Bridge: deferred init, stop-before-reload, breadcrumb logs; stable rebinds.
Editor: auto-rewrite MCP client config when package path changes.
Server: heartbeat-aware retries, structured {state: reloading, retry_after_ms}, single auto-retry across tools; guard empty calls.
Repo: remove global *~ ignore (was hiding UnityMcpServer~), track tilde server folder (Unity still excludes it from assemblies).
main
parent
32f513f10d
commit
07b35837b7
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@ -24,7 +24,11 @@ namespace UnityMcpBridge.Editor
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private static readonly object lockObj = new();
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private static readonly object lockObj = new();
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private static readonly object startStopLock = new();
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private static readonly object startStopLock = new();
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private static bool initScheduled = false;
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private static bool initScheduled = false;
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private static bool ensureUpdateHooked = false;
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private static bool isStarting = false;
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private static double nextStartAt = 0.0f;
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private static double nextHeartbeatAt = 0.0f;
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private static double nextHeartbeatAt = 0.0f;
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private static int heartbeatSeq = 0;
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private static Dictionary<
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private static Dictionary<
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string,
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string,
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(string commandJson, TaskCompletionSource<string> tcs)
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(string commandJson, TaskCompletionSource<string> tcs)
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@ -32,6 +36,20 @@ namespace UnityMcpBridge.Editor
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private static int currentUnityPort = 6400; // Dynamic port, starts with default
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private static int currentUnityPort = 6400; // Dynamic port, starts with default
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private static bool isAutoConnectMode = false;
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private static bool isAutoConnectMode = false;
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// Debug helpers
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private static bool IsDebugEnabled()
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{
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try { return EditorPrefs.GetBool("UnityMCP.DebugLogs", false); } catch { return false; }
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}
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private static void LogBreadcrumb(string stage)
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{
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if (IsDebugEnabled())
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{
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Debug.Log($"<b><color=#2EA3FF>UNITY-MCP</color></b>: [{stage}]");
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}
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}
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public static bool IsRunning => isRunning;
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public static bool IsRunning => isRunning;
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public static int GetCurrentPort() => currentUnityPort;
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public static int GetCurrentPort() => currentUnityPort;
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public static bool IsAutoConnectMode() => isAutoConnectMode;
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public static bool IsAutoConnectMode() => isAutoConnectMode;
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@ -78,11 +96,24 @@ namespace UnityMcpBridge.Editor
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static UnityMcpBridge()
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static UnityMcpBridge()
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{
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{
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// Immediate start for minimal downtime, plus quit hook
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// Skip bridge in headless/batch environments (CI/builds)
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Start();
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if (Application.isBatchMode)
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{
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return;
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}
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// Defer start until the editor is idle and not compiling
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ScheduleInitRetry();
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// Add a safety net update hook in case delayCall is missed during reload churn
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if (!ensureUpdateHooked)
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{
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ensureUpdateHooked = true;
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EditorApplication.update += EnsureStartedOnEditorIdle;
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}
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EditorApplication.quitting += Stop;
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EditorApplication.quitting += Stop;
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
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AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
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// Also coalesce play mode transitions into a deferred init
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EditorApplication.playModeStateChanged += _ => ScheduleInitRetry();
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}
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}
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/// <summary>
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/// <summary>
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@ -94,7 +125,7 @@ namespace UnityMcpBridge.Editor
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initScheduled = false;
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initScheduled = false;
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// Play-mode friendly: allow starting in play mode; only defer while compiling
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// Play-mode friendly: allow starting in play mode; only defer while compiling
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if (EditorApplication.isCompiling)
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if (IsCompiling())
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{
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{
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ScheduleInitRetry();
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ScheduleInitRetry();
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return;
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return;
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@ -118,9 +149,77 @@ namespace UnityMcpBridge.Editor
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return;
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return;
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}
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}
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initScheduled = true;
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initScheduled = true;
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// Debounce: start ~200ms after the last trigger
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nextStartAt = EditorApplication.timeSinceStartup + 0.20f;
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// Ensure the update pump is active
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if (!ensureUpdateHooked)
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{
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ensureUpdateHooked = true;
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EditorApplication.update += EnsureStartedOnEditorIdle;
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}
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// Keep the original delayCall as a secondary path
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EditorApplication.delayCall += InitializeAfterCompilation;
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EditorApplication.delayCall += InitializeAfterCompilation;
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}
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}
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// Safety net: ensure the bridge starts shortly after domain reload when editor is idle
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private static void EnsureStartedOnEditorIdle()
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{
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// Do nothing while compiling
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if (IsCompiling())
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{
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return;
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}
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// If already running, remove the hook
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if (isRunning)
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{
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EditorApplication.update -= EnsureStartedOnEditorIdle;
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ensureUpdateHooked = false;
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return;
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}
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// Debounced start: wait until the scheduled time
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if (nextStartAt > 0 && EditorApplication.timeSinceStartup < nextStartAt)
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{
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return;
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}
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if (isStarting)
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{
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return;
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}
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isStarting = true;
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// Attempt start; if it succeeds, remove the hook to avoid overhead
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Start();
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isStarting = false;
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if (isRunning)
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{
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EditorApplication.update -= EnsureStartedOnEditorIdle;
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ensureUpdateHooked = false;
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}
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}
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// Helper to check compilation status across Unity versions
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private static bool IsCompiling()
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{
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if (EditorApplication.isCompiling)
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{
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return true;
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}
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try
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{
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System.Type pipeline = System.Type.GetType("UnityEditor.Compilation.CompilationPipeline, UnityEditor");
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var prop = pipeline?.GetProperty("isCompiling", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
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if (prop != null)
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{
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return (bool)prop.GetValue(null);
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}
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}
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catch { }
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return false;
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}
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public static void Start()
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public static void Start()
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{
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{
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lock (startStopLock)
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lock (startStopLock)
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@ -140,6 +239,9 @@ namespace UnityMcpBridge.Editor
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// Always consult PortManager first so we prefer the persisted project port
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// Always consult PortManager first so we prefer the persisted project port
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currentUnityPort = PortManager.GetPortWithFallback();
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currentUnityPort = PortManager.GetPortWithFallback();
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// Breadcrumb: Start
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LogBreadcrumb("Start");
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const int maxImmediateRetries = 3;
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const int maxImmediateRetries = 3;
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const int retrySleepMs = 75;
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const int retrySleepMs = 75;
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int attempt = 0;
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int attempt = 0;
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@ -153,6 +255,13 @@ namespace UnityMcpBridge.Editor
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SocketOptionName.ReuseAddress,
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SocketOptionName.ReuseAddress,
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true
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true
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);
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);
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#if UNITY_EDITOR_WIN
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try
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{
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listener.ExclusiveAddressUse = false;
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}
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catch { }
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#endif
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// Minimize TIME_WAIT by sending RST on close
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// Minimize TIME_WAIT by sending RST on close
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try
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try
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{
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{
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@ -180,6 +289,13 @@ namespace UnityMcpBridge.Editor
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SocketOptionName.ReuseAddress,
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SocketOptionName.ReuseAddress,
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true
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true
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);
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);
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#if UNITY_EDITOR_WIN
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try
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{
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listener.ExclusiveAddressUse = false;
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}
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catch { }
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#endif
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try
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try
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{
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{
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listener.Server.LingerState = new LingerOption(true, 0);
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listener.Server.LingerState = new LingerOption(true, 0);
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@ -198,7 +314,8 @@ namespace UnityMcpBridge.Editor
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Task.Run(ListenerLoop);
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Task.Run(ListenerLoop);
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EditorApplication.update += ProcessCommands;
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EditorApplication.update += ProcessCommands;
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// Write initial heartbeat immediately
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// Write initial heartbeat immediately
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WriteHeartbeat(false);
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heartbeatSeq++;
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WriteHeartbeat(false, "ready");
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nextHeartbeatAt = EditorApplication.timeSinceStartup + 0.5f;
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nextHeartbeatAt = EditorApplication.timeSinceStartup + 0.5f;
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}
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}
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catch (SocketException ex)
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catch (SocketException ex)
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@ -571,16 +688,22 @@ namespace UnityMcpBridge.Editor
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// Heartbeat/status helpers
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// Heartbeat/status helpers
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private static void OnBeforeAssemblyReload()
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private static void OnBeforeAssemblyReload()
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{
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{
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WriteHeartbeat(true);
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// Stop cleanly before reload so sockets close and clients see 'reloading'
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try { Stop(); } catch { }
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WriteHeartbeat(true, "reloading");
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LogBreadcrumb("Reload");
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}
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}
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private static void OnAfterAssemblyReload()
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private static void OnAfterAssemblyReload()
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{
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{
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// Will be overwritten by Start(), but mark as alive quickly
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// Will be overwritten by Start(), but mark as alive quickly
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WriteHeartbeat(false);
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WriteHeartbeat(false, "idle");
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LogBreadcrumb("Idle");
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// Schedule a safe restart after reload to avoid races during compilation
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ScheduleInitRetry();
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}
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}
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private static void WriteHeartbeat(bool reloading)
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private static void WriteHeartbeat(bool reloading, string reason = null)
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{
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{
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try
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try
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{
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{
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@ -591,6 +714,8 @@ namespace UnityMcpBridge.Editor
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{
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{
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unity_port = currentUnityPort,
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unity_port = currentUnityPort,
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reloading,
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reloading,
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reason = reason ?? (reloading ? "reloading" : "ready"),
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seq = heartbeatSeq,
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project_path = Application.dataPath,
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project_path = Application.dataPath,
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last_heartbeat = DateTime.UtcNow.ToString("O")
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last_heartbeat = DateTime.UtcNow.ToString("O")
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};
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};
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|
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|
@ -1311,16 +1311,40 @@ namespace UnityMcpBridge.Editor.Windows
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// Common logic for checking configuration status
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// Common logic for checking configuration status
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if (configExists)
|
if (configExists)
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{
|
{
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if (pythonDir != null &&
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bool matches = pythonDir != null && Array.Exists(args, arg => arg.Contains(pythonDir, StringComparison.Ordinal));
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Array.Exists(args, arg => arg.Contains(pythonDir, StringComparison.Ordinal)))
|
if (matches)
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{
|
{
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mcpClient.SetStatus(McpStatus.Configured);
|
mcpClient.SetStatus(McpStatus.Configured);
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}
|
}
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else
|
else
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|
{
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// Attempt auto-rewrite once if the package path changed
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|
try
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||||||
|
{
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string rewriteResult = WriteToConfig(pythonDir, configPath, mcpClient);
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|
if (rewriteResult == "Configured successfully")
|
||||||
|
{
|
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|
if (debugLogsEnabled)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log($"UnityMCP: Auto-updated MCP config for '{mcpClient.name}' to new path: {pythonDir}");
|
||||||
|
}
|
||||||
|
mcpClient.SetStatus(McpStatus.Configured);
|
||||||
|
}
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||||||
|
else
|
||||||
{
|
{
|
||||||
mcpClient.SetStatus(McpStatus.IncorrectPath);
|
mcpClient.SetStatus(McpStatus.IncorrectPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
mcpClient.SetStatus(McpStatus.IncorrectPath);
|
||||||
|
if (debugLogsEnabled)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"UnityMCP: Auto-config rewrite failed for '{mcpClient.name}': {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mcpClient.SetStatus(McpStatus.MissingConfig);
|
mcpClient.SetStatus(McpStatus.MissingConfig);
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,27 @@
|
||||||
|
FROM python:3.12-slim
|
||||||
|
|
||||||
|
# Install required system dependencies
|
||||||
|
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||||
|
git \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
# Set working directory
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
# Install uv package manager
|
||||||
|
RUN pip install uv
|
||||||
|
|
||||||
|
# Copy required files
|
||||||
|
COPY config.py /app/
|
||||||
|
COPY server.py /app/
|
||||||
|
COPY unity_connection.py /app/
|
||||||
|
COPY pyproject.toml /app/
|
||||||
|
COPY __init__.py /app/
|
||||||
|
COPY tools/ /app/tools/
|
||||||
|
|
||||||
|
# Install dependencies using uv
|
||||||
|
RUN uv pip install --system -e .
