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-# Unity MCP Package
+# Unity MCP ✨
-A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the **Model Context Protocol (MCP)**. This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
+**Connect your Unity Editor to LLMs using the Model Context Protocol.**
-Welcome to the initial release of this open-source project! Whether you're looking to integrate LLMs into your Unity workflow or contribute to an exciting new tool, I appreciate you taking the time to check it out!
+Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
-## Overview
+---
-The Unity MCP Server provides a bidirectional communication channel between Unity (via C#) and a Python server, enabling:
+##
-- **Asset Management**: Create, import, and manipulate Unity assets programmatically.
-- **Scene Control**: Manage scenes, objects, and their properties.
-- **Material Editing**: Modify materials and their properties.
-- **Script Integration**: View, create, and update Unity scripts.
-- **Editor Automation**: Control Unity Editor functions like undo, redo, play, and build.
+## Key Features 🚀
-This project is perfect for developers who want to leverage LLMs to enhance their Unity projects or automate repetitive tasks.
+* **🗣️ Natural Language Control:** Instruct your LLM to perform Unity tasks.
+* **🛠️ Powerful Tools:** Manage assets, scenes, materials, scripts, and editor functions.
+* **🤖 Automation:** Automate repetitive Unity workflows.
+* **🧩 Extensible:** Designed to work with various MCP Clients.
-## Installation
+
+ Expand for Available Tools...
-To use the Unity MCP Package, ensure you have the following installed:
+ Your LLM can use functions like:
-- **Unity 2020.3 LTS or newer** (⚠️ Currently only works in URP projects)
-- **Python 3.12 or newer**
-- **uv package manager**
+ * `read_console`: Gets messages from or clears the console.
+ * `manage_script`: Manages C# scripts (create, read, update, delete).
+ * `manage_editor`: Controls and queries the editor's state and settings.
+ * `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
+ * `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
+ * `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
+ * `execute_menu_item`: Executes a menu item via its path (e.g., "File/Save Project").
+
-### Step 1: Install Python
+---
-Download and install Python 3.12 or newer from [python.org](https://www.python.org/downloads/). Make sure to add Python to your system’s PATH during installation.
+## How It Works 🤔
-### Step 2: Install uv
+Unity MCP connects your tools using two components:
-uv is a Python package manager that simplifies dependency management. Install it using the command below based on your operating system:
+1. **Unity MCP Bridge:** A Unity package running inside the Editor. (Installed via Package Manager).
+2. **Unity MCP Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed manually).
-- **Mac**:
+**Flow:** `[Your LLM via MCP Client] <-> [Unity MCP Server (Python)] <-> [Unity MCP Bridge (Unity Editor)]`
- ```bash
- brew install uv
- ```
+---
-- **Windows**:
+## Installation ⚙️
- ```bash
- powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
- ```
+> **Note:** The setup is constantly improving as we update the package. Check back if you randomly start to run into issues.
- Then, add uv to your PATH:
+### Prerequisites
- ```bash
- set Path=%USERPROFILE%\.local\bin;%Path%
- ```
+
+ Click to view required software...
-- **Linux**:
+ * **Git CLI:** For cloning the server code. [Download Git](https://git-scm.com/downloads)
+ * **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/)
+ * **Unity Hub & Editor:** Version 2020.3 LTS or newer. [Download Unity](https://unity.com/download)
+ * **uv (Python package manager):**
+ ```bash
+ pip install uv
+ # Or see: https://docs.astral.sh/uv/getting-started/installation/
+ ```
+ * **An MCP Client:**
+ * [Claude Desktop](https://claude.ai/download)
+ * [Cursor](https://www.cursor.com/en/downloads)
+ * *(Others may work with manual config)*
+
- ```bash
- curl -LsSf https://astral.sh/uv/install.sh | sh
- ```
+### Step 1: Install the Unity Package (Bridge)
-For alternative installation methods, see the [uv installation guide](https://docs.astral.sh/uv/getting-started/installation/).
