Merge pull request #2 from dsarno/feature/generalize-getcomponentdata
Feature: 🔍 Enhanced Component Data Reading via Serialization
main
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5bd447b06a
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityMcpBridge.Runtime.Serialization; // For Converters
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namespace UnityMcpBridge.Editor.Helpers
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{
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/// <summary>
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/// Handles serialization of GameObjects and Components for MCP responses.
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/// Includes reflection helpers and caching for performance.
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/// </summary> tew
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public static class GameObjectSerializer
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{
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// --- Data Serialization ---
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/// <summary>
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/// Creates a serializable representation of a GameObject.
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/// </summary>
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public static object GetGameObjectData(GameObject go)
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{
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if (go == null)
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return null;
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return new
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{
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name = go.name,
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instanceID = go.GetInstanceID(),
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tag = go.tag,
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layer = go.layer,
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activeSelf = go.activeSelf,
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activeInHierarchy = go.activeInHierarchy,
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isStatic = go.isStatic,
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scenePath = go.scene.path, // Identify which scene it belongs to
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transform = new // Serialize transform components carefully to avoid JSON issues
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{
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// Serialize Vector3 components individually to prevent self-referencing loops.
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// The default serializer can struggle with properties like Vector3.normalized.
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position = new
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{
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x = go.transform.position.x,
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y = go.transform.position.y,
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z = go.transform.position.z,
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},
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localPosition = new
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{
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x = go.transform.localPosition.x,
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y = go.transform.localPosition.y,
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z = go.transform.localPosition.z,
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},
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rotation = new
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{
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x = go.transform.rotation.eulerAngles.x,
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y = go.transform.rotation.eulerAngles.y,
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z = go.transform.rotation.eulerAngles.z,
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},
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localRotation = new
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{
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x = go.transform.localRotation.eulerAngles.x,
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y = go.transform.localRotation.eulerAngles.y,
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z = go.transform.localRotation.eulerAngles.z,
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},
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scale = new
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{
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x = go.transform.localScale.x,
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y = go.transform.localScale.y,
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z = go.transform.localScale.z,
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},
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forward = new
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{
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x = go.transform.forward.x,
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y = go.transform.forward.y,
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z = go.transform.forward.z,
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},
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up = new
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{
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x = go.transform.up.x,
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y = go.transform.up.y,
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z = go.transform.up.z,
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},
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right = new
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{
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x = go.transform.right.x,
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y = go.transform.right.y,
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z = go.transform.right.z,
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},
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},
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parentInstanceID = go.transform.parent?.gameObject.GetInstanceID() ?? 0, // 0 if no parent
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// Optionally include components, but can be large
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// components = go.GetComponents<Component>().Select(c => GetComponentData(c)).ToList()
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// Or just component names:
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componentNames = go.GetComponents<Component>()
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.Select(c => c.GetType().FullName)
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.ToList(),
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};
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}
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// --- Metadata Caching for Reflection ---
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private class CachedMetadata
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{
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public readonly List<PropertyInfo> SerializableProperties;
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public readonly List<FieldInfo> SerializableFields;
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public CachedMetadata(List<PropertyInfo> properties, List<FieldInfo> fields)
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{
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SerializableProperties = properties;
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SerializableFields = fields;
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}
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}
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// Key becomes Tuple<Type, bool>
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private static readonly Dictionary<Tuple<Type, bool>, CachedMetadata> _metadataCache = new Dictionary<Tuple<Type, bool>, CachedMetadata>();
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// --- End Metadata Caching ---
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/// <summary>
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/// Creates a serializable representation of a Component, attempting to serialize
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/// public properties and fields using reflection, with caching and control over non-public fields.
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/// </summary>
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// Add the flag parameter here
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public static object GetComponentData(Component c, bool includeNonPublicSerializedFields = true)
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{
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// --- Add Early Logging ---
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// Debug.Log($"[GetComponentData] Starting for component: {c?.GetType()?.FullName ?? "null"} (ID: {c?.GetInstanceID() ?? 0})");
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// --- End Early Logging ---
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if (c == null) return null;
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Type componentType = c.GetType();
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// --- Special handling for Transform to avoid reflection crashes and problematic properties ---
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if (componentType == typeof(Transform))
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{
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Transform tr = c as Transform;
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// Debug.Log($"[GetComponentData] Manually serializing Transform (ID: {tr.GetInstanceID()})");
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return new Dictionary<string, object>
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{
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{ "typeName", componentType.FullName },
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{ "instanceID", tr.GetInstanceID() },
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// Manually extract known-safe properties. Avoid Quaternion 'rotation' and 'lossyScale'.