|
||||||
|
|
||||||
|
|
||||||
|
# Command to run the server
|
||||||
|
CMD ["uv", "run", "server.py"]
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
"""
|
||||||
|
Unity MCP Server package.
|
||||||
|
"""
|
||||||
|
|
@ -0,0 +1,30 @@
|
||||||
|
"""
|
||||||
|
Configuration settings for the Unity MCP Server.
|
||||||
|
This file contains all configurable parameters for the server.
|
||||||
|
"""
|
||||||
|
|
||||||
|
from dataclasses import dataclass
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class ServerConfig:
|
||||||
|
"""Main configuration class for the MCP server."""
|
||||||
|
|
||||||
|
# Network settings
|
||||||
|
unity_host: str = "localhost"
|
||||||
|
unity_port: int = 6400
|
||||||
|
mcp_port: int = 6500
|
||||||
|
|
||||||
|
# Connection settings
|
||||||
|
connection_timeout: float = 60.0 # default steady-state timeout; retries use shorter timeouts
|
||||||
|
buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
|
||||||
|
|
||||||
|
# Logging settings
|
||||||
|
log_level: str = "INFO"
|
||||||
|
log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||||
|
|
||||||
|
# Server settings
|
||||||
|
max_retries: int = 10
|
||||||
|
retry_delay: float = 0.25
|
||||||
|
|
||||||
|
# Create a global config instance
|
||||||
|
config = ServerConfig()
|
||||||
|
|
@ -0,0 +1,155 @@
|
||||||
|
"""
|
||||||
|
Port discovery utility for Unity MCP Server.
|
||||||
|
|
||||||
|
What changed and why:
|
||||||
|
- Unity now writes a per-project port file named like
|
||||||
|
`~/.unity-mcp/unity-mcp-port-<hash>.json` to avoid projects overwriting
|
||||||
|
each other's saved port. The legacy file `unity-mcp-port.json` may still
|
||||||
|
exist.
|
||||||
|
- This module now scans for both patterns, prefers the most recently
|
||||||
|
modified file, and verifies that the port is actually a Unity MCP listener
|
||||||
|
(quick socket connect + ping) before choosing it.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import json
|
||||||
|
import os
|
||||||
|
import logging
|
||||||
|
from pathlib import Path
|
||||||
|
from typing import Optional, List
|
||||||
|
import glob
|
||||||
|
import socket
|
||||||
|
|
||||||
|
logger = logging.getLogger("unity-mcp-server")
|
||||||
|
|
||||||
|
class PortDiscovery:
|
||||||
|
"""Handles port discovery from Unity Bridge registry"""
|
||||||
|
REGISTRY_FILE = "unity-mcp-port.json" # legacy single-project file
|
||||||
|
DEFAULT_PORT = 6400
|
||||||
|
CONNECT_TIMEOUT = 0.3 # seconds, keep this snappy during discovery
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_registry_path() -> Path:
|
||||||
|
"""Get the path to the port registry file"""
|
||||||
|
return Path.home() / ".unity-mcp" / PortDiscovery.REGISTRY_FILE
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_registry_dir() -> Path:
|
||||||
|
return Path.home() / ".unity-mcp"
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def list_candidate_files() -> List[Path]:
|
||||||
|
"""Return candidate registry files, newest first.
|
||||||
|
Includes hashed per-project files and the legacy file (if present).
|
||||||
|
"""
|
||||||
|
base = PortDiscovery.get_registry_dir()
|
||||||
|
hashed = sorted(
|
||||||
|
(Path(p) for p in glob.glob(str(base / "unity-mcp-port-*.json"))),
|
||||||
|
key=lambda p: p.stat().st_mtime,
|
||||||
|
reverse=True,
|
||||||
|
)
|
||||||
|
legacy = PortDiscovery.get_registry_path()
|
||||||
|
if legacy.exists():
|
||||||
|
# Put legacy at the end so hashed, per-project files win
|
||||||
|
hashed.append(legacy)
|
||||||
|
return hashed
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _try_probe_unity_mcp(port: int) -> bool:
|
||||||
|
"""Quickly check if a Unity MCP listener is on this port.
|
||||||
|
Tries a short TCP connect, sends 'ping', expects a JSON 'pong'.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
with socket.create_connection(("127.0.0.1", port), PortDiscovery.CONNECT_TIMEOUT) as s:
|
||||||
|
s.settimeout(PortDiscovery.CONNECT_TIMEOUT)
|
||||||
|
try:
|
||||||
|
s.sendall(b"ping")
|
||||||
|
data = s.recv(512)
|
||||||
|
# Minimal validation: look for a success pong response
|
||||||
|
if data and b'"message":"pong"' in data:
|
||||||
|
return True
|
||||||
|
except Exception:
|
||||||
|
return False
|
||||||
|
except Exception:
|
||||||
|
return False
|
||||||
|
return False
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _read_latest_status() -> Optional[dict]:
|
||||||
|
try:
|
||||||
|
base = PortDiscovery.get_registry_dir()
|
||||||
|
status_files = sorted(
|
||||||
|
(Path(p) for p in glob.glob(str(base / "unity-mcp-status-*.json"))),
|
||||||
|
key=lambda p: p.stat().st_mtime,
|
||||||
|
reverse=True,
|
||||||
|
)
|
||||||
|
if not status_files:
|
||||||
|
return None
|
||||||
|
with status_files[0].open('r') as f:
|
||||||
|
return json.load(f)
|
||||||
|
except Exception:
|
||||||
|
return None
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def discover_unity_port() -> int:
|
||||||
|
"""
|
||||||
|
Discover Unity port by scanning per-project and legacy registry files.
|
||||||
|
Prefer the newest file whose port responds; fall back to first parsed
|
||||||
|
value; finally default to 6400.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Port number to connect to
|
||||||
|
"""
|
||||||
|
# Prefer the latest heartbeat status if it points to a responsive port
|
||||||
|
status = PortDiscovery._read_latest_status()
|
||||||
|
if status:
|
||||||
|
port = status.get('unity_port')
|
||||||
|
if isinstance(port, int) and PortDiscovery._try_probe_unity_mcp(port):
|
||||||
|
logger.info(f"Using Unity port from status: {port}")
|
||||||
|
return port
|
||||||
|
|
||||||
|
candidates = PortDiscovery.list_candidate_files()
|
||||||
|
|
||||||
|
first_seen_port: Optional[int] = None
|
||||||
|
|
||||||
|
for path in candidates:
|
||||||
|
try:
|
||||||
|
with open(path, 'r') as f:
|
||||||
|
cfg = json.load(f)
|
||||||
|
unity_port = cfg.get('unity_port')
|
||||||
|
if isinstance(unity_port, int):
|
||||||
|
if first_seen_port is None:
|
||||||
|
first_seen_port = unity_port
|
||||||
|
if PortDiscovery._try_probe_unity_mcp(unity_port):
|
||||||
|
logger.info(f"Using Unity port from {path.name}: {unity_port}")
|
||||||
|
return unity_port
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Could not read port registry {path}: {e}")
|
||||||
|
|
||||||
|
if first_seen_port is not None:
|
||||||
|
logger.info(f"No responsive port found; using first seen value {first_seen_port}")
|
||||||
|
return first_seen_port
|
||||||
|
|
||||||
|
# Fallback to default port
|
||||||
|
logger.info(f"No port registry found; using default port {PortDiscovery.DEFAULT_PORT}")
|
||||||
|
return PortDiscovery.DEFAULT_PORT
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_port_config() -> Optional[dict]:
|
||||||
|
"""
|
||||||
|
Get the most relevant port configuration from registry.
