Package Python server under UnityMcpServer~; remove redundant .meta files; delete old root UnityMcpServer; update editor lookup for tilde path; adjust deploy/restore scripts; remove orphan meta
parent
c0de38e1e7
commit
9da9739751
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@ -147,7 +147,15 @@ namespace UnityMcpBridge.Editor.Helpers
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{
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string packagePath = pkg.resolvedPath; // e.g., Library/PackageCache/... or local path
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// Preferred: UnityMcpServer embedded alongside Editor/Runtime within the package
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// Preferred: UnityMcpServer~ embedded alongside Editor/Runtime within the package (ignored by Unity import)
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string embeddedTilde = Path.Combine(packagePath, "UnityMcpServer~", "src");
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if (Directory.Exists(embeddedTilde) && File.Exists(Path.Combine(embeddedTilde, "server.py")))
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{
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srcPath = embeddedTilde;
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return true;
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}
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// Fallback: legacy non-tilde folder name inside the package
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string embedded = Path.Combine(packagePath, "UnityMcpServer", "src");
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if (Directory.Exists(embedded) && File.Exists(Path.Combine(embedded, "server.py")))
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{
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@ -1000,7 +1000,14 @@ namespace UnityMcpBridge.Editor.Windows
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{
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string packagePath = package.resolvedPath;
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// Check for local package structure (UnityMcpServer/src)
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// Preferred: check for tilde folder inside package
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string packagedTildeDir = Path.Combine(packagePath, "UnityMcpServer~", "src");
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if (Directory.Exists(packagedTildeDir) && File.Exists(Path.Combine(packagedTildeDir, "server.py")))
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{
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return packagedTildeDir;
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}
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// Fallback: legacy local package structure (UnityMcpServer/src)
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string localPythonDir = Path.Combine(Path.GetDirectoryName(packagePath), "UnityMcpServer", "src");
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if (Directory.Exists(localPythonDir) && File.Exists(Path.Combine(localPythonDir, "server.py")))
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{
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 1f4e9c3e4a2b4e12a1b2c3d4e5f60789
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 661ad50b20643440fbed55a237c6db95
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,27 +0,0 @@
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FROM python:3.12-slim
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# Install required system dependencies
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RUN apt-get update && apt-get install -y --no-install-recommends \
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git \
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&& rm -rf /var/lib/apt/lists/*
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# Set working directory
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WORKDIR /app
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# Install uv package manager
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RUN pip install uv
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# Copy required files
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COPY config.py /app/
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COPY server.py /app/
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COPY unity_connection.py /app/
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COPY pyproject.toml /app/
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COPY __init__.py /app/
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COPY tools/ /app/tools/
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# Install dependencies using uv
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RUN uv pip install --system -e .
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# Command to run the server
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CMD ["uv", "run", "server.py"]
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 6fa88615288954da09edbaa8118d833d
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,3 +0,0 @@
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"""
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Unity MCP Server package.
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"""
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 59ba898760fd24167997d22d2705b8a4
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,30 +0,0 @@
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"""
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Configuration settings for the Unity MCP Server.
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This file contains all configurable parameters for the server.
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"""
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from dataclasses import dataclass
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@dataclass
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class ServerConfig:
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"""Main configuration class for the MCP server."""
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# Network settings
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unity_host: str = "localhost"
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unity_port: int = 6400
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mcp_port: int = 6500
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# Connection settings
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connection_timeout: float = 60.0 # default steady-state timeout; retries use shorter timeouts
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buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
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# Logging settings
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log_level: str = "INFO"
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log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
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# Server settings
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max_retries: int = 8
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retry_delay: float = 0.5
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# Create a global config instance
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config = ServerConfig()
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 5516f911d79504c71976757e67ca228b
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,155 +0,0 @@
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"""
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Port discovery utility for Unity MCP Server.
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What changed and why:
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- Unity now writes a per-project port file named like
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`~/.unity-mcp/unity-mcp-port-<hash>.json` to avoid projects overwriting
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each other's saved port. The legacy file `unity-mcp-port.json` may still
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exist.
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- This module now scans for both patterns, prefers the most recently
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modified file, and verifies that the port is actually a Unity MCP listener
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(quick socket connect + ping) before choosing it.
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"""
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import json
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import os
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import logging
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from pathlib import Path
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from typing import Optional, List
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import glob
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import socket
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logger = logging.getLogger("unity-mcp-server")
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class PortDiscovery:
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"""Handles port discovery from Unity Bridge registry"""
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REGISTRY_FILE = "unity-mcp-port.json" # legacy single-project file
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DEFAULT_PORT = 6400
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CONNECT_TIMEOUT = 0.3 # seconds, keep this snappy during discovery
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@staticmethod
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def get_registry_path() -> Path:
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"""Get the path to the port registry file"""
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return Path.home() / ".unity-mcp" / PortDiscovery.REGISTRY_FILE
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@staticmethod
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def get_registry_dir() -> Path:
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return Path.home() / ".unity-mcp"
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@staticmethod
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def list_candidate_files() -> List[Path]:
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"""Return candidate registry files, newest first.
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Includes hashed per-project files and the legacy file (if present).
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"""
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base = PortDiscovery.get_registry_dir()
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hashed = sorted(
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(Path(p) for p in glob.glob(str(base / "unity-mcp-port-*.json"))),
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key=lambda p: p.stat().st_mtime,
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reverse=True,
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)
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legacy = PortDiscovery.get_registry_path()
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if legacy.exists():
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# Put legacy at the end so hashed, per-project files win
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hashed.append(legacy)
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return hashed
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@staticmethod
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def _try_probe_unity_mcp(port: int) -> bool:
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"""Quickly check if a Unity MCP listener is on this port.
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Tries a short TCP connect, sends 'ping', expects a JSON 'pong'.
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"""
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try:
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with socket.create_connection(("127.0.0.1", port), PortDiscovery.CONNECT_TIMEOUT) as s:
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s.settimeout(PortDiscovery.CONNECT_TIMEOUT)
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try:
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s.sendall(b"ping")
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data = s.recv(512)
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# Minimal validation: look for a success pong response
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if data and b'"message":"pong"' in data:
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return True
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except Exception:
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return False
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except Exception:
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return False
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return False
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@staticmethod
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def _read_latest_status() -> Optional[dict]:
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try:
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base = PortDiscovery.get_registry_dir()
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status_files = sorted(
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(Path(p) for p in glob.glob(str(base / "unity-mcp-status-*.json"))),
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key=lambda p: p.stat().st_mtime,
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reverse=True,
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)
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if not status_files:
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return None
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with status_files[0].open('r') as f:
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return json.load(f)
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except Exception:
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return None
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@staticmethod
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def discover_unity_port() -> int:
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"""
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Discover Unity port by scanning per-project and legacy registry files.
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Prefer the newest file whose port responds; fall back to first parsed
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value; finally default to 6400.
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Returns:
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Port number to connect to
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"""
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# Prefer the latest heartbeat status if it points to a responsive port
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status = PortDiscovery._read_latest_status()
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if status:
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port = status.get('unity_port')
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if isinstance(port, int) and PortDiscovery._try_probe_unity_mcp(port):
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logger.info(f"Using Unity port from status: {port}")
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return port
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candidates = PortDiscovery.list_candidate_files()
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first_seen_port: Optional[int] = None
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for path in candidates:
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try:
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with open(path, 'r') as f:
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cfg = json.load(f)
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unity_port = cfg.get('unity_port')
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if isinstance(unity_port, int):
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if first_seen_port is None:
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first_seen_port = unity_port
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if PortDiscovery._try_probe_unity_mcp(unity_port):
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logger.info(f"Using Unity port from {path.name}: {unity_port}")
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return unity_port
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except Exception as e:
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logger.warning(f"Could not read port registry {path}: {e}")
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if first_seen_port is not None:
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logger.info(f"No responsive port found; using first seen value {first_seen_port}")
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return first_seen_port
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# Fallback to default port
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logger.info(f"No port registry found; using default port {PortDiscovery.DEFAULT_PORT}")
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return PortDiscovery.DEFAULT_PORT
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@staticmethod
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def get_port_config() -> Optional[dict]:
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"""
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Get the most relevant port configuration from registry.
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Returns the most recent hashed file's config if present,
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otherwise the legacy file's config. Returns None if nothing exists.
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Returns:
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Port configuration dict or None if not found
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"""
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candidates = PortDiscovery.list_candidate_files()
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if not candidates:
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return None
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for path in candidates:
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try:
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with open(path, 'r') as f:
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return json.load(f)
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except Exception as e:
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logger.warning(f"Could not read port configuration {path}: {e}")
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return None
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 8d315755217ea4c36b221ac0461032ab
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,15 +0,0 @@
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[project]
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name = "UnityMcpServer"
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version = "2.0.0"
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description = "Unity MCP Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
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readme = "README.md"
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requires-python = ">=3.10"
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dependencies = ["httpx>=0.27.2", "mcp[cli]>=1.4.1"]
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[build-system]
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requires = ["setuptools>=64.0.0", "wheel"]
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build-backend = "setuptools.build_meta"
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[tool.setuptools]
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py-modules = ["config", "server", "unity_connection"]
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packages = ["tools"]
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 66fbd8ab4fd094540ba73299b6a2424a
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,73 +0,0 @@
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from mcp.server.fastmcp import FastMCP, Context, Image
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import logging
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from dataclasses import dataclass
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from contextlib import asynccontextmanager
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from typing import AsyncIterator, Dict, Any, List
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from config import config
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from tools import register_all_tools
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from unity_connection import get_unity_connection, UnityConnection
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# Configure logging using settings from config
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logging.basicConfig(
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level=getattr(logging, config.log_level),
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format=config.log_format
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)
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logger = logging.getLogger("unity-mcp-server")
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# Global connection state
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_unity_connection: UnityConnection = None
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@asynccontextmanager
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async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]:
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"""Handle server startup and shutdown."""
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global _unity_connection
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logger.info("Unity MCP Server starting up")
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try:
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_unity_connection = get_unity_connection()
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logger.info("Connected to Unity on startup")
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except Exception as e:
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logger.warning(f"Could not connect to Unity on startup: {str(e)}")
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_unity_connection = None
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try:
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# Yield the connection object so it can be attached to the context
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# The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge)
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yield {"bridge": _unity_connection}
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finally:
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if _unity_connection:
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_unity_connection.disconnect()
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_unity_connection = None
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logger.info("Unity MCP Server shut down")
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# Initialize MCP server
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mcp = FastMCP(
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"unity-mcp-server",
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description="Unity Editor integration via Model Context Protocol",
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lifespan=server_lifespan
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)
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# Register all tools
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register_all_tools(mcp)
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# Asset Creation Strategy
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@mcp.prompt()
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def asset_creation_strategy() -> str:
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"""Guide for discovering and using Unity MCP tools effectively."""