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{ "position", CreateTokenFromValue(tr.position, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "localPosition", CreateTokenFromValue(tr.localPosition, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "eulerAngles", CreateTokenFromValue(tr.eulerAngles, typeof(Vector3))?.ToObject<object>() ?? new JObject() }, // Use Euler angles
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{ "localEulerAngles", CreateTokenFromValue(tr.localEulerAngles, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "localScale", CreateTokenFromValue(tr.localScale, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "right", CreateTokenFromValue(tr.right, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "up", CreateTokenFromValue(tr.up, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "forward", CreateTokenFromValue(tr.forward, typeof(Vector3))?.ToObject<object>() ?? new JObject() },
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{ "parentInstanceID", tr.parent?.gameObject.GetInstanceID() ?? 0 },
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{ "rootInstanceID", tr.root?.gameObject.GetInstanceID() ?? 0 },
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{ "childCount", tr.childCount },
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// Include standard Object/Component properties
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{ "name", tr.name },
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{ "tag", tr.tag },
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{ "gameObjectInstanceID", tr.gameObject?.GetInstanceID() ?? 0 }
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};
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}
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// --- End Special handling for Transform ---
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// --- Special handling for Camera to avoid matrix-related crashes ---
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if (componentType == typeof(Camera))
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{
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Camera cam = c as Camera;
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var cameraProperties = new Dictionary<string, object>();
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// List of safe properties to serialize
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var safeProperties = new Dictionary<string, Func<object>>
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{
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{ "nearClipPlane", () => cam.nearClipPlane },
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{ "farClipPlane", () => cam.farClipPlane },
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{ "fieldOfView", () => cam.fieldOfView },
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{ "renderingPath", () => (int)cam.renderingPath },
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{ "actualRenderingPath", () => (int)cam.actualRenderingPath },
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{ "allowHDR", () => cam.allowHDR },
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{ "allowMSAA", () => cam.allowMSAA },
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{ "allowDynamicResolution", () => cam.allowDynamicResolution },
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{ "forceIntoRenderTexture", () => cam.forceIntoRenderTexture },
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{ "orthographicSize", () => cam.orthographicSize },
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{ "orthographic", () => cam.orthographic },
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{ "opaqueSortMode", () => (int)cam.opaqueSortMode },
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{ "transparencySortMode", () => (int)cam.transparencySortMode },
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{ "depth", () => cam.depth },
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{ "aspect", () => cam.aspect },
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{ "cullingMask", () => cam.cullingMask },
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{ "eventMask", () => cam.eventMask },
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{ "backgroundColor", () => cam.backgroundColor },
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{ "clearFlags", () => (int)cam.clearFlags },
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{ "stereoEnabled", () => cam.stereoEnabled },
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{ "stereoSeparation", () => cam.stereoSeparation },
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{ "stereoConvergence", () => cam.stereoConvergence },
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{ "enabled", () => cam.enabled },
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{ "name", () => cam.name },
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{ "tag", () => cam.tag },
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{ "gameObject", () => new { name = cam.gameObject.name, instanceID = cam.gameObject.GetInstanceID() } }
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};
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foreach (var prop in safeProperties)
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{
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try
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{
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var value = prop.Value();
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if (value != null)
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{
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AddSerializableValue(cameraProperties, prop.Key, value.GetType(), value);
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}
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}
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catch (Exception)
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{
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// Silently skip any property that fails
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continue;
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}
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}
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return new Dictionary<string, object>
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{
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{ "typeName", componentType.FullName },
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{ "instanceID", cam.GetInstanceID() },
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{ "properties", cameraProperties }
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};
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}
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// --- End Special handling for Camera ---
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var data = new Dictionary<string, object>
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{
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{ "typeName", componentType.FullName },
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{ "instanceID", c.GetInstanceID() }
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};
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// --- Get Cached or Generate Metadata (using new cache key) ---
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Tuple<Type, bool> cacheKey = new Tuple<Type, bool>(componentType, includeNonPublicSerializedFields);
