update pyproject name and save location again
parent
b8c8910323
commit
0aa191c7e3
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@ -9,7 +9,7 @@ namespace UnityMcpBridge.Editor.Helpers
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{
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public static class ServerInstaller
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{
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private const string PackageName = "unity-mcp-server";
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private const string PackageName = "UnityMcpServer";
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private const string BranchName = "feature/install-overhaul"; // Adjust branch as needed
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private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
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private const string PyprojectUrl =
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@ -124,29 +124,29 @@ namespace UnityMcpBridge.Editor.Helpers
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/// </summary>
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private static void InstallServer(string location)
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{
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// Create the directory if it doesn't exist
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// Create the src directory where the server code will reside
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string serverDir = Path.Combine(location, "src");
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Directory.CreateDirectory(serverDir);
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// Initialize git repo
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RunCommand("git", $"init", workingDirectory: location);
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// Initialize git repo in the src directory
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RunCommand("git", $"init", workingDirectory: serverDir);
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// Add remote
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RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: location);
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RunCommand("git", $"remote add origin {GitUrl}", workingDirectory: serverDir);
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// Configure sparse checkout
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RunCommand("git", "config core.sparseCheckout true", workingDirectory: location);
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RunCommand("git", "config core.sparseCheckout true", workingDirectory: serverDir);
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// Set sparse checkout path to only include UnityMcpServer folder
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string sparseCheckoutPath = Path.Combine(location, ".git", "info", "sparse-checkout");
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string sparseCheckoutPath = Path.Combine(serverDir, ".git", "info", "sparse-checkout");
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File.WriteAllText(sparseCheckoutPath, "UnityMcpServer/");
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// Fetch and checkout the branch
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RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: location);
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RunCommand("git", $"checkout {BranchName}", workingDirectory: location);
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RunCommand("git", $"fetch --depth=1 origin {BranchName}", workingDirectory: serverDir);
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RunCommand("git", $"checkout {BranchName}", workingDirectory: serverDir);
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// Create version.txt file based on the pyproject.toml
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string pyprojectPath = Path.Combine(location, "UnityMcpServer", "pyproject.toml");
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// Create version.txt file based on pyproject.toml, stored at the root level
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string pyprojectPath = Path.Combine(serverDir, "UnityMcpServer", "pyproject.toml");
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if (File.Exists(pyprojectPath))
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{
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string pyprojectContent = File.ReadAllText(pyprojectPath);
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@ -158,7 +158,7 @@ namespace UnityMcpBridge.Editor.Helpers
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throw new Exception("Failed to find pyproject.toml after checkout");
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}
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// Set up virtual environment
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// Set up virtual environment at the root level
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string venvPath = Path.Combine(location, "venv");
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RunCommand("python", $"-m venv \"{venvPath}\"");
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@ -173,12 +173,12 @@ namespace UnityMcpBridge.Editor.Helpers
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// Install uv into the virtual environment
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RunCommand(pythonPath, "-m pip install uv");
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// Use uv to install dependencies from the UnityMcpServer subdirectory
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// Use uv to install dependencies from the UnityMcpServer subdirectory in src
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string uvPath = Path.Combine(
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venvPath,
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RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Scripts\\uv.exe" : "bin/uv"
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);
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RunCommand(uvPath, "pip install ./UnityMcpServer", workingDirectory: location);
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RunCommand(uvPath, "pip install ./src/UnityMcpServer", workingDirectory: location);
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}
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/// <summary>
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@ -205,11 +205,12 @@ namespace UnityMcpBridge.Editor.Helpers
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/// </summary>
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private static void UpdateServer(string location)
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{
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// Pull only the sparse checkout paths (UnityMcpServer folder)
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RunCommand("git", "pull origin " + BranchName, workingDirectory: location);
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// Pull latest changes in the src directory
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string serverDir = Path.Combine(location, "src");
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RunCommand("git", $"pull origin {BranchName}", workingDirectory: serverDir);
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// Update version.txt file
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string pyprojectPath = Path.Combine(location, "UnityMcpServer", "pyproject.toml");
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// Update version.txt file based on pyproject.toml in src
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string pyprojectPath = Path.Combine(serverDir, "UnityMcpServer", "pyproject.toml");
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if (File.Exists(pyprojectPath))
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{
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string pyprojectContent = File.ReadAllText(pyprojectPath);
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@ -223,7 +224,7 @@ namespace UnityMcpBridge.Editor.Helpers
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venvPath,
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RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Scripts\\uv.exe" : "bin/uv"
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);
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RunCommand(uvPath, "pip install -U ./UnityMcpServer", workingDirectory: location);
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RunCommand(uvPath, "pip install -U ./src/UnityMcpServer", workingDirectory: location);
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}
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/// <summary>
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@ -1,5 +1,5 @@
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[project]
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name = "unity-mcp-server"
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name = "UnityMcpServer"
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version = "2.0.0"
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description = "Unity MCP Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
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readme = "README.md"
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