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return (
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"Available Unity MCP Server Tools:\\n\\n"
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"- `manage_editor`: Controls editor state and queries info.\\n"
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"- `execute_menu_item`: Executes Unity Editor menu items by path.\\n"
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"- `read_console`: Reads or clears Unity console messages, with filtering options.\\n"
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"- `manage_scene`: Manages scenes.\\n"
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"- `manage_gameobject`: Manages GameObjects in the scene.\\n"
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"- `manage_script`: Manages C# script files.\\n"
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"- `manage_asset`: Manages prefabs and assets.\\n"
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"- `manage_shader`: Manages shaders.\\n\\n"
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"Tips:\\n"
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"- Create prefabs for reusable GameObjects.\\n"
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"- Always include a camera and main light in your scenes.\\n"
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)
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# Run the server
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if __name__ == "__main__":
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mcp.run(transport='stdio')
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 8ef892978afc74491b6cf65f40514e74
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 205ac300b2209414f8b246354e853777
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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from .manage_script import register_manage_script_tools
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from .manage_scene import register_manage_scene_tools
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from .manage_editor import register_manage_editor_tools
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from .manage_gameobject import register_manage_gameobject_tools
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from .manage_asset import register_manage_asset_tools
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from .manage_shader import register_manage_shader_tools
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from .read_console import register_read_console_tools
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from .execute_menu_item import register_execute_menu_item_tools
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def register_all_tools(mcp):
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"""Register all refactored tools with the MCP server."""
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print("Registering Unity MCP Server refactored tools...")
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register_manage_script_tools(mcp)
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register_manage_scene_tools(mcp)
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register_manage_editor_tools(mcp)
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register_manage_gameobject_tools(mcp)
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register_manage_asset_tools(mcp)
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register_manage_shader_tools(mcp)
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register_read_console_tools(mcp)
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register_execute_menu_item_tools(mcp)
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print("Unity MCP Server tool registration complete.")
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 85da958dba57e47b9a2fa32a8abd61ef
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,51 +0,0 @@
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"""
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Defines the execute_menu_item tool for running Unity Editor menu commands.
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"""
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from typing import Dict, Any
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from mcp.server.fastmcp import FastMCP, Context
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from unity_connection import get_unity_connection # Import unity_connection module
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def register_execute_menu_item_tools(mcp: FastMCP):
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"""Registers the execute_menu_item tool with the MCP server."""
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@mcp.tool()
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async def execute_menu_item(
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ctx: Context,
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menu_path: str,
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action: str = 'execute',
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parameters: Dict[str, Any] = None,
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) -> Dict[str, Any]:
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"""Executes a Unity Editor menu item via its path (e.g., "File/Save Project").
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Args:
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ctx: The MCP context.
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menu_path: The full path of the menu item to execute.
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action: The operation to perform (default: 'execute').
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parameters: Optional parameters for the menu item (rarely used).
|
||||
|
||||
Returns:
|
||||
A dictionary indicating success or failure, with optional message/error.
|
||||
"""
|
||||
|
||||
action = action.lower() if action else 'execute'
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"menuPath": menu_path,
|
||||
"parameters": parameters if parameters else {},
|
||||
}
|
||||
|
||||
# Remove None values
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
if "parameters" not in params_dict:
|
||||
params_dict["parameters"] = {} # Ensure parameters dict exists
|
||||
|
||||
# Get Unity connection and send the command
|
||||
# We use the unity_connection module to communicate with Unity
|
||||
unity_conn = get_unity_connection()
|
||||
|
||||
# Send command to the ExecuteMenuItem C# handler
|
||||
# The command type should match what the Unity side expects
|
||||
return unity_conn.send_command("execute_menu_item", params_dict)
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50ba0cffcdba2452a89ac372d67b4787
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
"""
|
||||
Defines the manage_asset tool for interacting with Unity assets.
|
||||
"""
|
||||
import asyncio # Added: Import asyncio for running sync code in async
|
||||
from typing import Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
# from ..unity_connection import get_unity_connection # Original line that caused error
|
||||
from unity_connection import get_unity_connection # Use absolute import relative to Python dir
|
||||
|
||||
def register_manage_asset_tools(mcp: FastMCP):
|
||||
"""Registers the manage_asset tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
async def manage_asset(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
path: str,
|
||||
asset_type: str = None,
|
||||
properties: Dict[str, Any] = None,
|
||||
destination: str = None,
|
||||
generate_preview: bool = False,
|
||||
search_pattern: str = None,
|
||||
filter_type: str = None,
|
||||
filter_date_after: str = None,
|
||||
page_size: int = None,
|
||||
page_number: int = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Performs asset operations (import, create, modify, delete, etc.) in Unity.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation to perform (e.g., 'import', 'create', 'modify', 'delete', 'duplicate', 'move', 'rename', 'search', 'get_info', 'create_folder', 'get_components').
|
||||
path: Asset path (e.g., "Materials/MyMaterial.mat") or search scope.
|
||||
asset_type: Asset type (e.g., 'Material', 'Folder') - required for 'create'.
|
||||
properties: Dictionary of properties for 'create'/'modify'.
|
||||
example properties for Material: {"color": [1, 0, 0, 1], "shader": "Standard"}.
|
||||
example properties for Texture: {"width": 1024, "height": 1024, "format": "RGBA32"}.
|
||||
example properties for PhysicsMaterial: {"bounciness": 1.0, "staticFriction": 0.5, "dynamicFriction": 0.5}.
|
||||
destination: Target path for 'duplicate'/'move'.
|
||||
search_pattern: Search pattern (e.g., '*.prefab').
|
||||
filter_*: Filters for search (type, date).
|
||||
page_*: Pagination for search.
|
||||
|
||||
Returns:
|
||||
A dictionary with operation results ('success', 'data', 'error').
|
||||
"""
|
||||
# Ensure properties is a dict if None
|
||||
if properties is None:
|
||||
properties = {}
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action.lower(),
|
||||
"path": path,
|
||||
"assetType": asset_type,
|
||||
"properties": properties,
|
||||
"destination": destination,
|
||||
"generatePreview": generate_preview,
|
||||
"searchPattern": search_pattern,
|
||||
"filterType": filter_type,
|
||||
"filterDateAfter": filter_date_after,
|
||||
"pageSize": page_size,
|
||||
"pageNumber": page_number
|
||||
}
|
||||
|
||||
# Remove None values to avoid sending unnecessary nulls
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
# Get the current asyncio event loop
|
||||
loop = asyncio.get_running_loop()
|
||||
# Get the Unity connection instance
|
||||
connection = get_unity_connection()
|
||||
|
||||
# Run the synchronous send_command in the default executor (thread pool)
|
||||
# This prevents blocking the main async event loop.
|
||||
result = await loop.run_in_executor(
|
||||
None, # Use default executor
|
||||
connection.send_command, # The function to call
|
||||
"manage_asset", # First argument for send_command
|
||||
params_dict # Second argument for send_command
|
||||
)
|
||||
# Return the result obtained from Unity
|
||||
return result
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c0cfde2907ef4306b8a46c4b190f96a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_editor_tools(mcp: FastMCP):
|
||||
"""Register all editor management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_editor(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
wait_for_completion: bool = None,
|
||||
# --- Parameters for specific actions ---
|
||||
tool_name: str = None,
|
||||
tag_name: str = None,
|
||||
layer_name: str = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""Controls and queries the Unity editor's state and settings.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag').
|
||||
wait_for_completion: Optional. If True, waits for certain actions.
|
||||
Action-specific arguments (e.g., tool_name, tag_name, layer_name).
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"waitForCompletion": wait_for_completion,
|
||||
"toolName": tool_name, # Corrected parameter name to match C#
|
||||
"tagName": tag_name, # Pass tag name
|
||||
"layerName": layer_name, # Pass layer name
|
||||
# Add other parameters based on the action being performed
|
||||
# "width": width,
|
||||
# "height": height,
|
||||
# etc.
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_editor", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during editor management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing editor: {str(e)}"}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 54f6646d00435410fb67cc17d095c977
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,138 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any, List
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_gameobject_tools(mcp: FastMCP):
|
||||
"""Register all GameObject management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_gameobject(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
target: str = None, # GameObject identifier by name or path
|
||||
search_method: str = None,
|
||||
# --- Combined Parameters for Create/Modify ---
|
||||
name: str = None, # Used for both 'create' (new object name) and 'modify' (rename)
|
||||
tag: str = None, # Used for both 'create' (initial tag) and 'modify' (change tag)
|
||||
parent: str = None, # Used for both 'create' (initial parent) and 'modify' (change parent)
|
||||
position: List[float] = None,
|
||||
rotation: List[float] = None,
|
||||
scale: List[float] = None,
|
||||
components_to_add: List[str] = None, # List of component names to add
|
||||
primitive_type: str = None,
|
||||
save_as_prefab: bool = False,
|
||||
prefab_path: str = None,
|
||||
prefab_folder: str = "Assets/Prefabs",
|
||||
# --- Parameters for 'modify' ---
|
||||
set_active: bool = None,
|
||||
layer: str = None, # Layer name
|
||||
components_to_remove: List[str] = None,
|
||||
component_properties: Dict[str, Dict[str, Any]] = None,
|
||||
# --- Parameters for 'find' ---
|
||||
search_term: str = None,
|
||||
find_all: bool = False,
|
||||
search_in_children: bool = False,
|
||||
search_inactive: bool = False,
|
||||
# -- Component Management Arguments --
|
||||
component_name: str = None,
|
||||
includeNonPublicSerialized: bool = None, # Controls serialization of private [SerializeField] fields
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages GameObjects: create, modify, delete, find, and component operations.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'create', 'modify', 'find', 'add_component', 'remove_component', 'set_component_property', 'get_components').
|
||||
target: GameObject identifier (name or path string) for modify/delete/component actions.
|
||||
search_method: How to find objects ('by_name', 'by_id', 'by_path', etc.). Used with 'find' and some 'target' lookups.
|
||||
name: GameObject name - used for both 'create' (initial name) and 'modify' (rename).
|
||||
tag: Tag name - used for both 'create' (initial tag) and 'modify' (change tag).
|
||||
parent: Parent GameObject reference - used for both 'create' (initial parent) and 'modify' (change parent).
|
||||
layer: Layer name - used for both 'create' (initial layer) and 'modify' (change layer).
|
||||
component_properties: Dict mapping Component names to their properties to set.
|
||||
Example: {"Rigidbody": {"mass": 10.0, "useGravity": True}},
|
||||
To set references:
|
||||
- Use asset path string for Prefabs/Materials, e.g., {"MeshRenderer": {"material": "Assets/Materials/MyMat.mat"}}
|
||||
- Use a dict for scene objects/components, e.g.:
|
||||
{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}} (assigns GameObject)
|
||||
{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}} (assigns Component)
|
||||
Example set nested property:
|
||||
- Access shared material: {"MeshRenderer": {"sharedMaterial.color": [1, 0, 0, 1]}}
|
||||
components_to_add: List of component names to add.
|
||||
Action-specific arguments (e.g., position, rotation, scale for create/modify;
|
||||
component_name for component actions;
|
||||
search_term, find_all for 'find').
|
||||
includeNonPublicSerialized: If True, includes private fields marked [SerializeField] in component data.
|
||||
|
||||
Action-specific details:
|
||||
- For 'get_components':
|
||||
Required: target, search_method
|
||||
Optional: includeNonPublicSerialized (defaults to True)
|
||||
Returns all components on the target GameObject with their serialized data.
|
||||
The search_method parameter determines how to find the target ('by_name', 'by_id', 'by_path').