|
||||||
|
Returns the most recent hashed file's config if present,
|
||||||
|
otherwise the legacy file's config. Returns None if nothing exists.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Port configuration dict or None if not found
|
||||||
|
"""
|
||||||
|
candidates = PortDiscovery.list_candidate_files()
|
||||||
|
if not candidates:
|
||||||
|
return None
|
||||||
|
for path in candidates:
|
||||||
|
try:
|
||||||
|
with open(path, 'r') as f:
|
||||||
|
return json.load(f)
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Could not read port configuration {path}: {e}")
|
||||||
|
return None
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
[project]
|
||||||
|
name = "UnityMcpServer"
|
||||||
|
version = "2.0.0"
|
||||||
|
description = "Unity MCP Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
|
||||||
|
readme = "README.md"
|
||||||
|
requires-python = ">=3.10"
|
||||||
|
dependencies = ["httpx>=0.27.2", "mcp[cli]>=1.4.1"]
|
||||||
|
|
||||||
|
[build-system]
|
||||||
|
requires = ["setuptools>=64.0.0", "wheel"]
|
||||||
|
build-backend = "setuptools.build_meta"
|
||||||
|
|
||||||
|
[tool.setuptools]
|
||||||
|
py-modules = ["config", "server", "unity_connection"]
|
||||||
|
packages = ["tools"]
|
||||||
|
|
@ -0,0 +1,73 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context, Image
|
||||||
|
import logging
|
||||||
|
from dataclasses import dataclass
|
||||||
|
from contextlib import asynccontextmanager
|
||||||
|
from typing import AsyncIterator, Dict, Any, List
|
||||||
|
from config import config
|
||||||
|
from tools import register_all_tools
|
||||||
|
from unity_connection import get_unity_connection, UnityConnection
|
||||||
|
|
||||||
|
# Configure logging using settings from config
|
||||||
|
logging.basicConfig(
|
||||||
|
level=getattr(logging, config.log_level),
|
||||||
|
format=config.log_format
|
||||||
|
)
|
||||||
|
logger = logging.getLogger("unity-mcp-server")
|
||||||
|
|
||||||
|
# Global connection state
|
||||||
|
_unity_connection: UnityConnection = None
|
||||||
|
|
||||||
|
@asynccontextmanager
|
||||||
|
async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]:
|
||||||
|
"""Handle server startup and shutdown."""
|
||||||
|
global _unity_connection
|
||||||
|
logger.info("Unity MCP Server starting up")
|
||||||
|
try:
|
||||||
|
_unity_connection = get_unity_connection()
|
||||||
|
logger.info("Connected to Unity on startup")
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Could not connect to Unity on startup: {str(e)}")
|
||||||
|
_unity_connection = None
|
||||||
|
try:
|
||||||
|
# Yield the connection object so it can be attached to the context
|
||||||
|
# The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge)
|
||||||
|
yield {"bridge": _unity_connection}
|
||||||
|
finally:
|
||||||
|
if _unity_connection:
|
||||||
|
_unity_connection.disconnect()
|
||||||
|
_unity_connection = None
|
||||||
|
logger.info("Unity MCP Server shut down")
|
||||||
|
|
||||||
|
# Initialize MCP server
|
||||||
|
mcp = FastMCP(
|
||||||
|
"unity-mcp-server",
|
||||||
|
description="Unity Editor integration via Model Context Protocol",
|
||||||
|
lifespan=server_lifespan
|
||||||
|
)
|
||||||
|
|
||||||
|
# Register all tools
|
||||||
|
register_all_tools(mcp)
|
||||||
|
|
||||||
|
# Asset Creation Strategy
|
||||||
|
|
||||||
|
@mcp.prompt()
|
||||||
|
def asset_creation_strategy() -> str:
|
||||||
|
"""Guide for discovering and using Unity MCP tools effectively."""
|
||||||
|
return (
|
||||||
|
"Available Unity MCP Server Tools:\\n\\n"
|
||||||
|
"- `manage_editor`: Controls editor state and queries info.\\n"
|
||||||
|
"- `execute_menu_item`: Executes Unity Editor menu items by path.\\n"
|
||||||
|
"- `read_console`: Reads or clears Unity console messages, with filtering options.\\n"
|
||||||
|
"- `manage_scene`: Manages scenes.\\n"
|
||||||
|
"- `manage_gameobject`: Manages GameObjects in the scene.\\n"
|
||||||
|
"- `manage_script`: Manages C# script files.\\n"
|
||||||
|
"- `manage_asset`: Manages prefabs and assets.\\n"
|
||||||
|
"- `manage_shader`: Manages shaders.\\n\\n"
|
||||||
|
"Tips:\\n"
|
||||||
|
"- Create prefabs for reusable GameObjects.\\n"
|
||||||
|
"- Always include a camera and main light in your scenes.\\n"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Run the server
|
||||||
|
if __name__ == "__main__":
|
||||||
|
mcp.run(transport='stdio')
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
from .manage_script import register_manage_script_tools
|
||||||
|
from .manage_scene import register_manage_scene_tools
|
||||||
|
from .manage_editor import register_manage_editor_tools
|
||||||
|
from .manage_gameobject import register_manage_gameobject_tools
|
||||||
|
from .manage_asset import register_manage_asset_tools
|
||||||
|
from .manage_shader import register_manage_shader_tools
|
||||||
|
from .read_console import register_read_console_tools
|
||||||
|
from .execute_menu_item import register_execute_menu_item_tools
|
||||||
|
|
||||||
|
def register_all_tools(mcp):
|
||||||
|
"""Register all refactored tools with the MCP server."""
|
||||||
|
print("Registering Unity MCP Server refactored tools...")
|
||||||
|
register_manage_script_tools(mcp)
|
||||||
|
register_manage_scene_tools(mcp)
|
||||||
|
register_manage_editor_tools(mcp)
|
||||||
|
register_manage_gameobject_tools(mcp)
|
||||||
|
register_manage_asset_tools(mcp)
|
||||||
|
register_manage_shader_tools(mcp)
|
||||||
|
register_read_console_tools(mcp)
|
||||||
|
register_execute_menu_item_tools(mcp)
|
||||||
|
print("Unity MCP Server tool registration complete.")
|
||||||
|
|
@ -0,0 +1,57 @@
|
||||||
|
"""
|
||||||
|
Defines the execute_menu_item tool for running Unity Editor menu commands.
|
||||||
|
"""
|
||||||
|
from typing import Dict, Any
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from unity_connection import get_unity_connection # Import unity_connection module
|
||||||
|
import time
|
||||||
|
|
||||||
|
def register_execute_menu_item_tools(mcp: FastMCP):
|
||||||
|
"""Registers the execute_menu_item tool with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
async def execute_menu_item(
|
||||||
|
ctx: Context,
|
||||||
|
menu_path: str,
|
||||||
|
action: str = 'execute',
|
||||||
|
parameters: Dict[str, Any] = None,
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Executes a Unity Editor menu item via its path (e.g., "File/Save Project").
|
||||||
|
|
||||||
|
Args:
|
||||||
|
ctx: The MCP context.
|
||||||
|
menu_path: The full path of the menu item to execute.
|
||||||
|
action: The operation to perform (default: 'execute').
|
||||||
|
parameters: Optional parameters for the menu item (rarely used).
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
A dictionary indicating success or failure, with optional message/error.
|
||||||
|
"""
|
||||||
|
|
||||||
|
action = action.lower() if action else 'execute'
|
||||||
|
|
||||||
|
# Prepare parameters for the C# handler
|
||||||
|
params_dict = {
|
||||||
|
"action": action,
|
||||||
|
"menuPath": menu_path,
|
||||||
|
"parameters": parameters if parameters else {},
|
||||||
|
}
|
||||||
|
|
||||||
|
# Remove None values
|
||||||
|
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||||
|
|
||||||
|
if "parameters" not in params_dict:
|
||||||
|
params_dict["parameters"] = {} # Ensure parameters dict exists
|
||||||
|
|
||||||
|
# Get Unity connection and send the command
|
||||||
|
# We use the unity_connection module to communicate with Unity
|
||||||
|
unity_conn = get_unity_connection()
|
||||||
|
|
||||||
|
# Send command to the ExecuteMenuItem C# handler
|
||||||
|
# The command type should match what the Unity side expects
|
||||||
|
resp = unity_conn.send_command("execute_menu_item", params_dict)
|
||||||
|
if isinstance(resp, dict) and not resp.get("success", True) and resp.get("state") == "reloading":
|
||||||
|
delay_ms = int(resp.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
resp = unity_conn.send_command("execute_menu_item", params_dict)
|
||||||
|
return resp
|
||||||
|
|
@ -0,0 +1,93 @@
|
||||||
|
"""
|
||||||
|
Defines the manage_asset tool for interacting with Unity assets.
|
||||||
|
"""
|
||||||
|
import asyncio # Added: Import asyncio for running sync code in async
|
||||||
|
from typing import Dict, Any
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
# from ..unity_connection import get_unity_connection # Original line that caused error
|
||||||
|
from unity_connection import get_unity_connection # Use absolute import relative to Python dir
|
||||||
|
import time
|
||||||
|
|
||||||
|
def register_manage_asset_tools(mcp: FastMCP):
|
||||||
|
"""Registers the manage_asset tool with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
async def manage_asset(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
path: str,
|
||||||
|
asset_type: str = None,
|
||||||
|
properties: Dict[str, Any] = None,
|
||||||
|
destination: str = None,
|
||||||
|
generate_preview: bool = False,
|
||||||
|
search_pattern: str = None,
|
||||||
|
filter_type: str = None,
|
||||||
|
filter_date_after: str = None,
|
||||||
|
page_size: int = None,
|
||||||
|
page_number: int = None
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Performs asset operations (import, create, modify, delete, etc.) in Unity.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
ctx: The MCP context.
|
||||||
|
action: Operation to perform (e.g., 'import', 'create', 'modify', 'delete', 'duplicate', 'move', 'rename', 'search', 'get_info', 'create_folder', 'get_components').
|
||||||
|
path: Asset path (e.g., "Materials/MyMaterial.mat") or search scope.
|
||||||
|
asset_type: Asset type (e.g., 'Material', 'Folder') - required for 'create'.
|
||||||
|
properties: Dictionary of properties for 'create'/'modify'.
|
||||||
|
example properties for Material: {"color": [1, 0, 0, 1], "shader": "Standard"}.
