPythonDir = Path.Combine(Path.GetDirectoryName(packagePath), "UnityMcpServer", "src");
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if (Directory.Exists(localPythonDir) && File.Exists(Path.Combine(localPythonDir, "server.py")))
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{
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return localPythonDir;
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}
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// Check for old structure (Python subdirectory)
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string potentialPythonDir = Path.Combine(packagePath, "Python");
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if (
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Directory.Exists(potentialPythonDir)
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&& File.Exists(Path.Combine(potentialPythonDir, "server.py"))
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)
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if (Directory.Exists(potentialPythonDir) && File.Exists(Path.Combine(potentialPythonDir, "server.py")))
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{
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return potentialPythonDir;
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}
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@ -560,13 +616,22 @@ namespace UnityMcpBridge.Editor.Windows
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}
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else if (request.Error != null)
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{
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Debug.LogError("Failed to list packages: " + request.Error.message);
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UnityEngine.Debug.LogError("Failed to list packages: " + request.Error.message);
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}
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// If not found via Package Manager, try manual approaches
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// First check for local installation
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// Check for local development structure
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string[] possibleDirs =
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{
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// Check in the Unity project's Packages folder (for local package development)
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Path.GetFullPath(Path.Combine(Application.dataPath, "..", "Packages", "unity-mcp", "UnityMcpServer", "src")),
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// Check relative to the Unity project (for development)
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Path.GetFullPath(Path.Combine(Application.dataPath, "..", "unity-mcp", "UnityMcpServer", "src")),
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// Check in user's home directory (common installation location)
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "unity-mcp", "UnityMcpServer", "src"),
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// Check in Applications folder (macOS/Linux common location)
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Applications", "UnityMCP", "UnityMcpServer", "src"),
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// Legacy Python folder structure
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Path.GetFullPath(Path.Combine(Application.dataPath, "unity-mcp", "Python")),
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};
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@ -579,11 +644,11 @@ namespace UnityMcpBridge.Editor.Windows
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}
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// If still not found, return the placeholder path
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Debug.LogWarning("Could not find Python directory, using placeholder path");
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UnityEngine.Debug.LogWarning("Could not find Python directory, using placeholder path");
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}
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catch (Exception e)
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{
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Debug.LogError($"Error finding package path: {e.Message}");
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UnityEngine.Debug.LogError($"Error finding package path: {e.Message}");
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}
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return pythonDir;
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@ -651,7 +716,7 @@ namespace UnityMcpBridge.Editor.Windows
|
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}
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ShowManualInstructionsWindow(configPath, mcpClient);
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Debug.LogError(
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UnityEngine.Debug.LogError(
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$"Failed to configure {mcpClient.name}: {e.Message}\n{e.StackTrace}"
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);
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return $"Failed to configure {mcpClient.name}";
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@ -669,13 +734,20 @@ namespace UnityMcpBridge.Editor.Windows
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string pythonDir = FindPackagePythonDirectory();
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// Create the manual configuration message
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string uvPath = FindUvPath();
|
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if (uvPath == null)
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{
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UnityEngine.Debug.LogError("UV package manager not found. Cannot configure manual setup.");
|
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return;
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}
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McpConfig jsonConfig = new()
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{
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mcpServers = new McpConfigServers
|
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{
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unityMCP = new McpConfigServer
|
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{
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command = "uv",
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command = uvPath,
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args = new[] { "--directory", pythonDir, "run", "server.py" },
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},
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},