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if (!_metadataCache.TryGetValue(cacheKey, out CachedMetadata cachedData))
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{
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var propertiesToCache = new List<PropertyInfo>();
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var fieldsToCache = new List<FieldInfo>();
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// Traverse the hierarchy from the component type up to MonoBehaviour
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Type currentType = componentType;
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while (currentType != null && currentType != typeof(MonoBehaviour) && currentType != typeof(object))
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{
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// Get properties declared only at the current type level
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BindingFlags propFlags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
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foreach (var propInfo in currentType.GetProperties(propFlags))
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{
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// Basic filtering (readable, not indexer, not transform which is handled elsewhere)
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if (!propInfo.CanRead || propInfo.GetIndexParameters().Length > 0 || propInfo.Name == "transform") continue;
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// Add if not already added (handles overrides - keep the most derived version)
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if (!propertiesToCache.Any(p => p.Name == propInfo.Name)) {
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propertiesToCache.Add(propInfo);
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}
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}
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// Get fields declared only at the current type level (both public and non-public)
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BindingFlags fieldFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly;
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var declaredFields = currentType.GetFields(fieldFlags);
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// Process the declared Fields for caching
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foreach (var fieldInfo in declaredFields)
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{
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if (fieldInfo.Name.EndsWith("k__BackingField")) continue; // Skip backing fields
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// Add if not already added (handles hiding - keep the most derived version)
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if (fieldsToCache.Any(f => f.Name == fieldInfo.Name)) continue;
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bool shouldInclude = false;
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if (includeNonPublicSerializedFields)
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{
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// If TRUE, include Public OR NonPublic with [SerializeField]
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shouldInclude = fieldInfo.IsPublic || (fieldInfo.IsPrivate && fieldInfo.IsDefined(typeof(SerializeField), inherit: false));
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}
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else // includeNonPublicSerializedFields is FALSE
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{
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// If FALSE, include ONLY if it is explicitly Public.
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shouldInclude = fieldInfo.IsPublic;
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}
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if (shouldInclude)
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{
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fieldsToCache.Add(fieldInfo);
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}
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}
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// Move to the base type
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currentType = currentType.BaseType;
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}
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// --- End Hierarchy Traversal ---
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cachedData = new CachedMetadata(propertiesToCache, fieldsToCache);
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_metadataCache[cacheKey] = cachedData; // Add to cache with combined key
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}
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// --- End Get Cached or Generate Metadata ---
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// --- Use cached metadata ---
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var serializablePropertiesOutput = new Dictionary<string, object>();
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// --- Add Logging Before Property Loop ---
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// Debug.Log($"[GetComponentData] Starting property loop for {componentType.Name}...");
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// --- End Logging Before Property Loop ---
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// Use cached properties
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foreach (var propInfo in cachedData.SerializableProperties)
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{
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string propName = propInfo.Name;
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// --- Skip known obsolete/problematic Component shortcut properties ---
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bool skipProperty = false;
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if (propName == "rigidbody" || propName == "rigidbody2D" || propName == "camera" ||
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propName == "light" || propName == "animation" || propName == "constantForce" ||
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propName == "renderer" || propName == "audio" || propName == "networkView" ||
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propName == "collider" || propName == "collider2D" || propName == "hingeJoint" ||
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propName == "particleSystem" ||
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// Also skip potentially problematic Matrix properties prone to cycles/errors
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propName == "worldToLocalMatrix" || propName == "localToWorldMatrix")
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{
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// Debug.Log($"[GetComponentData] Explicitly skipping generic property: {propName}"); // Optional log
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skipProperty = true;
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}
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// --- End Skip Generic Properties ---
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// --- Skip specific potentially problematic Camera properties ---
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if (componentType == typeof(Camera) &&
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(propName == "pixelRect" ||
