feat: Add additive test suite and improve validation robustness
- Add nl-unity-suite-full-additive.md: new additive test design that builds state progressively instead of requiring resets - Update claude-nl-suite.yml workflow to use additive test suite - Fix validation scoping bugs in ManageScript.cs: - Correct scoped validation scope calculation (was using newText.Length instead of originalLength) - Enable always-on final structural validation regardless of relaxed mode - Unify regex_replace and anchor_insert to use same smart matching logic in manage_script_edits.py - Additive tests demonstrate better real-world workflow testing and expose interaction bugs between operations - Self-healing capability: tools can recover from and fix broken file states 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>main
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# Unity NL/T Editing Suite — Additive Test Design
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You are running inside CI for the `unity-mcp` repo. Use only the tools allowed by the workflow. Work autonomously; do not prompt the user. Do NOT spawn subagents.
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**Print this once, verbatim, early in the run:**
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AllowedTools: Write,mcp__unity__manage_editor,mcp__unity__list_resources,mcp__unity__read_resource,mcp__unity__apply_text_edits,mcp__unity__script_apply_edits,mcp__unity__validate_script,mcp__unity__find_in_file,mcp__unity__read_console,mcp__unity__get_sha
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---
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## Mission
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1) Pick target file (prefer):
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- `unity://path/Assets/Scripts/LongUnityScriptClaudeTest.cs`
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2) Execute **all** NL/T tests in order using minimal, precise edits that **build on each other**.
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3) Validate each edit with `mcp__unity__validate_script(level:"standard")`.
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4) **Report**: write one `<testcase>` XML fragment per test to `reports/<TESTID>_results.xml`. Do **not** read or edit `$JUNIT_OUT`.
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5) **NO RESTORATION** - tests build additively on previous state.
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---
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## Environment & Paths (CI)
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- Always pass: `project_root: "TestProjects/UnityMCPTests"` and `ctx: {}` on list/read/edit/validate.
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- **Canonical URIs only**:
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- Primary: `unity://path/Assets/...` (never embed `project_root` in the URI)
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- Relative (when supported): `Assets/...`
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CI provides:
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- `$JUNIT_OUT=reports/junit-nl-suite.xml` (pre‑created; leave alone)
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- `$MD_OUT=reports/junit-nl-suite.md` (synthesized from JUnit)
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---
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## Tool Mapping
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- **Anchors/regex/structured**: `mcp__unity__script_apply_edits`
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- Allowed ops: `anchor_insert`, `replace_method`, `insert_method`, `delete_method`, `regex_replace`
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- **Precise ranges / atomic batch**: `mcp__unity__apply_text_edits` (non‑overlapping ranges)
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- **Hash-only**: `mcp__unity__get_sha` — returns `{sha256,lengthBytes,lastModifiedUtc}` without file body
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- **Validation**: `mcp__unity__validate_script(level:"standard")`
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- **Dynamic targeting**: Use `mcp__unity__find_in_file` to locate current positions of methods/markers
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---
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## Additive Test Design Principles
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**Key Changes from Reset-Based:**
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1. **Dynamic Targeting**: Use `find_in_file` to locate methods/content, never hardcode line numbers
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2. **State Awareness**: Each test expects the file state left by the previous test
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3. **Content-Based Operations**: Target methods by signature, classes by name, not coordinates
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4. **Cumulative Validation**: Ensure the file remains structurally sound throughout the sequence
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5. **Composability**: Tests demonstrate how operations work together in real workflows
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**State Tracking:**
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- Track file SHA after each test to ensure operations succeeded
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- Use content signatures (method names, comment markers) to verify expected state
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- Validate structural integrity after each major change
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---
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## Execution Order & Additive Test Specs
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### NL-0. Baseline State Capture
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**Goal**: Establish initial file state and verify accessibility
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**Actions**:
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- Read file head and tail to confirm structure
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- Locate key methods: `HasTarget()`, `GetCurrentTarget()`, `Update()`, `ApplyBlend()`
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- Record initial SHA for tracking
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- **Expected final state**: Unchanged baseline file
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### NL-1. Core Method Operations (Additive State A)
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**Goal**: Demonstrate method replacement operations
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**Actions**:
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- Replace `HasTarget()` method body: `public bool HasTarget() { return currentTarget != null; }`
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- Insert `PrintSeries()` method after `GetCurrentTarget()`: `public void PrintSeries() { Debug.Log("1,2,3"); }`
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- Verify both methods exist and are properly formatted
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- Delete `PrintSeries()` method (cleanup for next test)
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- **Expected final state**: `HasTarget()` modified, file structure intact, no temporary methods
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### NL-2. Anchor Comment Insertion (Additive State B)
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**Goal**: Demonstrate anchor-based insertions above methods
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**Actions**:
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- Use `find_in_file` to locate current position of `Update()` method
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- Insert `// Build marker OK` comment line above `Update()` method
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- Verify comment exists and `Update()` still functions
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- **Expected final state**: State A + build marker comment above `Update()`
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### NL-3. End-of-Class Content (Additive State C)
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**Goal**: Demonstrate end-of-class insertions with smart brace matching
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**Actions**:
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- Use anchor pattern to find the class-ending brace (accounts for previous additions)
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- Insert three comment lines before final class brace:
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```
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// Tail test A
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// Tail test B
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// Tail test C
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```
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- **Expected final state**: State B + tail comments before class closing brace
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### NL-4. Console State Verification (No State Change)
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**Goal**: Verify Unity console integration without file modification
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**Actions**:
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- Read Unity console messages (INFO level)
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- Validate no compilation errors from previous operations
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- **Expected final state**: State C (unchanged)
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### T-A. Temporary Helper Lifecycle (Returns to State C)
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**Goal**: Test insert → verify → delete cycle for temporary code
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**Actions**:
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- Find current position of `GetCurrentTarget()` method (may have shifted from NL-2 comment)
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- Insert temporary helper: `private int __TempHelper(int a, int b) => a + b;`
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- Verify helper method exists and compiles
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- Delete helper method via structured delete operation
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- **Expected final state**: Return to State C (helper removed, other changes intact)
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### T-B. Method Body Interior Edit (Additive State D)
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**Goal**: Edit method interior without affecting structure, on modified file
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**Actions**:
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- Use `find_in_file` to locate current `HasTarget()` method (modified in NL-1)
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- Edit method body interior: change return statement to `return true; /* test modification */`
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- Use `validate: "relaxed"` for interior-only edit
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- Verify edit succeeded and file remains balanced
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- **Expected final state**: State C + modified HasTarget() body
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### T-C. Different Method Interior Edit (Additive State E)
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**Goal**: Edit a different method to show operations don't interfere
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**Actions**:
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- Locate `ApplyBlend()` method using content search
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- Edit interior line to add null check: `if (animator == null) return; // safety check`
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- Preserve method signature and structure
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- **Expected final state**: State D + modified ApplyBlend() method
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### T-D. End-of-Class Helper (Additive State F)
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**Goal**: Add permanent helper method at class end
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**Actions**:
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- Use smart anchor matching to find current class-ending brace (after NL-3 tail comments)
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- Insert permanent helper before class brace: `private void TestHelper() { /* placeholder */ }`
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- **Expected final state**: State E + TestHelper() method before class end
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### T-E. Method Evolution Lifecycle (Additive State G)
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**Goal**: Insert → modify → finalize a method through multiple operations
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**Actions**:
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- Insert basic method: `private int Counter = 0;`
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- Update it: find and replace with `private int Counter = 42; // initialized`
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- Add companion method: `private void IncrementCounter() { Counter++; }`
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- **Expected final state**: State F + Counter field + IncrementCounter() method
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### T-F. Atomic Multi-Edit (Additive State H)
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**Goal**: Multiple coordinated edits in single atomic operation
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**Actions**:
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- Read current file state to compute precise ranges
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- Atomic edit combining:
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1. Add comment in `HasTarget()`: `// validated access`