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@ -735,6 +807,13 @@ namespace UnityMcpBridge.Editor.Windows
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{
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try
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{
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// Special handling for Claude Code
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if (mcpClient.mcpType == McpTypes.ClaudeCode)
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{
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CheckClaudeCodeConfiguration(mcpClient);
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return;
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}
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string configPath;
|
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
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{
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|
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@ -814,5 +893,399 @@ namespace UnityMcpBridge.Editor.Windows
|
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mcpClient.SetStatus(McpStatus.Error, e.Message);
|
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}
|
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}
|
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private void RegisterWithClaudeCode(string pythonDir)
|
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{
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string command;
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string args;
|
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|
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
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{
|
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command = FindClaudeCommand();
|
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|
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if (string.IsNullOrEmpty(command))
|
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{
|
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UnityEngine.Debug.LogError("Claude CLI not found. Please ensure Claude Code is installed and accessible.");
|
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return;
|
||||
}
|
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|
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// Try to find uv.exe in common locations
|
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string uvPath = FindWindowsUvPath();
|
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|
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if (string.IsNullOrEmpty(uvPath))
|
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{
|
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// Fallback to expecting uv in PATH
|
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args = $"mcp add UnityMCP -- uv --directory \"{pythonDir}\" run server.py";
|
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}
|
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else
|
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{
|
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args = $"mcp add UnityMCP -- \"{uvPath}\" --directory \"{pythonDir}\" run server.py";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use full path to claude command
|
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command = "/usr/local/bin/claude";
|
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args = $"mcp add UnityMCP -- uv --directory \"{pythonDir}\" run server.py";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Get the Unity project directory (where the Assets folder is)
|
||||
string unityProjectDir = Application.dataPath;
|
||||
string projectDir = Path.GetDirectoryName(unityProjectDir);
|
||||
|
||||
var psi = new ProcessStartInfo
|
||||
{
|
||||
FileName = command,
|
||||
Arguments = args,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
CreateNoWindow = true,
|
||||
WorkingDirectory = projectDir // Set working directory to Unity project directory
|
||||
};
|
||||
|
||||
// Set PATH to include common binary locations
|
||||
string currentPath = Environment.GetEnvironmentVariable("PATH") ?? "";
|
||||
string additionalPaths = "/usr/local/bin:/opt/homebrew/bin:/usr/bin:/bin";
|
||||
psi.EnvironmentVariables["PATH"] = $"{additionalPaths}:{currentPath}";
|
||||
|
||||
using var process = Process.Start(psi);
|
||||
string output = process.StandardOutput.ReadToEnd();
|
||||
string errors = process.StandardError.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
|
||||
|
||||
|
||||
// Check for success or already exists
|
||||
if (output.Contains("Added stdio MCP server") || errors.Contains("already exists"))
|
||||
{
|
||||
// Force refresh the configuration status
|
||||
var claudeClient = mcpClients.clients.FirstOrDefault(c => c.mcpType == McpTypes.ClaudeCode);
|
||||
if (claudeClient != null)
|
||||
{
|
||||
CheckMcpConfiguration(claudeClient);
|
||||
}
|
||||
Repaint();
|
||||
UnityEngine.Debug.Log("UnityMCP server successfully registered from Claude Code.");
|
||||
|
||||
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(errors))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Claude MCP errors: {errors}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Claude CLI registration failed: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterWithClaudeCode()
|
||||
{
|
||||
string command;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
command = FindClaudeCommand();
|
||||
|
||||
if (string.IsNullOrEmpty(command))
|
||||
{
|
||||
UnityEngine.Debug.LogError("Claude CLI not found. Please ensure Claude Code is installed and accessible.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use full path to claude command
|
||||
command = "/usr/local/bin/claude";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Get the Unity project directory (where the Assets folder is)
|
||||
string unityProjectDir = Application.dataPath;
|
||||
string projectDir = Path.GetDirectoryName(unityProjectDir);
|
||||
|
||||
var psi = new ProcessStartInfo
|
||||
{
|
||||
FileName = command,
|
||||
Arguments = "mcp remove UnityMCP",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
CreateNoWindow = true,
|
||||
WorkingDirectory = projectDir // Set working directory to Unity project directory
|
||||
};
|
||||
|
||||
// Set PATH to include common binary locations
|
||||
string currentPath = Environment.GetEnvironmentVariable("PATH") ?? "";
|
||||
string additionalPaths = "/usr/local/bin:/opt/homebrew/bin:/usr/bin:/bin";
|
||||
psi.EnvironmentVariables["PATH"] = $"{additionalPaths}:{currentPath}";
|
||||
|
||||
using var process = Process.Start(psi);
|
||||
string output = process.StandardOutput.ReadToEnd();
|
||||
string errors = process.StandardError.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
|
||||
// Check for success
|
||||
if (output.Contains("Removed MCP server") || process.ExitCode == 0)
|
||||
{
|
||||