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
For 'get_components', the 'data' field contains a dictionary of component names and their serialized properties.
|
||||
"""
|
||||
try:
|
||||
# --- Early check for attempting to modify a prefab asset ---
|
||||
# ----------------------------------------------------------
|
||||
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"target": target,
|
||||
"searchMethod": search_method,
|
||||
"name": name,
|
||||
"tag": tag,
|
||||
"parent": parent,
|
||||
"position": position,
|
||||
"rotation": rotation,
|
||||
"scale": scale,
|
||||
"componentsToAdd": components_to_add,
|
||||
"primitiveType": primitive_type,
|
||||
"saveAsPrefab": save_as_prefab,
|
||||
"prefabPath": prefab_path,
|
||||
"prefabFolder": prefab_folder,
|
||||
"setActive": set_active,
|
||||
"layer": layer,
|
||||
"componentsToRemove": components_to_remove,
|
||||
"componentProperties": component_properties,
|
||||
"searchTerm": search_term,
|
||||
"findAll": find_all,
|
||||
"searchInChildren": search_in_children,
|
||||
"searchInactive": search_inactive,
|
||||
"componentName": component_name,
|
||||
"includeNonPublicSerialized": includeNonPublicSerialized
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# --- Handle Prefab Path Logic ---
|
||||
if action == "create" and params.get("saveAsPrefab"): # Check if 'saveAsPrefab' is explicitly True in params
|
||||
if "prefabPath" not in params:
|
||||
if "name" not in params or not params["name"]:
|
||||
return {"success": False, "message": "Cannot create default prefab path: 'name' parameter is missing."}
|
||||
# Use the provided prefab_folder (which has a default) and the name to construct the path
|
||||
constructed_path = f"{prefab_folder}/{params['name']}.prefab"
|
||||
# Ensure clean path separators (Unity prefers '/')
|
||||
params["prefabPath"] = constructed_path.replace("\\", "/")
|
||||
elif not params["prefabPath"].lower().endswith(".prefab"):
|
||||
return {"success": False, "message": f"Invalid prefab_path: '{params['prefabPath']}' must end with .prefab"}
|
||||
# Ensure prefab_folder itself isn't sent if prefabPath was constructed or provided
|
||||
# The C# side only needs the final prefabPath
|
||||
params.pop("prefab_folder", None)
|
||||
# --------------------------------
|
||||
|
||||
# Send the command to Unity via the established connection
|
||||
# Use the get_unity_connection function to retrieve the active connection instance
|
||||
# Changed "MANAGE_GAMEOBJECT" to "manage_gameobject" to potentially match Unity expectation
|
||||
response = get_unity_connection().send_command("manage_gameobject", params)
|
||||
|
||||
# Check if the response indicates success
|
||||
# If the response is not successful, raise an exception with the error message
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "GameObject operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during GameObject management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing GameObject: {str(e)}"}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 393f17281b99c428dbe73ba8652b60f5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_scene_tools(mcp: FastMCP):
|
||||
"""Register all scene management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_scene(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
build_index: int,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages Unity scenes (load, save, create, get hierarchy, etc.).
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy').
|
||||
name: Scene name (no extension) for create/load/save.
|
||||
path: Asset path for scene operations (default: "Assets/").
|
||||
build_index: Build index for load/build settings actions.
|
||||
# Add other action-specific args as needed (e.g., for hierarchy depth)
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"buildIndex": build_index
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_scene", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during scene management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing scene: {str(e)}"}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a744081d28b1e4ace9bfe8d6c4309640
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_script_tools(mcp: FastMCP):
|
||||
"""Register all script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_script(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
script_type: str,
|
||||
namespace: str
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages C# scripts in Unity (create, read, update, delete).
|
||||
Make reference variables public for easier access in the Unity Editor.
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Script name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: C# code for 'create'/'update'.
|
||||
script_type: Type hint (e.g., 'MonoBehaviour').
|
||||
namespace: Script namespace.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"namespace": namespace,
|
||||
"scriptType": script_type
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_script", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing script: {str(e)}"}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f5d55725198d4d53afcd4565f402b9e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_shader_tools(mcp: FastMCP):
|
||||
"""Register all shader script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_shader(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages shader scripts in Unity (create, read, update, delete).
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Shader name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: Shader code for 'create'/'update'.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_shader", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing shader: {str(e)}"}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 52a3e6faa53234aa08edf8163159c9af
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,70 +0,0 @@
|
|||
"""
|
||||
Defines the read_console tool for accessing Unity Editor console messages.
|
||||
"""
|
||||
from typing import List, Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_read_console_tools(mcp: FastMCP):
|
||||
"""Registers the read_console tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def read_console(
|
||||
ctx: Context,
|
||||
action: str = None,
|
||||
types: List[str] = None,
|
||||
count: int = None,
|
||||
filter_text: str = None,
|
||||
since_timestamp: str = None,
|
||||
format: str = None,
|
||||
include_stacktrace: bool = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Gets messages from or clears the Unity Editor console.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation ('get' or 'clear').
|
||||
types: Message types to get ('error', 'warning', 'log', 'all').
|
||||
count: Max messages to return.
|
||||
filter_text: Text filter for messages.
|
||||
since_timestamp: Get messages after this timestamp (ISO 8601).
|
||||
format: Output format ('plain', 'detailed', 'json').
|
||||
include_stacktrace: Include stack traces in output.
|
||||
|
||||
Returns:
|
||||
Dictionary with results. For 'get', includes 'data' (messages).
|
||||
"""
|
||||
|
||||
# Get the connection instance
|
||||
bridge = get_unity_connection()
|
||||
|
||||
# Set defaults if values are None
|
||||
action = action if action is not None else 'get'
|
||||
types = types if types is not None else ['error', 'warning', 'log']
|
||||
format = format if format is not None else 'detailed'
|
||||
include_stacktrace = include_stacktrace if include_stacktrace is not None else True
|
||||
|
||||
# Normalize action if it's a string
|
||||
if isinstance(action, str):
|
||||
action = action.lower()
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"types": types,
|
||||
"count": count,
|
||||
"filterText": filter_text,
|
||||
"sinceTimestamp": since_timestamp,
|
||||
"format": format.lower() if isinstance(format, str) else format,
|
||||
"includeStacktrace": include_stacktrace
|
||||
}
|
||||
|
||||
# Remove None values unless it's 'count' (as None might mean 'all')
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
|
||||
|
||||
# Add count back if it was None, explicitly sending null might be important for C# logic
|
||||
if 'count' not in params_dict:
|
||||
params_dict['count'] = None
|
||||
|
||||
# Forward the command using the bridge's send_command method
|
||||
return bridge.send_command("read_console", params_dict)
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a73ff5df6153548878e2656315e5db69
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,239 +0,0 @@
|
|||
import socket
|
||||
import json
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
import time
|
||||
from typing import Dict, Any
|
||||
from config import config
|
||||
from port_discovery import PortDiscovery
|
||||
|
||||
# Configure logging using settings from config
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.log_level),
|
||||
format=config.log_format
|
||||
)
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
@dataclass
|
||||
class UnityConnection:
|
||||
"""Manages the socket connection to the Unity Editor."""
|
||||
host: str = config.unity_host
|
||||
port: int = None # Will be set dynamically
|
||||
sock: socket.socket = None # Socket for Unity communication
|
||||
|
||||
def __post_init__(self):
|
||||
"""Set port from discovery if not explicitly provided"""
|
||||
if self.port is None:
|
||||
self.port = PortDiscovery.discover_unity_port()
|
||||
|
||||
def connect(self) -> bool:
|
||||
"""Establish a connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
return True
|
||||
try:
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.connect((self.host, self.port))
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to connect to Unity: {str(e)}")
|
||||
self.sock = None
|
||||
return False
|
||||
|
||||
def disconnect(self):
|
||||
"""Close the connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
try:
|
||||
self.sock.close()
|
||||
except Exception as e:
|
||||
logger.error(f"Error disconnecting from Unity: {str(e)}")
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
def receive_full_response(self, sock, buffer_size=config.buffer_size) -> bytes:
|
||||
"""Receive a complete response from Unity, handling chunked data."""
|
||||
chunks = []
|
||||
sock.settimeout(config.connection_timeout) # Use timeout from config
|
||||
try:
|
||||
while True:
|
||||
chunk = sock.recv(buffer_size)
|
||||
if not chunk:
|
||||
if not chunks:
|
||||
raise Exception("Connection closed before receiving data")
|
||||
break
|
||||
chunks.append(chunk)
|
||||
|
||||
# Process the data received so far
|
||||
data = b''.join(chunks)
|
||||
decoded_data = data.decode('utf-8')
|
||||
|
||||
# Check if we've received a complete response
|
||||
try:
|
||||
# Special case for ping-pong
|
||||
if decoded_data.strip().startswith('{"status":"success","result":{"message":"pong"'):
|
||||
logger.debug("Received ping response")
|
||||
return data
|
||||
|
||||
# Handle escaped quotes in the content
|
||||
if '"content":' in decoded_data:
|
||||
# Find the content field and its value
|
||||
content_start = decoded_data.find('"content":') + 9
|
||||
content_end = decoded_data.rfind('"', content_start)
|
||||
if content_end > content_start:
|
||||
# Replace escaped quotes in content with regular quotes
|
||||
content = decoded_data[content_start:content_end]
|
||||
content = content.replace('\\"', '"')
|
||||
decoded_data = decoded_data[:content_start] + content + decoded_data[content_end:]
|
||||
|
||||
# Validate JSON format
|
||||
json.loads(decoded_data)
|
||||
|
||||
# If we get here, we have valid JSON
|
||||
logger.info(f"Received complete response ({len(data)} bytes)")
|
||||
return data
|
||||
except json.JSONDecodeError:
|
||||
# We haven't received a complete valid JSON response yet
|
||||
continue
|
||||
except Exception as e:
|
||||
logger.warning(f"Error processing response chunk: {str(e)}")
|
||||
# Continue reading more chunks as this might not be the complete response
|
||||
continue
|
||||
except socket.timeout:
|
||||
logger.warning("Socket timeout during receive")
|
||||
raise Exception("Timeout receiving Unity response")
|
||||
except Exception as e:
|
||||
logger.error(f"Error during receive: {str(e)}")
|
||||
raise
|
||||
|
||||
def send_command(self, command_type: str, params: Dict[str, Any] = None) -> Dict[str, Any]:
|
||||
"""Send a command with retry/backoff and port rediscovery. Pings only when requested."""