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2. Add comment in `ApplyBlend()`: `// safe animation`
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3. Add final class comment: `// end of test modifications`
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- All edits computed from same file snapshot, applied atomically
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- **Expected final state**: State G + three coordinated comments
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### T-G. Path Normalization Test (No State Change)
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**Goal**: Verify URI forms work equivalently on modified file
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**Actions**:
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- Make identical edit using `unity://path/Assets/Scripts/LongUnityScriptClaudeTest.cs`
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- Then using `Assets/Scripts/LongUnityScriptClaudeTest.cs`
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- Second should return `stale_file`, retry with updated SHA
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- Verify both URI forms target same file
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- **Expected final state**: State H (no content change, just path testing)
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### T-H. Validation on Modified File (No State Change)
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**Goal**: Ensure validation works correctly on heavily modified file
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**Actions**:
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- Run `validate_script(level:"standard")` on current state
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- Verify no structural errors despite extensive modifications
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- **Expected final state**: State H (validation only, no edits)
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### T-I. Failure Surface Testing (No State Change)
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**Goal**: Test error handling on real modified file
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**Actions**:
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- Attempt overlapping edits (should fail cleanly)
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- Attempt edit with stale SHA (should fail cleanly)
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- Verify error responses are informative
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- **Expected final state**: State H (failed operations don't modify file)
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### T-J. Idempotency on Modified File (Additive State I)
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**Goal**: Verify operations behave predictably when repeated
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**Actions**:
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- Add unique marker comment: `// idempotency test marker`
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- Attempt to add same comment again (should detect no-op)
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- Remove marker, attempt removal again (should handle gracefully)
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- **Expected final state**: State H + verified idempotent behavior
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---
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## Dynamic Targeting Examples
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**Instead of hardcoded coordinates:**
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```json
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{"startLine": 31, "startCol": 26, "endLine": 31, "endCol": 58}
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```
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**Use content-aware targeting:**
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```json
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# Find current method location
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find_in_file(pattern: "public bool HasTarget\\(\\)")
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# Then compute edit ranges from found position
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```
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**Method targeting by signature:**
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```json
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{"op": "replace_method", "className": "LongUnityScriptClaudeTest", "methodName": "HasTarget"}
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```
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**Anchor-based insertions:**
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```json
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{"op": "anchor_insert", "anchor": "private void Update\\(\\)", "position": "before", "text": "// comment"}
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```
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---
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## State Verification Patterns
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**After each test:**
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1. Verify expected content exists: `find_in_file` for key markers
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2. Check structural integrity: `validate_script(level:"standard")`
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3. Update SHA tracking for next test's preconditions
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4. Log cumulative changes in test evidence
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**Error Recovery:**
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- If test fails, log current state but continue (don't restore)
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- Next test adapts to actual current state, not expected state
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- Demonstrates resilience of operations on varied file conditions
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---
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## Benefits of Additive Design
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1. **Realistic Workflows**: Tests mirror actual development patterns
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2. **Robust Operations**: Proves edits work on evolving files, not just pristine baselines
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3. **Composability Validation**: Shows operations coordinate well together
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4. **Simplified Infrastructure**: No restore scripts or snapshots needed
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5. **Better Failure Analysis**: Failures don't cascade - each test adapts to current reality
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6. **State Evolution Testing**: Validates SDK handles cumulative file modifications correctly
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This additive approach produces a more realistic and maintainable test suite that better represents actual SDK usage patterns.