// Force refresh the configuration status
|
||||
var claudeClient = mcpClients.clients.FirstOrDefault(c => c.mcpType == McpTypes.ClaudeCode);
|
||||
if (claudeClient != null)
|
||||
{
|
||||
CheckMcpConfiguration(claudeClient);
|
||||
}
|
||||
Repaint();
|
||||
|
||||
UnityEngine.Debug.Log("UnityMCP server successfully unregistered from Claude Code.");
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(errors))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Claude MCP removal errors: {errors}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Claude CLI unregistration failed: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private string FindUvPath()
|
||||
{
|
||||
string uvPath = null;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
uvPath = FindWindowsUvPath();
|
||||
}
|
||||
else
|
||||
{
|
||||
// macOS/Linux paths
|
||||
string[] possiblePaths = {
|
||||
"/Library/Frameworks/Python.framework/Versions/3.13/bin/uv",
|
||||
"/usr/local/bin/uv",
|
||||
"/opt/homebrew/bin/uv",
|
||||
"/usr/bin/uv"
|
||||
};
|
||||
|
||||
foreach (string path in possiblePaths)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
uvPath = path;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If not found in common locations, try to find via which command
|
||||
if (uvPath == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var psi = new ProcessStartInfo
|
||||
{
|
||||
FileName = "which",
|
||||
Arguments = "uv",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
CreateNoWindow = true
|
||||
};
|
||||
|
||||
using var process = Process.Start(psi);
|
||||
string output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (!string.IsNullOrEmpty(output) && File.Exists(output))
|
||||
{
|
||||
uvPath = output;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore errors
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (uvPath == null)
|
||||
{
|
||||
UnityEngine.Debug.LogError("UV package manager not found! Please install UV first:\n" +
|
||||
"• macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh\n" +
|
||||
"• Windows: pip install uv\n" +
|
||||
"• Or visit: https://docs.astral.sh/uv/getting-started/installation");
|
||||
return null;
|
||||
}
|
||||
|
||||
return uvPath;
|
||||
}
|
||||
|
||||
private string FindWindowsUvPath()
|
||||
{
|
||||
string appData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
|
||||
// Check for different Python versions
|
||||
string[] pythonVersions = { "Python313", "Python312", "Python311", "Python310", "Python39", "Python38" };
|
||||
|
||||
foreach (string version in pythonVersions)
|
||||
{
|
||||
string uvPath = Path.Combine(appData, version, "Scripts", "uv.exe");
|
||||
if (File.Exists(uvPath))
|
||||
{
|
||||
return uvPath;
|
||||
}
|
||||
}
|
||||
|
||||
// Check Program Files locations
|
||||
string[] programFilesPaths = {
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Python"),
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86), "Python"),
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Programs", "Python")
|
||||
};
|
||||
|
||||
foreach (string basePath in programFilesPaths)
|
||||
{
|
||||
if (Directory.Exists(basePath))
|
||||
{
|
||||
foreach (string dir in Directory.GetDirectories(basePath, "Python*"))
|
||||
{
|
||||
string uvPath = Path.Combine(dir, "Scripts", "uv.exe");
|
||||
if (File.Exists(uvPath))
|
||||
{
|
||||
return uvPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null; // Will fallback to using 'uv' from PATH
|
||||
}
|
||||
|
||||
private string FindClaudeCommand()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
// Common locations for Claude CLI on Windows
|
||||
string[] possiblePaths = {
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "npm", "claude.cmd"),
|
||||
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "npm", "claude.cmd"),
|
||||
"claude.cmd", // Fallback to PATH
|
||||
"claude" // Final fallback
|
||||
};
|
||||
|
||||
foreach (string path in possiblePaths)
|
||||
{
|
||||
if (path.Contains("\\") && File.Exists(path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
// Try to find via where command
|
||||
try
|
||||
{
|
||||
var psi = new ProcessStartInfo
|
||||
{
|
||||
FileName = "where",
|
||||
Arguments = "claude",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
CreateNoWindow = true
|
||||
};
|
||||
|
||||
using var process = Process.Start(psi);
|
||||
string output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (!string.IsNullOrEmpty(output))
|
||||
{
|
||||
string[] lines = output.Split('\n');
|
||||
foreach (string line in lines)
|
||||
{
|
||||
string cleanPath = line.Trim();
|
||||
if (File.Exists(cleanPath))
|
||||
{
|
||||
return cleanPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore errors and fall back
|
||||
}
|
||||
|
||||
return "claude"; // Final fallback to PATH
|
||||
}
|
||||
else
|
||||
{
|
||||
return "/usr/local/bin/claude";
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckClaudeCodeConfiguration(McpClient mcpClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Get the Unity project directory to check project-specific config
|
||||
string unityProjectDir = Application.dataPath;
|
||||
string projectDir = Path.GetDirectoryName(unityProjectDir);
|
||||
|
||||
// Read the global Claude config file
|
||||
string configPath = mcpClient.linuxConfigPath; // ~/.claude.json
|
||||
if (!File.Exists(configPath))
|
||||
{
|
||||
mcpClient.SetStatus(McpStatus.NotConfigured);
|
||||
return;
|
||||
}
|
||||
|
||||
string configJson = File.ReadAllText(configPath);
|
||||
dynamic claudeConfig = JsonConvert.DeserializeObject(configJson);
|
||||
|
||||
// Check for UnityMCP server in the mcpServers section (current format)
|
||||
if (claudeConfig?.mcpServers != null)
|
||||
{
|
||||
var servers = claudeConfig.mcpServers;
|
||||
if (servers.UnityMCP != null || servers.unityMCP != null)
|
||||
{
|
||||
// Found UnityMCP configured
|
||||
mcpClient.SetStatus(McpStatus.Configured);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Also check if there's a project-specific configuration for this Unity project (legacy format)
|
||||
if (claudeConfig?.projects != null)
|
||||
{
|
||||
// Look for the project path in the config
|
||||
foreach (var project in claudeConfig.projects)
|
||||
{
|
||||
string projectPath = project.Name;
|
||||
if (projectPath == projectDir && project.Value?.mcpServers != null)
|
||||
{
|
||||
// Check for UnityMCP (case variations)
|
||||
var servers = project.Value.mcpServers;
|
||||
if (servers.UnityMCP != null || servers.unityMCP != null)
|
||||
{
|
||||
// Found UnityMCP configured for this project
|
||||
mcpClient.SetStatus(McpStatus.Configured);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No configuration found for this project
|
||||
mcpClient.SetStatus(McpStatus.NotConfigured);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Error checking Claude Code config: {e.Message}");
|
||||
mcpClient.SetStatus(McpStatus.Error, e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue