Add manage_vfx operation to README

main
Shutong Wu 2026-01-07 01:49:38 -05:00 committed by GitHub
parent d285c8d936
commit 3090a014fb
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 1 additions and 0 deletions

View File

@ -52,6 +52,7 @@ MCP for Unity acts as a bridge, allowing AI assistants (Claude, Cursor, Antigrav
* `manage_script`: Legacy script operations (create, read, delete). Prefer `apply_text_edits` or `script_apply_edits`.
* `manage_scriptable_object`: Creates and modifies ScriptableObject assets.
* `manage_shader`: Shader CRUD operations (create, read, modify, delete).
* `manage_vfx`: VFX effect operations, including line/trail renderer, particle system, and VisualEffectGraph (in development).
* `batch_execute`: ⚡ **RECOMMENDED** - Executes multiple commands in one batch for 10-100x better performance. Use this for any repetitive operations.
* `find_gameobjects`: Search for GameObjects by name, tag, layer, component, path, or ID (paginated).
* `read_console`: Gets messages from or clears the Unity console.