|
||||
attempts = max(config.max_retries, 5)
|
||||
base_backoff = max(0.5, config.retry_delay)
|
||||
|
||||
def read_status_file() -> dict | None:
|
||||
try:
|
||||
status_files = sorted(Path.home().joinpath('.unity-mcp').glob('unity-mcp-status-*.json'), key=lambda p: p.stat().st_mtime, reverse=True)
|
||||
if not status_files:
|
||||
return None
|
||||
latest = status_files[0]
|
||||
with latest.open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
last_short_timeout = None
|
||||
|
||||
for attempt in range(attempts + 1):
|
||||
try:
|
||||
# Ensure connected
|
||||
if not self.sock:
|
||||
# During retries use short connect timeout
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.settimeout(1.0)
|
||||
self.sock.connect((self.host, self.port))
|
||||
# restore steady-state timeout for receive
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
|
||||
# Build payload
|
||||
if command_type == 'ping':
|
||||
payload = b'ping'
|
||||
else:
|
||||
command = {"type": command_type, "params": params or {}}
|
||||
payload = json.dumps(command, ensure_ascii=False).encode('utf-8')
|
||||
|
||||
# Send
|
||||
self.sock.sendall(payload)
|
||||
|
||||
# During retry bursts use a short receive timeout
|
||||
if attempt > 0 and last_short_timeout is None:
|
||||
last_short_timeout = self.sock.gettimeout()
|
||||
self.sock.settimeout(1.0)
|
||||
response_data = self.receive_full_response(self.sock)
|
||||
# restore steady-state timeout if changed
|
||||
if last_short_timeout is not None:
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
last_short_timeout = None
|
||||
|
||||
# Parse
|
||||
if command_type == 'ping':
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'success' and resp.get('result', {}).get('message') == 'pong':
|
||||
return {"message": "pong"}
|
||||
raise Exception("Ping unsuccessful")
|
||||
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'error':
|
||||
err = resp.get('error') or resp.get('message', 'Unknown Unity error')
|
||||
raise Exception(err)
|
||||
return resp.get('result', {})
|
||||
except Exception as e:
|
||||
logger.warning(f"Unity communication attempt {attempt+1} failed: {e}")
|
||||
try:
|
||||
if self.sock:
|
||||
self.sock.close()
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
# Re-discover port each time
|
||||
try:
|
||||
new_port = PortDiscovery.discover_unity_port()
|
||||
if new_port != self.port:
|
||||
logger.info(f"Unity port changed {self.port} -> {new_port}")
|
||||
self.port = new_port
|
||||
except Exception as de:
|
||||
logger.debug(f"Port discovery failed: {de}")
|
||||
|
||||
if attempt < attempts:
|
||||
# If heartbeat indicates reload, keep retries snappy without spamming
|
||||
status = read_status_file()
|
||||
backoff = base_backoff * (2 ** attempt)
|
||||
sleep_s = min(backoff, 3.0)
|
||||
if status and (status.get('reloading') or status.get('unity_port') == self.port):
|
||||
sleep_s = min(sleep_s, 0.8)
|
||||
time.sleep(sleep_s)
|
||||
continue
|
||||
raise
|
||||
|
||||
# Global Unity connection
|
||||
_unity_connection = None
|
||||
|
||||
def get_unity_connection() -> UnityConnection:
|
||||
"""Retrieve or establish a persistent Unity connection."""
|
||||
global _unity_connection
|
||||
if _unity_connection is not None:
|
||||
try:
|
||||
# Try to ping with a short timeout to verify connection
|
||||
result = _unity_connection.send_command("ping")
|
||||
# If we get here, the connection is still valid
|
||||
logger.debug("Reusing existing Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.warning(f"Existing connection failed: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
|
||||
# Create a new connection
|
||||
logger.info("Creating new Unity connection")
|
||||
_unity_connection = UnityConnection()
|
||||
if not _unity_connection.connect():
|
||||
_unity_connection = None
|
||||
raise ConnectionError("Could not connect to Unity. Ensure the Unity Editor and MCP Bridge are running.")
|
||||
|
||||
try:
|
||||
# Verify the new connection works
|
||||
_unity_connection.send_command("ping")
|
||||
logger.info("Successfully established new Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.error(f"Could not verify new connection: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
raise ConnectionError(f"Could not establish valid Unity connection: {str(e)}")
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2bba70ed632654291acae6c529d6ec79
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,349 +0,0 @@
|
|||
version = 1
|
||||
revision = 1
|
||||
requires-python = ">=3.12"
|
||||
|
||||
[[package]]
|
||||
name = "annotated-types"
|
||||
version = "0.7.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/ee/67/531ea369ba64dcff5ec9c3402f9f51bf748cec26dde048a2f973a4eea7f5/annotated_types-0.7.0.tar.gz", hash = "sha256:aff07c09a53a08bc8cfccb9c85b05f1aa9a2a6f23728d790723543408344ce89", size = 16081 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/78/b6/6307fbef88d9b5ee7421e68d78a9f162e0da4900bc5f5793f6d3d0e34fb8/annotated_types-0.7.0-py3-none-any.whl", hash = "sha256:1f02e8b43a8fbbc3f3e0d4f0f4bfc8131bcb4eebe8849b8e5c773f3a1c582a53", size = 13643 },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyio"
|
||||
version = "4.9.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "idna" },
|
||||
{ name = "sniffio" },
|
||||
{ name = "typing-extensions", marker = "python_full_version < '3.13'" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/95/7d/4c1bd541d4dffa1b52bd83fb8527089e097a106fc90b467a7313b105f840/anyio-4.9.0.tar.gz", hash = "sha256:673c0c244e15788651a4ff38710fea9675823028a6f08a5eda409e0c9840a028", size = 190949 }
|
||||
wheels = [
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[[package]]
|
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|
||||
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|
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|
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|
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|
||||
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|
||||
|
||||
[package.metadata]
|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
[[package]]
|
||||
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|
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|
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|
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assetBundleName:
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assetBundleVariant:
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|
|
@ -1,13 +1,4 @@
|
|||
{
|
||||
<<<<<<< HEAD
|
||||
"name": "com.justinpbarnett.unity-mcp",
|
||||
"version": "2.0.0",
|
||||
"displayName": "Unity MCP Bridge",
|
||||
"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",
|
||||
"unity": "2020.3",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2"
|
||||
=======
|
||||
"name": "com.coplaydev.unity-mcp",
|
||||
"version": "1.0.0",
|
||||
"displayName": "Unity MCP Bridge",
|
||||
|
|
@ -31,6 +22,5 @@
|
|||
"name": "CoplayDev",
|
||||
"email": "support@coplay.dev",
|
||||
"url": "https://coplay.dev"
|
||||
>>>>>>> upstream/main
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
3.12
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
FROM python:3.12-slim
|
||||
|
||||
# Install required system dependencies
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Set working directory
|
||||
WORKDIR /app
|
||||
|
||||
# Install uv package manager
|
||||
RUN pip install uv
|
||||
|
||||
# Copy required files
|
||||
COPY config.py /app/
|
||||
COPY server.py /app/
|
||||
COPY unity_connection.py /app/
|
||||
COPY pyproject.toml /app/
|
||||
COPY __init__.py /app/
|
||||
COPY tools/ /app/tools/
|
||||
|
||||
# Install dependencies using uv
|
||||
RUN uv pip install --system -e .
|
||||
|
||||
|
||||
# Command to run the server
|
||||
CMD ["uv", "run", "server.py"]
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
"""
|
||||
Unity MCP Server package.
|
||||
"""
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
"""
|
||||
Configuration settings for the Unity MCP Server.
|
||||
This file contains all configurable parameters for the server.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
@dataclass
|
||||
class ServerConfig:
|
||||
"""Main configuration class for the MCP server."""
|
||||
|
||||
# Network settings
|
||||
unity_host: str = "localhost"
|
||||
unity_port: int = 6400
|
||||
mcp_port: int = 6500
|
||||
|
||||
# Connection settings
|
||||
connection_timeout: float = 60.0 # default steady-state timeout; retries use shorter timeouts
|
||||
buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
|
||||
|
||||
# Logging settings
|
||||
log_level: str = "INFO"
|
||||
log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
|
||||
# Server settings
|
||||
max_retries: int = 8
|
||||
retry_delay: float = 0.5
|
||||
|
||||
# Create a global config instance
|
||||
config = ServerConfig()
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
"""
|
||||
Port discovery utility for Unity MCP Server.
|
||||
|
||||
What changed and why:
|
||||
- Unity now writes a per-project port file named like
|
||||
`~/.unity-mcp/unity-mcp-port-<hash>.json` to avoid projects overwriting
|
||||
each other's saved port. The legacy file `unity-mcp-port.json` may still
|
||||
exist.
|
||||
- This module now scans for both patterns, prefers the most recently
|
||||
modified file, and verifies that the port is actually a Unity MCP listener
|
||||
(quick socket connect + ping) before choosing it.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from typing import Optional, List
|
||||
import glob
|
||||
import socket
|
||||
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
class PortDiscovery:
|
||||
"""Handles port discovery from Unity Bridge registry"""
|
||||
REGISTRY_FILE = "unity-mcp-port.json" # legacy single-project file
|
||||
DEFAULT_PORT = 6400
|
||||
CONNECT_TIMEOUT = 0.3 # seconds, keep this snappy during discovery
|
||||
|
||||
@staticmethod
|
||||
def get_registry_path() -> Path:
|
||||
"""Get the path to the port registry file"""
|
||||
return Path.home() / ".unity-mcp" / PortDiscovery.REGISTRY_FILE
|
||||
|
||||
@staticmethod
|
||||
def get_registry_dir() -> Path:
|
||||
return Path.home() / ".unity-mcp"
|
||||
|
||||
@staticmethod
|
||||
def list_candidate_files() -> List[Path]:
|
||||
"""Return candidate registry files, newest first.
|
||||
Includes hashed per-project files and the legacy file (if present).
|
||||
"""
|
||||
base = PortDiscovery.get_registry_dir()
|
||||
hashed = sorted(
|
||||
(Path(p) for p in glob.glob(str(base / "unity-mcp-port-*.json"))),
|
||||
key=lambda p: p.stat().st_mtime,
|
||||
reverse=True,
|
||||
)
|
||||
legacy = PortDiscovery.get_registry_path()
|
||||
if legacy.exists():
|
||||
# Put legacy at the end so hashed, per-project files win
|
||||
hashed.append(legacy)
|
||||
return hashed
|
||||
|
||||
@staticmethod
|
||||
def _try_probe_unity_mcp(port: int) -> bool:
|
||||
"""Quickly check if a Unity MCP listener is on this port.
|
||||
Tries a short TCP connect, sends 'ping', expects a JSON 'pong'.
|
||||
"""
|
||||
try:
|
||||
with socket.create_connection(("127.0.0.1", port), PortDiscovery.CONNECT_TIMEOUT) as s:
|
||||
s.settimeout(PortDiscovery.CONNECT_TIMEOUT)
|
||||
try:
|
||||
s.sendall(b"ping")
|
||||
data = s.recv(512)
|
||||
# Minimal validation: look for a success pong response
|
||||
if data and b'"message":"pong"' in data:
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
except Exception:
|
||||
return False
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def _read_latest_status() -> Optional[dict]:
|
||||
try:
|
||||
base = PortDiscovery.get_registry_dir()
|
||||
status_files = sorted(
|
||||
(Path(p) for p in glob.glob(str(base / "unity-mcp-status-*.json"))),
|
||||
key=lambda p: p.stat().st_mtime,
|
||||
reverse=True,
|
||||
)
|
||||
if not status_files:
|
||||
return None
|
||||
with status_files[0].open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def discover_unity_port() -> int:
|
||||
"""
|
||||
Discover Unity port by scanning per-project and legacy registry files.
|
||||
Prefer the newest file whose port responds; fall back to first parsed
|
||||
value; finally default to 6400.
