From 8a17cde29e813e0c7f0852feda23a63c9bc2c564 Mon Sep 17 00:00:00 2001 From: dsarno Date: Mon, 8 Dec 2025 09:46:14 -0800 Subject: [PATCH] reorder tool list on readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index b098309..6fee5ba 100644 --- a/README.md +++ b/README.md @@ -41,8 +41,6 @@ MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to Your LLM can use functions like: -* `execute_custom_tool`: Execute a project-scoped custom tool registered by Unity. -* `execute_menu_item`: Executes Unity Editor menu items (e.g., "File/Save Project"). * `manage_asset`: Performs asset operations (import, create, modify, delete, etc.). * `manage_editor`: Controls and queries the editor's state and settings. * `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations. @@ -53,6 +51,8 @@ MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to * `manage_shader`: Performs shader CRUD operations (create, read, modify, delete). * `read_console`: Gets messages from or clears the console. * `run_tests`: Runs tests in the Unity Editor. +* `execute_custom_tool`: Execute a project-scoped custom tool registered by Unity. +* `execute_menu_item`: Executes Unity Editor menu items (e.g., "File/Save Project"). * `set_active_instance`: Routes subsequent tool calls to a specific Unity instance (when multiple are running). Requires the exact `Name@hash` from `unity_instances`. * `apply_text_edits`: Precise text edits with precondition hashes and atomic multi-edit batches. * `script_apply_edits`: Structured C# method/class edits (insert/replace/delete) with safer boundaries.