|
||||||
|
example properties for Texture: {"width": 1024, "height": 1024, "format": "RGBA32"}.
|
||||||
|
example properties for PhysicsMaterial: {"bounciness": 1.0, "staticFriction": 0.5, "dynamicFriction": 0.5}.
|
||||||
|
destination: Target path for 'duplicate'/'move'.
|
||||||
|
search_pattern: Search pattern (e.g., '*.prefab').
|
||||||
|
filter_*: Filters for search (type, date).
|
||||||
|
page_*: Pagination for search.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
A dictionary with operation results ('success', 'data', 'error').
|
||||||
|
"""
|
||||||
|
# Ensure properties is a dict if None
|
||||||
|
if properties is None:
|
||||||
|
properties = {}
|
||||||
|
|
||||||
|
# Prepare parameters for the C# handler
|
||||||
|
params_dict = {
|
||||||
|
"action": action.lower(),
|
||||||
|
"path": path,
|
||||||
|
"assetType": asset_type,
|
||||||
|
"properties": properties,
|
||||||
|
"destination": destination,
|
||||||
|
"generatePreview": generate_preview,
|
||||||
|
"searchPattern": search_pattern,
|
||||||
|
"filterType": filter_type,
|
||||||
|
"filterDateAfter": filter_date_after,
|
||||||
|
"pageSize": page_size,
|
||||||
|
"pageNumber": page_number
|
||||||
|
}
|
||||||
|
|
||||||
|
# Remove None values to avoid sending unnecessary nulls
|
||||||
|
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||||
|
|
||||||
|
# Get the current asyncio event loop
|
||||||
|
loop = asyncio.get_running_loop()
|
||||||
|
# Get the Unity connection instance
|
||||||
|
connection = get_unity_connection()
|
||||||
|
|
||||||
|
# Run the synchronous send_command in the default executor (thread pool)
|
||||||
|
# This prevents blocking the main async event loop.
|
||||||
|
result = await loop.run_in_executor(
|
||||||
|
None, # Use default executor
|
||||||
|
connection.send_command, # The function to call
|
||||||
|
"manage_asset", # First argument for send_command
|
||||||
|
params_dict # Second argument for send_command
|
||||||
|
)
|
||||||
|
if isinstance(result, dict) and not result.get("success", True) and result.get("state") == "reloading":
|
||||||
|
delay_ms = int(result.get("retry_after_ms", 250))
|
||||||
|
await asyncio.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
result = await loop.run_in_executor(
|
||||||
|
None,
|
||||||
|
connection.send_command,
|
||||||
|
"manage_asset",
|
||||||
|
params_dict
|
||||||
|
)
|
||||||
|
# Return the result obtained from Unity
|
||||||
|
return result
|
||||||
|
|
@ -0,0 +1,58 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
import time
|
||||||
|
from typing import Dict, Any
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
|
||||||
|
def register_manage_editor_tools(mcp: FastMCP):
|
||||||
|
"""Register all editor management tools with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def manage_editor(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
wait_for_completion: bool = None,
|
||||||
|
# --- Parameters for specific actions ---
|
||||||
|
tool_name: str = None,
|
||||||
|
tag_name: str = None,
|
||||||
|
layer_name: str = None,
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Controls and queries the Unity editor's state and settings.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag').
|
||||||
|
wait_for_completion: Optional. If True, waits for certain actions.
|
||||||
|
Action-specific arguments (e.g., tool_name, tag_name, layer_name).
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with operation results ('success', 'message', 'data').
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# Prepare parameters, removing None values
|
||||||
|
params = {
|
||||||
|
"action": action,
|
||||||
|
"waitForCompletion": wait_for_completion,
|
||||||
|
"toolName": tool_name, # Corrected parameter name to match C#
|
||||||
|
"tagName": tag_name, # Pass tag name
|
||||||
|
"layerName": layer_name, # Pass layer name
|
||||||
|
# Add other parameters based on the action being performed
|
||||||
|
# "width": width,
|
||||||
|
# "height": height,
|
||||||
|
# etc.
|
||||||
|
}
|
||||||
|
params = {k: v for k, v in params.items() if v is not None}
|
||||||
|
|
||||||
|
# Send command to Unity (with a single polite retry if reloading)
|
||||||
|
response = get_unity_connection().send_command("manage_editor", params)
|
||||||
|
if isinstance(response, dict) and not response.get("success", True) and response.get("state") == "reloading":
|
||||||
|
delay_ms = int(response.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
response = get_unity_connection().send_command("manage_editor", params)
|
||||||
|
|
||||||
|
# Process response
|
||||||
|
if response.get("success"):
|
||||||
|
return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
|
||||||
|
else:
|
||||||
|
return {"success": False, "message": response.get("error", "An unknown error occurred during editor management.")}
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
return {"success": False, "message": f"Python error managing editor: {str(e)}"}
|
||||||
|
|
@ -0,0 +1,143 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from typing import Dict, Any, List
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
import time
|
||||||
|
|
||||||
|
def register_manage_gameobject_tools(mcp: FastMCP):
|
||||||
|
"""Register all GameObject management tools with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def manage_gameobject(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
target: str = None, # GameObject identifier by name or path
|
||||||
|
search_method: str = None,
|
||||||
|
# --- Combined Parameters for Create/Modify ---
|
||||||
|
name: str = None, # Used for both 'create' (new object name) and 'modify' (rename)
|
||||||
|
tag: str = None, # Used for both 'create' (initial tag) and 'modify' (change tag)
|
||||||
|
parent: str = None, # Used for both 'create' (initial parent) and 'modify' (change parent)
|
||||||
|
position: List[float] = None,
|
||||||
|
rotation: List[float] = None,
|
||||||
|
scale: List[float] = None,
|
||||||
|
components_to_add: List[str] = None, # List of component names to add
|
||||||
|
primitive_type: str = None,
|
||||||
|
save_as_prefab: bool = False,
|
||||||
|
prefab_path: str = None,
|
||||||
|
prefab_folder: str = "Assets/Prefabs",
|
||||||
|
# --- Parameters for 'modify' ---
|
||||||
|
set_active: bool = None,
|
||||||
|
layer: str = None, # Layer name
|
||||||
|
components_to_remove: List[str] = None,
|
||||||
|
component_properties: Dict[str, Dict[str, Any]] = None,
|
||||||
|
# --- Parameters for 'find' ---
|
||||||
|
search_term: str = None,
|
||||||
|
find_all: bool = False,
|
||||||
|
search_in_children: bool = False,
|
||||||
|
search_inactive: bool = False,
|
||||||
|
# -- Component Management Arguments --
|
||||||
|
component_name: str = None,
|
||||||
|
includeNonPublicSerialized: bool = None, # Controls serialization of private [SerializeField] fields
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Manages GameObjects: create, modify, delete, find, and component operations.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Operation (e.g., 'create', 'modify', 'find', 'add_component', 'remove_component', 'set_component_property', 'get_components').
|
||||||
|
target: GameObject identifier (name or path string) for modify/delete/component actions.
|
||||||
|
search_method: How to find objects ('by_name', 'by_id', 'by_path', etc.). Used with 'find' and some 'target' lookups.
|
||||||
|
name: GameObject name - used for both 'create' (initial name) and 'modify' (rename).
|
||||||
|
tag: Tag name - used for both 'create' (initial tag) and 'modify' (change tag).
|
||||||
|
parent: Parent GameObject reference - used for both 'create' (initial parent) and 'modify' (change parent).
|
||||||
|
layer: Layer name - used for both 'create' (initial layer) and 'modify' (change layer).
|
||||||
|
component_properties: Dict mapping Component names to their properties to set.
|
||||||
|
Example: {"Rigidbody": {"mass": 10.0, "useGravity": True}},
|
||||||
|
To set references:
|
||||||
|
- Use asset path string for Prefabs/Materials, e.g., {"MeshRenderer": {"material": "Assets/Materials/MyMat.mat"}}
|
||||||
|
- Use a dict for scene objects/components, e.g.:
|
||||||
|
{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}} (assigns GameObject)
|
||||||
|
{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}} (assigns Component)
|
||||||
|
Example set nested property:
|
||||||
|
- Access shared material: {"MeshRenderer": {"sharedMaterial.color": [1, 0, 0, 1]}}
|
||||||
|
components_to_add: List of component names to add.
|
||||||
|
Action-specific arguments (e.g., position, rotation, scale for create/modify;
|
||||||
|
component_name for component actions;
|
||||||
|
search_term, find_all for 'find').
|
||||||
|
includeNonPublicSerialized: If True, includes private fields marked [SerializeField] in component data.
|
||||||
|
|
||||||
|
Action-specific details:
|
||||||
|
- For 'get_components':
|
||||||
|
Required: target, search_method
|
||||||
|
Optional: includeNonPublicSerialized (defaults to True)
|
||||||
|
Returns all components on the target GameObject with their serialized data.
|
||||||
|
The search_method parameter determines how to find the target ('by_name', 'by_id', 'by_path').