|
||||
|
||||
Returns:
|
||||
Port number to connect to
|
||||
"""
|
||||
# Prefer the latest heartbeat status if it points to a responsive port
|
||||
status = PortDiscovery._read_latest_status()
|
||||
if status:
|
||||
port = status.get('unity_port')
|
||||
if isinstance(port, int) and PortDiscovery._try_probe_unity_mcp(port):
|
||||
logger.info(f"Using Unity port from status: {port}")
|
||||
return port
|
||||
|
||||
candidates = PortDiscovery.list_candidate_files()
|
||||
|
||||
first_seen_port: Optional[int] = None
|
||||
|
||||
for path in candidates:
|
||||
try:
|
||||
with open(path, 'r') as f:
|
||||
cfg = json.load(f)
|
||||
unity_port = cfg.get('unity_port')
|
||||
if isinstance(unity_port, int):
|
||||
if first_seen_port is None:
|
||||
first_seen_port = unity_port
|
||||
if PortDiscovery._try_probe_unity_mcp(unity_port):
|
||||
logger.info(f"Using Unity port from {path.name}: {unity_port}")
|
||||
return unity_port
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not read port registry {path}: {e}")
|
||||
|
||||
if first_seen_port is not None:
|
||||
logger.info(f"No responsive port found; using first seen value {first_seen_port}")
|
||||
return first_seen_port
|
||||
|
||||
# Fallback to default port
|
||||
logger.info(f"No port registry found; using default port {PortDiscovery.DEFAULT_PORT}")
|
||||
return PortDiscovery.DEFAULT_PORT
|
||||
|
||||
@staticmethod
|
||||
def get_port_config() -> Optional[dict]:
|
||||
"""
|
||||
Get the most relevant port configuration from registry.
|
||||
Returns the most recent hashed file's config if present,
|
||||
otherwise the legacy file's config. Returns None if nothing exists.
|
||||
|
||||
Returns:
|
||||
Port configuration dict or None if not found
|
||||
"""
|
||||
candidates = PortDiscovery.list_candidate_files()
|
||||
if not candidates:
|
||||
return None
|
||||
for path in candidates:
|
||||
try:
|
||||
with open(path, 'r') as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not read port configuration {path}: {e}")
|
||||
return None
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
[project]
|
||||
name = "UnityMcpServer"
|
||||
version = "2.0.0"
|
||||
description = "Unity MCP Server: A Unity package for Unity Editor integration via the Model Context Protocol (MCP)."
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.10"
|
||||
dependencies = ["httpx>=0.27.2", "mcp[cli]>=1.4.1"]
|
||||
|
||||
[build-system]
|
||||
requires = ["setuptools>=64.0.0", "wheel"]
|
||||
build-backend = "setuptools.build_meta"
|
||||
|
||||
[tool.setuptools]
|
||||
py-modules = ["config", "server", "unity_connection"]
|
||||
packages = ["tools"]
|
||||
|
|
@ -1,73 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context, Image
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from contextlib import asynccontextmanager
|
||||
from typing import AsyncIterator, Dict, Any, List
|
||||
from config import config
|
||||
from tools import register_all_tools
|
||||
from unity_connection import get_unity_connection, UnityConnection
|
||||
|
||||
# Configure logging using settings from config
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.log_level),
|
||||
format=config.log_format
|
||||
)
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
# Global connection state
|
||||
_unity_connection: UnityConnection = None
|
||||
|
||||
@asynccontextmanager
|
||||
async def server_lifespan(server: FastMCP) -> AsyncIterator[Dict[str, Any]]:
|
||||
"""Handle server startup and shutdown."""
|
||||
global _unity_connection
|
||||
logger.info("Unity MCP Server starting up")
|
||||
try:
|
||||
_unity_connection = get_unity_connection()
|
||||
logger.info("Connected to Unity on startup")
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not connect to Unity on startup: {str(e)}")
|
||||
_unity_connection = None
|
||||
try:
|
||||
# Yield the connection object so it can be attached to the context
|
||||
# The key 'bridge' matches how tools like read_console expect to access it (ctx.bridge)
|
||||
yield {"bridge": _unity_connection}
|
||||
finally:
|
||||
if _unity_connection:
|
||||
_unity_connection.disconnect()
|
||||
_unity_connection = None
|
||||
logger.info("Unity MCP Server shut down")
|
||||
|
||||
# Initialize MCP server
|
||||
mcp = FastMCP(
|
||||
"unity-mcp-server",
|
||||
description="Unity Editor integration via Model Context Protocol",
|
||||
lifespan=server_lifespan
|
||||
)
|
||||
|
||||
# Register all tools
|
||||
register_all_tools(mcp)
|
||||
|
||||
# Asset Creation Strategy
|
||||
|
||||
@mcp.prompt()
|
||||
def asset_creation_strategy() -> str:
|
||||
"""Guide for discovering and using Unity MCP tools effectively."""
|
||||
return (
|
||||
"Available Unity MCP Server Tools:\\n\\n"
|
||||
"- `manage_editor`: Controls editor state and queries info.\\n"
|
||||
"- `execute_menu_item`: Executes Unity Editor menu items by path.\\n"
|
||||
"- `read_console`: Reads or clears Unity console messages, with filtering options.\\n"
|
||||
"- `manage_scene`: Manages scenes.\\n"
|
||||
"- `manage_gameobject`: Manages GameObjects in the scene.\\n"
|
||||
"- `manage_script`: Manages C# script files.\\n"
|
||||
"- `manage_asset`: Manages prefabs and assets.\\n"
|
||||
"- `manage_shader`: Manages shaders.\\n\\n"
|
||||
"Tips:\\n"
|
||||
"- Create prefabs for reusable GameObjects.\\n"
|
||||
"- Always include a camera and main light in your scenes.\\n"
|
||||
)
|
||||
|
||||
# Run the server
|
||||
if __name__ == "__main__":
|
||||
mcp.run(transport='stdio')
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
from .manage_script import register_manage_script_tools
|
||||
from .manage_scene import register_manage_scene_tools
|
||||
from .manage_editor import register_manage_editor_tools
|
||||
from .manage_gameobject import register_manage_gameobject_tools
|
||||
from .manage_asset import register_manage_asset_tools
|
||||
from .manage_shader import register_manage_shader_tools
|
||||
from .read_console import register_read_console_tools
|
||||
from .execute_menu_item import register_execute_menu_item_tools
|
||||
|
||||
def register_all_tools(mcp):
|
||||
"""Register all refactored tools with the MCP server."""
|
||||
print("Registering Unity MCP Server refactored tools...")
|
||||
register_manage_script_tools(mcp)
|
||||
register_manage_scene_tools(mcp)
|
||||
register_manage_editor_tools(mcp)
|
||||
register_manage_gameobject_tools(mcp)
|
||||
register_manage_asset_tools(mcp)
|
||||
register_manage_shader_tools(mcp)
|
||||
register_read_console_tools(mcp)
|
||||
register_execute_menu_item_tools(mcp)
|
||||
print("Unity MCP Server tool registration complete.")
|
||||
|
|
@ -1,51 +0,0 @@
|
|||
"""
|
||||
Defines the execute_menu_item tool for running Unity Editor menu commands.
|
||||
"""
|
||||
from typing import Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from unity_connection import get_unity_connection # Import unity_connection module
|
||||
|
||||
def register_execute_menu_item_tools(mcp: FastMCP):
|
||||
"""Registers the execute_menu_item tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
async def execute_menu_item(
|
||||
ctx: Context,
|
||||
menu_path: str,
|
||||
action: str = 'execute',
|
||||
parameters: Dict[str, Any] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""Executes a Unity Editor menu item via its path (e.g., "File/Save Project").
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
menu_path: The full path of the menu item to execute.
|
||||
action: The operation to perform (default: 'execute').
|
||||
parameters: Optional parameters for the menu item (rarely used).
|
||||
|
||||
Returns:
|
||||
A dictionary indicating success or failure, with optional message/error.
|
||||
"""
|
||||
|
||||
action = action.lower() if action else 'execute'
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"menuPath": menu_path,
|
||||
"parameters": parameters if parameters else {},
|
||||
}
|
||||
|
||||
# Remove None values
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
if "parameters" not in params_dict:
|
||||
params_dict["parameters"] = {} # Ensure parameters dict exists
|
||||
|
||||
# Get Unity connection and send the command
|
||||
# We use the unity_connection module to communicate with Unity
|
||||
unity_conn = get_unity_connection()
|
||||
|
||||
# Send command to the ExecuteMenuItem C# handler
|
||||
# The command type should match what the Unity side expects
|
||||
return unity_conn.send_command("execute_menu_item", params_dict)
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
"""
|
||||
Defines the manage_asset tool for interacting with Unity assets.
|
||||
"""
|
||||
import asyncio # Added: Import asyncio for running sync code in async
|
||||
from typing import Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
# from ..unity_connection import get_unity_connection # Original line that caused error
|
||||
from unity_connection import get_unity_connection # Use absolute import relative to Python dir
|
||||
|
||||
def register_manage_asset_tools(mcp: FastMCP):
|
||||
"""Registers the manage_asset tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
async def manage_asset(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
path: str,
|
||||
asset_type: str = None,
|
||||
properties: Dict[str, Any] = None,
|
||||
destination: str = None,
|
||||
generate_preview: bool = False,
|
||||
search_pattern: str = None,
|
||||
filter_type: str = None,
|
||||
filter_date_after: str = None,
|
||||
page_size: int = None,
|
||||
page_number: int = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Performs asset operations (import, create, modify, delete, etc.) in Unity.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation to perform (e.g., 'import', 'create', 'modify', 'delete', 'duplicate', 'move', 'rename', 'search', 'get_info', 'create_folder', 'get_components').
|
||||
path: Asset path (e.g., "Materials/MyMaterial.mat") or search scope.
|
||||
asset_type: Asset type (e.g., 'Material', 'Folder') - required for 'create'.
|
||||
properties: Dictionary of properties for 'create'/'modify'.
|
||||
example properties for Material: {"color": [1, 0, 0, 1], "shader": "Standard"}.
|
||||
example properties for Texture: {"width": 1024, "height": 1024, "format": "RGBA32"}.
|
||||
example properties for PhysicsMaterial: {"bounciness": 1.0, "staticFriction": 0.5, "dynamicFriction": 0.5}.
|
||||
destination: Target path for 'duplicate'/'move'.
|
||||
search_pattern: Search pattern (e.g., '*.prefab').
|
||||
filter_*: Filters for search (type, date).
|
||||
page_*: Pagination for search.
|
||||
|
||||
Returns:
|
||||
A dictionary with operation results ('success', 'data', 'error').
|
||||
"""
|
||||
# Ensure properties is a dict if None
|
||||
if properties is None:
|
||||
properties = {}
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action.lower(),
|
||||
"path": path,
|
||||
"assetType": asset_type,
|
||||
"properties": properties,
|
||||
"destination": destination,
|
||||
"generatePreview": generate_preview,
|
||||
"searchPattern": search_pattern,
|
||||
"filterType": filter_type,
|
||||
"filterDateAfter": filter_date_after,
|
||||
"pageSize": page_size,
|
||||
"pageNumber": page_number
|
||||
}
|
||||
|
||||
# Remove None values to avoid sending unnecessary nulls
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None}
|
||||
|
||||
# Get the current asyncio event loop
|
||||
loop = asyncio.get_running_loop()
|
||||
# Get the Unity connection instance
|
||||
connection = get_unity_connection()
|
||||
|
||||
# Run the synchronous send_command in the default executor (thread pool)
|
||||
# This prevents blocking the main async event loop.
|
||||
result = await loop.run_in_executor(
|
||||
None, # Use default executor
|
||||
connection.send_command, # The function to call
|
||||
"manage_asset", # First argument for send_command
|
||||
params_dict # Second argument for send_command
|
||||
)
|
||||
# Return the result obtained from Unity
|
||||
return result
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_editor_tools(mcp: FastMCP):
|
||||
"""Register all editor management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_editor(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
wait_for_completion: bool = None,
|
||||
# --- Parameters for specific actions ---
|
||||
tool_name: str = None,
|
||||
tag_name: str = None,
|
||||
layer_name: str = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""Controls and queries the Unity editor's state and settings.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'play', 'pause', 'get_state', 'set_active_tool', 'add_tag').
|
||||
wait_for_completion: Optional. If True, waits for certain actions.
|
||||
Action-specific arguments (e.g., tool_name, tag_name, layer_name).
