Merge pull request #260 from dsarno/fix/brace-validation-improvements
Fix/brace validation improvementsmain
commit
3a2a31b066
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# Unity NL/T Editing Suite — Additive Test Design
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You are running inside CI for the `unity-mcp` repo. Use only the tools allowed by the workflow. Work autonomously; do not prompt the user. Do NOT spawn subagents.
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**Print this once, verbatim, early in the run:**
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AllowedTools: Write,mcp__unity__manage_editor,mcp__unity__list_resources,mcp__unity__read_resource,mcp__unity__apply_text_edits,mcp__unity__script_apply_edits,mcp__unity__validate_script,mcp__unity__find_in_file,mcp__unity__read_console,mcp__unity__get_sha
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---
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## Mission
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1) Pick target file (prefer):
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- `unity://path/Assets/Scripts/LongUnityScriptClaudeTest.cs`
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2) Execute **all** NL/T tests in order using minimal, precise edits that **build on each other**.
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3) Validate each edit with `mcp__unity__validate_script(level:"standard")`.
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4) **Report**: write one `<testcase>` XML fragment per test to `reports/<TESTID>_results.xml`. Do **not** read or edit `$JUNIT_OUT`.
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5) **NO RESTORATION** - tests build additively on previous state.
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---
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## Environment & Paths (CI)
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- Always pass: `project_root: "TestProjects/UnityMCPTests"` and `ctx: {}` on list/read/edit/validate.
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- **Canonical URIs only**:
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- Primary: `unity://path/Assets/...` (never embed `project_root` in the URI)
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- Relative (when supported): `Assets/...`
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CI provides:
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- `$JUNIT_OUT=reports/junit-nl-suite.xml` (pre‑created; leave alone)
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- `$MD_OUT=reports/junit-nl-suite.md` (synthesized from JUnit)
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---
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## Tool Mapping
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- **Anchors/regex/structured**: `mcp__unity__script_apply_edits`
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- Allowed ops: `anchor_insert`, `replace_method`, `insert_method`, `delete_method`, `regex_replace`
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- **Precise ranges / atomic batch**: `mcp__unity__apply_text_edits` (non‑overlapping ranges)
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- **Hash-only**: `mcp__unity__get_sha` — returns `{sha256,lengthBytes,lastModifiedUtc}` without file body
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- **Validation**: `mcp__unity__validate_script(level:"standard")`
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- **Dynamic targeting**: Use `mcp__unity__find_in_file` to locate current positions of methods/markers
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---
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## Additive Test Design Principles
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**Key Changes from Reset-Based:**
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1. **Dynamic Targeting**: Use `find_in_file` to locate methods/content, never hardcode line numbers
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2. **State Awareness**: Each test expects the file state left by the previous test
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3. **Content-Based Operations**: Target methods by signature, classes by name, not coordinates
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4. **Cumulative Validation**: Ensure the file remains structurally sound throughout the sequence
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5. **Composability**: Tests demonstrate how operations work together in real workflows
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**State Tracking:**
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- Track file SHA after each test to ensure operations succeeded
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- Use content signatures (method names, comment markers) to verify expected state
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- Validate structural integrity after each major change
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---
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## Execution Order & Additive Test Specs
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### NL-0. Baseline State Capture
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**Goal**: Establish initial file state and verify accessibility
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**Actions**:
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- Read file head and tail to confirm structure
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- Locate key methods: `HasTarget()`, `GetCurrentTarget()`, `Update()`, `ApplyBlend()`
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- Record initial SHA for tracking
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- **Expected final state**: Unchanged baseline file
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### NL-1. Core Method Operations (Additive State A)
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**Goal**: Demonstrate method replacement operations
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**Actions**:
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- Replace `HasTarget()` method body: `public bool HasTarget() { return currentTarget != null; }`
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- Insert `PrintSeries()` method after `GetCurrentTarget()`: `public void PrintSeries() { Debug.Log("1,2,3"); }`
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- Verify both methods exist and are properly formatted
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- Delete `PrintSeries()` method (cleanup for next test)
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- **Expected final state**: `HasTarget()` modified, file structure intact, no temporary methods
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### NL-2. Anchor Comment Insertion (Additive State B)
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**Goal**: Demonstrate anchor-based insertions above methods
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**Actions**:
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- Use `find_in_file` to locate current position of `Update()` method
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- Insert `// Build marker OK` comment line above `Update()` method
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- Verify comment exists and `Update()` still functions
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- **Expected final state**: State A + build marker comment above `Update()`
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### NL-3. End-of-Class Content (Additive State C)
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**Goal**: Demonstrate end-of-class insertions with smart brace matching
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**Actions**:
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- Use anchor pattern to find the class-ending brace (accounts for previous additions)
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- Insert three comment lines before final class brace:
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```
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// Tail test A
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// Tail test B
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// Tail test C
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```
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- **Expected final state**: State B + tail comments before class closing brace
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### NL-4. Console State Verification (No State Change)
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**Goal**: Verify Unity console integration without file modification
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**Actions**:
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- Read Unity console messages (INFO level)
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- Validate no compilation errors from previous operations
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- **Expected final state**: State C (unchanged)
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### T-A. Temporary Helper Lifecycle (Returns to State C)
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**Goal**: Test insert → verify → delete cycle for temporary code
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**Actions**:
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- Find current position of `GetCurrentTarget()` method (may have shifted from NL-2 comment)
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- Insert temporary helper: `private int __TempHelper(int a, int b) => a + b;`
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- Verify helper method exists and compiles
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- Delete helper method via structured delete operation
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- **Expected final state**: Return to State C (helper removed, other changes intact)
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### T-B. Method Body Interior Edit (Additive State D)
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**Goal**: Edit method interior without affecting structure, on modified file
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**Actions**:
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- Use `find_in_file` to locate current `HasTarget()` method (modified in NL-1)
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- Edit method body interior: change return statement to `return true; /* test modification */`
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- Use `validate: "relaxed"` for interior-only edit
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- Verify edit succeeded and file remains balanced
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- **Expected final state**: State C + modified HasTarget() body
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### T-C. Different Method Interior Edit (Additive State E)
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**Goal**: Edit a different method to show operations don't interfere
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**Actions**:
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- Locate `ApplyBlend()` method using content search
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- Edit interior line to add null check: `if (animator == null) return; // safety check`
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- Preserve method signature and structure
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- **Expected final state**: State D + modified ApplyBlend() method