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with operation results ('success', 'message', 'data').
|
||||||
|
For 'get_components', the 'data' field contains a dictionary of component names and their serialized properties.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# --- Early check for attempting to modify a prefab asset ---
|
||||||
|
# ----------------------------------------------------------
|
||||||
|
|
||||||
|
# Prepare parameters, removing None values
|
||||||
|
params = {
|
||||||
|
"action": action,
|
||||||
|
"target": target,
|
||||||
|
"searchMethod": search_method,
|
||||||
|
"name": name,
|
||||||
|
"tag": tag,
|
||||||
|
"parent": parent,
|
||||||
|
"position": position,
|
||||||
|
"rotation": rotation,
|
||||||
|
"scale": scale,
|
||||||
|
"componentsToAdd": components_to_add,
|
||||||
|
"primitiveType": primitive_type,
|
||||||
|
"saveAsPrefab": save_as_prefab,
|
||||||
|
"prefabPath": prefab_path,
|
||||||
|
"prefabFolder": prefab_folder,
|
||||||
|
"setActive": set_active,
|
||||||
|
"layer": layer,
|
||||||
|
"componentsToRemove": components_to_remove,
|
||||||
|
"componentProperties": component_properties,
|
||||||
|
"searchTerm": search_term,
|
||||||
|
"findAll": find_all,
|
||||||
|
"searchInChildren": search_in_children,
|
||||||
|
"searchInactive": search_inactive,
|
||||||
|
"componentName": component_name,
|
||||||
|
"includeNonPublicSerialized": includeNonPublicSerialized
|
||||||
|
}
|
||||||
|
params = {k: v for k, v in params.items() if v is not None}
|
||||||
|
|
||||||
|
# --- Handle Prefab Path Logic ---
|
||||||
|
if action == "create" and params.get("saveAsPrefab"): # Check if 'saveAsPrefab' is explicitly True in params
|
||||||
|
if "prefabPath" not in params:
|
||||||
|
if "name" not in params or not params["name"]:
|
||||||
|
return {"success": False, "message": "Cannot create default prefab path: 'name' parameter is missing."}
|
||||||
|
# Use the provided prefab_folder (which has a default) and the name to construct the path
|
||||||
|
constructed_path = f"{prefab_folder}/{params['name']}.prefab"
|
||||||
|
# Ensure clean path separators (Unity prefers '/')
|
||||||
|
params["prefabPath"] = constructed_path.replace("\\", "/")
|
||||||
|
elif not params["prefabPath"].lower().endswith(".prefab"):
|
||||||
|
return {"success": False, "message": f"Invalid prefab_path: '{params['prefabPath']}' must end with .prefab"}
|
||||||
|
# Ensure prefab_folder itself isn't sent if prefabPath was constructed or provided
|
||||||
|
# The C# side only needs the final prefabPath
|
||||||
|
params.pop("prefab_folder", None)
|
||||||
|
# --------------------------------
|
||||||
|
|
||||||
|
# Send the command to Unity via the established connection
|
||||||
|
# Use the get_unity_connection function to retrieve the active connection instance
|
||||||
|
# Changed "MANAGE_GAMEOBJECT" to "manage_gameobject" to potentially match Unity expectation
|
||||||
|
response = get_unity_connection().send_command("manage_gameobject", params)
|
||||||
|
if isinstance(response, dict) and not response.get("success", True) and response.get("state") == "reloading":
|
||||||
|
delay_ms = int(response.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
response = get_unity_connection().send_command("manage_gameobject", params)
|
||||||
|
|
||||||
|
# Check if the response indicates success
|
||||||
|
# If the response is not successful, raise an exception with the error message
|
||||||
|
if response.get("success"):
|
||||||
|
return {"success": True, "message": response.get("message", "GameObject operation successful."), "data": response.get("data")}
|
||||||
|
else:
|
||||||
|
return {"success": False, "message": response.get("error", "An unknown error occurred during GameObject management.")}
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
return {"success": False, "message": f"Python error managing GameObject: {str(e)}"}
|
||||||
|
|
@ -0,0 +1,52 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from typing import Dict, Any
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
import time
|
||||||
|
|
||||||
|
def register_manage_scene_tools(mcp: FastMCP):
|
||||||
|
"""Register all scene management tools with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def manage_scene(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
name: str,
|
||||||
|
path: str,
|
||||||
|
build_index: int,
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Manages Unity scenes (load, save, create, get hierarchy, etc.).
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy').
|
||||||
|
name: Scene name (no extension) for create/load/save.
|
||||||
|
path: Asset path for scene operations (default: "Assets/").
|
||||||
|
build_index: Build index for load/build settings actions.
|
||||||
|
# Add other action-specific args as needed (e.g., for hierarchy depth)
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with results ('success', 'message', 'data').
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
params = {
|
||||||
|
"action": action,
|
||||||
|
"name": name,
|
||||||
|
"path": path,
|
||||||
|
"buildIndex": build_index
|
||||||
|
}
|
||||||
|
params = {k: v for k, v in params.items() if v is not None}
|
||||||
|
|
||||||
|
# Send command to Unity (with a single polite retry if reloading)
|
||||||
|
response = get_unity_connection().send_command("manage_scene", params)
|
||||||
|
if isinstance(response, dict) and not response.get("success", True) and response.get("state") == "reloading":
|
||||||
|
delay_ms = int(response.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
response = get_unity_connection().send_command("manage_scene", params)
|
||||||
|
|
||||||
|
# Process response
|
||||||
|
if response.get("success"):
|
||||||
|
return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")}
|
||||||
|
else:
|
||||||
|
return {"success": False, "message": response.get("error", "An unknown error occurred during scene management.")}
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
return {"success": False, "message": f"Python error managing scene: {str(e)}"}
|
||||||
|
|
@ -0,0 +1,79 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from typing import Dict, Any
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
import time
|
||||||
|
import os
|
||||||
|
import base64
|
||||||
|
|
||||||
|
def register_manage_script_tools(mcp: FastMCP):
|
||||||
|
"""Register all script management tools with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def manage_script(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
name: str,
|
||||||
|
path: str,
|
||||||
|
contents: str,
|
||||||
|
script_type: str,
|
||||||
|
namespace: str
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Manages C# scripts in Unity (create, read, update, delete).
|
||||||
|
Make reference variables public for easier access in the Unity Editor.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Operation ('create', 'read', 'update', 'delete').
|
||||||
|
name: Script name (no .cs extension).
|
||||||
|
path: Asset path (default: "Assets/").
|
||||||
|
contents: C# code for 'create'/'update'.
|
||||||
|
script_type: Type hint (e.g., 'MonoBehaviour').
|
||||||
|
namespace: Script namespace.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with results ('success', 'message', 'data').
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# Prepare parameters for Unity
|
||||||
|
params = {
|
||||||
|
"action": action,
|
||||||
|
"name": name,
|
||||||
|
"path": path,
|
||||||
|
"namespace": namespace,
|
||||||
|
"scriptType": script_type
|
||||||
|
}
|
||||||
|
|
||||||
|
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||||
|
if contents is not None:
|
||||||
|
if action in ['create', 'update']:
|
||||||
|
# Encode content for safer transmission
|
||||||
|
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||||
|
params["contentsEncoded"] = True
|
||||||
|
else:
|
||||||
|
params["contents"] = contents
|
||||||
|
|
||||||
|
# Remove None values so they don't get sent as null
|
||||||
|
params = {k: v for k, v in params.items() if v is not None}
|
||||||
|
|
||||||
|
# Send command to Unity (with single polite retry if reloading)
|
||||||
|
response = get_unity_connection().send_command("manage_script", params)
|
||||||
|
if isinstance(response, dict) and not response.get("success", True) and response.get("state") == "reloading":
|
||||||
|
delay_ms = int(response.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
response = get_unity_connection().send_command("manage_script", params)
|
||||||
|
|
||||||
|
# Process response from Unity
|
||||||
|
if response.get("success"):
|
||||||
|
# If the response contains base64 encoded content, decode it
|
||||||
|
if response.get("data", {}).get("contentsEncoded"):
|
||||||
|
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||||
|
response["data"]["contents"] = decoded_contents
|
||||||
|
del response["data"]["encodedContents"]
|
||||||
|
del response["data"]["contentsEncoded"]
|
||||||
|
|
||||||
|
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||||
|
else:
|
||||||
|
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
# Handle Python-side errors (e.g., connection issues)
|
||||||
|
return {"success": False, "message": f"Python error managing script: {str(e)}"}
|
||||||
|
|
@ -0,0 +1,72 @@
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from typing import Dict, Any
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
import time
|
||||||
|
import os
|
||||||
|
import base64
|
||||||
|
|
||||||
|
def register_manage_shader_tools(mcp: FastMCP):
|
||||||
|
"""Register all shader script management tools with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def manage_shader(
|
||||||
|
ctx: Context,
|
||||||
|
action: str,
|
||||||
|
name: str,
|
||||||
|
path: str,
|
||||||
|
contents: str,
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Manages shader scripts in Unity (create, read, update, delete).
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Operation ('create', 'read', 'update', 'delete').
|
||||||
|
name: Shader name (no .cs extension).
|
||||||
|
path: Asset path (default: "Assets/").
|
||||||
|
contents: Shader code for 'create'/'update'.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with results ('success', 'message', 'data').
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# Prepare parameters for Unity
|
||||||
|
params = {
|
||||||
|
"action": action,
|
||||||
|
"name": name,
|
||||||
|
"path": path,
|
||||||
|
}
|
||||||
|
|
||||||
|
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||||
|
if contents is not None:
|
||||||
|
if action in ['create', 'update']:
|
||||||
|
# Encode content for safer transmission
|
||||||
|
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||||
|
params["contentsEncoded"] = True
|
||||||
|
else:
|
||||||
|
params["contents"] = contents
|
||||||
|
|
||||||
|
# Remove None values so they don't get sent as null
|
||||||
|
params = {k: v for k, v in params.items() if v is not None}
|
||||||
|
|
||||||
|
# Send command to Unity
|
||||||
|
response = get_unity_connection().send_command("manage_shader", params)
|
||||||
|
if isinstance(response, dict) and not response.get("success", True) and response.get("state") == "reloading":
|
||||||
|
delay_ms = int(response.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
response = get_unity_connection().send_command("manage_shader", params)
|
||||||
|
|
||||||
|
# Process response from Unity
|
||||||
|
if response.get("success"):
|
||||||
|
# If the response contains base64 encoded content, decode it
|
||||||
|
if response.get("data", {}).get("contentsEncoded"):
|
||||||
|
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||||
|
response["data"]["contents"] = decoded_contents
|
||||||
|
del response["data"]["encodedContents"]
|
||||||
|
del response["data"]["contentsEncoded"]
|
||||||
|
|
||||||
|
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||||
|
else:
|
||||||
|
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
# Handle Python-side errors (e.g., connection issues)
|
||||||
|
return {"success": False, "message": f"Python error managing shader: {str(e)}"}
|
||||||
|
|
@ -0,0 +1,76 @@
|
||||||
|
"""
|
||||||
|
Defines the read_console tool for accessing Unity Editor console messages.
