Revise README for improved clarity and organization
Updated section headings for clarity and consistency. Removed redundant instructions for Claude Code registration.main
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README.md
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README.md
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@ -102,7 +102,7 @@ MCP for Unity connects your tools using two components:
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**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
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**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
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---
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### Step 1: 🌟Install the Unity Package🌟
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### 🌟 Step 1: Install the Unity Package
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#### To install via Git URL
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#### To install via Git URL
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@ -124,7 +124,7 @@ MCP for Unity connects your tools using two components:
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**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
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**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
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### 🛠️ Step 2: Configure Your MCP Client 🛠️
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### 🛠️ Step 2: Configure Your MCP Client
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Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
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Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
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<img width="648" height="599" alt="MCPForUnity-Readme-Image" src="https://github.com/user-attachments/assets/b4a725da-5c43-4bd6-80d6-ee2e3cca9596" />
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<img width="648" height="599" alt="MCPForUnity-Readme-Image" src="https://github.com/user-attachments/assets/b4a725da-5c43-4bd6-80d6-ee2e3cca9596" />
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@ -154,6 +154,23 @@ If Auto-Setup fails or you use a different client:
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<details>
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<details>
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<summary><strong>Click for Client-Specific JSON Configuration Snippets...</strong></summary>
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<summary><strong>Click for Client-Specific JSON Configuration Snippets...</strong></summary>
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---
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**Claude Code**
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If you're using Claude Code, you can register the MCP server using the below commands:
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🚨**make sure to run these from your Unity project's home directory**🚨
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**macOS:**
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```bash
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claude mcp add UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
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```
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**Windows:**
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```bash
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claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
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```
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**VSCode (all OS)**
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**VSCode (all OS)**
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```json
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```json
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@ -233,21 +250,7 @@ On Windows, set `command` to the absolute shim, e.g. `C:\\Users\\YOU\\AppData\\L
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(Replace YOUR_USERNAME)
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(Replace YOUR_USERNAME)
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**For Claude Code**
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If you're using Claude Code, you can register the MCP server using these commands:
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**macOS:**
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```bash
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claude mcp add UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
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```
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**Windows:**
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```bash
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claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
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```
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</details>
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</details>
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---
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