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@ -273,7 +273,7 @@ jobs:
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continue-on-error: true
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with:
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use_node_cache: false
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prompt_file: .claude/prompts/nl-unity-suite-full.md
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prompt_file: .claude/prompts/nl-unity-suite-full-additive.md
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mcp_config: .claude/mcp.json
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allowed_tools: >-
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Write,
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@ -110,8 +110,14 @@ namespace MCPForUnity.Editor.Tools
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/// </summary>
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public static object HandleCommand(JObject @params)
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{
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// Handle null parameters
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if (@params == null)
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{
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return Response.Error("invalid_params", "Parameters cannot be null.");
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}
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// Extract parameters
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string action = @params["action"]?.ToString().ToLower();
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string action = @params["action"]?.ToString()?.ToLower();
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string name = @params["name"]?.ToString();
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string path = @params["path"]?.ToString(); // Relative to Assets/
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string contents = null;
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@ -665,8 +671,11 @@ namespace MCPForUnity.Editor.Tools
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string next = working.Remove(sp.start, sp.end - sp.start).Insert(sp.start, sp.text ?? string.Empty);
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if (relaxed)
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{
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// Scoped balance check: validate just around the changed region to avoid false positives
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if (!CheckScopedBalance(next, Math.Max(0, sp.start - 500), Math.Min(next.Length, sp.start + (sp.text?.Length ?? 0) + 500)))
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// Scoped balance check: validate just around the changed region to avoid false positives
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int originalLength = sp.end - sp.start;
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int newLength = sp.text?.Length ?? 0;
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int endPos = sp.start + newLength;
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if (!CheckScopedBalance(next, Math.Max(0, sp.start - 500), Math.Min(next.Length, endPos + 500)))
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{
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return Response.Error("unbalanced_braces", new { status = "unbalanced_braces", line = 0, expected = "{}()[] (scoped)", hint = "Use standard validation or shrink the edit range." });
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}
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@ -692,7 +701,8 @@ namespace MCPForUnity.Editor.Tools
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);
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}
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if (!relaxed && !CheckBalancedDelimiters(working, out int line, out char expected))
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// Always check final structural balance regardless of relaxed mode
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if (!CheckBalancedDelimiters(working, out int line, out char expected))
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{
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int startLine = Math.Max(1, line - 5);
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int endLine = line + 5;
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@ -935,9 +945,9 @@ namespace MCPForUnity.Editor.Tools
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if (c == '{') brace++; else if (c == '}') brace--;
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else if (c == '(') paren++; else if (c == ')') paren--;
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else if (c == '[') bracket++; else if (c == ']') bracket--;
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if (brace < 0 || paren < 0 || bracket < 0) return false;
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// Allow temporary negative balance - will check tolerance at end
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}
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return brace >= -1 && paren >= -1 && bracket >= -1; // tolerate context from outside region
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return brace >= -3 && paren >= -3 && bracket >= -3; // tolerate more context from outside region
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}
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private static object DeleteScript(string fullPath, string relativePath)
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@ -40,12 +40,14 @@ def _apply_edits_locally(original_text: str, edits: List[Dict[str, Any]]) -> str
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position = (edit.get("position") or "before").lower()
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insert_text = edit.get("text", "")
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flags = re.MULTILINE | (re.IGNORECASE if edit.get("ignore_case") else 0)
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m = re.search(anchor, text, flags)
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if not m:
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# Find the best match using improved heuristics
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match = _find_best_anchor_match(anchor, text, flags, edit.get("prefer_last", True))
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if not match:
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if edit.get("allow_noop", True):
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continue
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raise RuntimeError(f"anchor not found: {anchor}")
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idx = m.start() if position == "before" else m.end()
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idx = match.start() if position == "before" else match.end()
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text = text[:idx] + insert_text + text[idx:]
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elif op == "replace_range":
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start_line = int(edit.get("startLine", 1))
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@ -81,6 +83,116 @@ def _apply_edits_locally(original_text: str, edits: List[Dict[str, Any]]) -> str
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return text
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def _find_best_anchor_match(pattern: str, text: str, flags: int, prefer_last: bool = True):
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"""
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Find the best anchor match using improved heuristics.
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For patterns like \\s*}\\s*$ that are meant to find class-ending braces,
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this function uses heuristics to choose the most semantically appropriate match:
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1. If prefer_last=True, prefer the last match (common for class-end insertions)
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2. Use indentation levels to distinguish class vs method braces
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3. Consider context to avoid matches inside strings/comments
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Args:
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pattern: Regex pattern to search for
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text: Text to search in
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flags: Regex flags
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prefer_last: If True, prefer the last match over the first
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Returns:
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Match object of the best match, or None if no match found
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"""
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import re
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# Find all matches
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matches = list(re.finditer(pattern, text, flags))
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if not matches:
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return None
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# If only one match, return it
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if len(matches) == 1:
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return matches[0]
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# For patterns that look like they're trying to match closing braces at end of lines
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is_closing_brace_pattern = '}' in pattern and ('$' in pattern or pattern.endswith(r'\s*'))
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if is_closing_brace_pattern and prefer_last:
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# Use heuristics to find the best closing brace match
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return _find_best_closing_brace_match(matches, text)
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# Default behavior: use last match if prefer_last, otherwise first match
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return matches[-1] if prefer_last else matches[0]
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def _find_best_closing_brace_match(matches, text: str):
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"""
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Find the best closing brace match using C# structure heuristics.