|
||||||
|
"""
|
||||||
|
from typing import List, Dict, Any
|
||||||
|
import time
|
||||||
|
from mcp.server.fastmcp import FastMCP, Context
|
||||||
|
from unity_connection import get_unity_connection
|
||||||
|
|
||||||
|
def register_read_console_tools(mcp: FastMCP):
|
||||||
|
"""Registers the read_console tool with the MCP server."""
|
||||||
|
|
||||||
|
@mcp.tool()
|
||||||
|
def read_console(
|
||||||
|
ctx: Context,
|
||||||
|
action: str = None,
|
||||||
|
types: List[str] = None,
|
||||||
|
count: int = None,
|
||||||
|
filter_text: str = None,
|
||||||
|
since_timestamp: str = None,
|
||||||
|
format: str = None,
|
||||||
|
include_stacktrace: bool = None
|
||||||
|
) -> Dict[str, Any]:
|
||||||
|
"""Gets messages from or clears the Unity Editor console.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
ctx: The MCP context.
|
||||||
|
action: Operation ('get' or 'clear').
|
||||||
|
types: Message types to get ('error', 'warning', 'log', 'all').
|
||||||
|
count: Max messages to return.
|
||||||
|
filter_text: Text filter for messages.
|
||||||
|
since_timestamp: Get messages after this timestamp (ISO 8601).
|
||||||
|
format: Output format ('plain', 'detailed', 'json').
|
||||||
|
include_stacktrace: Include stack traces in output.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Dictionary with results. For 'get', includes 'data' (messages).
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Get the connection instance
|
||||||
|
bridge = get_unity_connection()
|
||||||
|
|
||||||
|
# Set defaults if values are None
|
||||||
|
action = action if action is not None else 'get'
|
||||||
|
types = types if types is not None else ['error', 'warning', 'log']
|
||||||
|
format = format if format is not None else 'detailed'
|
||||||
|
include_stacktrace = include_stacktrace if include_stacktrace is not None else True
|
||||||
|
|
||||||
|
# Normalize action if it's a string
|
||||||
|
if isinstance(action, str):
|
||||||
|
action = action.lower()
|
||||||
|
|
||||||
|
# Prepare parameters for the C# handler
|
||||||
|
params_dict = {
|
||||||
|
"action": action,
|
||||||
|
"types": types,
|
||||||
|
"count": count,
|
||||||
|
"filterText": filter_text,
|
||||||
|
"sinceTimestamp": since_timestamp,
|
||||||
|
"format": format.lower() if isinstance(format, str) else format,
|
||||||
|
"includeStacktrace": include_stacktrace
|
||||||
|
}
|
||||||
|
|
||||||
|
# Remove None values unless it's 'count' (as None might mean 'all')
|
||||||
|
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
|
||||||
|
|
||||||
|
# Add count back if it was None, explicitly sending null might be important for C# logic
|
||||||
|
if 'count' not in params_dict:
|
||||||
|
params_dict['count'] = None
|
||||||
|
|
||||||
|
# Forward the command using the bridge's send_command method (with a single polite retry on reload)
|
||||||
|
resp = bridge.send_command("read_console", params_dict)
|
||||||
|
if isinstance(resp, dict) and not resp.get("success", True) and resp.get("state") == "reloading":
|
||||||
|
delay_ms = int(resp.get("retry_after_ms", 250))
|
||||||
|
time.sleep(max(0.0, delay_ms / 1000.0))
|
||||||
|
resp = bridge.send_command("read_console", params_dict)
|
||||||
|
return resp
|
||||||
|
|
@ -0,0 +1,280 @@
|
||||||
|
import socket
|
||||||
|
import json
|
||||||
|
import logging
|
||||||
|
from dataclasses import dataclass
|
||||||
|
from pathlib import Path
|
||||||
|
import time
|
||||||
|
import random
|
||||||
|
import errno
|
||||||
|
from typing import Dict, Any
|
||||||
|
from config import config
|
||||||
|
from port_discovery import PortDiscovery
|
||||||
|
|
||||||
|
# Configure logging using settings from config
|
||||||
|
logging.basicConfig(
|
||||||
|
level=getattr(logging, config.log_level),
|
||||||
|
format=config.log_format
|
||||||
|
)
|
||||||
|
logger = logging.getLogger("unity-mcp-server")
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class UnityConnection:
|
||||||
|
"""Manages the socket connection to the Unity Editor."""
|
||||||
|
host: str = config.unity_host
|
||||||
|
port: int = None # Will be set dynamically
|
||||||
|
sock: socket.socket = None # Socket for Unity communication
|
||||||
|
|
||||||
|
def __post_init__(self):
|
||||||
|
"""Set port from discovery if not explicitly provided"""
|
||||||
|
if self.port is None:
|
||||||
|
self.port = PortDiscovery.discover_unity_port()
|
||||||
|
|
||||||
|
def connect(self) -> bool:
|
||||||
|
"""Establish a connection to the Unity Editor."""
|
||||||
|
if self.sock:
|
||||||
|
return True
|
||||||
|
try:
|
||||||
|
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||||
|
self.sock.connect((self.host, self.port))
|
||||||
|
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||||
|
return True
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Failed to connect to Unity: {str(e)}")
|
||||||
|
self.sock = None
|
||||||
|
return False
|
||||||
|
|
||||||
|
def disconnect(self):
|
||||||
|
"""Close the connection to the Unity Editor."""
|
||||||
|
if self.sock:
|
||||||
|
try:
|
||||||
|
self.sock.close()
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Error disconnecting from Unity: {str(e)}")
|
||||||
|
finally:
|
||||||
|
self.sock = None
|
||||||
|
|
||||||
|
def receive_full_response(self, sock, buffer_size=config.buffer_size) -> bytes:
|
||||||
|
"""Receive a complete response from Unity, handling chunked data."""
|
||||||
|
chunks = []
|
||||||
|
sock.settimeout(config.connection_timeout) # Use timeout from config
|
||||||
|
try:
|
||||||
|
while True:
|
||||||
|
chunk = sock.recv(buffer_size)
|
||||||
|
if not chunk:
|
||||||
|
if not chunks:
|
||||||
|
raise Exception("Connection closed before receiving data")
|
||||||
|
break
|
||||||
|
chunks.append(chunk)
|
||||||
|
|
||||||
|
# Process the data received so far
|
||||||
|
data = b''.join(chunks)
|
||||||
|
decoded_data = data.decode('utf-8')
|
||||||
|
|
||||||
|
# Check if we've received a complete response
|
||||||
|
try:
|
||||||
|
# Special case for ping-pong
|
||||||
|
if decoded_data.strip().startswith('{"status":"success","result":{"message":"pong"'):
|
||||||
|
logger.debug("Received ping response")
|
||||||
|
return data
|
||||||
|
|
||||||
|
# Handle escaped quotes in the content
|
||||||
|
if '"content":' in decoded_data:
|
||||||
|
# Find the content field and its value
|
||||||
|
content_start = decoded_data.find('"content":') + 9
|
||||||
|
content_end = decoded_data.rfind('"', content_start)
|
||||||
|
if content_end > content_start:
|
||||||
|
# Replace escaped quotes in content with regular quotes
|
||||||
|
content = decoded_data[content_start:content_end]
|
||||||
|
content = content.replace('\\"', '"')
|
||||||
|
decoded_data = decoded_data[:content_start] + content + decoded_data[content_end:]
|
||||||
|
|
||||||
|
# Validate JSON format
|
||||||
|
json.loads(decoded_data)
|
||||||
|
|
||||||
|
# If we get here, we have valid JSON
|
||||||
|
logger.info(f"Received complete response ({len(data)} bytes)")
|
||||||
|
return data
|
||||||
|
except json.JSONDecodeError:
|
||||||
|
# We haven't received a complete valid JSON response yet
|
||||||
|
continue
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Error processing response chunk: {str(e)}")
|
||||||
|
# Continue reading more chunks as this might not be the complete response
|
||||||
|
continue
|
||||||
|
except socket.timeout:
|
||||||
|
logger.warning("Socket timeout during receive")
|
||||||
|
raise Exception("Timeout receiving Unity response")
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Error during receive: {str(e)}")
|
||||||
|
raise
|
||||||
|
|
||||||
|
def send_command(self, command_type: str, params: Dict[str, Any] = None) -> Dict[str, Any]:
|
||||||
|
"""Send a command with retry/backoff and port rediscovery. Pings only when requested."""