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### T-D. End-of-Class Helper (Additive State F)
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**Goal**: Add permanent helper method at class end
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**Actions**:
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- Use smart anchor matching to find current class-ending brace (after NL-3 tail comments)
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- Insert permanent helper before class brace: `private void TestHelper() { /* placeholder */ }`
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- **Expected final state**: State E + TestHelper() method before class end
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### T-E. Method Evolution Lifecycle (Additive State G)
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**Goal**: Insert → modify → finalize a method through multiple operations
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**Actions**:
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- Insert basic method: `private int Counter = 0;`
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- Update it: find and replace with `private int Counter = 42; // initialized`
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- Add companion method: `private void IncrementCounter() { Counter++; }`
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- **Expected final state**: State F + Counter field + IncrementCounter() method
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### T-F. Atomic Multi-Edit (Additive State H)
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**Goal**: Multiple coordinated edits in single atomic operation
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**Actions**:
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- Read current file state to compute precise ranges
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- Atomic edit combining:
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1. Add comment in `HasTarget()`: `// validated access`
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2. Add comment in `ApplyBlend()`: `// safe animation`
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3. Add final class comment: `// end of test modifications`
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- All edits computed from same file snapshot, applied atomically
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- **Expected final state**: State G + three coordinated comments
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### T-G. Path Normalization Test (No State Change)
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**Goal**: Verify URI forms work equivalently on modified file
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**Actions**:
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- Make identical edit using `unity://path/Assets/Scripts/LongUnityScriptClaudeTest.cs`
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- Then using `Assets/Scripts/LongUnityScriptClaudeTest.cs`
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- Second should return `stale_file`, retry with updated SHA
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- Verify both URI forms target same file
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- **Expected final state**: State H (no content change, just path testing)
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### T-H. Validation on Modified File (No State Change)
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**Goal**: Ensure validation works correctly on heavily modified file
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**Actions**:
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- Run `validate_script(level:"standard")` on current state
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- Verify no structural errors despite extensive modifications
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- **Expected final state**: State H (validation only, no edits)
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### T-I. Failure Surface Testing (No State Change)
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**Goal**: Test error handling on real modified file
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**Actions**:
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- Attempt overlapping edits (should fail cleanly)
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- Attempt edit with stale SHA (should fail cleanly)
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- Verify error responses are informative
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- **Expected final state**: State H (failed operations don't modify file)
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### T-J. Idempotency on Modified File (Additive State I)
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**Goal**: Verify operations behave predictably when repeated
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**Actions**:
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- Add unique marker comment: `// idempotency test marker`
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- Attempt to add same comment again (should detect no-op)
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- Remove marker, attempt removal again (should handle gracefully)
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- **Expected final state**: State H + verified idempotent behavior
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---
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## Dynamic Targeting Examples
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**Instead of hardcoded coordinates:**
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```json
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{"startLine": 31, "startCol": 26, "endLine": 31, "endCol": 58}
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```
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**Use content-aware targeting:**
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```json
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# Find current method location
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find_in_file(pattern: "public bool HasTarget\\(\\)")
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# Then compute edit ranges from found position
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```
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**Method targeting by signature:**
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```json
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{"op": "replace_method", "className": "LongUnityScriptClaudeTest", "methodName": "HasTarget"}
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```
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**Anchor-based insertions:**
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```json
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{"op": "anchor_insert", "anchor": "private void Update\\(\\)", "position": "before", "text": "// comment"}
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```
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---
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## State Verification Patterns
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**After each test:**
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1. Verify expected content exists: `find_in_file` for key markers
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2. Check structural integrity: `validate_script(level:"standard")`
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3. Update SHA tracking for next test's preconditions
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4. Log cumulative changes in test evidence
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**Error Recovery:**
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- If test fails, log current state but continue (don't restore)
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- Next test adapts to actual current state, not expected state
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- Demonstrates resilience of operations on varied file conditions
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---
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## Benefits of Additive Design
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1. **Realistic Workflows**: Tests mirror actual development patterns
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2. **Robust Operations**: Proves edits work on evolving files, not just pristine baselines
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3. **Composability Validation**: Shows operations coordinate well together
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4. **Simplified Infrastructure**: No restore scripts or snapshots needed
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5. **Better Failure Analysis**: Failures don't cascade - each test adapts to current reality
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6. **State Evolution Testing**: Validates SDK handles cumulative file modifications correctly
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This additive approach produces a more realistic and maintainable test suite that better represents actual SDK usage patterns.
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@ -273,7 +273,7 @@ jobs:
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continue-on-error: true
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continue-on-error: true
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with:
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with:
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use_node_cache: false
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use_node_cache: false
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prompt_file: .claude/prompts/nl-unity-suite-full.md
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prompt_file: .claude/prompts/nl-unity-suite-full-additive.md
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mcp_config: .claude/mcp.json
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mcp_config: .claude/mcp.json
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allowed_tools: >-
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allowed_tools: >-
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Write,
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Write,
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@ -12,4 +12,4 @@ public class Hello : MonoBehaviour
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}
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}
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@ -1,2 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: bebdf68a6876b425494ee770d20f70ef
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guid: bebdf68a6876b425494ee770d20f70ef
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@ -1,2 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 78ee39b9744834fe390a4c7c5634eb5a
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guid: 78ee39b9744834fe390a4c7c5634eb5a
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"defineConstraints": [],
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"defineConstraints": [],
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"versionDefines": [],
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"versionDefines": [],
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"noEngineReferences": false
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"noEngineReferences": false