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propName == "rect" ||
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propName == "cullingMatrix" ||
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propName == "useOcclusionCulling" ||
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propName == "worldToCameraMatrix" ||
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propName == "projectionMatrix" ||
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propName == "nonJitteredProjectionMatrix" ||
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propName == "previousViewProjectionMatrix" ||
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propName == "cameraToWorldMatrix"))
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{
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// Debug.Log($"[GetComponentData] Explicitly skipping Camera property: {propName}");
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skipProperty = true;
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}
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// --- End Skip Camera Properties ---
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// --- Skip specific potentially problematic Transform properties ---
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if (componentType == typeof(Transform) &&
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(propName == "lossyScale" ||
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propName == "rotation" ||
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propName == "worldToLocalMatrix" ||
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propName == "localToWorldMatrix"))
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{
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// Debug.Log($"[GetComponentData] Explicitly skipping Transform property: {propName}");
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skipProperty = true;
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}
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// --- End Skip Transform Properties ---
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// Skip if flagged
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if (skipProperty)
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{
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continue;
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}
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try
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{
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// --- Add detailed logging ---
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// Debug.Log($"[GetComponentData] Accessing: {componentType.Name}.{propName}");
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// --- End detailed logging ---
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object value = propInfo.GetValue(c);
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Type propType = propInfo.PropertyType;
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AddSerializableValue(serializablePropertiesOutput, propName, propType, value);
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}
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catch (Exception ex)
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{
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// Debug.LogWarning($"Could not read property {propName} on {componentType.Name}: {ex.Message}");
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}
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}
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// --- Add Logging Before Field Loop ---
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// Debug.Log($"[GetComponentData] Starting field loop for {componentType.Name}...");
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// --- End Logging Before Field Loop ---
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// Use cached fields
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foreach (var fieldInfo in cachedData.SerializableFields)
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{
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try
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{
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// --- Add detailed logging for fields ---
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// Debug.Log($"[GetComponentData] Accessing Field: {componentType.Name}.{fieldInfo.Name}");
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// --- End detailed logging for fields ---
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object value = fieldInfo.GetValue(c);
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string fieldName = fieldInfo.Name;
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Type fieldType = fieldInfo.FieldType;
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AddSerializableValue(serializablePropertiesOutput, fieldName, fieldType, value);
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}
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catch (Exception ex)
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{
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// Debug.LogWarning($"Could not read field {fieldInfo.Name} on {componentType.Name}: {ex.Message}");
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}
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}
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// --- End Use cached metadata ---
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if (serializablePropertiesOutput.Count > 0)
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{
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data["properties"] = serializablePropertiesOutput;
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}
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return data;
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}
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// Helper function to decide how to serialize different types
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private static void AddSerializableValue(Dictionary<string, object> dict, string name, Type type, object value)
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{
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// Simplified: Directly use CreateTokenFromValue which uses the serializer
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if (value == null)
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{
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dict[name] = null;
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return;
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}
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try
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{
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// Use the helper that employs our custom serializer settings
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JToken token = CreateTokenFromValue(value, type);
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if (token != null) // Check if serialization succeeded in the helper
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{
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// Convert JToken back to a basic object structure for the dictionary
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dict[name] = ConvertJTokenToPlainObject(token);
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}
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// If token is null, it means serialization failed and a warning was logged.