+1. Open your Unity project.
+2. Go to `Window > Package Manager`.
+3. Click `+` -> `Add package from git URL...`.
+4. Enter:
+ ```
+ https://github.com/justinpbarnett/unity-mcp.git?path=/UnityMcpBridge
+ ```
+5. Click `Add`.
+6. The MCP Server should automatically be installed onto your machine as a result of this process.
-**Important**: Do not proceed without installing uv.
+### Step 2: Configure Your MCP Client
-### Step 3: Install the Unity Package
+Connect your MCP Client (Claude, Cursor, etc.) to the Python server you installed in Step 1.
-1. Open Unity and go to `Window > Package Manager`.
-2. Click the `+` button and select `Add package from git URL`.
-3. Enter: `https://github.com/justinpbarnett/unity-mcp.git`
+**Option A: Auto-Configure (Recommended for Claude/Cursor)**
-Once installed, the Unity MCP Package will be available in your Unity project. The server will start automatically when used with an MCP client like Claude Desktop or Cursor.
+1. In Unity, go to `Window > Unity MCP`.
+2. Click `Auto Configure Claude` or `Auto Configure Cursor`.
+3. Look for a green status indicator 🟢 and "Connected". *(This attempts to modify the MCP Client's config file automatically)*.
-## Features
+**Option B: Manual Configuration**
-- **Bidirectional Communication**: Seamlessly send and receive data between Unity and LLMs.
-- **Asset Management**: Import assets, instantiate prefabs, and create new prefabs programmatically.
-- **Scene Control**: Open, save, and modify scenes, plus create and manipulate game objects.
-- **Material Editing**: Apply and modify materials with ease.
-- **Script Integration**: Create, view, and update C# scripts within Unity.
-- **Editor Automation**: Automate Unity Editor tasks like building projects or entering play mode.
+If Auto-Configure fails or you use a different client:
-## Contributing
+1. **Find your MCP Client's configuration file.** (Check client documentation).
+ * *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
+ * *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
+2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
-I’d love your help to make the Unity MCP Server even better! Here’s how to contribute:
+
+Click for OS-Specific JSON Configuration Snippets...
-1. **Fork the Repository**
- Fork [github.com/justinpbarnett/unity-mcp](https://github.com/justinpbarnett/unity-mcp) to your GitHub account.
+**Windows:**
-2. **Create a Branch**
+ ```json
+ {
+ "mcpServers": {
+ "UnityMCP": {
+ "command": "uv",
+ "args": [
+ "run",
+ "--directory",
+ "C:\\Users\\YOUR_USERNAME\\AppData\\Local\\Programs\\UnityMCP\\UnityMcpServer\\src",
+ "server.py"
+ ]
+ }
+ // ... other servers might be here ...
+ }
+ }
+```
- ```bash
- git checkout -b feature/your-feature-name
- ```
+(Remember to replace YOUR_USERNAME and use double backslashes \\)
- or
+**macOS:**
- ```bash
- git checkout -b bugfix/your-bugfix-name
- ```
+```json
+{
+ "mcpServers": {
+ "UnityMCP": {
+ "command": "uv",
+ "args": [
+ "run",
+ "--directory",
+ "/usr/local/bin/UnityMCP/UnityMcpServer/src",
+ "server.py"
+ ]
+ }
+ // ... other servers might be here ...
+ }
+}
+```
+(Replace YOUR_USERNAME if using ~/bin)
-3. **Make Changes**
- Implement your feature or fix.
+**Linux:**
-4. **Commit and Push**
- Use clear, descriptive commit messages:
+```json
+{
+ "mcpServers": {
+ "UnityMCP": {
+ "command": "uv",
+ "args": [
+ "run",
+ "--directory",
+ "/home/YOUR_USERNAME/bin/UnityMCP/UnityMcpServer/src",
+ "server.py"
+ ]
+ }
+ // ... other servers might be here ...