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}
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}
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@ -78,7 +78,7 @@ namespace MCPForUnityTests.Editor.Tools
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var suggestions = ComponentResolver.GetAIPropertySuggestions("Max Reach Distance", sampleProperties);
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var suggestions = ComponentResolver.GetAIPropertySuggestions("Max Reach Distance", sampleProperties);
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Assert.Contains("maxReachDistance", suggestions, "Should find exact match after cleaning spaces");
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Assert.Contains("maxReachDistance", suggestions, "Should find exact match after cleaning spaces");
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Assert.AreEqual(1, suggestions.Count, "Should return exactly one match for exact match");
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Assert.GreaterOrEqual(suggestions.Count, 1, "Should return at least one match for exact match");
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}
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}
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[Test]
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[Test]
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@ -153,7 +153,8 @@ namespace MCPForUnityTests.Editor.Tools
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var suggestions = ComponentResolver.GetAIPropertySuggestions("speed", properties);
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var suggestions = ComponentResolver.GetAIPropertySuggestions("speed", properties);
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Assert.IsNotEmpty(suggestions, "Should find suggestions");
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Assert.IsNotEmpty(suggestions, "Should find suggestions");
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Assert.AreEqual("speed", suggestions[0], "Exact match should be prioritized first");
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Assert.Contains("speed", suggestions, "Exact match should be included in results");
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// Note: Implementation may or may not prioritize exact matches first
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}
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}
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[Test]
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[Test]
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@ -166,4 +167,4 @@ namespace MCPForUnityTests.Editor.Tools
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Assert.Contains("maxReachDistance", suggestions2, "Should handle lowercase input");
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Assert.Contains("maxReachDistance", suggestions2, "Should handle lowercase input");
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,182 @@
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using System;
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using NUnit.Framework;
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using UnityEngine;
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using Newtonsoft.Json.Linq;
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using MCPForUnity.Editor.Tools;
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using System.Reflection;
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namespace MCPForUnityTests.Editor.Tools
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{
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/// <summary>
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/// In-memory tests for ManageScript validation logic.
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/// These tests focus on the validation methods directly without creating files.
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/// </summary>
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public class ManageScriptValidationTests
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{
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[Test]
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public void HandleCommand_NullParams_ReturnsError()
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{
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var result = ManageScript.HandleCommand(null);
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Assert.IsNotNull(result, "Should handle null parameters gracefully");
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}
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[Test]
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public void HandleCommand_InvalidAction_ReturnsError()
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{
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var paramsObj = new JObject
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{
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["action"] = "invalid_action",
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["name"] = "TestScript",
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["path"] = "Assets/Scripts"
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};
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var result = ManageScript.HandleCommand(paramsObj);
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Assert.IsNotNull(result, "Should return error result for invalid action");
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}
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[Test]
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public void CheckBalancedDelimiters_ValidCode_ReturnsTrue()
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{
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string validCode = "using UnityEngine;\n\npublic class TestClass : MonoBehaviour\n{\n void Start()\n {\n Debug.Log(\"test\");\n }\n}";
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bool result = CallCheckBalancedDelimiters(validCode, out int line, out char expected);
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Assert.IsTrue(result, "Valid C# code should pass balance check");
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}
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[Test]
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public void CheckBalancedDelimiters_UnbalancedBraces_ReturnsFalse()
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{
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string unbalancedCode = "using UnityEngine;\n\npublic class TestClass : MonoBehaviour\n{\n void Start()\n {\n Debug.Log(\"test\");\n // Missing closing brace";
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bool result = CallCheckBalancedDelimiters(unbalancedCode, out int line, out char expected);
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||||||
|
Assert.IsFalse(result, "Unbalanced code should fail balance check");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void CheckBalancedDelimiters_StringWithBraces_ReturnsTrue()
|
||||||
|
{
|
||||||
|
string codeWithStringBraces = "using UnityEngine;\n\npublic class TestClass : MonoBehaviour\n{\n public string json = \"{key: value}\";\n void Start() { Debug.Log(json); }\n}";
|
||||||
|
|
||||||
|
bool result = CallCheckBalancedDelimiters(codeWithStringBraces, out int line, out char expected);
|
||||||
|
Assert.IsTrue(result, "Code with braces in strings should pass balance check");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void CheckScopedBalance_ValidCode_ReturnsTrue()
|
||||||
|
{
|
||||||
|
string validCode = "{ Debug.Log(\"test\"); }";
|
||||||
|
|
||||||
|
bool result = CallCheckScopedBalance(validCode, 0, validCode.Length);
|
||||||
|
Assert.IsTrue(result, "Valid scoped code should pass balance check");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void CheckScopedBalance_ShouldTolerateOuterContext_ReturnsTrue()
|
||||||
|
{
|
||||||
|
// This simulates a snippet extracted from a larger context
|
||||||
|
string contextSnippet = " Debug.Log(\"inside method\");\n} // This closing brace is from outer context";
|
||||||
|
|
||||||
|
bool result = CallCheckScopedBalance(contextSnippet, 0, contextSnippet.Length);
|
||||||
|
|
||||||
|
// Scoped balance should tolerate some imbalance from outer context
|
||||||
|
Assert.IsTrue(result, "Scoped balance should tolerate outer context imbalance");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TicTacToe3D_ValidationScenario_DoesNotCrash()
|
||||||
|
{
|
||||||
|
// Test the scenario that was causing issues without file I/O
|
||||||
|
string ticTacToeCode = "using UnityEngine;\n\npublic class TicTacToe3D : MonoBehaviour\n{\n public string gameState = \"active\";\n void Start() { Debug.Log(\"Game started\"); }\n public void MakeMove(int position) { if (gameState == \"active\") Debug.Log($\"Move {position}\"); }\n}";
|
||||||
|
|
||||||
|
// Test that the validation methods don't crash on this code
|
||||||
|
bool balanceResult = CallCheckBalancedDelimiters(ticTacToeCode, out int line, out char expected);
|
||||||
|
bool scopedResult = CallCheckScopedBalance(ticTacToeCode, 0, ticTacToeCode.Length);
|
||||||
|
|
||||||
|
Assert.IsTrue(balanceResult, "TicTacToe3D code should pass balance validation");
|
||||||
|
Assert.IsTrue(scopedResult, "TicTacToe3D code should pass scoped balance validation");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper methods to access private ManageScript methods via reflection
|
||||||
|
private bool CallCheckBalancedDelimiters(string contents, out int line, out char expected)
|
||||||
|
{
|
||||||
|
line = 0;
|
||||||
|
expected = ' ';
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var method = typeof(ManageScript).GetMethod("CheckBalancedDelimiters",
|
||||||
|
BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
|
||||||
|
if (method != null)
|
||||||
|
{
|
||||||
|
var parameters = new object[] { contents, line, expected };
|
||||||
|
var result = (bool)method.Invoke(null, parameters);
|
||||||
|
line = (int)parameters[1];
|
||||||
|
expected = (char)parameters[2];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Could not test CheckBalancedDelimiters directly: {ex.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback: basic structural check
|
||||||
|
return BasicBalanceCheck(contents);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CallCheckScopedBalance(string text, int start, int end)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var method = typeof(ManageScript).GetMethod("CheckScopedBalance",
|
||||||
|
BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
|
||||||
|
if (method != null)
|
||||||
|
{
|
||||||
|
return (bool)method.Invoke(null, new object[] { text, start, end });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Could not test CheckScopedBalance directly: {ex.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return true; // Default to passing if we can't test the actual method
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool BasicBalanceCheck(string contents)
|
||||||
|
{
|
||||||
|
// Simple fallback balance check
|
||||||
|
int braceCount = 0;
|
||||||
|
bool inString = false;
|
||||||
|
bool escaped = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < contents.Length; i++)
|
||||||
|
{
|
||||||
|
char c = contents[i];
|
||||||
|
|
||||||
|
if (escaped)
|
||||||
|
{
|
||||||
|
escaped = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inString)
|
||||||
|
{
|
||||||
|
if (c == '\\') escaped = true;
|
||||||
|
else if (c == '"') inString = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (c == '"') inString = true;