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}
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catch (Exception e)
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{
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// Catch potential errors during JToken conversion or addition to dictionary
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// Debug.LogWarning($"[AddSerializableValue] Error processing value for '{name}' (Type: {type.FullName}): {e.Message}. Skipping.");
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}
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}
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// Helper to convert JToken back to basic object structure
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private static object ConvertJTokenToPlainObject(JToken token)
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{
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if (token == null) return null;
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switch (token.Type)
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{
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case JTokenType.Object:
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var objDict = new Dictionary<string, object>();
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foreach (var prop in ((JObject)token).Properties())
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{
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objDict[prop.Name] = ConvertJTokenToPlainObject(prop.Value);
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}
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return objDict;
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case JTokenType.Array:
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var list = new List<object>();
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foreach (var item in (JArray)token)
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{
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list.Add(ConvertJTokenToPlainObject(item));
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}
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return list;
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case JTokenType.Integer:
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return token.ToObject<long>(); // Use long for safety
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case JTokenType.Float:
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return token.ToObject<double>(); // Use double for safety
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case JTokenType.String:
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return token.ToObject<string>();
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case JTokenType.Boolean:
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return token.ToObject<bool>();
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case JTokenType.Date:
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return token.ToObject<DateTime>();
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case JTokenType.Guid:
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return token.ToObject<Guid>();
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case JTokenType.Uri:
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return token.ToObject<Uri>();
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case JTokenType.TimeSpan:
|
||||
return token.ToObject<TimeSpan>();
|
||||
case JTokenType.Bytes:
|
||||
return token.ToObject<byte[]>();
|
||||
case JTokenType.Null:
|
||||
return null;
|
||||
case JTokenType.Undefined:
|
||||
return null; // Treat undefined as null
|
||||
|
||||
default:
|
||||
// Fallback for simple value types not explicitly listed
|
||||
if (token is JValue jValue && jValue.Value != null)
|
||||
{
|
||||
return jValue.Value;
|
||||
}
|
||||
// Debug.LogWarning($"Unsupported JTokenType encountered: {token.Type}. Returning null.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Define custom JsonSerializerSettings for OUTPUT ---
|
||||
private static readonly JsonSerializerSettings _outputSerializerSettings = new JsonSerializerSettings
|
||||
{
|
||||
Converters = new List<JsonConverter>
|
||||
{
|
||||
new Vector3Converter(),
|
||||
new Vector2Converter(),
|
||||
new QuaternionConverter(),
|
||||
new ColorConverter(),
|
||||
new RectConverter(),
|
||||
new BoundsConverter(),
|
||||
new UnityEngineObjectConverter() // Handles serialization of references
|
||||
},
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
||||
// ContractResolver = new DefaultContractResolver { NamingStrategy = new CamelCaseNamingStrategy() } // Example if needed
|
||||
};
|
||||
private static readonly JsonSerializer _outputSerializer = JsonSerializer.Create(_outputSerializerSettings);
|
||||
// --- End Define custom JsonSerializerSettings ---
|
||||
|
||||
// Helper to create JToken using the output serializer
|
||||
private static JToken CreateTokenFromValue(object value, Type type)
|
||||
{
|
||||
if (value == null) return JValue.CreateNull();
|
||||
|
||||
try
|
||||
{
|
||||
// Use the pre-configured OUTPUT serializer instance
|
||||
return JToken.FromObject(value, _outputSerializer);
|
||||
}
|
||||
catch (JsonSerializationException e)
|
||||
{
|
||||
// Debug.LogWarning($"[GameObjectSerializer] Newtonsoft.Json Error serializing value of type {type.FullName}: {e.Message}. Skipping property/field.");
|
||||
return null; // Indicate serialization failure
|
||||
}
|
||||
catch (Exception e) // Catch other unexpected errors
|
||||
{
|
||||
// Debug.LogWarning($"[GameObjectSerializer] Unexpected error serializing value of type {type.FullName}: {e}. Skipping property/field.");
|
||||
return null; // Indicate serialization failure
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 64b8ff807bc9a401c82015cbafccffac
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"name": "UnityMcpBridge.Editor",
|
||||
"rootNamespace": "UnityMcpBridge.Editor",
|
||||
"references": [
|
||||
"UnityMcpBridge.Runtime",
|
||||
"GUID:560b04d1a97f54a46a2660c3cc343a6f"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 04b0581466993404a8fae14802c2a5a6
