improved claude config error handling
parent
3e55b23a26
commit
150a39694f
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@ -8,6 +8,7 @@ using Newtonsoft.Json;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Text;
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using System.Collections.Generic;
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public class DefaultServerConfig : ServerConfig
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{
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@ -277,36 +278,80 @@ public class MCPEditorWindow : EditorWindow
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string serverPath = null;
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string pythonDir = null;
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// First try to find it in the current project's Assets folder
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string localServerPath = Path.GetFullPath(Path.Combine(Application.dataPath, "unity-mcp", "Python", "server.py"));
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if (File.Exists(localServerPath))
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// List of possible locations to search
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var possiblePaths = new List<string>
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{
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serverPath = localServerPath;
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// Search in Assets folder - Manual installation
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Path.GetFullPath(Path.Combine(Application.dataPath, "unity-mcp", "Python", "server.py")),
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Path.GetFullPath(Path.Combine(Application.dataPath, "Packages", "com.justinpbarnett.unity-mcp", "Python", "server.py")),
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// Search in package cache - Package manager installation
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Path.GetFullPath(Path.Combine(Application.dataPath, "..", "Library", "PackageCache", "com.justinpbarnett.unity-mcp@*", "Python", "server.py")),
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// Search in package manager packages - Git installation
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Path.GetFullPath(Path.Combine(Application.dataPath, "..", "Packages", "com.justinpbarnett.unity-mcp", "Python", "server.py"))
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};
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UnityEngine.Debug.Log("Searching for server.py in the following locations:");
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// First try with explicit paths
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foreach (var path in possiblePaths)
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{
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// Skip wildcard paths for now
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if (path.Contains("*")) continue;
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UnityEngine.Debug.Log($"Checking: {path}");
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if (File.Exists(path))
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{
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serverPath = path;
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pythonDir = Path.GetDirectoryName(serverPath);
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UnityEngine.Debug.Log($"Found server.py at: {serverPath}");
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break;
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}
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else
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}
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// If not found, try with wildcard paths (package cache with version)
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if (serverPath == null)
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{
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// If not found locally, try to find it in the package cache
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string packageName = "com.justinpbarnett.unity-mcp";
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string packageCachePath = Path.Combine(Application.dataPath, "..", "Library", "PackageCache", packageName);
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if (Directory.Exists(packageCachePath))
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foreach (var path in possiblePaths)
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{
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serverPath = Path.GetFullPath(Path.Combine(packageCachePath, "Python", "server.py"));
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if (File.Exists(serverPath))
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if (!path.Contains("*")) continue;
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string directoryPath = Path.GetDirectoryName(path);
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string searchPattern = Path.GetFileName(Path.GetDirectoryName(path));
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string parentDir = Path.GetDirectoryName(directoryPath);
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if (Directory.Exists(parentDir))
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{
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var matchingDirs = Directory.GetDirectories(parentDir, searchPattern);
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UnityEngine.Debug.Log($"Searching in: {parentDir} for pattern: {searchPattern}, found {matchingDirs.Length} matches");
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foreach (var dir in matchingDirs)
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{
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string candidatePath = Path.Combine(dir, "Python", "server.py");
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UnityEngine.Debug.Log($"Checking: {candidatePath}");
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if (File.Exists(candidatePath))
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{
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serverPath = candidatePath;
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pythonDir = Path.GetDirectoryName(serverPath);
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UnityEngine.Debug.Log($"Found server.py at: {serverPath}");
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break;
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}
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}
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if (serverPath != null) break;
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}
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}
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}
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if (serverPath == null || !File.Exists(serverPath))
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{
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claudeConfigStatus = "Error: Could not find server.py";
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UnityEngine.Debug.LogError("Could not find server.py in either local project or package cache");
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ShowManualConfigurationInstructions(configPath);
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return;
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}
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UnityEngine.Debug.Log($"Found server.py at: {serverPath}");
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UnityEngine.Debug.Log($"Using server.py at: {serverPath}");
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UnityEngine.Debug.Log($"Python directory: {pythonDir}");
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// Create configuration object
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@ -342,8 +387,192 @@ public class MCPEditorWindow : EditorWindow
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}
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catch (Exception e)
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{
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claudeConfigStatus = "Configuration failed";
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UnityEngine.Debug.LogError($"Failed to configure Claude Desktop: {e.Message}");
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// Determine the config file path based on OS for error message
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string configPath = "";
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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configPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"Claude",
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"claude_desktop_config.json"
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);
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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{
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configPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Library",
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"Application Support",
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"Claude",
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"claude_desktop_config.json"
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);
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}
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ShowManualConfigurationInstructions(configPath);
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UnityEngine.Debug.LogError($"Failed to configure Claude Desktop: {e.Message}\n{e.StackTrace}");
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}
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}
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private void ShowManualConfigurationInstructions(string configPath)
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{
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claudeConfigStatus = "Error: Manual configuration required";
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// Get the Python directory path that's likely to exist
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string pythonDir = "";