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"waitForCompletion": wait_for_completion,
|
||||
"toolName": tool_name, # Corrected parameter name to match C#
|
||||
"tagName": tag_name, # Pass tag name
|
||||
"layerName": layer_name, # Pass layer name
|
||||
# Add other parameters based on the action being performed
|
||||
# "width": width,
|
||||
# "height": height,
|
||||
# etc.
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_editor", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during editor management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing editor: {str(e)}"}
|
||||
|
|
@ -1,138 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any, List
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_gameobject_tools(mcp: FastMCP):
|
||||
"""Register all GameObject management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_gameobject(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
target: str = None, # GameObject identifier by name or path
|
||||
search_method: str = None,
|
||||
# --- Combined Parameters for Create/Modify ---
|
||||
name: str = None, # Used for both 'create' (new object name) and 'modify' (rename)
|
||||
tag: str = None, # Used for both 'create' (initial tag) and 'modify' (change tag)
|
||||
parent: str = None, # Used for both 'create' (initial parent) and 'modify' (change parent)
|
||||
position: List[float] = None,
|
||||
rotation: List[float] = None,
|
||||
scale: List[float] = None,
|
||||
components_to_add: List[str] = None, # List of component names to add
|
||||
primitive_type: str = None,
|
||||
save_as_prefab: bool = False,
|
||||
prefab_path: str = None,
|
||||
prefab_folder: str = "Assets/Prefabs",
|
||||
# --- Parameters for 'modify' ---
|
||||
set_active: bool = None,
|
||||
layer: str = None, # Layer name
|
||||
components_to_remove: List[str] = None,
|
||||
component_properties: Dict[str, Dict[str, Any]] = None,
|
||||
# --- Parameters for 'find' ---
|
||||
search_term: str = None,
|
||||
find_all: bool = False,
|
||||
search_in_children: bool = False,
|
||||
search_inactive: bool = False,
|
||||
# -- Component Management Arguments --
|
||||
component_name: str = None,
|
||||
includeNonPublicSerialized: bool = None, # Controls serialization of private [SerializeField] fields
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages GameObjects: create, modify, delete, find, and component operations.
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'create', 'modify', 'find', 'add_component', 'remove_component', 'set_component_property', 'get_components').
|
||||
target: GameObject identifier (name or path string) for modify/delete/component actions.
|
||||
search_method: How to find objects ('by_name', 'by_id', 'by_path', etc.). Used with 'find' and some 'target' lookups.
|
||||
name: GameObject name - used for both 'create' (initial name) and 'modify' (rename).
|
||||
tag: Tag name - used for both 'create' (initial tag) and 'modify' (change tag).
|
||||
parent: Parent GameObject reference - used for both 'create' (initial parent) and 'modify' (change parent).
|
||||
layer: Layer name - used for both 'create' (initial layer) and 'modify' (change layer).
|
||||
component_properties: Dict mapping Component names to their properties to set.
|
||||
Example: {"Rigidbody": {"mass": 10.0, "useGravity": True}},
|
||||
To set references:
|
||||
- Use asset path string for Prefabs/Materials, e.g., {"MeshRenderer": {"material": "Assets/Materials/MyMat.mat"}}
|
||||
- Use a dict for scene objects/components, e.g.:
|
||||
{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}} (assigns GameObject)
|
||||
{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}} (assigns Component)
|
||||
Example set nested property:
|
||||
- Access shared material: {"MeshRenderer": {"sharedMaterial.color": [1, 0, 0, 1]}}
|
||||
components_to_add: List of component names to add.
|
||||
Action-specific arguments (e.g., position, rotation, scale for create/modify;
|
||||
component_name for component actions;
|
||||
search_term, find_all for 'find').
|
||||
includeNonPublicSerialized: If True, includes private fields marked [SerializeField] in component data.
|
||||
|
||||
Action-specific details:
|
||||
- For 'get_components':
|
||||
Required: target, search_method
|
||||
Optional: includeNonPublicSerialized (defaults to True)
|
||||
Returns all components on the target GameObject with their serialized data.
|
||||
The search_method parameter determines how to find the target ('by_name', 'by_id', 'by_path').
|
||||
|
||||
Returns:
|
||||
Dictionary with operation results ('success', 'message', 'data').
|
||||
For 'get_components', the 'data' field contains a dictionary of component names and their serialized properties.
|
||||
"""
|
||||
try:
|
||||
# --- Early check for attempting to modify a prefab asset ---
|
||||
# ----------------------------------------------------------
|
||||
|
||||
# Prepare parameters, removing None values
|
||||
params = {
|
||||
"action": action,
|
||||
"target": target,
|
||||
"searchMethod": search_method,
|
||||
"name": name,
|
||||
"tag": tag,
|
||||
"parent": parent,
|
||||
"position": position,
|
||||
"rotation": rotation,
|
||||
"scale": scale,
|
||||
"componentsToAdd": components_to_add,
|
||||
"primitiveType": primitive_type,
|
||||
"saveAsPrefab": save_as_prefab,
|
||||
"prefabPath": prefab_path,
|
||||
"prefabFolder": prefab_folder,
|
||||
"setActive": set_active,
|
||||
"layer": layer,
|
||||
"componentsToRemove": components_to_remove,
|
||||
"componentProperties": component_properties,
|
||||
"searchTerm": search_term,
|
||||
"findAll": find_all,
|
||||
"searchInChildren": search_in_children,
|
||||
"searchInactive": search_inactive,
|
||||
"componentName": component_name,
|
||||
"includeNonPublicSerialized": includeNonPublicSerialized
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# --- Handle Prefab Path Logic ---
|
||||
if action == "create" and params.get("saveAsPrefab"): # Check if 'saveAsPrefab' is explicitly True in params
|
||||
if "prefabPath" not in params:
|
||||
if "name" not in params or not params["name"]:
|
||||
return {"success": False, "message": "Cannot create default prefab path: 'name' parameter is missing."}
|
||||
# Use the provided prefab_folder (which has a default) and the name to construct the path
|
||||
constructed_path = f"{prefab_folder}/{params['name']}.prefab"
|
||||
# Ensure clean path separators (Unity prefers '/')
|
||||
params["prefabPath"] = constructed_path.replace("\\", "/")
|
||||
elif not params["prefabPath"].lower().endswith(".prefab"):
|
||||
return {"success": False, "message": f"Invalid prefab_path: '{params['prefabPath']}' must end with .prefab"}
|
||||
# Ensure prefab_folder itself isn't sent if prefabPath was constructed or provided
|
||||
# The C# side only needs the final prefabPath
|
||||
params.pop("prefab_folder", None)
|
||||
# --------------------------------
|
||||
|
||||
# Send the command to Unity via the established connection
|
||||
# Use the get_unity_connection function to retrieve the active connection instance
|
||||
# Changed "MANAGE_GAMEOBJECT" to "manage_gameobject" to potentially match Unity expectation
|
||||
response = get_unity_connection().send_command("manage_gameobject", params)
|
||||
|
||||
# Check if the response indicates success
|
||||
# If the response is not successful, raise an exception with the error message
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "GameObject operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during GameObject management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing GameObject: {str(e)}"}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_manage_scene_tools(mcp: FastMCP):
|
||||
"""Register all scene management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_scene(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
build_index: int,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages Unity scenes (load, save, create, get hierarchy, etc.).
|
||||
|
||||
Args:
|
||||
action: Operation (e.g., 'load', 'save', 'create', 'get_hierarchy').
|
||||
name: Scene name (no extension) for create/load/save.
|
||||
path: Asset path for scene operations (default: "Assets/").
|
||||
build_index: Build index for load/build settings actions.
|
||||
# Add other action-specific args as needed (e.g., for hierarchy depth)
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"buildIndex": build_index
|
||||
}
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_scene", params)
|
||||
|
||||
# Process response
|
||||
if response.get("success"):
|
||||
return {"success": True, "message": response.get("message", "Scene operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred during scene management.")}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "message": f"Python error managing scene: {str(e)}"}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_script_tools(mcp: FastMCP):
|
||||
"""Register all script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_script(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
script_type: str,
|
||||
namespace: str
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages C# scripts in Unity (create, read, update, delete).
|
||||
Make reference variables public for easier access in the Unity Editor.