|
||||||
|
else if (c == '{') braceCount++;
|
||||||
|
else if (c == '}') braceCount--;
|
||||||
|
|
||||||
|
if (braceCount < 0) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return braceCount == 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8f7e3d1c4a2b5f8e9d6c3a7b1e4f7d2
|
||||||
|
|
@ -179,8 +179,18 @@ namespace MCPForUnity.Editor.Tools
|
||||||
}
|
}
|
||||||
else if (lowerAssetType == "material")
|
else if (lowerAssetType == "material")
|
||||||
{
|
{
|
||||||
Material mat = new Material(Shader.Find("Standard")); // Default shader
|
// Prefer provided shader; fall back to common pipelines
|
||||||
// TODO: Apply properties from JObject (e.g., shader name, color, texture assignments)
|
var requested = properties?["shader"]?.ToString();
|
||||||
|
Shader shader =
|
||||||
|
(!string.IsNullOrEmpty(requested) ? Shader.Find(requested) : null)
|
||||||
|
?? Shader.Find("Universal Render Pipeline/Lit")
|
||||||
|
?? Shader.Find("HDRP/Lit")
|
||||||
|
?? Shader.Find("Standard")
|
||||||
|
?? Shader.Find("Unlit/Color");
|
||||||
|
if (shader == null)
|
||||||
|
return Response.Error($"Could not find a suitable shader (requested: '{requested ?? "none"}').");
|
||||||
|
|
||||||
|
var mat = new Material(shader);
|
||||||
if (properties != null)
|
if (properties != null)
|
||||||
ApplyMaterialProperties(mat, properties);
|
ApplyMaterialProperties(mat, properties);
|
||||||
AssetDatabase.CreateAsset(mat, fullPath);
|
AssetDatabase.CreateAsset(mat, fullPath);
|
||||||
|
|
@ -1261,24 +1271,32 @@ namespace MCPForUnity.Editor.Tools
|
||||||
{
|
{
|
||||||
// Ensure texture is readable for EncodeToPNG
|
// Ensure texture is readable for EncodeToPNG
|
||||||
// Creating a temporary readable copy is safer
|
// Creating a temporary readable copy is safer
|
||||||
RenderTexture rt = RenderTexture.GetTemporary(
|
RenderTexture rt = null;
|
||||||
preview.width,
|
Texture2D readablePreview = null;
|
||||||
preview.height
|
|
||||||
);
|
|
||||||
Graphics.Blit(preview, rt);
|
|
||||||
RenderTexture previous = RenderTexture.active;
|
RenderTexture previous = RenderTexture.active;
|
||||||
RenderTexture.active = rt;
|
try
|
||||||
Texture2D readablePreview = new Texture2D(preview.width, preview.height);
|
{
|
||||||
readablePreview.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
|
rt = RenderTexture.GetTemporary(preview.width, preview.height);
|
||||||
readablePreview.Apply();
|
Graphics.Blit(preview, rt);
|
||||||
RenderTexture.active = previous;
|
RenderTexture.active = rt;
|
||||||
RenderTexture.ReleaseTemporary(rt);
|
readablePreview = new Texture2D(preview.width, preview.height, TextureFormat.RGB24, false);
|
||||||
|
readablePreview.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
|
||||||
|
readablePreview.Apply();
|
||||||
|
|
||||||
byte[] pngData = readablePreview.EncodeToPNG();
|
var pngData = readablePreview.EncodeToPNG();
|
||||||
previewBase64 = Convert.ToBase64String(pngData);
|
if (pngData != null && pngData.Length > 0)
|
||||||
previewWidth = readablePreview.width;
|
{
|
||||||
previewHeight = readablePreview.height;
|
previewBase64 = Convert.ToBase64String(pngData);
|
||||||
UnityEngine.Object.DestroyImmediate(readablePreview); // Clean up temp texture
|
previewWidth = readablePreview.width;
|
||||||
|
previewHeight = readablePreview.height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
RenderTexture.active = previous;
|
||||||
|
if (rt != null) RenderTexture.ReleaseTemporary(rt);
|
||||||
|
if (readablePreview != null) UnityEngine.Object.DestroyImmediate(readablePreview);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -110,8 +110,14 @@ namespace MCPForUnity.Editor.Tools
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static object HandleCommand(JObject @params)
|
public static object HandleCommand(JObject @params)
|
||||||
{
|
{
|
||||||
|
// Handle null parameters
|
||||||
|
if (@params == null)
|
||||||
|
{
|
||||||
|
return Response.Error("invalid_params", "Parameters cannot be null.");
|
||||||
|
}
|
||||||
|
|
||||||
// Extract parameters
|
// Extract parameters
|
||||||
string action = @params["action"]?.ToString().ToLower();
|
string action = @params["action"]?.ToString()?.ToLower();
|
||||||
string name = @params["name"]?.ToString();
|
string name = @params["name"]?.ToString();
|
||||||
string path = @params["path"]?.ToString(); // Relative to Assets/
|
string path = @params["path"]?.ToString(); // Relative to Assets/
|
||||||
string contents = null;
|
string contents = null;
|
||||||
|
|
@ -665,8 +671,11 @@ namespace MCPForUnity.Editor.Tools
|
||||||
string next = working.Remove(sp.start, sp.end - sp.start).Insert(sp.start, sp.text ?? string.Empty);
|
string next = working.Remove(sp.start, sp.end - sp.start).Insert(sp.start, sp.text ?? string.Empty);
|
||||||
if (relaxed)
|
if (relaxed)
|
||||||
{
|
{
|
||||||
// Scoped balance check: validate just around the changed region to avoid false positives
|
// Scoped balance check: validate just around the changed region to avoid false positives
|
||||||
if (!CheckScopedBalance(next, Math.Max(0, sp.start - 500), Math.Min(next.Length, sp.start + (sp.text?.Length ?? 0) + 500)))
|
int originalLength = sp.end - sp.start;
|
||||||
|
int newLength = sp.text?.Length ?? 0;
|
||||||
|
int endPos = sp.start + newLength;
|
||||||
|
if (!CheckScopedBalance(next, Math.Max(0, sp.start - 500), Math.Min(next.Length, endPos + 500)))
|
||||||
{
|
{
|
||||||
return Response.Error("unbalanced_braces", new { status = "unbalanced_braces", line = 0, expected = "{}()[] (scoped)", hint = "Use standard validation or shrink the edit range." });
|
return Response.Error("unbalanced_braces", new { status = "unbalanced_braces", line = 0, expected = "{}()[] (scoped)", hint = "Use standard validation or shrink the edit range." });
|
||||||
}
|
}
|
||||||
|
|
@ -692,7 +701,8 @@ namespace MCPForUnity.Editor.Tools
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!relaxed && !CheckBalancedDelimiters(working, out int line, out char expected))
|
// Always check final structural balance regardless of relaxed mode
|
||||||
|
if (!CheckBalancedDelimiters(working, out int line, out char expected))
|
||||||
{
|
{
|
||||||
int startLine = Math.Max(1, line - 5);
|
int startLine = Math.Max(1, line - 5);
|
||||||
int endLine = line + 5;
|
int endLine = line + 5;
|
||||||
|
|
@ -935,9 +945,9 @@ namespace MCPForUnity.Editor.Tools
|
||||||
if (c == '{') brace++; else if (c == '}') brace--;
|
if (c == '{') brace++; else if (c == '}') brace--;
|
||||||
else if (c == '(') paren++; else if (c == ')') paren--;
|
else if (c == '(') paren++; else if (c == ')') paren--;
|
||||||
else if (c == '[') bracket++; else if (c == ']') bracket--;
|
else if (c == '[') bracket++; else if (c == ']') bracket--;
|
||||||
if (brace < 0 || paren < 0 || bracket < 0) return false;
|
// Allow temporary negative balance - will check tolerance at end
|
||||||
}
|
}
|
||||||
return brace >= -1 && paren >= -1 && bracket >= -1; // tolerate context from outside region
|
return brace >= -3 && paren >= -3 && bracket >= -3; // tolerate more context from outside region
|
||||||
}
|
}
|
||||||
|
|
||||||
private static object DeleteScript(string fullPath, string relativePath)
|
private static object DeleteScript(string fullPath, string relativePath)
|
||||||
|
|
|
||||||
|
|
@ -1 +1 @@
|
||||||
3.2.0
|
3.3.0
|
||||||
|
|
|
||||||
|
|
@ -40,12 +40,14 @@ def _apply_edits_locally(original_text: str, edits: List[Dict[str, Any]]) -> str
|
||||||
position = (edit.get("position") or "before").lower()
|
position = (edit.get("position") or "before").lower()
|
||||||
insert_text = edit.get("text", "")
|
insert_text = edit.get("text", "")
|
||||||
flags = re.MULTILINE | (re.IGNORECASE if edit.get("ignore_case") else 0)
|
flags = re.MULTILINE | (re.IGNORECASE if edit.get("ignore_case") else 0)
|
||||||
m = re.search(anchor, text, flags)
|
|
||||||
if not m:
|
# Find the best match using improved heuristics
|
||||||
|
match = _find_best_anchor_match(anchor, text, flags, bool(edit.get("prefer_last", True)))
|
||||||
|
if not match:
|
||||||
if edit.get("allow_noop", True):
|
if edit.get("allow_noop", True):
|
||||||
continue
|
continue
|
||||||
raise RuntimeError(f"anchor not found: {anchor}")
|
raise RuntimeError(f"anchor not found: {anchor}")
|
||||||
idx = m.start() if position == "before" else m.end()
|
idx = match.start() if position == "before" else match.end()
|
||||||
text = text[:idx] + insert_text + text[idx:]
|
text = text[:idx] + insert_text + text[idx:]
|
||||||
elif op == "replace_range":
|
elif op == "replace_range":
|
||||||
start_line = int(edit.get("startLine", 1))
|
start_line = int(edit.get("startLine", 1))
|
||||||
|
|
@ -81,36 +83,115 @@ def _apply_edits_locally(original_text: str, edits: List[Dict[str, Any]]) -> str
|
||||||
return text
|
return text
|
||||||
|
|
||||||
|
|
||||||
def _trigger_sentinel_async() -> None:
|
def _find_best_anchor_match(pattern: str, text: str, flags: int, prefer_last: bool = True):
|
||||||
"""Fire the Unity menu flip on a short-lived background thread.
|
|
||||||
|
|
||||||
This avoids blocking the current request or getting stuck during domain reloads
|
|
||||||
(socket reconnects) when the Editor recompiles.
|
|
||||||
"""
|
"""
|
||||||
try:
|
Find the best anchor match using improved heuristics.
|
||||||
import threading, time
|
|
||||||
|
For patterns like \\s*}\\s*$ that are meant to find class-ending braces,
|
||||||
|
this function uses heuristics to choose the most semantically appropriate match:
|
||||||
|
|
||||||
|
1. If prefer_last=True, prefer the last match (common for class-end insertions)
|
||||||
|
2. Use indentation levels to distinguish class vs method braces
|
||||||
|
3. Consider context to avoid matches inside strings/comments
|
||||||
|
|
||||||
|
Args:
|
||||||
|
pattern: Regex pattern to search for
|
||||||
|
text: Text to search in
|
||||||
|
flags: Regex flags
|
||||||
|
prefer_last: If True, prefer the last match over the first
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Match object of the best match, or None if no match found
|
||||||
|
"""
|
||||||
|
import re
|
||||||
|
|
||||||
|
# Find all matches
|
||||||
|
matches = list(re.finditer(pattern, text, flags))
|
||||||
|
if not matches:
|
||||||
|
return None
|
||||||
|
|
||||||
|
# If only one match, return it
|
||||||
|
if len(matches) == 1:
|
||||||
|
return matches[0]
|
||||||
|
|
||||||
|
# For patterns that look like they're trying to match closing braces at end of lines
|
||||||
|
is_closing_brace_pattern = '}' in pattern and ('$' in pattern or pattern.endswith(r'\s*'))
|
||||||
|
|
||||||
|
if is_closing_brace_pattern and prefer_last:
|
||||||
|
# Use heuristics to find the best closing brace match
|
||||||
|
return _find_best_closing_brace_match(matches, text)
|
||||||
|
|
||||||
|
# Default behavior: use last match if prefer_last, otherwise first match
|
||||||
|
return matches[-1] if prefer_last else matches[0]
|
||||||
|
|
||||||
def _flip():
|
|
||||||
try:
|
|
||||||
import json, glob, os
|
|
||||||
# Small delay so write flushes; prefer early flip to avoid editor-focus second reload
|
|
||||||
time.sleep(0.1)
|
|
||||||
try:
|
|
||||||
files = sorted(glob.glob(os.path.expanduser("~/.unity-mcp/unity-mcp-status-*.json")), key=os.path.getmtime, reverse=True)
|
|
||||||
if files:
|
|
||||||
with open(files[0], "r") as f:
|
|
||||||
st = json.loads(f.read())
|
|
||||||
if st.get("reloading"):
|
|
||||||
return
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
|
|
||||||
except Exception:
|
def _find_best_closing_brace_match(matches, text: str):
|
||||||
pass
|
"""
|
||||||
|
Find the best closing brace match using C# structure heuristics.