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -267,6 +267,7 @@ namespace UnityMcpBridge.Editor
|
|||
|
||||
// Normal JSON command processing
|
||||
Command command = JsonConvert.DeserializeObject<Command>(commandText);
|
||||
|
||||
if (command == null)
|
||||
{
|
||||
var nullCommandResponse = new
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b5cc10fd969474b3680332e542416860
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c7e33d6224fe6473f9bc69fe6d40e508
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,266 @@
|
|||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor; // Required for AssetDatabase and EditorUtility
|
||||
#endif
|
||||
|
||||
namespace UnityMcpBridge.Runtime.Serialization
|
||||
{
|
||||
public class Vector3Converter : JsonConverter<Vector3>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Vector3 value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(value.x);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(value.y);
|
||||
writer.WritePropertyName("z");
|
||||
writer.WriteValue(value.z);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Vector3 ReadJson(JsonReader reader, Type objectType, Vector3 existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
return new Vector3(
|
||||
(float)jo["x"],
|
||||
(float)jo["y"],
|
||||
(float)jo["z"]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(value.x);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(value.y);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
return new Vector2(
|
||||
(float)jo["x"],
|
||||
(float)jo["y"]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class QuaternionConverter : JsonConverter<Quaternion>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Quaternion value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(value.x);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(value.y);
|
||||
writer.WritePropertyName("z");
|
||||
writer.WriteValue(value.z);
|
||||
writer.WritePropertyName("w");
|
||||
writer.WriteValue(value.w);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Quaternion ReadJson(JsonReader reader, Type objectType, Quaternion existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
return new Quaternion(
|
||||
(float)jo["x"],
|
||||
(float)jo["y"],
|
||||
(float)jo["z"],
|
||||
(float)jo["w"]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class ColorConverter : JsonConverter<Color>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Color value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("r");
|
||||
writer.WriteValue(value.r);
|
||||
writer.WritePropertyName("g");
|
||||
writer.WriteValue(value.g);
|
||||
writer.WritePropertyName("b");
|
||||
writer.WriteValue(value.b);
|
||||
writer.WritePropertyName("a");
|
||||
writer.WriteValue(value.a);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Color ReadJson(JsonReader reader, Type objectType, Color existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
return new Color(
|
||||
(float)jo["r"],
|
||||
(float)jo["g"],
|
||||
(float)jo["b"],
|
||||
(float)jo["a"]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class RectConverter : JsonConverter<Rect>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Rect value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(value.x);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(value.y);
|
||||
writer.WritePropertyName("width");
|
||||
writer.WriteValue(value.width);
|
||||
writer.WritePropertyName("height");
|
||||
writer.WriteValue(value.height);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Rect ReadJson(JsonReader reader, Type objectType, Rect existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
return new Rect(
|
||||
(float)jo["x"],
|
||||
(float)jo["y"],
|
||||
(float)jo["width"],
|
||||
(float)jo["height"]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class BoundsConverter : JsonConverter<Bounds>
|
||||
{
|
||||
public override void WriteJson(JsonWriter writer, Bounds value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("center");
|
||||
serializer.Serialize(writer, value.center); // Use serializer to handle nested Vector3
|
||||
writer.WritePropertyName("size");
|
||||
serializer.Serialize(writer, value.size); // Use serializer to handle nested Vector3
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
public override Bounds ReadJson(JsonReader reader, Type objectType, Bounds existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
Vector3 center = jo["center"].ToObject<Vector3>(serializer); // Use serializer to handle nested Vector3
|
||||
Vector3 size = jo["size"].ToObject<Vector3>(serializer); // Use serializer to handle nested Vector3
|
||||
return new Bounds(center, size);
|
||||
}
|
||||
}
|
||||
|
||||
// Converter for UnityEngine.Object references (GameObjects, Components, Materials, Textures, etc.)
|
||||
public class UnityEngineObjectConverter : JsonConverter<UnityEngine.Object>
|
||||
{
|
||||
public override bool CanRead => true; // We need to implement ReadJson
|
||||
public override bool CanWrite => true;
|
||||
|
||||
public override void WriteJson(JsonWriter writer, UnityEngine.Object value, JsonSerializer serializer)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
writer.WriteNull();
|
||||
return;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR // AssetDatabase and EditorUtility are Editor-only
|
||||
if (UnityEditor.AssetDatabase.Contains(value))
|
||||
{
|
||||
// It's an asset (Material, Texture, Prefab, etc.)
|
||||
string path = UnityEditor.AssetDatabase.GetAssetPath(value);
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
writer.WriteValue(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Asset exists but path couldn't be found? Write minimal info.
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("name");
|
||||
writer.WriteValue(value.name);
|
||||
writer.WritePropertyName("instanceID");
|
||||
writer.WriteValue(value.GetInstanceID());
|
||||
writer.WritePropertyName("isAssetWithoutPath");
|
||||
writer.WriteValue(true);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's a scene object (GameObject, Component, etc.)