|
||||||
|
# Defensive guard: catch empty/placeholder invocations early
|
||||||
|
if not command_type:
|
||||||
|
raise ValueError("MCP call missing command_type")
|
||||||
|
if params is None:
|
||||||
|
# Return a fast, structured error that clients can display without hanging
|
||||||
|
return {"success": False, "error": "MCP call received with no parameters (client placeholder?)"}
|
||||||
|
attempts = max(config.max_retries, 5)
|
||||||
|
base_backoff = max(0.5, config.retry_delay)
|
||||||
|
|
||||||
|
def read_status_file() -> dict | None:
|
||||||
|
try:
|
||||||
|
status_files = sorted(Path.home().joinpath('.unity-mcp').glob('unity-mcp-status-*.json'), key=lambda p: p.stat().st_mtime, reverse=True)
|
||||||
|
if not status_files:
|
||||||
|
return None
|
||||||
|
latest = status_files[0]
|
||||||
|
with latest.open('r') as f:
|
||||||
|
return json.load(f)
|
||||||
|
except Exception:
|
||||||
|
return None
|
||||||
|
|
||||||
|
last_short_timeout = None
|
||||||
|
|
||||||
|
# Preflight: if Unity reports reloading, return a structured hint so clients can retry politely
|
||||||
|
try:
|
||||||
|
status = read_status_file()
|
||||||
|
if status and (status.get('reloading') or status.get('reason') == 'reloading'):
|
||||||
|
return {
|
||||||
|
"success": False,
|
||||||
|
"state": "reloading",
|
||||||
|
"retry_after_ms": int(250),
|
||||||
|
"error": "Unity domain reload in progress",
|
||||||
|
"message": "Unity is reloading scripts; please retry shortly"
|
||||||
|
}
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
for attempt in range(attempts + 1):
|
||||||
|
try:
|
||||||
|
# Ensure connected
|
||||||
|
if not self.sock:
|
||||||
|
# During retries use short connect timeout
|
||||||
|
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||||
|
self.sock.settimeout(1.0)
|
||||||
|
self.sock.connect((self.host, self.port))
|
||||||
|
# restore steady-state timeout for receive
|
||||||
|
self.sock.settimeout(config.connection_timeout)
|
||||||
|
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||||
|
|
||||||
|
# Build payload
|
||||||
|
if command_type == 'ping':
|
||||||
|
payload = b'ping'
|
||||||
|
else:
|
||||||
|
command = {"type": command_type, "params": params or {}}
|
||||||
|
payload = json.dumps(command, ensure_ascii=False).encode('utf-8')
|
||||||
|
|
||||||
|
# Send
|
||||||
|
self.sock.sendall(payload)
|
||||||
|
|
||||||
|
# During retry bursts use a short receive timeout
|
||||||
|
if attempt > 0 and last_short_timeout is None:
|
||||||
|
last_short_timeout = self.sock.gettimeout()
|
||||||
|
self.sock.settimeout(1.0)
|
||||||
|
response_data = self.receive_full_response(self.sock)
|
||||||
|
# restore steady-state timeout if changed
|
||||||
|
if last_short_timeout is not None:
|
||||||
|
self.sock.settimeout(config.connection_timeout)
|
||||||
|
last_short_timeout = None
|
||||||
|
|
||||||
|
# Parse
|
||||||
|
if command_type == 'ping':
|
||||||
|
resp = json.loads(response_data.decode('utf-8'))
|
||||||
|
if resp.get('status') == 'success' and resp.get('result', {}).get('message') == 'pong':
|
||||||
|
return {"message": "pong"}
|
||||||
|
raise Exception("Ping unsuccessful")
|
||||||
|
|
||||||
|
resp = json.loads(response_data.decode('utf-8'))
|
||||||
|
if resp.get('status') == 'error':
|
||||||
|
err = resp.get('error') or resp.get('message', 'Unknown Unity error')
|
||||||
|
raise Exception(err)
|
||||||
|
return resp.get('result', {})
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Unity communication attempt {attempt+1} failed: {e}")
|
||||||
|
try:
|
||||||
|
if self.sock:
|
||||||
|
self.sock.close()
|
||||||
|
finally:
|
||||||
|
self.sock = None
|
||||||
|
|
||||||
|
# Re-discover port each time
|
||||||
|
try:
|
||||||
|
new_port = PortDiscovery.discover_unity_port()
|
||||||
|
if new_port != self.port:
|
||||||
|
logger.info(f"Unity port changed {self.port} -> {new_port}")
|
||||||
|
self.port = new_port
|
||||||
|
except Exception as de:
|
||||||
|
logger.debug(f"Port discovery failed: {de}")
|
||||||
|
|
||||||
|
if attempt < attempts:
|
||||||
|
# Heartbeat-aware, jittered backoff
|
||||||
|
status = read_status_file()
|
||||||
|
# Base exponential backoff
|
||||||
|
backoff = base_backoff * (2 ** attempt)
|
||||||
|
# Decorrelated jitter multiplier
|
||||||
|
jitter = random.uniform(0.1, 0.3)
|
||||||
|
|
||||||
|
# Fast‑retry for transient socket failures
|
||||||
|
fast_error = isinstance(e, (ConnectionRefusedError, ConnectionResetError, TimeoutError))
|
||||||
|
if not fast_error:
|
||||||
|
try:
|
||||||
|
err_no = getattr(e, 'errno', None)
|
||||||
|
fast_error = err_no in (errno.ECONNREFUSED, errno.ECONNRESET, errno.ETIMEDOUT)
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# Cap backoff depending on state
|
||||||
|
if status and status.get('reloading'):
|
||||||
|
cap = 0.8
|
||||||
|
elif fast_error:
|
||||||
|
cap = 0.25
|
||||||
|
else:
|
||||||
|
cap = 3.0
|
||||||
|
|
||||||
|
sleep_s = min(cap, jitter * (2 ** attempt))
|
||||||
|
time.sleep(sleep_s)
|
||||||
|
continue
|
||||||
|
raise
|
||||||
|
|
||||||
|
# Global Unity connection
|
||||||
|
_unity_connection = None
|
||||||
|
|
||||||
|
def get_unity_connection() -> UnityConnection:
|
||||||
|
"""Retrieve or establish a persistent Unity connection."""
|
||||||
|
global _unity_connection
|
||||||
|
if _unity_connection is not None:
|
||||||
|
try:
|
||||||
|
# Try to ping with a short timeout to verify connection
|
||||||
|
result = _unity_connection.send_command("ping")
|
||||||
|
# If we get here, the connection is still valid
|
||||||
|
logger.debug("Reusing existing Unity connection")
|
||||||
|
return _unity_connection
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Existing connection failed: {str(e)}")
|
||||||
|
try:
|
||||||
|
_unity_connection.disconnect()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
_unity_connection = None
|
||||||
|
|
||||||
|
# Create a new connection
|
||||||
|
logger.info("Creating new Unity connection")
|
||||||
|
_unity_connection = UnityConnection()
|
||||||
|
if not _unity_connection.connect():
|
||||||
|
_unity_connection = None
|
||||||
|
raise ConnectionError("Could not connect to Unity. Ensure the Unity Editor and MCP Bridge are running.")
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Verify the new connection works
|
||||||
|
_unity_connection.send_command("ping")
|
||||||
|
logger.info("Successfully established new Unity connection")
|
||||||
|
return _unity_connection
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Could not verify new connection: {str(e)}")
|
||||||
|
try:
|
||||||
|
_unity_connection.disconnect()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
_unity_connection = None
|
||||||
|
raise ConnectionError(f"Could not establish valid Unity connection: {str(e)}")
|
||||||
|
|
@ -0,0 +1,349 @@
|
||||||
|
version = 1
|
||||||
|
revision = 1
|
||||||
|
requires-python = ">=3.12"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "annotated-types"
|
||||||
|
version = "0.7.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/ee/67/531ea369ba64dcff5ec9c3402f9f51bf748cec26dde048a2f973a4eea7f5/annotated_types-0.7.0.tar.gz", hash = "sha256:aff07c09a53a08bc8cfccb9c85b05f1aa9a2a6f23728d790723543408344ce89", size = 16081 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/78/b6/6307fbef88d9b5ee7421e68d78a9f162e0da4900bc5f5793f6d3d0e34fb8/annotated_types-0.7.0-py3-none-any.whl", hash = "sha256:1f02e8b43a8fbbc3f3e0d4f0f4bfc8131bcb4eebe8849b8e5c773f3a1c582a53", size = 13643 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "anyio"
|
||||||
|
version = "4.9.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "idna" },
|
||||||
|
{ name = "sniffio" },
|
||||||
|
{ name = "typing-extensions", marker = "python_full_version < '3.13'" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/95/7d/4c1bd541d4dffa1b52bd83fb8527089e097a106fc90b467a7313b105f840/anyio-4.9.0.tar.gz", hash = "sha256:673c0c244e15788651a4ff38710fea9675823028a6f08a5eda409e0c9840a028", size = 190949 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/a1/ee/48ca1a7c89ffec8b6a0c5d02b89c305671d5ffd8d3c94acf8b8c408575bb/anyio-4.9.0-py3-none-any.whl", hash = "sha256:9f76d541cad6e36af7beb62e978876f3b41e3e04f2c1fbf0884604c0a9c4d93c", size = 100916 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "certifi"
|
||||||
|
version = "2025.1.31"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/1c/ab/c9f1e32b7b1bf505bf26f0ef697775960db7932abeb7b516de930ba2705f/certifi-2025.1.31.tar.gz", hash = "sha256:3d5da6925056f6f18f119200434a4780a94263f10d1c21d032a6f6b2baa20651", size = 167577 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/38/fc/bce832fd4fd99766c04d1ee0eead6b0ec6486fb100ae5e74c1d91292b982/certifi-2025.1.31-py3-none-any.whl", hash = "sha256:ca78db4565a652026a4db2bcdf68f2fb589ea80d0be70e03929ed730746b84fe", size = 166393 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "click"
|
||||||
|
version = "8.1.8"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "colorama", marker = "sys_platform == 'win32'" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/b9/2e/0090cbf739cee7d23781ad4b89a9894a41538e4fcf4c31dcdd705b78eb8b/click-8.1.8.tar.gz", hash = "sha256:ed53c9d8990d83c2a27deae68e4ee337473f6330c040a31d4225c9574d16096a", size = 226593 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/7e/d4/7ebdbd03970677812aac39c869717059dbb71a4cfc033ca6e5221787892c/click-8.1.8-py3-none-any.whl", hash = "sha256:63c132bbbed01578a06712a2d1f497bb62d9c1c0d329b7903a866228027263b2", size = 98188 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "colorama"
