Use secure unity version (#321)

* chore: update Unity version from 2021.3.45f1 to 2021.3.45f2

Older Unity version had the security vulnerability, so we update it

* feat: add dynamic version display in editor window settings

* refactor: remove manual license file handling from Unity test workflow

* Revert "refactor: remove manual license file handling from Unity test workflow"

This reverts commit a6ab3d982e792039c01a4afd353e61c7e22a2c3c.

* feat: add Unity license credentials to Docker containers in CI workflow

* refactor: replace manual Unity license activation with game-ci/unity-activator

* refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling

* fix: improve Unity license activation in CI by using unityci image's built-in activation flow

* refactor:  activate once in a temporary container, then reuse the license in the long-running container

Now we got the license secret to be read, we got this error: "Machine bindings don't match". So it seems that the license I generated locally can't be used.

So we need to activate the license within the container

* Revert "refactor:  activate once in a temporary container, then reuse the license in the long-running container"

This reverts commit f6a9aa68f910df37cede6f83d535098be2a9f80b.

* Revert "fix: improve Unity license activation in CI by using unityci image's built-in activation flow"

This reverts commit a9f4c0223bc3467442be6dafa1d9303479623a7c.

* Revert "refactor: simplify Unity CI setup by removing game-ci activation and using built-in license handling"

This reverts commit 4e5ffc0051a7b15b9d87ecaa06fa646f8b13b0b9.

* Revert "refactor: replace manual Unity license activation with game-ci/unity-activator"

This reverts commit e9520ee768c4e9d48efc81b1a9c3cac3986cc96a.

* Revert "feat: add Unity license credentials to Docker containers in CI workflow"

This reverts commit 01b8879e35baaf88239988b51e6d4f1e5daaa1cf.
main
Marcus Sanatan 2025-10-17 13:35:47 -04:00 committed by GitHub
parent 6c00294231
commit 90911aa4d7
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5 changed files with 8 additions and 5 deletions

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@ -11,7 +11,7 @@ concurrency:
cancel-in-progress: true
env:
UNITY_IMAGE: unityci/editor:ubuntu-2021.3.45f1-linux-il2cpp-3
UNITY_IMAGE: unityci/editor:ubuntu-2021.3.45f2-linux-il2cpp-3
jobs:
nl-suite:

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@ -20,7 +20,7 @@ jobs:
testMode:
- editmode
unityVersion:
- 2021.3.45f1
- 2021.3.45f2
steps:
# Checkout
- name: Checkout repository

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@ -24,6 +24,7 @@ namespace MCPForUnity.Editor.Windows
}
// Settings UI Elements
private Label versionLabel;
private Toggle debugLogsToggle;
private EnumField validationLevelField;
private Label validationDescription;
@ -191,6 +192,7 @@ namespace MCPForUnity.Editor.Windows
private void CacheUIElements()
{
// Settings
versionLabel = rootVisualElement.Q<Label>("version-label");
debugLogsToggle = rootVisualElement.Q<Toggle>("debug-logs-toggle");
validationLevelField = rootVisualElement.Q<EnumField>("validation-level");
validationDescription = rootVisualElement.Q<Label>("validation-description");
@ -240,6 +242,7 @@ namespace MCPForUnity.Editor.Windows
private void InitializeUI()
{
// Settings Section
versionLabel.text = AssetPathUtility.GetPackageVersion();
debugLogsToggle.value = EditorPrefs.GetBool("MCPForUnity.DebugLogs", false);
validationLevelField.Init(ValidationLevel.Standard);

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@ -9,7 +9,7 @@
<ui:VisualElement class="section-content">
<ui:VisualElement class="setting-row">
<ui:Label text="Version:" class="setting-label" />
<ui:Label text="5.0.0" name="version-label" class="setting-value" />
<ui:Label text="..." name="version-label" class="setting-value" />
</ui:VisualElement>
<ui:VisualElement class="setting-row">
<ui:Label text="Show Debug Logs:" class="setting-label" />

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@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.45f1
m_EditorVersionWithRevision: 2021.3.45f1 (0da89fac8e79)
m_EditorVersion: 2021.3.45f2
m_EditorVersionWithRevision: 2021.3.45f2 (88f88f591b2e)