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("name");
|
||||
writer.WriteValue(value.name);
|
||||
writer.WritePropertyName("instanceID");
|
||||
writer.WriteValue(value.GetInstanceID());
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
#else
|
||||
// Runtime fallback: Write basic info without AssetDatabase
|
||||
writer.WriteStartObject();
|
||||
writer.WritePropertyName("name");
|
||||
writer.WriteValue(value.name);
|
||||
writer.WritePropertyName("instanceID");
|
||||
writer.WriteValue(value.GetInstanceID());
|
||||
writer.WritePropertyName("warning");
|
||||
writer.WriteValue("UnityEngineObjectConverter running in non-Editor mode, asset path unavailable.");
|
||||
writer.WriteEndObject();
|
||||
#endif
|
||||
}
|
||||
|
||||
public override UnityEngine.Object ReadJson(JsonReader reader, Type objectType, UnityEngine.Object existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
if (reader.TokenType == JsonToken.Null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (reader.TokenType == JsonToken.String)
|
||||
{
|
||||
// Assume it's an asset path
|
||||
string path = reader.Value.ToString();
|
||||
return UnityEditor.AssetDatabase.LoadAssetAtPath(path, objectType);
|
||||
}
|
||||
|
||||
if (reader.TokenType == JsonToken.StartObject)
|
||||
{
|
||||
JObject jo = JObject.Load(reader);
|
||||
if (jo.TryGetValue("instanceID", out JToken idToken) && idToken.Type == JTokenType.Integer)
|
||||
{
|
||||
int instanceId = idToken.ToObject<int>();
|
||||
UnityEngine.Object obj = UnityEditor.EditorUtility.InstanceIDToObject(instanceId);
|
||||
if (obj != null && objectType.IsAssignableFrom(obj.GetType()))
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
// Could potentially try finding by name as a fallback if ID lookup fails/isn't present
|
||||
// but that's less reliable.
|
||||
}
|
||||
#else
|
||||
// Runtime deserialization is tricky without AssetDatabase/EditorUtility
|
||||
// Maybe log a warning and return null or existingValue?
|
||||
Debug.LogWarning("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode.");
|
||||
// Skip the token to avoid breaking the reader
|
||||
if (reader.TokenType == JsonToken.StartObject) JObject.Load(reader);
|
||||
else if (reader.TokenType == JsonToken.String) reader.ReadAsString();
|
||||
// Return null or existing value, depending on desired behavior
|
||||
return existingValue;
|
||||
#endif
|
||||
|
||||
throw new JsonSerializationException($"Unexpected token type '{reader.TokenType}' when deserializing UnityEngine.Object");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e65311c160f0d41d4a1b45a3dba8dd5a
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"name": "UnityMcpBridge.Runtime",
|
||||
"rootNamespace": "UnityMcpBridge.Runtime",
|
||||
"references": [
|
||||
"GUID:560b04d1a97f54a46a2660c3cc343a6f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7d76fa93cbc5144028727fd2dbac5655
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -35,6 +35,7 @@ def register_manage_gameobject_tools(mcp: FastMCP):
|
|||
search_inactive: bool = False,
|
||||
# -- Component Management Arguments --
|
||||
component_name: str = None,
|
||||
includeNonPublicSerialized: bool = None, # Controls serialization of private [SerializeField] fields
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages GameObjects: create, modify, delete, find, and component operations.
|
||||
|
||||
|
|
@ -59,6 +60,7 @@ def register_manage_gameobject_tools(mcp: FastMCP):
|
|||
Action-specific arguments (e.g., position, rotation, scale for create/modify;
|
||||
component_name for component actions;
|
||||
search_term, find_all for 'find').
|
||||
includeNonPublicSerialized: If True, includes private fields marked [SerializeField] in component data.
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
|
|
@ -91,7 +93,8 @@ def register_manage_gameobject_tools(mcp: FastMCP):
|
|||
"findAll": find_all,
|
||||
"searchInChildren": search_in_children,
|
||||
"searchInactive": search_inactive,
|
||||
"componentName": component_name
|
||||
"componentName": component_name,
|
||||
"includeNonPublicSerialized": includeNonPublicSerialized
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
|
|
|
|||
|
|
@ -321,8 +321,8 @@ wheels = [
|
|||
]
|
||||
|
||||
[[package]]
|
||||
name = "unity-mcp"
|
||||
version = "1.0.1"
|
||||
name = "unitymcpserver"
|
||||
version = "2.0.0"
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "httpx" },
|
||||
|
|
|
|||
Loading…
Reference in New Issue