chore: update repository URLs and package name to use correct CoplayDev casing and main branch
parent
6faa55f825
commit
5d148a7462
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@ -48,7 +48,7 @@ Restores original files from backup.
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Unity package cache is typically located at:
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```
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X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
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X:\UnityProject\Library\PackageCache\com.CoplayDev.unity-mcp@1.0.0
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```
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To find it:
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12
README.md
12
README.md
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@ -5,8 +5,8 @@
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[](https://unity.com/releases/editor/archive)
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[](https://www.python.org)
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[](https://modelcontextprotocol.io/introduction)
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[](https://opensource.org/licenses/MIT)
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[](https://www.coplay.dev/?ref=unity-mcp)
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@ -109,7 +109,7 @@ Unity MCP connects your tools using two components:
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3. Click `+` -> `Add package from git URL...`.
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4. Enter:
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```
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https://github.com/coplaydev/unity-mcp.git?path=/UnityMcpBridge
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https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
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```
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5. Click `Add`.
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6. The MCP Server should automatically be installed onto your machine as a result of this process.
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@ -292,7 +292,7 @@ Help make Unity MCP better!
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5. **Push** your branch.
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6. **Open a Pull Request** against the master branch.
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6. **Open a Pull Request** against the main branch.
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---
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@ -326,7 +326,7 @@ Help make Unity MCP better!
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</details>
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Still stuck? [Open an Issue](https://github.com/coplaydev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
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Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
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---
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@ -342,7 +342,7 @@ Thanks to the contributors and our sponsors [Coplay](https://coplay.dev/?ref=uni
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## Star History
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[](https://www.star-history.com/#coplaydev/unity-mcp&Date)
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[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
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## Sponsor
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@ -11,10 +11,10 @@ namespace UnityMcpBridge.Editor.Helpers
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{
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private const string RootFolder = "UnityMCP";
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private const string ServerFolder = "UnityMcpServer";
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private const string BranchName = "master";
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private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
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private const string BranchName = "main";
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private const string GitUrl = "https://github.com/CoplayDev/unity-mcp.git";
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private const string PyprojectUrl =
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"https://raw.githubusercontent.com/justinpbarnett/unity-mcp/refs/heads/"
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"https://raw.githubusercontent.com/CoplayDev/unity-mcp/refs/heads/"
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+ BranchName
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+ "/UnityMcpServer/src/pyproject.toml";
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@ -626,7 +626,7 @@ namespace UnityMcpBridge.Editor.Windows
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{
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foreach (UnityEditor.PackageManager.PackageInfo package in request.Result)
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{
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if (package.name == "com.coplaydev.unity-mcp")
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if (package.name == "com.CoplayDev.unity-mcp")
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{
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string packagePath = package.resolvedPath;
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@ -1,5 +1,5 @@
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{
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"name": "com.coplaydev.unity-mcp",
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"name": "com.CoplayDev.unity-mcp",
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"version": "1.0.0",
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"displayName": "Unity MCP Bridge",
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"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",
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@ -19,7 +19,7 @@ echo.
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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev.unity-mcp@1.0.0
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (
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@ -16,7 +16,7 @@ echo.
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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev.unity-mcp@1.0.0
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (
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