renamed package to match github repo
parent
ac81febb82
commit
0b3dcd406d
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@ -287,7 +287,7 @@ public class MCPEditorWindow : EditorWindow
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else
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else
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{
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{
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// If not found locally, try to find it in the package cache
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// If not found locally, try to find it in the package cache
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string packageName = "com.justinpbarnett.unitymcpserver";
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string packageName = "com.justinpbarnett.unity-mcp";
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string packageCachePath = Path.Combine(Application.dataPath, "..", "Library", "PackageCache", packageName);
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string packageCachePath = Path.Combine(Application.dataPath, "..", "Library", "PackageCache", packageName);
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if (Directory.Exists(packageCachePath))
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if (Directory.Exists(packageCachePath))
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{
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{
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@ -12,7 +12,7 @@ logging.basicConfig(
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level=getattr(logging, config.log_level),
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level=getattr(logging, config.log_level),
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format=config.log_format
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format=config.log_format
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)
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)
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logger = logging.getLogger("UnityMCPServer")
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logger = logging.getLogger("UnityMCP")
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# Global connection state
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# Global connection state
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_unity_connection: UnityConnection = None
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_unity_connection: UnityConnection = None
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@ -10,7 +10,7 @@ logging.basicConfig(
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level=getattr(logging, config.log_level),
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level=getattr(logging, config.log_level),
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format=config.log_format
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format=config.log_format
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)
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)
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logger = logging.getLogger("UnityMCPServer")
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logger = logging.getLogger("UnityMCP")
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@dataclass
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@dataclass
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class UnityConnection:
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class UnityConnection:
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@ -1,5 +1,5 @@
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{
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{
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"name": "com.justinpbarnett.unitymcpserver",
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"name": "com.justinpbarnett.unity-mcp",
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"version": "0.1.0",
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"version": "0.1.0",
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"displayName": "Unity MCP Server",
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"displayName": "Unity MCP Server",
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"description": "A Unity package to communicate with a local MCP Client via a Python server.",
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"description": "A Unity package to communicate with a local MCP Client via a Python server.",
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