|
||||||
|
version = "0.4.6"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/d8/53/6f443c9a4a8358a93a6792e2acffb9d9d5cb0a5cfd8802644b7b1c9a02e4/colorama-0.4.6.tar.gz", hash = "sha256:08695f5cb7ed6e0531a20572697297273c47b8cae5a63ffc6d6ed5c201be6e44", size = 27697 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/d1/d6/3965ed04c63042e047cb6a3e6ed1a63a35087b6a609aa3a15ed8ac56c221/colorama-0.4.6-py2.py3-none-any.whl", hash = "sha256:4f1d9991f5acc0ca119f9d443620b77f9d6b33703e51011c16baf57afb285fc6", size = 25335 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "h11"
|
||||||
|
version = "0.14.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/f5/38/3af3d3633a34a3316095b39c8e8fb4853a28a536e55d347bd8d8e9a14b03/h11-0.14.0.tar.gz", hash = "sha256:8f19fbbe99e72420ff35c00b27a34cb9937e902a8b810e2c88300c6f0a3b699d", size = 100418 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/95/04/ff642e65ad6b90db43e668d70ffb6736436c7ce41fcc549f4e9472234127/h11-0.14.0-py3-none-any.whl", hash = "sha256:e3fe4ac4b851c468cc8363d500db52c2ead036020723024a109d37346efaa761", size = 58259 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "httpcore"
|
||||||
|
version = "1.0.7"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "certifi" },
|
||||||
|
{ name = "h11" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/6a/41/d7d0a89eb493922c37d343b607bc1b5da7f5be7e383740b4753ad8943e90/httpcore-1.0.7.tar.gz", hash = "sha256:8551cb62a169ec7162ac7be8d4817d561f60e08eaa485234898414bb5a8a0b4c", size = 85196 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/87/f5/72347bc88306acb359581ac4d52f23c0ef445b57157adedb9aee0cd689d2/httpcore-1.0.7-py3-none-any.whl", hash = "sha256:a3fff8f43dc260d5bd363d9f9cf1830fa3a458b332856f34282de498ed420edd", size = 78551 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "httpx"
|
||||||
|
version = "0.28.1"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "anyio" },
|
||||||
|
{ name = "certifi" },
|
||||||
|
{ name = "httpcore" },
|
||||||
|
{ name = "idna" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/b1/df/48c586a5fe32a0f01324ee087459e112ebb7224f646c0b5023f5e79e9956/httpx-0.28.1.tar.gz", hash = "sha256:75e98c5f16b0f35b567856f597f06ff2270a374470a5c2392242528e3e3e42fc", size = 141406 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/2a/39/e50c7c3a983047577ee07d2a9e53faf5a69493943ec3f6a384bdc792deb2/httpx-0.28.1-py3-none-any.whl", hash = "sha256:d909fcccc110f8c7faf814ca82a9a4d816bc5a6dbfea25d6591d6985b8ba59ad", size = 73517 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "httpx-sse"
|
||||||
|
version = "0.4.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/4c/60/8f4281fa9bbf3c8034fd54c0e7412e66edbab6bc74c4996bd616f8d0406e/httpx-sse-0.4.0.tar.gz", hash = "sha256:1e81a3a3070ce322add1d3529ed42eb5f70817f45ed6ec915ab753f961139721", size = 12624 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/e1/9b/a181f281f65d776426002f330c31849b86b31fc9d848db62e16f03ff739f/httpx_sse-0.4.0-py3-none-any.whl", hash = "sha256:f329af6eae57eaa2bdfd962b42524764af68075ea87370a2de920af5341e318f", size = 7819 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "idna"
|
||||||
|
version = "3.10"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/f1/70/7703c29685631f5a7590aa73f1f1d3fa9a380e654b86af429e0934a32f7d/idna-3.10.tar.gz", hash = "sha256:12f65c9b470abda6dc35cf8e63cc574b1c52b11df2c86030af0ac09b01b13ea9", size = 190490 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/76/c6/c88e154df9c4e1a2a66ccf0005a88dfb2650c1dffb6f5ce603dfbd452ce3/idna-3.10-py3-none-any.whl", hash = "sha256:946d195a0d259cbba61165e88e65941f16e9b36ea6ddb97f00452bae8b1287d3", size = 70442 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "markdown-it-py"
|
||||||
|
version = "3.0.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "mdurl" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/38/71/3b932df36c1a044d397a1f92d1cf91ee0a503d91e470cbd670aa66b07ed0/markdown-it-py-3.0.0.tar.gz", hash = "sha256:e3f60a94fa066dc52ec76661e37c851cb232d92f9886b15cb560aaada2df8feb", size = 74596 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/42/d7/1ec15b46af6af88f19b8e5ffea08fa375d433c998b8a7639e76935c14f1f/markdown_it_py-3.0.0-py3-none-any.whl", hash = "sha256:355216845c60bd96232cd8d8c40e8f9765cc86f46880e43a8fd22dc1a1a8cab1", size = 87528 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "mcp"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "anyio" },
|
||||||
|
{ name = "httpx" },
|
||||||
|
{ name = "httpx-sse" },
|
||||||
|
{ name = "pydantic" },
|
||||||
|
{ name = "pydantic-settings" },
|
||||||
|
{ name = "sse-starlette" },
|
||||||
|
{ name = "starlette" },
|
||||||
|
{ name = "uvicorn" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/50/cc/5c5bb19f1a0f8f89a95e25cb608b0b07009e81fd4b031e519335404e1422/mcp-1.4.1.tar.gz", hash = "sha256:b9655d2de6313f9d55a7d1df62b3c3fe27a530100cc85bf23729145b0dba4c7a", size = 154942 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/e8/0e/885f156ade60108e67bf044fada5269da68e29d758a10b0c513f4d85dd76/mcp-1.4.1-py3-none-any.whl", hash = "sha256:a7716b1ec1c054e76f49806f7d96113b99fc1166fc9244c2c6f19867cb75b593", size = 72448 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[package.optional-dependencies]
|
||||||
|
cli = [
|
||||||
|
{ name = "python-dotenv" },
|
||||||
|
{ name = "typer" },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "mdurl"
|
||||||
|
version = "0.1.2"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/d6/54/cfe61301667036ec958cb99bd3efefba235e65cdeb9c84d24a8293ba1d90/mdurl-0.1.2.tar.gz", hash = "sha256:bb413d29f5eea38f31dd4754dd7377d4465116fb207585f97bf925588687c1ba", size = 8729 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/b3/38/89ba8ad64ae25be8de66a6d463314cf1eb366222074cfda9ee839c56a4b4/mdurl-0.1.2-py3-none-any.whl", hash = "sha256:84008a41e51615a49fc9966191ff91509e3c40b939176e643fd50a5c2196b8f8", size = 9979 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pydantic"
|
||||||
|
version = "2.10.6"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "annotated-types" },
|
||||||
|
{ name = "pydantic-core" },
|
||||||
|
{ name = "typing-extensions" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/b7/ae/d5220c5c52b158b1de7ca89fc5edb72f304a70a4c540c84c8844bf4008de/pydantic-2.10.6.tar.gz", hash = "sha256:ca5daa827cce33de7a42be142548b0096bf05a7e7b365aebfa5f8eeec7128236", size = 761681 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/f4/3c/8cc1cc84deffa6e25d2d0c688ebb80635dfdbf1dbea3e30c541c8cf4d860/pydantic-2.10.6-py3-none-any.whl", hash = "sha256:427d664bf0b8a2b34ff5dd0f5a18df00591adcee7198fbd71981054cef37b584", size = 431696 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "pydantic-core"
|
||||||
|
version = "2.27.2"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "typing-extensions" },
|
||||||
|
]
|
||||||
|
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|
||||||
|
wheels = [
|
||||||
|
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||||||
|
{ url = "https://files.pythonhosted.org/packages/d3/f3/c97e80721735868313c58b89d2de85fa80fe8dfeeed84dc51598b92a135e/pydantic_core-2.27.2-cp312-cp312-macosx_11_0_arm64.whl", hash = "sha256:83097677b8e3bd7eaa6775720ec8e0405f1575015a463285a92bfdfe254529ef", size = 1811340 },
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||||||
|
{ url = "https://files.pythonhosted.org/packages/9e/91/840ec1375e686dbae1bd80a9e46c26a1e0083e1186abc610efa3d9a36180/pydantic_core-2.27.2-cp312-cp312-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:172fce187655fece0c90d90a678424b013f8fbb0ca8b036ac266749c09438cb7", size = 1822900 },
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||||||
|
{ url = "https://files.pythonhosted.org/packages/f6/31/4240bc96025035500c18adc149aa6ffdf1a0062a4b525c932065ceb4d868/pydantic_core-2.27.2-cp312-cp312-manylinux_2_17_armv7l.manylinux2014_armv7l.whl", hash = "sha256:519f29f5213271eeeeb3093f662ba2fd512b91c5f188f3bb7b27bc5973816934", size = 1869177 },
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{ url = "https://files.pythonhosted.org/packages/26/9f/ad63fc0248c5379346306f8668cda6e2e2e9c95e01216d2b8ffd9ff037d0/typing_extensions-4.12.2-py3-none-any.whl", hash = "sha256:04e5ca0351e0f3f85c6853954072df659d0d13fac324d0072316b67d7794700d", size = 37438 },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unitymcpserver"
|
||||||
|
version = "2.0.0"
|
||||||
|
source = { editable = "." }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "httpx" },
|
||||||
|
{ name = "mcp", extra = ["cli"] },
|
||||||
|
]
|
||||||
|
|
||||||
|
[package.metadata]
|
||||||
|
requires-dist = [
|
||||||
|
{ name = "httpx", specifier = ">=0.27.2" },
|
||||||
|
{ name = "mcp", extras = ["cli"], specifier = ">=1.4.1" },
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "uvicorn"
|
||||||
|
version = "0.34.0"
|
||||||
|
source = { registry = "https://pypi.org/simple" }
|
||||||
|
dependencies = [
|
||||||
|
{ name = "click" },
|
||||||
|
{ name = "h11" },
|
||||||
|
]
|
||||||
|
sdist = { url = "https://files.pythonhosted.org/packages/4b/4d/938bd85e5bf2edeec766267a5015ad969730bb91e31b44021dfe8b22df6c/uvicorn-0.34.0.tar.gz", hash = "sha256:404051050cd7e905de2c9a7e61790943440b3416f49cb409f965d9dcd0fa73e9", size = 76568 }
|
||||||
|
wheels = [
|
||||||
|
{ url = "https://files.pythonhosted.org/packages/61/14/33a3a1352cfa71812a3a21e8c9bfb83f60b0011f5e36f2b1399d51928209/uvicorn-0.34.0-py3-none-any.whl", hash = "sha256:023dc038422502fa28a09c7a30bf2b6991512da7dcdb8fd35fe57cfc154126f4", size = 62315 },
|
||||||
|
]
|
||||||
Loading…
Reference in New Issue