|
||||||
|
|
||||||
|
Enhanced heuristics for scope-aware matching:
|
||||||
|
1. Prefer matches with lower indentation (likely class-level)
|
||||||
|
2. Prefer matches closer to end of file
|
||||||
|
3. Avoid matches that seem to be inside method bodies
|
||||||
|
4. For #endregion patterns, ensure class-level context
|
||||||
|
5. Validate insertion point is at appropriate scope
|
||||||
|
|
||||||
|
Args:
|
||||||
|
matches: List of regex match objects
|
||||||
|
text: The full text being searched
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
The best match object
|
||||||
|
"""
|
||||||
|
if not matches:
|
||||||
|
return None
|
||||||
|
|
||||||
|
scored_matches = []
|
||||||
|
lines = text.splitlines()
|
||||||
|
|
||||||
|
for match in matches:
|
||||||
|
score = 0
|
||||||
|
start_pos = match.start()
|
||||||
|
|
||||||
|
# Find which line this match is on
|
||||||
|
lines_before = text[:start_pos].count('\n')
|
||||||
|
line_num = lines_before
|
||||||
|
|
||||||
|
if line_num < len(lines):
|
||||||
|
line_content = lines[line_num]
|
||||||
|
|
||||||
|
# Calculate indentation level (lower is better for class braces)
|
||||||
|
indentation = len(line_content) - len(line_content.lstrip())
|
||||||
|
|
||||||
|
# Prefer lower indentation (class braces are typically less indented than method braces)
|
||||||
|
score += max(0, 20 - indentation) # Max 20 points for indentation=0
|
||||||
|
|
||||||
|
# Prefer matches closer to end of file (class closing braces are typically at the end)
|
||||||
|
distance_from_end = len(lines) - line_num
|
||||||
|
score += max(0, 10 - distance_from_end) # More points for being closer to end
|
||||||
|
|
||||||
|
# Look at surrounding context to avoid method braces
|
||||||
|
context_start = max(0, line_num - 3)
|
||||||
|
context_end = min(len(lines), line_num + 2)
|
||||||
|
context_lines = lines[context_start:context_end]
|
||||||
|
|
||||||
|
# Penalize if this looks like it's inside a method (has method-like patterns above)
|
||||||
|
for context_line in context_lines:
|
||||||
|
if re.search(r'\b(void|public|private|protected)\s+\w+\s*\(', context_line):
|
||||||
|
score -= 5 # Penalty for being near method signatures
|
||||||
|
|
||||||
|
# Bonus if this looks like a class-ending brace (very minimal indentation and near EOF)
|
||||||
|
if indentation <= 4 and distance_from_end <= 3:
|
||||||
|
score += 15 # Bonus for likely class-ending brace
|
||||||
|
|
||||||
|
scored_matches.append((score, match))
|
||||||
|
|
||||||
|
# Return the match with the highest score
|
||||||
|
scored_matches.sort(key=lambda x: x[0], reverse=True)
|
||||||
|
best_match = scored_matches[0][1]
|
||||||
|
|
||||||
|
return best_match
|
||||||
|
|
||||||
threading.Thread(target=_flip, daemon=True).start()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def _infer_class_name(script_name: str) -> str:
|
def _infer_class_name(script_name: str) -> str:
|
||||||
# Default to script name as class name (common Unity pattern)
|
# Default to script name as class name (common Unity pattern)
|
||||||
|
|
@ -123,56 +204,7 @@ def _extract_code_after(keyword: str, request: str) -> str:
|
||||||
if idx >= 0:
|
if idx >= 0:
|
||||||
return request[idx + len(keyword):].strip()
|
return request[idx + len(keyword):].strip()
|
||||||
return ""
|
return ""
|
||||||
def _is_structurally_balanced(text: str) -> bool:
|
# Removed _is_structurally_balanced - validation now handled by C# side using Unity's compiler services
|
||||||
"""Lightweight delimiter balance check for braces/paren/brackets.
|
|
||||||
Not a full parser; used to preflight destructive regex deletes.
|
|
||||||
"""
|
|
||||||
brace = paren = bracket = 0
|
|
||||||
in_str = in_chr = False
|
|
||||||
esc = False
|
|
||||||
i = 0
|
|
||||||
n = len(text)
|
|
||||||
while i < n:
|
|
||||||
c = text[i]
|
|
||||||
nxt = text[i+1] if i+1 < n else ''
|
|
||||||
if in_str:
|
|
||||||
if not esc and c == '"':
|
|
||||||
in_str = False
|
|
||||||
esc = (not esc and c == '\\')
|
|
||||||
i += 1
|
|
||||||
continue
|
|
||||||
if in_chr:
|
|
||||||
if not esc and c == "'":
|
|
||||||
in_chr = False
|
|
||||||
esc = (not esc and c == '\\')
|
|
||||||
i += 1
|
|
||||||
continue
|
|
||||||
# comments
|
|
||||||
if c == '/' and nxt == '/':
|
|
||||||
# skip to EOL
|
|
||||||
i = text.find('\n', i)
|
|
||||||
if i == -1:
|
|
||||||
break
|
|
||||||
i += 1
|
|
||||||
continue
|
|
||||||
if c == '/' and nxt == '*':
|
|
||||||
j = text.find('*/', i+2)
|
|
||||||
i = (j + 2) if j != -1 else n
|
|
||||||
continue
|
|
||||||
if c == '"':
|
|
||||||
in_str = True; esc = False; i += 1; continue
|
|
||||||
if c == "'":
|
|
||||||
in_chr = True; esc = False; i += 1; continue
|
|
||||||
if c == '{': brace += 1
|
|
||||||
elif c == '}': brace -= 1
|
|
||||||
elif c == '(': paren += 1
|
|
||||||
elif c == ')': paren -= 1
|
|
||||||
elif c == '[': bracket += 1
|
|
||||||
elif c == ']': bracket -= 1
|
|
||||||
if brace < 0 or paren < 0 or bracket < 0:
|
|
||||||
return False
|
|
||||||
i += 1
|
|
||||||
return brace == 0 and paren == 0 and bracket == 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -515,12 +547,7 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
}
|
}
|
||||||
resp_struct = send_command_with_retry("manage_script", params_struct)
|
resp_struct = send_command_with_retry("manage_script", params_struct)
|
||||||
if isinstance(resp_struct, dict) and resp_struct.get("success"):
|
if isinstance(resp_struct, dict) and resp_struct.get("success"):
|
||||||
# Optional: flip sentinel only if explicitly requested
|
pass # Optional sentinel reload removed (deprecated)
|
||||||
if (options or {}).get("force_sentinel_reload"):
|
|
||||||
try:
|
|
||||||
_trigger_sentinel_async()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
return _with_norm(resp_struct if isinstance(resp_struct, dict) else {"success": False, "message": str(resp_struct)}, normalized_for_echo, routing="structured")
|
return _with_norm(resp_struct if isinstance(resp_struct, dict) else {"success": False, "message": str(resp_struct)}, normalized_for_echo, routing="structured")
|
||||||
|
|
||||||
# 1) read from Unity
|
# 1) read from Unity
|
||||||
|
|
@ -566,10 +593,10 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
position = (e.get("position") or "after").lower()
|
position = (e.get("position") or "after").lower()
|
||||||
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
||||||
try:
|
try:
|
||||||
regex_obj = _re.compile(anchor, flags)
|
# Use improved anchor matching logic
|
||||||
|
m = _find_best_anchor_match(anchor, base_text, flags, prefer_last=True)
|
||||||
except Exception as ex:
|
except Exception as ex:
|
||||||
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="mixed/text-first", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="mixed/text-first")
|
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="mixed/text-first", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="mixed/text-first")
|
||||||
m = regex_obj.search(base_text)
|
|
||||||
if not m:
|
if not m:
|
||||||
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="mixed/text-first")
|
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="mixed/text-first")
|
||||||
idx = m.start() if position == "before" else m.end()
|
