diff --git a/MCPForUnity/Runtime/Serialization/UnityTypeConverters.cs b/MCPForUnity/Runtime/Serialization/UnityTypeConverters.cs index aa7e77f..4949796 100644 --- a/MCPForUnity/Runtime/Serialization/UnityTypeConverters.cs +++ b/MCPForUnity/Runtime/Serialization/UnityTypeConverters.cs @@ -341,7 +341,7 @@ namespace MCPForUnity.Runtime.Serialization #else // Runtime deserialization is tricky without AssetDatabase/EditorUtility // Maybe log a warning and return null or existingValue? - McpLog.Warn("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode."); + UnityEngine.Debug.LogWarning("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode."); // Skip the token to avoid breaking the reader if (reader.TokenType == JsonToken.StartObject) JObject.Load(reader); else if (reader.TokenType == JsonToken.String) reader.ReadAsString(); diff --git a/TestProjects/UnityMCPTests/Assets/Scripts/LongUnityScriptClaudeTest.cs b/TestProjects/UnityMCPTests/Assets/Scripts/LongUnityScriptClaudeTest.cs index b655786..8319710 100644 --- a/TestProjects/UnityMCPTests/Assets/Scripts/LongUnityScriptClaudeTest.cs +++ b/TestProjects/UnityMCPTests/Assets/Scripts/LongUnityScriptClaudeTest.cs @@ -68,8 +68,6 @@ public class LongUnityScriptClaudeTest : MonoBehaviour } } - // NL tests sometimes add comments above Update() as an anchor -// Build marker OK private void Update() { if (reachOrigin == null) return; @@ -757,19 +755,6 @@ private void ApplyBlend(Vector3 blend) // safe animation } private void Pad0240() { -// Tail test A -// Tail test B -// Tail test C - // idempotency test marker - - void TestHelper() { /* placeholder */ } - void IncrementCounter() { padAccumulator++; } - // end of test modifications - // path test marker A - - - - } private void Pad0241() {