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Script name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: C# code for 'create'/'update'.
|
||||
script_type: Type hint (e.g., 'MonoBehaviour').
|
||||
namespace: Script namespace.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
"namespace": namespace,
|
||||
"scriptType": script_type
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_script", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing script: {str(e)}"}
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from typing import Dict, Any
|
||||
from unity_connection import get_unity_connection
|
||||
import os
|
||||
import base64
|
||||
|
||||
def register_manage_shader_tools(mcp: FastMCP):
|
||||
"""Register all shader script management tools with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def manage_shader(
|
||||
ctx: Context,
|
||||
action: str,
|
||||
name: str,
|
||||
path: str,
|
||||
contents: str,
|
||||
) -> Dict[str, Any]:
|
||||
"""Manages shader scripts in Unity (create, read, update, delete).
|
||||
|
||||
Args:
|
||||
action: Operation ('create', 'read', 'update', 'delete').
|
||||
name: Shader name (no .cs extension).
|
||||
path: Asset path (default: "Assets/").
|
||||
contents: Shader code for 'create'/'update'.
|
||||
|
||||
Returns:
|
||||
Dictionary with results ('success', 'message', 'data').
|
||||
"""
|
||||
try:
|
||||
# Prepare parameters for Unity
|
||||
params = {
|
||||
"action": action,
|
||||
"name": name,
|
||||
"path": path,
|
||||
}
|
||||
|
||||
# Base64 encode the contents if they exist to avoid JSON escaping issues
|
||||
if contents is not None:
|
||||
if action in ['create', 'update']:
|
||||
# Encode content for safer transmission
|
||||
params["encodedContents"] = base64.b64encode(contents.encode('utf-8')).decode('utf-8')
|
||||
params["contentsEncoded"] = True
|
||||
else:
|
||||
params["contents"] = contents
|
||||
|
||||
# Remove None values so they don't get sent as null
|
||||
params = {k: v for k, v in params.items() if v is not None}
|
||||
|
||||
# Send command to Unity
|
||||
response = get_unity_connection().send_command("manage_shader", params)
|
||||
|
||||
# Process response from Unity
|
||||
if response.get("success"):
|
||||
# If the response contains base64 encoded content, decode it
|
||||
if response.get("data", {}).get("contentsEncoded"):
|
||||
decoded_contents = base64.b64decode(response["data"]["encodedContents"]).decode('utf-8')
|
||||
response["data"]["contents"] = decoded_contents
|
||||
del response["data"]["encodedContents"]
|
||||
del response["data"]["contentsEncoded"]
|
||||
|
||||
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
|
||||
else:
|
||||
return {"success": False, "message": response.get("error", "An unknown error occurred.")}
|
||||
|
||||
except Exception as e:
|
||||
# Handle Python-side errors (e.g., connection issues)
|
||||
return {"success": False, "message": f"Python error managing shader: {str(e)}"}
|
||||
|
|
@ -1,70 +0,0 @@
|
|||
"""
|
||||
Defines the read_console tool for accessing Unity Editor console messages.
|
||||
"""
|
||||
from typing import List, Dict, Any
|
||||
from mcp.server.fastmcp import FastMCP, Context
|
||||
from unity_connection import get_unity_connection
|
||||
|
||||
def register_read_console_tools(mcp: FastMCP):
|
||||
"""Registers the read_console tool with the MCP server."""
|
||||
|
||||
@mcp.tool()
|
||||
def read_console(
|
||||
ctx: Context,
|
||||
action: str = None,
|
||||
types: List[str] = None,
|
||||
count: int = None,
|
||||
filter_text: str = None,
|
||||
since_timestamp: str = None,
|
||||
format: str = None,
|
||||
include_stacktrace: bool = None
|
||||
) -> Dict[str, Any]:
|
||||
"""Gets messages from or clears the Unity Editor console.
|
||||
|
||||
Args:
|
||||
ctx: The MCP context.
|
||||
action: Operation ('get' or 'clear').
|
||||
types: Message types to get ('error', 'warning', 'log', 'all').
|
||||
count: Max messages to return.
|
||||
filter_text: Text filter for messages.
|
||||
since_timestamp: Get messages after this timestamp (ISO 8601).
|
||||
format: Output format ('plain', 'detailed', 'json').
|
||||
include_stacktrace: Include stack traces in output.
|
||||
|
||||
Returns:
|
||||
Dictionary with results. For 'get', includes 'data' (messages).
|
||||
"""
|
||||
|
||||
# Get the connection instance
|
||||
bridge = get_unity_connection()
|
||||
|
||||
# Set defaults if values are None
|
||||
action = action if action is not None else 'get'
|
||||
types = types if types is not None else ['error', 'warning', 'log']
|
||||
format = format if format is not None else 'detailed'
|
||||
include_stacktrace = include_stacktrace if include_stacktrace is not None else True
|
||||
|
||||
# Normalize action if it's a string
|
||||
if isinstance(action, str):
|
||||
action = action.lower()
|
||||
|
||||
# Prepare parameters for the C# handler
|
||||
params_dict = {
|
||||
"action": action,
|
||||
"types": types,
|
||||
"count": count,
|
||||
"filterText": filter_text,
|
||||
"sinceTimestamp": since_timestamp,
|
||||
"format": format.lower() if isinstance(format, str) else format,
|
||||
"includeStacktrace": include_stacktrace
|
||||
}
|
||||
|
||||
# Remove None values unless it's 'count' (as None might mean 'all')
|
||||
params_dict = {k: v for k, v in params_dict.items() if v is not None or k == 'count'}
|
||||
|
||||
# Add count back if it was None, explicitly sending null might be important for C# logic
|
||||
if 'count' not in params_dict:
|
||||
params_dict['count'] = None
|
||||
|
||||
# Forward the command using the bridge's send_command method
|
||||
return bridge.send_command("read_console", params_dict)
|
||||
|
|
@ -1,239 +0,0 @@
|
|||
import socket
|
||||
import json
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
import time
|
||||
from typing import Dict, Any
|
||||
from config import config
|
||||
from port_discovery import PortDiscovery
|
||||
|
||||
# Configure logging using settings from config
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.log_level),
|
||||
format=config.log_format
|
||||
)
|
||||
logger = logging.getLogger("unity-mcp-server")
|
||||
|
||||
@dataclass
|
||||
class UnityConnection:
|
||||
"""Manages the socket connection to the Unity Editor."""
|
||||
host: str = config.unity_host
|
||||
port: int = None # Will be set dynamically
|
||||
sock: socket.socket = None # Socket for Unity communication
|
||||
|
||||
def __post_init__(self):
|
||||
"""Set port from discovery if not explicitly provided"""
|
||||
if self.port is None:
|
||||
self.port = PortDiscovery.discover_unity_port()
|
||||
|
||||
def connect(self) -> bool:
|
||||
"""Establish a connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
return True
|
||||
try:
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.connect((self.host, self.port))
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to connect to Unity: {str(e)}")
|
||||
self.sock = None
|
||||
return False
|
||||
|
||||
def disconnect(self):
|
||||
"""Close the connection to the Unity Editor."""
|
||||
if self.sock:
|
||||
try:
|
||||
self.sock.close()
|
||||
except Exception as e:
|
||||
logger.error(f"Error disconnecting from Unity: {str(e)}")
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
def receive_full_response(self, sock, buffer_size=config.buffer_size) -> bytes:
|
||||
"""Receive a complete response from Unity, handling chunked data."""
|
||||
chunks = []
|
||||
sock.settimeout(config.connection_timeout) # Use timeout from config
|
||||
try:
|
||||
while True:
|
||||
chunk = sock.recv(buffer_size)
|
||||
if not chunk:
|
||||
if not chunks:
|
||||
raise Exception("Connection closed before receiving data")
|
||||
break
|
||||
chunks.append(chunk)
|
||||
|
||||
# Process the data received so far
|
||||
data = b''.join(chunks)
|
||||
decoded_data = data.decode('utf-8')
|
||||
|
||||
# Check if we've received a complete response
|
||||
try:
|
||||
# Special case for ping-pong
|
||||
if decoded_data.strip().startswith('{"status":"success","result":{"message":"pong"'):
|
||||
logger.debug("Received ping response")
|
||||
return data
|
||||
|
||||
# Handle escaped quotes in the content
|
||||
if '"content":' in decoded_data:
|
||||
# Find the content field and its value
|
||||
content_start = decoded_data.find('"content":') + 9
|
||||
content_end = decoded_data.rfind('"', content_start)
|
||||
if content_end > content_start:
|
||||
# Replace escaped quotes in content with regular quotes
|
||||
content = decoded_data[content_start:content_end]
|
||||
content = content.replace('\\"', '"')
|
||||
decoded_data = decoded_data[:content_start] + content + decoded_data[content_end:]
|
||||
|
||||
# Validate JSON format
|
||||
json.loads(decoded_data)
|
||||
|
||||
# If we get here, we have valid JSON
|
||||
logger.info(f"Received complete response ({len(data)} bytes)")
|
||||
return data
|
||||
except json.JSONDecodeError:
|
||||
# We haven't received a complete valid JSON response yet
|
||||
continue
|
||||
except Exception as e:
|
||||
logger.warning(f"Error processing response chunk: {str(e)}")
|
||||
# Continue reading more chunks as this might not be the complete response
|
||||
continue
|
||||
except socket.timeout:
|
||||
logger.warning("Socket timeout during receive")
|
||||
raise Exception("Timeout receiving Unity response")
|
||||
except Exception as e:
|
||||
logger.error(f"Error during receive: {str(e)}")
|
||||
raise
|
||||
|
||||
def send_command(self, command_type: str, params: Dict[str, Any] = None) -> Dict[str, Any]:
|
||||
"""Send a command with retry/backoff and port rediscovery. Pings only when requested."""
|
||||
attempts = max(config.max_retries, 5)
|
||||
base_backoff = max(0.5, config.retry_delay)
|
||||
|
||||
def read_status_file() -> dict | None:
|
||||
try:
|
||||
status_files = sorted(Path.home().joinpath('.unity-mcp').glob('unity-mcp-status-*.json'), key=lambda p: p.stat().st_mtime, reverse=True)
|
||||
if not status_files:
|
||||
return None
|
||||
latest = status_files[0]
|
||||
with latest.open('r') as f:
|
||||
return json.load(f)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
last_short_timeout = None
|
||||
|
||||
for attempt in range(attempts + 1):
|
||||
try:
|
||||
# Ensure connected
|
||||
if not self.sock:
|
||||
# During retries use short connect timeout
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.settimeout(1.0)
|
||||
self.sock.connect((self.host, self.port))
|
||||
# restore steady-state timeout for receive
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
logger.info(f"Connected to Unity at {self.host}:{self.port}")
|
||||
|
||||
# Build payload
|
||||
if command_type == 'ping':
|
||||
payload = b'ping'
|
||||
else:
|
||||
command = {"type": command_type, "params": params or {}}
|
||||
payload = json.dumps(command, ensure_ascii=False).encode('utf-8')
|
||||
|
||||
# Send
|
||||
self.sock.sendall(payload)
|
||||
|
||||
# During retry bursts use a short receive timeout
|
||||
if attempt > 0 and last_short_timeout is None:
|
||||
last_short_timeout = self.sock.gettimeout()
|
||||
self.sock.settimeout(1.0)
|
||||
response_data = self.receive_full_response(self.sock)
|
||||
# restore steady-state timeout if changed
|
||||
if last_short_timeout is not None:
|
||||
self.sock.settimeout(config.connection_timeout)
|
||||
last_short_timeout = None
|
||||
|
||||
# Parse
|
||||
if command_type == 'ping':
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'success' and resp.get('result', {}).get('message') == 'pong':
|
||||
return {"message": "pong"}
|
||||
raise Exception("Ping unsuccessful")
|
||||
|
||||
resp = json.loads(response_data.decode('utf-8'))
|
||||
if resp.get('status') == 'error':
|
||||
err = resp.get('error') or resp.get('message', 'Unknown Unity error')
|
||||
raise Exception(err)
|
||||
return resp.get('result', {})
|
||||
except Exception as e:
|
||||
logger.warning(f"Unity communication attempt {attempt+1} failed: {e}")
|
||||
try:
|
||||
if self.sock:
|
||||
self.sock.close()
|
||||
finally:
|
||||
self.sock = None
|
||||
|
||||
# Re-discover port each time
|
||||
try:
|
||||
new_port = PortDiscovery.discover_unity_port()
|
||||
if new_port != self.port:
|
||||
logger.info(f"Unity port changed {self.port} -> {new_port}")
|
||||
self.port = new_port
|
||||
except Exception as de:
|
||||
logger.debug(f"Port discovery failed: {de}")
|
||||
|
||||
if attempt < attempts:
|
||||
# If heartbeat indicates reload, keep retries snappy without spamming
|
||||
status = read_status_file()
|
||||
backoff = base_backoff * (2 ** attempt)
|
||||
sleep_s = min(backoff, 3.0)
|
||||
if status and (status.get('reloading') or status.get('unity_port') == self.port):
|
||||
sleep_s = min(sleep_s, 0.8)
|
||||
time.sleep(sleep_s)
|
||||
continue
|
||||
raise
|
||||
|
||||
# Global Unity connection
|
||||
_unity_connection = None
|
||||
|
||||
def get_unity_connection() -> UnityConnection:
|
||||
"""Retrieve or establish a persistent Unity connection."""