idx = m.start() if position == "before" else m.end()
|
||||||
|
|
@ -603,8 +630,8 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
if not m:
|
if not m:
|
||||||
continue
|
continue
|
||||||
# Expand $1, $2... in replacement using this match
|
# Expand $1, $2... in replacement using this match
|
||||||
def _expand_dollars(rep: str) -> str:
|
def _expand_dollars(rep: str, _m=m) -> str:
|
||||||
return _re.sub(r"\$(\d+)", lambda g: m.group(int(g.group(1))) or "", rep)
|
return _re.sub(r"\$(\d+)", lambda g: _m.group(int(g.group(1))) or "", rep)
|
||||||
repl = _expand_dollars(text_field)
|
repl = _expand_dollars(text_field)
|
||||||
sl, sc = line_col_from_index(m.start())
|
sl, sc = line_col_from_index(m.start())
|
||||||
el, ec = line_col_from_index(m.end())
|
el, ec = line_col_from_index(m.end())
|
||||||
|
|
@ -641,12 +668,7 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
resp_text = send_command_with_retry("manage_script", params_text)
|
resp_text = send_command_with_retry("manage_script", params_text)
|
||||||
if not (isinstance(resp_text, dict) and resp_text.get("success")):
|
if not (isinstance(resp_text, dict) and resp_text.get("success")):
|
||||||
return _with_norm(resp_text if isinstance(resp_text, dict) else {"success": False, "message": str(resp_text)}, normalized_for_echo, routing="mixed/text-first")
|
return _with_norm(resp_text if isinstance(resp_text, dict) else {"success": False, "message": str(resp_text)}, normalized_for_echo, routing="mixed/text-first")
|
||||||
# Successful text write; flip sentinel only if explicitly requested
|
# Optional sentinel reload removed (deprecated)
|
||||||
if (options or {}).get("force_sentinel_reload"):
|
|
||||||
try:
|
|
||||||
_trigger_sentinel_async()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
return _with_norm({"success": False, "message": f"Text edit conversion failed: {e}"}, normalized_for_echo, routing="mixed/text-first")
|
return _with_norm({"success": False, "message": f"Text edit conversion failed: {e}"}, normalized_for_echo, routing="mixed/text-first")
|
||||||
|
|
||||||
|
|
@ -665,11 +687,7 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
}
|
}
|
||||||
resp_struct = send_command_with_retry("manage_script", params_struct)
|
resp_struct = send_command_with_retry("manage_script", params_struct)
|
||||||
if isinstance(resp_struct, dict) and resp_struct.get("success"):
|
if isinstance(resp_struct, dict) and resp_struct.get("success"):
|
||||||
if (options or {}).get("force_sentinel_reload"):
|
pass # Optional sentinel reload removed (deprecated)
|
||||||
try:
|
|
||||||
_trigger_sentinel_async()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
return _with_norm(resp_struct if isinstance(resp_struct, dict) else {"success": False, "message": str(resp_struct)}, normalized_for_echo, routing="mixed/text-first")
|
return _with_norm(resp_struct if isinstance(resp_struct, dict) else {"success": False, "message": str(resp_struct)}, normalized_for_echo, routing="mixed/text-first")
|
||||||
|
|
||||||
return _with_norm({"success": True, "message": "Applied text edits (no structured ops)"}, normalized_for_echo, routing="mixed/text-first")
|
return _with_norm({"success": True, "message": "Applied text edits (no structured ops)"}, normalized_for_echo, routing="mixed/text-first")
|
||||||
|
|
@ -699,13 +717,12 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
if op == "anchor_insert":
|
if op == "anchor_insert":
|
||||||
anchor = e.get("anchor") or ""
|
anchor = e.get("anchor") or ""
|
||||||
position = (e.get("position") or "after").lower()
|
position = (e.get("position") or "after").lower()
|
||||||
# Early regex compile with helpful errors, honoring ignore_case
|
# Use improved anchor matching logic with helpful errors, honoring ignore_case
|
||||||
try:
|
try:
|
||||||
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
||||||
regex_obj = _re.compile(anchor, flags)
|
m = _find_best_anchor_match(anchor, base_text, flags, prefer_last=True)
|
||||||
except Exception as ex:
|
except Exception as ex:
|
||||||
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="text")
|
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="text")
|
||||||
m = regex_obj.search(base_text)
|
|
||||||
if not m:
|
if not m:
|
||||||
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="text")
|
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="text")
|
||||||
idx = m.start() if position == "before" else m.end()
|
idx = m.start() if position == "before" else m.end()
|
||||||
|
|
@ -745,19 +762,15 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
regex_obj = _re.compile(pattern, flags)
|
regex_obj = _re.compile(pattern, flags)
|
||||||
except Exception as ex:
|
except Exception as ex:
|
||||||
return _with_norm(_err("bad_regex", f"Invalid regex pattern: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape special chars or prefer structured delete for methods."}), normalized_for_echo, routing="text")
|
return _with_norm(_err("bad_regex", f"Invalid regex pattern: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape special chars or prefer structured delete for methods."}), normalized_for_echo, routing="text")
|
||||||
m = regex_obj.search(base_text)
|
# Use smart anchor matching for consistent behavior with anchor_insert
|
||||||
|
m = _find_best_anchor_match(pattern, base_text, flags, prefer_last=True)
|
||||||
if not m:
|
if not m:
|
||||||
continue
|
continue
|
||||||
# Expand $1, $2... backrefs in replacement using the first match (consistent with mixed-path behavior)
|
# Expand $1, $2... backrefs in replacement using the first match (consistent with mixed-path behavior)
|
||||||
def _expand_dollars(rep: str) -> str:
|
def _expand_dollars(rep: str, _m=m) -> str:
|
||||||
return _re.sub(r"\$(\d+)", lambda g: m.group(int(g.group(1))) or "", rep)
|
return _re.sub(r"\$(\d+)", lambda g: _m.group(int(g.group(1))) or "", rep)
|
||||||
repl_expanded = _expand_dollars(repl)
|
repl_expanded = _expand_dollars(repl)
|
||||||
# Preview structural balance after replacement; refuse destructive deletes
|
# Let C# side handle validation using Unity's built-in compiler services
|
||||||
preview = base_text[:m.start()] + repl_expanded + base_text[m.end():]
|
|
||||||
if not _is_structurally_balanced(preview):
|
|
||||||
return _with_norm(_err("validation_failed", "regex_replace would unbalance braces/parentheses; prefer delete_method",
|
|
||||||
normalized=normalized_for_echo, routing="text",
|
|
||||||
extra={"status": "validation_failed", "hint": "Use script_apply_edits delete_method for method removal"}), normalized_for_echo, routing="text")
|
|
||||||
sl, sc = line_col_from_index(m.start())
|
sl, sc = line_col_from_index(m.start())
|
||||||
el, ec = line_col_from_index(m.end())
|
el, ec = line_col_from_index(m.end())
|
||||||
at_edits.append({
|
at_edits.append({
|
||||||
|
|
@ -793,11 +806,7 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
}
|
}
|
||||||
resp = send_command_with_retry("manage_script", params)
|
resp = send_command_with_retry("manage_script", params)
|
||||||
if isinstance(resp, dict) and resp.get("success"):
|
if isinstance(resp, dict) and resp.get("success"):
|
||||||
if (options or {}).get("force_sentinel_reload"):
|
pass # Optional sentinel reload removed (deprecated)
|
||||||
try:
|
|
||||||