+ }
+}
+```
- ```bash
- git commit -m "Add feature: your feature description"
- git push origin feature/your-feature-name
- ```
+(Replace YOUR_USERNAME)
-5. **Submit a Pull Request**
- Open a pull request to the `master` branch with a description of your changes.
+
-## License
+---
-This project is licensed under the **MIT License**. Feel free to use, modify, and distribute it as you see fit. See the full license [here](https://github.com/justinpbarnett/unity-mcp/blob/master/LICENSE).
+## Usage ▶️
-## Troubleshooting
+1. **Open your Unity Project.** The Unity MCP Bridge (package) should connect automatically. Check status via Window > Unity MCP.
+
+2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the Unity MCP Server (Python) using the configuration from Installation Step 3.
+
+3. **Interact!** Unity tools should now be available in your MCP Client.
+
+ Example Prompt: `Create a 3D player controller.`
+
-Encountering issues? Try these fixes:
+---
-- **Unity Bridge Not Running**
- Ensure the Unity Editor is open and the MCP window is active. Restart Unity if needed.
+## Contributing 🤝
-- **Python Server Not Connected**
- Verify that Python and uv are correctly installed and that the Unity MCP package is properly set up.
+Help make Unity MCP better!
-- **Configuration Issues with Claude Desktop or Cursor**
- Ensure your MCP client is configured to communicate with the Unity MCP server.
+1. **Fork** the main repository.
+
+2. **Create a branch** (`feature/your-idea` or `bugfix/your-fix`).
+
+3. **Make changes.**
+
+4. **Commit** (feat: Add cool new feature).
+
+5. **Push** your branch.
+
+6. **Open a Pull Request** against the master branch.
+
-For more help, visit the [issue tracker](https://github.com/justinpbarnett/unity-mcp/issues) or file a new issue.
+---
-## Contact
+## Troubleshooting ❓
-Have questions or want to chat about the project? Reach out!
+
+Click to view common issues and fixes...
-- **X**: [@justinpbarnett](https://x.com/justinpbarnett)
+- **Unity Bridge Not Running/Connecting:**
+
+ - Ensure Unity Editor is open.
+
+ - Check the status window: Window > Unity MCP.
+
+ - Restart Unity.
+
+- **MCP Client Not Connecting / Server Not Starting:**
+
+ - **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the location where you cloned the UnityMCP repository in Installation Step 1 (e.g., .../Programs/UnityMCP/UnityMcpServer/src).
+
+ - **Verify uv:** Make sure uv is installed and working (pip show uv).
+
+ - **Run Manually:** Try running the server directly from the terminal to see errors: `# Navigate to the src directory first! cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py`
+
+ - **Permissions (macOS/Linux):** If you installed the server in a system location like /usr/local/bin, ensure the user running the MCP client has permission to execute uv and access files there. Installing in ~/bin might be easier.
+
+- **Auto-Configure Failed:**
+
+ - Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
+
-## Acknowledgments
+
-A huge thanks to everyone who’s supported this project’s initial release. Special shoutout to Unity Technologies for their excellent Editor API.
+Still stuck? [Open an Issue](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fissues).
-Happy coding, and enjoy integrating LLMs with Unity!
+---
+
+## License 📜
+
+MIT License. See [LICENSE](https://www.google.com/url?sa=E&q=https%3A%2F%2Fgithub.com%2Fjustinpbarnett%2Funity-mcp%2Fblob%2Fmaster%2FLICENSE) file.
+
+---
+
+## Contact 👋
+
+- **X/Twitter:** [@justinpbarnett](https://www.google.com/url?sa=E&q=https%3A%2F%2Fx.com%2Fjustinpbarnett)
+
+
+---
+
+## Acknowledgments 🙏
+
+Thanks to the contributors and the Unity team.