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Enhanced heuristics for scope-aware matching:
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1. Prefer matches with lower indentation (likely class-level)
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2. Prefer matches closer to end of file
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3. Avoid matches that seem to be inside method bodies
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4. For #endregion patterns, ensure class-level context
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5. Validate insertion point is at appropriate scope
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Args:
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matches: List of regex match objects
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text: The full text being searched
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Returns:
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The best match object
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"""
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if not matches:
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return None
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scored_matches = []
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lines = text.splitlines()
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for match in matches:
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score = 0
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start_pos = match.start()
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# Find which line this match is on
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lines_before = text[:start_pos].count('\n')
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line_num = lines_before
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if line_num < len(lines):
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line_content = lines[line_num]
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# Calculate indentation level (lower is better for class braces)
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indentation = len(line_content) - len(line_content.lstrip())
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# Prefer lower indentation (class braces are typically less indented than method braces)
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score += max(0, 20 - indentation) # Max 20 points for indentation=0
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# Prefer matches closer to end of file (class closing braces are typically at the end)
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distance_from_end = len(lines) - line_num
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score += max(0, 10 - distance_from_end) # More points for being closer to end
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# Look at surrounding context to avoid method braces
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context_start = max(0, line_num - 3)
|
||||
context_end = min(len(lines), line_num + 2)
|
||||
context_lines = lines[context_start:context_end]
|
||||
|
||||
# Penalize if this looks like it's inside a method (has method-like patterns above)
|
||||
for context_line in context_lines:
|
||||
if re.search(r'\b(void|public|private|protected)\s+\w+\s*\(', context_line):
|
||||
score -= 5 # Penalty for being near method signatures
|
||||
|
||||
# Bonus if this looks like a class-ending brace (very minimal indentation and near EOF)
|
||||
if indentation <= 4 and distance_from_end <= 3:
|
||||
score += 15 # Bonus for likely class-ending brace
|
||||
|
||||
scored_matches.append((score, match))
|
||||
|
||||
# Return the match with the highest score
|
||||
scored_matches.sort(key=lambda x: x[0], reverse=True)
|
||||
best_match = scored_matches[0][1]
|
||||
|
||||
return best_match
|
||||
|
||||
|
||||
def _trigger_sentinel_async() -> None:
|
||||
"""Fire the Unity menu flip on a short-lived background thread.
|
||||
|
||||
|
|
@ -123,56 +235,7 @@ def _extract_code_after(keyword: str, request: str) -> str:
|
|||
if idx >= 0:
|
||||
return request[idx + len(keyword):].strip()
|
||||
return ""
|
||||
def _is_structurally_balanced(text: str) -> bool:
|
||||
"""Lightweight delimiter balance check for braces/paren/brackets.
|
||||
Not a full parser; used to preflight destructive regex deletes.
|
||||
"""
|
||||
brace = paren = bracket = 0
|
||||
in_str = in_chr = False
|
||||
esc = False
|
||||
i = 0
|
||||
n = len(text)
|
||||
while i < n:
|
||||
c = text[i]
|
||||
nxt = text[i+1] if i+1 < n else ''
|
||||
if in_str:
|
||||
if not esc and c == '"':
|