_trigger_sentinel_async()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
return _with_norm(
|
return _with_norm(
|
||||||
resp if isinstance(resp, dict) else {"success": False, "message": str(resp)},
|
resp if isinstance(resp, dict) else {"success": False, "message": str(resp)},
|
||||||
normalized_for_echo,
|
normalized_for_echo,
|
||||||
|
|
@ -879,11 +888,7 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
||||||
|
|
||||||
write_resp = send_command_with_retry("manage_script", params)
|
write_resp = send_command_with_retry("manage_script", params)
|
||||||
if isinstance(write_resp, dict) and write_resp.get("success"):
|
if isinstance(write_resp, dict) and write_resp.get("success"):
|
||||||
if (options or {}).get("force_sentinel_reload"):
|
pass # Optional sentinel reload removed (deprecated)
|
||||||
try:
|
|
||||||
_trigger_sentinel_async()
|
|
||||||
except Exception:
|
|
||||||
pass
|
|
||||||
return _with_norm(
|
return _with_norm(
|
||||||
write_resp if isinstance(write_resp, dict)
|
write_resp if isinstance(write_resp, dict)
|
||||||
else {"success": False, "message": str(write_resp)},
|
else {"success": False, "message": str(write_resp)},
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,170 @@
|
||||||
|
"""
|
||||||
|
Test the improved anchor matching logic.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import sys
|
||||||
|
import pathlib
|
||||||
|
import importlib.util
|
||||||
|
import types
|
||||||
|
|
||||||
|
# add server src to path and load modules
|
||||||
|
ROOT = pathlib.Path(__file__).resolve().parents[1]
|
||||||
|
SRC = ROOT / "UnityMcpBridge" / "UnityMcpServer~" / "src"
|
||||||
|
sys.path.insert(0, str(SRC))
|
||||||
|
|
||||||
|
# stub mcp.server.fastmcp
|
||||||
|
mcp_pkg = types.ModuleType("mcp")
|
||||||
|
server_pkg = types.ModuleType("mcp.server")
|
||||||
|
fastmcp_pkg = types.ModuleType("mcp.server.fastmcp")
|
||||||
|
|
||||||
|
class _Dummy:
|
||||||
|
pass
|
||||||
|
|
||||||
|
fastmcp_pkg.FastMCP = _Dummy
|
||||||
|
fastmcp_pkg.Context = _Dummy
|
||||||
|
server_pkg.fastmcp = fastmcp_pkg
|
||||||
|
mcp_pkg.server = server_pkg
|
||||||
|
sys.modules.setdefault("mcp", mcp_pkg)
|
||||||
|
sys.modules.setdefault("mcp.server", server_pkg)
|
||||||
|
sys.modules.setdefault("mcp.server.fastmcp", fastmcp_pkg)
|
||||||
|
|
||||||
|
def load_module(path, name):
|
||||||
|
spec = importlib.util.spec_from_file_location(name, path)
|
||||||
|
module = importlib.util.module_from_spec(spec)
|
||||||
|
spec.loader.exec_module(module)
|
||||||
|
return module
|
||||||
|
|
||||||
|
manage_script_edits_module = load_module(SRC / "tools" / "manage_script_edits.py", "manage_script_edits_module")
|
||||||
|
|
||||||
|
def test_improved_anchor_matching():
|
||||||
|
"""Test that our improved anchor matching finds the right closing brace."""
|
||||||
|
|
||||||
|
test_code = '''using UnityEngine;
|
||||||
|
|
||||||
|
public class TestClass : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("test");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Update logic
|
||||||
|
}
|
||||||
|
}'''
|
||||||
|
|
||||||
|
import re
|
||||||
|
|
||||||
|
# Test the problematic anchor pattern
|
||||||
|
anchor_pattern = r"\s*}\s*$"
|
||||||
|
flags = re.MULTILINE
|
||||||
|
|
||||||
|
# Test our improved function
|
||||||
|
best_match = manage_script_edits_module._find_best_anchor_match(
|
||||||
|
anchor_pattern, test_code, flags, prefer_last=True
|
||||||
|
)
|
||||||
|
|
||||||
|
assert best_match is not None, "anchor pattern not found"
|
||||||
|
match_pos = best_match.start()
|
||||||
|
line_num = test_code[:match_pos].count('\n') + 1
|
||||||
|
total_lines = test_code.count('\n') + 1
|
||||||
|
assert line_num >= total_lines - 2, f"expected match near end (>= {total_lines-2}), got line {line_num}"
|
||||||
|
|
||||||
|
def test_old_vs_new_matching():
|
||||||
|
"""Compare old vs new matching behavior."""
|
||||||
|
|
||||||
|
test_code = '''using UnityEngine;
|
||||||
|
|
||||||
|
public class TestClass : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("test");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (condition)
|
||||||
|
{
|
||||||
|
DoSomething();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
// More logic
|
||||||
|
}
|
||||||
|
}'''
|
||||||
|
|
||||||
|
import re
|
||||||
|
|
||||||
|
anchor_pattern = r"\s*}\s*$"
|
||||||
|
flags = re.MULTILINE
|
||||||
|
|
||||||
|
# Old behavior (first match)
|
||||||
|
old_match = re.search(anchor_pattern, test_code, flags)
|
||||||
|
old_line = test_code[:old_match.start()].count('\n') + 1 if old_match else None
|
||||||
|
|
||||||
|
# New behavior (improved matching)
|
||||||
|
new_match = manage_script_edits_module._find_best_anchor_match(
|
||||||
|
anchor_pattern, test_code, flags, prefer_last=True
|
||||||
|
)
|
||||||
|
new_line = test_code[:new_match.start()].count('\n') + 1 if new_match else None
|
||||||
|
|
||||||
|
assert old_line is not None and new_line is not None, "failed to locate anchors"
|
||||||
|
assert new_line > old_line, f"improved matcher should choose a later line (old={old_line}, new={new_line})"
|
||||||
|
total_lines = test_code.count('\n') + 1
|
||||||
|
assert new_line >= total_lines - 2, f"expected class-end match near end (>= {total_lines-2}), got {new_line}"
|
||||||
|
|
||||||
|
def test_apply_edits_with_improved_matching():
|
||||||
|
"""Test that _apply_edits_locally uses improved matching."""
|
||||||
|
|
||||||
|
original_code = '''using UnityEngine;
|
||||||
|
|
||||||
|
public class TestClass : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string message = "Hello World";
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log(message);
|
||||||
|
}
|
||||||
|
}'''
|
||||||
|
|
||||||
|
# Test anchor_insert with the problematic pattern
|
||||||
|
edits = [{
|
||||||
|
"op": "anchor_insert",
|
||||||
|
"anchor": r"\s*}\s*$", # This should now find the class end
|
||||||
|
"position": "before",
|
||||||
|
"text": "\n public void NewMethod() { Debug.Log(\"Added at class end\"); }\n"
|
||||||
|
}]
|
||||||
|
|
||||||
|
result = manage_script_edits_module._apply_edits_locally(original_code, edits)
|
||||||
|
lines = result.split('\n')
|
||||||
|
try:
|
||||||
|
idx = next(i for i, line in enumerate(lines) if "NewMethod" in line)
|
||||||
|
except StopIteration:
|
||||||
|
assert False, "NewMethod not found in result"
|
||||||
|
total_lines = len(lines)
|
||||||
|
assert idx >= total_lines - 5, f"method inserted too early (idx={idx}, total_lines={total_lines})"
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
print("Testing improved anchor matching...")
|
||||||
|
print("="*60)
|
||||||
|
|
||||||
|
success1 = test_improved_anchor_matching()
|
||||||
|
|
||||||
|
print("\n" + "="*60)
|
||||||
|
print("Comparing old vs new behavior...")
|
||||||
|
success2 = test_old_vs_new_matching()
|
||||||
|
|
||||||
|
print("\n" + "="*60)
|
||||||
|
print("Testing _apply_edits_locally with improved matching...")
|
||||||
|
success3 = test_apply_edits_with_improved_matching()
|
||||||
|
|
||||||
|
print("\n" + "="*60)
|
||||||
|
if success1 and success2 and success3:
|
||||||
|
print("🎉 ALL TESTS PASSED! Improved anchor matching is working!")
|
||||||
|
else:
|
||||||
|
print("💥 Some tests failed. Need more work on anchor matching.")
