Edit editor configs (#493)
* Add EditorPrefs management window for MCP configuration debugging Meant to help with dev and testing, not so much the average user * Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Revert "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 09bb4e1d2582678bc87d0ace45f9d8c3c88c3203. * Reapply "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 6ccbc5e478f0bd2b61c992ae60db0ca367d651ae. * Fix EditorPrefs type detection using sentinel values and null handling * Simplify EditorPrefs type detection using known type mapping and basic parsing Replace complex sentinel-based type detection with a dictionary of known pref types and simple TryParse fallback for unknown keys. Remove null handling and HasKey checks for known keys since they're defined in EditorPrefKeys. * Make the menu item more clear * Remove rounded borders and spacing from EditorPrefs list items Minor visual tweak [skip ci] --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>main
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@ -27,7 +27,7 @@ namespace MCPForUnity.Editor.MenuItems
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}
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[MenuItem("Window/MCP For Unity/EditorPrefs", priority = 3)]
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[MenuItem("Window/MCP For Unity/Edit EditorPrefs", priority = 3)]
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public static void ShowEditorPrefsWindow()
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{
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EditorPrefsWindow.ShowWindow();
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@ -146,17 +146,14 @@
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}
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.pref-item {
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margin-bottom: 8px;
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margin-bottom: 0;
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background-color: #393939;
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border-left-width: 1px;
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border-right-width: 1px;
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border-top-width: 1px;
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border-left-width: 0;
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border-right-width: 0;
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border-top-width: 0;
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border-bottom-width: 1px;
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border-left-color: #555555;
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border-right-color: #555555;
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border-top-color: #555555;
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border-bottom-color: #555555;
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border-radius: 4px;
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border-radius: 0;
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padding: 8px;
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}
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