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string[] possibleDirs = {
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Path.GetFullPath(Path.Combine(Application.dataPath, "unity-mcp", "Python"))
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};
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foreach (var dir in possibleDirs)
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{
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if (Directory.Exists(dir) && File.Exists(Path.Combine(dir, "server.py")))
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{
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pythonDir = dir;
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break;
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}
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}
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// If we couldn't find a Python directory, try to get the Assets path as a fallback
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if (string.IsNullOrEmpty(pythonDir))
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{
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pythonDir = "/path/to/your/unity-mcp/Python";
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}
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// Create the manual configuration message
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var jsonConfig = new MCPConfig
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{
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mcpServers = new MCPConfigServers
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{
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unityMCP = new MCPConfigServer
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{
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command = "uv",
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args = new[]
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{
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"--directory",
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pythonDir,
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"run",
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"server.py"
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}
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}
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}
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};
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var jsonSettings = new JsonSerializerSettings
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{
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Formatting = Formatting.Indented
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};
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string manualConfigJson = JsonConvert.SerializeObject(jsonConfig, jsonSettings);
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// Show a dedicated configuration window instead of console logs
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ManualConfigWindow.ShowWindow(configPath, manualConfigJson);
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}
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}
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// Editor window to display manual configuration instructions
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public class ManualConfigWindow : EditorWindow
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{
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private string configPath;
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private string configJson;
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private Vector2 scrollPos;
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private bool pathCopied = false;
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private bool jsonCopied = false;
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private float copyFeedbackTimer = 0;
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public static void ShowWindow(string configPath, string configJson)
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{
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var window = GetWindow<ManualConfigWindow>("Manual Configuration");
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window.configPath = configPath;
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window.configJson = configJson;
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window.minSize = new Vector2(500, 400);
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window.Show();
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}
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private void OnGUI()
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{
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scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
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// Header
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Claude Desktop Manual Configuration", EditorStyles.boldLabel);
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EditorGUILayout.Space(10);
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// Instructions
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EditorGUILayout.LabelField("The automatic configuration failed. Please follow these steps:", EditorStyles.boldLabel);
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EditorGUILayout.Space(5);
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EditorGUILayout.LabelField("1. Open Claude Desktop and go to Settings > Developer > Edit Config", EditorStyles.wordWrappedLabel);
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EditorGUILayout.LabelField("2. Create or edit the configuration file at:", EditorStyles.wordWrappedLabel);
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// Config path section with copy button
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.SelectableLabel(configPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
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if (GUILayout.Button("Copy Path", GUILayout.Width(80)))
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{
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EditorGUIUtility.systemCopyBuffer = configPath;
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pathCopied = true;
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copyFeedbackTimer = 2f;
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}
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EditorGUILayout.EndHorizontal();
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if (pathCopied)
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{
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EditorGUILayout.LabelField("Path copied to clipboard!", EditorStyles.miniLabel);
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}
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EditorGUILayout.Space(10);
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// JSON configuration
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EditorGUILayout.LabelField("3. Paste the following JSON configuration:", EditorStyles.wordWrappedLabel);
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EditorGUILayout.Space(5);
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EditorGUILayout.LabelField("Make sure to replace the Python path if necessary:", EditorStyles.wordWrappedLabel);
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EditorGUILayout.Space(5);
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// JSON text area with copy button
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GUIStyle textAreaStyle = new GUIStyle(EditorStyles.textArea)
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{
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wordWrap = true,
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richText = true
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};
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.SelectableLabel(configJson, textAreaStyle, GUILayout.MinHeight(200));
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EditorGUILayout.EndHorizontal();
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if (GUILayout.Button("Copy JSON Configuration"))
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{
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EditorGUIUtility.systemCopyBuffer = configJson;
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jsonCopied = true;
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copyFeedbackTimer = 2f;
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}
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if (jsonCopied)
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{
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EditorGUILayout.LabelField("JSON copied to clipboard!", EditorStyles.miniLabel);
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}
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EditorGUILayout.Space(10);
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// Additional note
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EditorGUILayout.HelpBox("After configuring, restart Claude Desktop to apply the changes.", MessageType.Info);
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EditorGUILayout.EndScrollView();
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}
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private void Update()
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{
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// Handle the feedback message timer
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if (copyFeedbackTimer > 0)
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{
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copyFeedbackTimer -= Time.deltaTime;
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if (copyFeedbackTimer <= 0)
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{
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pathCopied = false;
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jsonCopied = false;
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Repaint();
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}
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}
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}
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}
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