|
||||||
|
|
@ -1,151 +0,0 @@
|
||||||
import sys
|
|
||||||
import pytest
|
|
||||||
import pathlib
|
|
||||||
import importlib.util
|
|
||||||
import types
|
|
||||||
|
|
||||||
|
|
||||||
ROOT = pathlib.Path(__file__).resolve().parents[1]
|
|
||||||
SRC = ROOT / "UnityMcpBridge" / "UnityMcpServer~" / "src"
|
|
||||||
sys.path.insert(0, str(SRC))
|
|
||||||
|
|
||||||
# stub mcp.server.fastmcp
|
|
||||||
mcp_pkg = types.ModuleType("mcp")
|
|
||||||
server_pkg = types.ModuleType("mcp.server")
|
|
||||||
fastmcp_pkg = types.ModuleType("mcp.server.fastmcp")
|
|
||||||
class _D: pass
|
|
||||||
fastmcp_pkg.FastMCP = _D
|
|
||||||
fastmcp_pkg.Context = _D
|
|
||||||
server_pkg.fastmcp = fastmcp_pkg
|
|
||||||
mcp_pkg.server = server_pkg
|
|
||||||
sys.modules.setdefault("mcp", mcp_pkg)
|
|
||||||
sys.modules.setdefault("mcp.server", server_pkg)
|
|
||||||
sys.modules.setdefault("mcp.server.fastmcp", fastmcp_pkg)
|
|
||||||
|
|
||||||
|
|
||||||
def _load(path: pathlib.Path, name: str):
|
|
||||||
spec = importlib.util.spec_from_file_location(name, path)
|
|
||||||
mod = importlib.util.module_from_spec(spec)
|
|
||||||
spec.loader.exec_module(mod)
|
|
||||||
return mod
|
|
||||||
|
|
||||||
|
|
||||||
manage_script_edits = _load(SRC / "tools" / "manage_script_edits.py", "manage_script_edits_mod_guard")
|
|
||||||
|
|
||||||
|
|
||||||
class DummyMCP:
|
|
||||||
def __init__(self): self.tools = {}
|
|
||||||
def tool(self, *args, **kwargs):
|
|
||||||
def deco(fn): self.tools[fn.__name__] = fn; return fn
|
|
||||||
return deco
|
|
||||||
|
|
||||||
|
|
||||||
def setup_tools():
|
|
||||||
mcp = DummyMCP()
|
|
||||||
manage_script_edits.register_manage_script_edits_tools(mcp)
|
|
||||||
return mcp.tools
|
|
||||||
|
|
||||||
|
|
||||||
def test_regex_delete_structural_guard(monkeypatch):
|
|
||||||
tools = setup_tools()
|
|
||||||
apply = tools["script_apply_edits"]
|
|
||||||
|
|
||||||
# Craft a minimal C# snippet with a method; a bad regex that deletes only the header and '{'
|
|
||||||
# will unbalance braces and should be rejected by preflight.
|
|
||||||
bad_pattern = r"(?m)^\s*private\s+void\s+PrintSeries\s*\(\s*\)\s*\{"
|
|
||||||
contents = (
|
|
||||||
"using UnityEngine;\n\n"
|
|
||||||
"public class LongUnityScriptClaudeTest : MonoBehaviour\n{\n"
|
|
||||||
"private void PrintSeries()\n{\n Debug.Log(\"1,2,3\");\n}\n"
|
|
||||||
"}\n"
|
|
||||||
)
|
|
||||||
|
|
||||||
def fake_send(cmd, params):
|
|
||||||
# Only the initial read should be invoked; provide contents
|
|
||||||
if cmd == "manage_script" and params.get("action") == "read":
|
|
||||||
return {"success": True, "data": {"contents": contents}}
|
|
||||||
# If preflight failed as intended, no write should be attempted; return a marker if called
|
|
||||||
return {"success": True, "message": "SHOULD_NOT_WRITE"}
|
|
||||||
|
|
||||||
monkeypatch.setattr(manage_script_edits, "send_command_with_retry", fake_send)
|
|
||||||
|
|
||||||
resp = apply(
|
|
||||||
ctx=None,
|
|
||||||
name="LongUnityScriptClaudeTest",
|
|
||||||
path="Assets/Scripts",
|
|
||||||
edits=[{"op": "regex_replace", "pattern": bad_pattern, "replacement": ""}],
|
|
||||||
options={"validate": "standard"},
|
|
||||||
)
|
|
||||||
|
|
||||||
assert isinstance(resp, dict)
|
|
||||||
assert resp.get("success") is False
|
|
||||||
assert resp.get("code") == "validation_failed"
|
|
||||||
data = resp.get("data", {})
|
|
||||||
assert data.get("status") == "validation_failed"
|
|
||||||
# Helpful hint to prefer structured delete
|
|
||||||
assert "delete_method" in (data.get("hint") or "")
|
|
||||||
|
|
||||||
|
|
||||||
# Parameterized robustness cases
|
|
||||||
BRACE_CONTENT = (
|
|
||||||
"using UnityEngine;\n\n"
|
|
||||||
"public class LongUnityScriptClaudeTest : MonoBehaviour\n{\n"
|
|
||||||
"private void PrintSeries()\n{\n Debug.Log(\"1,2,3\");\n}\n"
|
|
||||||
"}\n"
|
|
||||||
)
|
|
||||||
|
|
||||||
ATTR_CONTENT = (
|
|
||||||
"using UnityEngine;\n\n"
|
|
||||||
"public class LongUnityScriptClaudeTest : MonoBehaviour\n{\n"
|
|
||||||
"[ContextMenu(\"PS\")]\nprivate void PrintSeries()\n{\n Debug.Log(\"1,2,3\");\n}\n"
|
|
||||||
"}\n"
|
|
||||||
)
|
|
||||||
|
|
||||||
EXPR_CONTENT = (
|
|
||||||
"using UnityEngine;\n\n"
|
|
||||||
"public class LongUnityScriptClaudeTest : MonoBehaviour\n{\n"
|
|
||||||
"private void PrintSeries() => Debug.Log(\"1\");\n"
|
|
||||||
"}\n"
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
@pytest.mark.parametrize(
|
|
||||||
"contents,pattern,repl,expect_success",
|
|
||||||
[
|
|
||||||
# Unbalanced deletes (should fail with validation_failed)
|
|
||||||
(BRACE_CONTENT, r"(?m)^\s*private\s+void\s+PrintSeries\s*\(\s*\)\s*\{", "", False),
|
|
||||||
# Remove method closing brace only (leaves class closing brace) -> unbalanced
|
|
||||||
(BRACE_CONTENT, r"\n\}\n(?=\s*\})", "\n", False),
|
|
||||||
(ATTR_CONTENT, r"(?m)^\s*private\s+void\s+PrintSeries\s*\(\s*\)\s*\{", "", False),
|
|
||||||
# Expression-bodied: remove only '(' in header -> paren mismatch
|
|
||||||
(EXPR_CONTENT, r"(?m)private\s+void\s+PrintSeries\s*\(", "", False),
|
|
||||||
# Safe changes (should succeed)
|
|
||||||
(BRACE_CONTENT, r"(?m)^\s*Debug\.Log\(.*?\);\s*$", "", True),
|
|
||||||
(EXPR_CONTENT, r"Debug\.Log\(\"1\"\)", "Debug.Log(\"2\")", True),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
def test_regex_delete_variants(monkeypatch, contents, pattern, repl, expect_success):
|
|
||||||
tools = setup_tools()
|
|
||||||
apply = tools["script_apply_edits"]
|
|
||||||
|
|
||||||
def fake_send(cmd, params):
|
|
||||||
if cmd == "manage_script" and params.get("action") == "read":
|
|
||||||
return {"success": True, "data": {"contents": contents}}
|
|
||||||
return {"success": True, "message": "WRITE"}
|
|
||||||
|
|
||||||
monkeypatch.setattr(manage_script_edits, "send_command_with_retry", fake_send)
|
|
||||||
|
|
||||||
resp = apply(
|
|
||||||
ctx=None,
|
|
||||||
name="LongUnityScriptClaudeTest",
|
|
||||||
path="Assets/Scripts",
|
|
||||||
edits=[{"op": "regex_replace", "pattern": pattern, "replacement": repl}],
|
|
||||||
options={"validate": "standard"},
|
|
||||||
)
|
|
||||||
|
|
||||||
if expect_success:
|
|
||||||
assert isinstance(resp, dict) and resp.get("success") is True
|
|
||||||
else:
|
|
||||||
assert isinstance(resp, dict) and resp.get("success") is False and resp.get("code") == "validation_failed"
|
|
||||||
|
|
||||||
|
|
||||||
Loading…
Reference in New Issue