|
||||
global _unity_connection
|
||||
if _unity_connection is not None:
|
||||
try:
|
||||
# Try to ping with a short timeout to verify connection
|
||||
result = _unity_connection.send_command("ping")
|
||||
# If we get here, the connection is still valid
|
||||
logger.debug("Reusing existing Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.warning(f"Existing connection failed: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
|
||||
# Create a new connection
|
||||
logger.info("Creating new Unity connection")
|
||||
_unity_connection = UnityConnection()
|
||||
if not _unity_connection.connect():
|
||||
_unity_connection = None
|
||||
raise ConnectionError("Could not connect to Unity. Ensure the Unity Editor and MCP Bridge are running.")
|
||||
|
||||
try:
|
||||
# Verify the new connection works
|
||||
_unity_connection.send_command("ping")
|
||||
logger.info("Successfully established new Unity connection")
|
||||
return _unity_connection
|
||||
except Exception as e:
|
||||
logger.error(f"Could not verify new connection: {str(e)}")
|
||||
try:
|
||||
_unity_connection.disconnect()
|
||||
except:
|
||||
pass
|
||||
_unity_connection = None
|
||||
raise ConnectionError(f"Could not establish valid Unity connection: {str(e)}")
|
||||
|
|
@ -1,400 +0,0 @@
|
|||
version = 1
|
||||
revision = 1
|
||||
requires-python = ">=3.10"
|
||||
|
||||
[[package]]
|
||||
name = "annotated-types"
|
||||
version = "0.7.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/ee/67/531ea369ba64dcff5ec9c3402f9f51bf748cec26dde048a2f973a4eea7f5/annotated_types-0.7.0.tar.gz", hash = "sha256:aff07c09a53a08bc8cfccb9c85b05f1aa9a2a6f23728d790723543408344ce89", size = 16081 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/78/b6/6307fbef88d9b5ee7421e68d78a9f162e0da4900bc5f5793f6d3d0e34fb8/annotated_types-0.7.0-py3-none-any.whl", hash = "sha256:1f02e8b43a8fbbc3f3e0d4f0f4bfc8131bcb4eebe8849b8e5c773f3a1c582a53", size = 13643 },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyio"
|
||||
version = "4.9.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "exceptiongroup", marker = "python_full_version < '3.11'" },
|
||||
{ name = "idna" },
|
||||
{ name = "sniffio" },
|
||||
{ name = "typing-extensions", marker = "python_full_version < '3.13'" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/95/7d/4c1bd541d4dffa1b52bd83fb8527089e097a106fc90b467a7313b105f840/anyio-4.9.0.tar.gz", hash = "sha256:673c0c244e15788651a4ff38710fea9675823028a6f08a5eda409e0c9840a028", size = 190949 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/a1/ee/48ca1a7c89ffec8b6a0c5d02b89c305671d5ffd8d3c94acf8b8c408575bb/anyio-4.9.0-py3-none-any.whl", hash = "sha256:9f76d541cad6e36af7beb62e978876f3b41e3e04f2c1fbf0884604c0a9c4d93c", size = 100916 },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "certifi"
|
||||
version = "2025.1.31"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/1c/ab/c9f1e32b7b1bf505bf26f0ef697775960db7932abeb7b516de930ba2705f/certifi-2025.1.31.tar.gz", hash = "sha256:3d5da6925056f6f18f119200434a4780a94263f10d1c21d032a6f6b2baa20651", size = 167577 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/38/fc/bce832fd4fd99766c04d1ee0eead6b0ec6486fb100ae5e74c1d91292b982/certifi-2025.1.31-py3-none-any.whl", hash = "sha256:ca78db4565a652026a4db2bcdf68f2fb589ea80d0be70e03929ed730746b84fe", size = 166393 },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "click"
|
||||
version = "8.1.8"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "colorama", marker = "sys_platform == 'win32'" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/b9/2e/0090cbf739cee7d23781ad4b89a9894a41538e4fcf4c31dcdd705b78eb8b/click-8.1.8.tar.gz", hash = "sha256:ed53c9d8990d83c2a27deae68e4ee337473f6330c040a31d4225c9574d16096a", size = 226593 }
|
||||
wheels = [
|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "colorama"
|
||||
version = "0.4.6"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/d8/53/6f443c9a4a8358a93a6792e2acffb9d9d5cb0a5cfd8802644b7b1c9a02e4/colorama-0.4.6.tar.gz", hash = "sha256:08695f5cb7ed6e0531a20572697297273c47b8cae5a63ffc6d6ed5c201be6e44", size = 27697 }
|
||||
wheels = [
|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "typing-extensions", marker = "python_full_version < '3.13'" },
|
||||
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|
||||
sdist = { url = "https://files.pythonhosted.org/packages/0b/9f/a65090624ecf468cdca03533906e7c69ed7588582240cfe7cc9e770b50eb/exceptiongroup-1.3.0.tar.gz", hash = "sha256:b241f5885f560bc56a59ee63ca4c6a8bfa46ae4ad651af316d4e81817bb9fd88", size = 29749 }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/36/f4/c6e662dade71f56cd2f3735141b265c3c79293c109549c1e6933b0651ffc/exceptiongroup-1.3.0-py3-none-any.whl", hash = "sha256:4d111e6e0c13d0644cad6ddaa7ed0261a0b36971f6d23e7ec9b4b9097da78a10", size = 16674 },
|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/f5/38/3af3d3633a34a3316095b39c8e8fb4853a28a536e55d347bd8d8e9a14b03/h11-0.14.0.tar.gz", hash = "sha256:8f19fbbe99e72420ff35c00b27a34cb9937e902a8b810e2c88300c6f0a3b699d", size = 100418 }
|
||||
wheels = [
|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "httpcore"
|
||||
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|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "certifi" },
|
||||
{ name = "h11" },
|
||||
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|
||||
sdist = { url = "https://files.pythonhosted.org/packages/6a/41/d7d0a89eb493922c37d343b607bc1b5da7f5be7e383740b4753ad8943e90/httpcore-1.0.7.tar.gz", hash = "sha256:8551cb62a169ec7162ac7be8d4817d561f60e08eaa485234898414bb5a8a0b4c", size = 85196 }
|
||||
wheels = [
|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "httpx"
|
||||
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|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "anyio" },
|
||||
{ name = "certifi" },
|
||||
{ name = "httpcore" },
|
||||
{ name = "idna" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/b1/df/48c586a5fe32a0f01324ee087459e112ebb7224f646c0b5023f5e79e9956/httpx-0.28.1.tar.gz", hash = "sha256:75e98c5f16b0f35b567856f597f06ff2270a374470a5c2392242528e3e3e42fc", size = 141406 }
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||||
wheels = [
|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "httpx-sse"
|
||||
version = "0.4.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/4c/60/8f4281fa9bbf3c8034fd54c0e7412e66edbab6bc74c4996bd616f8d0406e/httpx-sse-0.4.0.tar.gz", hash = "sha256:1e81a3a3070ce322add1d3529ed42eb5f70817f45ed6ec915ab753f961139721", size = 12624 }
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||||
wheels = [
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||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "idna"
|
||||
version = "3.10"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/f1/70/7703c29685631f5a7590aa73f1f1d3fa9a380e654b86af429e0934a32f7d/idna-3.10.tar.gz", hash = "sha256:12f65c9b470abda6dc35cf8e63cc574b1c52b11df2c86030af0ac09b01b13ea9", size = 190490 }
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||||
wheels = [
|
||||
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{ name = "pydantic-settings" },
|
||||
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|
||||
{ name = "starlette" },
|
||||
{ name = "uvicorn" },
|
||||
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[[package]]
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name = "rich"
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version = "13.9.4"
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source = { registry = "https://pypi.org/simple" }
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{ name = "markdown-it-py" },
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{ name = "pygments" },
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[[package]]
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||||
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|
||||
[[package]]
|
||||
name = "starlette"
|
||||
version = "0.46.1"
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||||
source = { registry = "https://pypi.org/simple" }
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wheels = [
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[[package]]
|
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name = "typer"
|
||||
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source = { registry = "https://pypi.org/simple" }
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dependencies = [
|
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{ name = "click" },
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{ name = "shellingham" },
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wheels = [
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|
||||
[[package]]
|
||||
name = "unitymcpserver"
|
||||
version = "2.0.0"
|
||||
source = { editable = "." }
|
||||
dependencies = [
|
||||
{ name = "httpx" },
|
||||
{ name = "mcp", extra = ["cli"] },
|
||||
]
|
||||
|
||||
[package.metadata]
|
||||
requires-dist = [
|
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{ name = "httpx", specifier = ">=0.27.2" },
|
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{ name = "mcp", extras = ["cli"], specifier = ">=1.4.1" },
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]
|
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|
||||
[[package]]
|
||||
name = "uvicorn"
|
||||
version = "0.34.0"
|
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source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
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{ name = "click" },
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{ name = "h11" },
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{ name = "typing-extensions", marker = "python_full_version < '3.11'" },
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]
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wheels = [
|
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{ url = "https://files.pythonhosted.org/packages/61/14/33a3a1352cfa71812a3a21e8c9bfb83f60b0011f5e36f2b1399d51928209/uvicorn-0.34.0-py3-none-any.whl", hash = "sha256:023dc038422502fa28a09c7a30bf2b6991512da7dcdb8fd35fe57cfc154126f4", size = 62315 },
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]
|
||||
|
|
@ -9,7 +9,7 @@ echo.
|
|||
:: Configuration
|
||||
set "SCRIPT_DIR=%~dp0"
|
||||
set "BRIDGE_SOURCE=%SCRIPT_DIR%UnityMcpBridge"
|
||||
set "SERVER_SOURCE=%SCRIPT_DIR%UnityMcpServer\src"
|
||||
set "SERVER_SOURCE=%SCRIPT_DIR%UnityMcpBridge\UnityMcpServer~\src"
|
||||
set "DEFAULT_BACKUP_DIR=%USERPROFILE%\Desktop\unity-mcp-backup"
|
||||
set "DEFAULT_SERVER_PATH=%LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer\src"
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,9 @@ echo ===============================================
|
|||
echo Unity MCP Development Restore Script
|
||||
echo ===============================================
|
||||
echo.
|
||||
echo Note: The Python server is bundled under UnityMcpBridge\UnityMcpServer~ in the package.
|
||||
echo This script restores your installed server path from backups, not the repo copy.
|
||||
echo.
|
||||
|
||||
:: Configuration
|
||||
set "DEFAULT_BACKUP_DIR=%USERPROFILE%\Desktop\unity-mcp-backup"
|
||||
|
|
|
|||
Loading…
Reference in New Issue