fix(ports): write both hashed and legacy port files; compare project paths case-insensitively to prevent sticky-port drift across reloads
parent
85202d4ccb
commit
1b892dcf49
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@ -38,7 +38,7 @@ namespace UnityMcpBridge.Editor.Helpers
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var storedConfig = GetStoredPortConfig();
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if (storedConfig != null &&
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storedConfig.unity_port > 0 &&
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storedConfig.project_path == Application.dataPath &&
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string.Equals(storedConfig.project_path ?? string.Empty, Application.dataPath ?? string.Empty, StringComparison.OrdinalIgnoreCase) &&
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IsPortAvailable(storedConfig.unity_port))
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{
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Debug.Log($"Using stored port {storedConfig.unity_port} for current project");
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@ -196,7 +196,11 @@ namespace UnityMcpBridge.Editor.Helpers
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string registryFile = GetRegistryFilePath();
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string json = JsonConvert.SerializeObject(portConfig, Formatting.Indented);
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// Write to hashed, project-scoped file
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File.WriteAllText(registryFile, json);
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// Also write to legacy stable filename to avoid hash/case drift across reloads
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string legacy = Path.Combine(GetRegistryDirectory(), RegistryFileName);
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File.WriteAllText(legacy, json);
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Debug.Log($"Saved port {port} to storage");
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}
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