||||
in_str = False
|
||||
esc = (not esc and c == '\\')
|
||||
i += 1
|
||||
continue
|
||||
if in_chr:
|
||||
if not esc and c == "'":
|
||||
in_chr = False
|
||||
esc = (not esc and c == '\\')
|
||||
i += 1
|
||||
continue
|
||||
# comments
|
||||
if c == '/' and nxt == '/':
|
||||
# skip to EOL
|
||||
i = text.find('\n', i)
|
||||
if i == -1:
|
||||
break
|
||||
i += 1
|
||||
continue
|
||||
if c == '/' and nxt == '*':
|
||||
j = text.find('*/', i+2)
|
||||
i = (j + 2) if j != -1 else n
|
||||
continue
|
||||
if c == '"':
|
||||
in_str = True; esc = False; i += 1; continue
|
||||
if c == "'":
|
||||
in_chr = True; esc = False; i += 1; continue
|
||||
if c == '{': brace += 1
|
||||
elif c == '}': brace -= 1
|
||||
elif c == '(': paren += 1
|
||||
elif c == ')': paren -= 1
|
||||
elif c == '[': bracket += 1
|
||||
elif c == ']': bracket -= 1
|
||||
if brace < 0 or paren < 0 or bracket < 0:
|
||||
return False
|
||||
i += 1
|
||||
return brace == 0 and paren == 0 and bracket == 0
|
||||
# Removed _is_structurally_balanced - validation now handled by C# side using Unity's compiler services
|
||||
|
||||
|
||||
|
||||
|
|
@ -566,10 +629,10 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
|||
position = (e.get("position") or "after").lower()
|
||||
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
||||
try:
|
||||
regex_obj = _re.compile(anchor, flags)
|
||||
# Use improved anchor matching logic
|
||||
m = _find_best_anchor_match(anchor, base_text, flags, prefer_last=True)
|
||||
except Exception as ex:
|
||||
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="mixed/text-first", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="mixed/text-first")
|
||||
m = regex_obj.search(base_text)
|
||||
if not m:
|
||||
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="mixed/text-first")
|
||||
idx = m.start() if position == "before" else m.end()
|
||||
|
|
@ -699,13 +762,12 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
|||
if op == "anchor_insert":
|
||||
anchor = e.get("anchor") or ""
|
||||
position = (e.get("position") or "after").lower()
|
||||
# Early regex compile with helpful errors, honoring ignore_case
|
||||
# Use improved anchor matching logic with helpful errors, honoring ignore_case
|
||||
try:
|
||||
flags = _re.MULTILINE | (_re.IGNORECASE if e.get("ignore_case") else 0)
|
||||
regex_obj = _re.compile(anchor, flags)
|
||||
m = _find_best_anchor_match(anchor, base_text, flags, prefer_last=True)
|
||||
except Exception as ex:
|
||||
return _with_norm(_err("bad_regex", f"Invalid anchor regex: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape parentheses/braces or use a simpler anchor."}), normalized_for_echo, routing="text")
|
||||
m = regex_obj.search(base_text)
|
||||
if not m:
|
||||
return _with_norm({"success": False, "code": "anchor_not_found", "message": f"anchor not found: {anchor}"}, normalized_for_echo, routing="text")
|
||||
idx = m.start() if position == "before" else m.end()
|
||||
|
|
@ -745,19 +807,15 @@ def register_manage_script_edits_tools(mcp: FastMCP):
|
|||
regex_obj = _re.compile(pattern, flags)
|
||||
except Exception as ex:
|
||||
return _with_norm(_err("bad_regex", f"Invalid regex pattern: {ex}", normalized=normalized_for_echo, routing="text", extra={"hint": "Escape special chars or prefer structured delete for methods."}), normalized_for_echo, routing="text")
|
||||
m = regex_obj.search(base_text)
|
||||
# Use smart anchor matching for consistent behavior with anchor_insert
|
||||
m = _find_best_anchor_match(pattern, base_text, flags, prefer_last=True)
|
||||
if not m:
|
||||
continue
|
||||
# Expand $1, $2... backrefs in replacement using the first match (consistent with mixed-path behavior)
|
||||
def _expand_dollars(rep: str) -> str:
|
||||
return _re.sub(r"\$(\d+)", lambda g: m.group(int(g.group(1))) or "", rep)
|
||||
repl_expanded = _expand_dollars(repl)
|
||||
# Preview structural balance after replacement; refuse destructive deletes
|
||||
preview = base_text[:m.start()] + repl_expanded + base_text[m.end():]
|
||||
if not _is_structurally_balanced(preview):
|
||||
return _with_norm(_err("validation_failed", "regex_replace would unbalance braces/parentheses; prefer delete_method",
|
||||
normalized=normalized_for_echo, routing="text",
|
||||
extra={"status": "validation_failed", "hint": "Use script_apply_edits delete_method for method removal"}), normalized_for_echo, routing="text")
|
||||
# Let C# side handle validation using Unity's built-in compiler services
|
||||
sl, sc = line_col_from_index(m.start())
|
||||
el, ec = line_col_from_index(m.end())
|
||||
at_edits.append({
|
||||
|
|
|
|||
Loading…
Reference in New Issue