Harden MCP tool parameter handling + add material workflow tests (TDD) (#343)

* Add TDD tests for MCP material management issues

- MCPMaterialTests.cs: Tests for material creation, assignment, and data reading
- MCPParameterHandlingTests.cs: Tests for JSON parameter parsing issues
- SphereMaterialWorkflowTests.cs: Tests for complete sphere material workflow

These tests document the current issues with:
- JSON parameter parsing in manage_asset and manage_gameobject tools
- Material creation with properties
- Material assignment to GameObjects
- Material component data reading

All tests currently fail (Red phase of TDD) and serve as specifications
for what needs to be fixed in the MCP system.

* Refine TDD tests to focus on actual MCP tool parameter parsing issues

- Removed redundant tests that verify working functionality (GameObjectSerializer, Unity APIs)
- Kept focused tests that document the real issue: MCP tool parameter validation
- Tests now clearly identify the root cause: JSON string parsing in MCP tools
- Tests specify exactly what needs to be fixed: parameter type flexibility

The issue is NOT in Unity APIs or serialization (which work fine),
but in MCP tool parameter validation being too strict.

* Fix port discovery protocol mismatch

- Update _try_probe_unity_mcp to recognize Unity bridge welcome message
- Unity bridge sends 'WELCOME UNITY-MCP' instead of JSON pong response
- Maintains backward compatibility with JSON pong format
- Fixes MCP server connection to Unity Editor

* Resolve merge: unify manage_gameobject param coercion and schema widening

* Tests: add MaterialParameterToolTests; merge port probe fix; widen tool schemas for JSON-string params

* refactor: extract JSON coercion helper; docs + exception narrowing\nfix: fail fast on bad component_properties JSON\ntest: unify setup, avoid test-to-test calls\nchore: use relative MCP package path

* chore(tests): track MCPToolParameterTests.cs.meta to keep GUID stable

* test: decouple MaterialParameterToolTests with helpers (no inter-test calls)
main
dsarno 2025-10-23 17:57:27 -07:00 committed by GitHub
parent 15bf79391f
commit a0287afbbc
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15 changed files with 547 additions and 21 deletions

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@ -0,0 +1,32 @@
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Tools
{
internal static class JsonUtil
{
/// <summary>
/// If @params[paramName] is a JSON string, parse it to a JObject in-place.
/// Logs a warning on parse failure and leaves the original value.
/// </summary>
internal static void CoerceJsonStringParameter(JObject @params, string paramName)
{
if (@params == null || string.IsNullOrEmpty(paramName)) return;
var token = @params[paramName];
if (token != null && token.Type == JTokenType.String)
{
try
{
var parsed = JObject.Parse(token.ToString());
@params[paramName] = parsed;
}
catch (Newtonsoft.Json.JsonReaderException e)
{
Debug.LogWarning($"[MCP] Could not parse '{paramName}' JSON string: {e.Message}");
}
}
}
}
}

View File

@ -63,6 +63,9 @@ namespace MCPForUnity.Editor.Tools
// Common parameters
string path = @params["path"]?.ToString();
// Coerce string JSON to JObject for 'properties' if provided as a JSON string
JsonUtil.CoerceJsonStringParameter(@params, "properties");
try
{
switch (action)

View File

@ -66,6 +66,9 @@ namespace MCPForUnity.Editor.Tools
bool includeNonPublicSerialized = @params["includeNonPublicSerialized"]?.ToObject<bool>() ?? true; // Default to true
// --- End add parameter ---
// Coerce string JSON to JObject for 'componentProperties' if provided as a JSON string
JsonUtil.CoerceJsonStringParameter(@params, "componentProperties");
// --- Prefab Redirection Check ---
string targetPath =
targetToken?.Type == JTokenType.String ? targetToken.ToString() : null;

View File

@ -2,6 +2,7 @@
Defines the manage_asset tool for interacting with Unity assets.
"""
import asyncio
import json
from typing import Annotated, Any, Literal
from fastmcp import Context
@ -33,6 +34,14 @@ async def manage_asset(
page_number: Annotated[int | float | str, "Page number for pagination"] | None = None
) -> dict[str, Any]:
ctx.info(f"Processing manage_asset: {action}")
# Coerce 'properties' from JSON string to dict for client compatibility
if isinstance(properties, str):
try:
properties = json.loads(properties)
ctx.info("manage_asset: coerced properties from JSON string to dict")
except json.JSONDecodeError as e:
ctx.warn(f"manage_asset: failed to parse properties JSON string: {e}")
# Leave properties as-is; Unity side may handle defaults
# Ensure properties is a dict if None
if properties is None:
properties = {}

View File

@ -1,3 +1,4 @@
import json
from typing import Annotated, Any, Literal
from fastmcp import Context
@ -42,8 +43,9 @@ def manage_gameobject(
layer: Annotated[str, "Layer name"] | None = None,
components_to_remove: Annotated[list[str],
"List of component names to remove"] | None = None,
component_properties: Annotated[dict[str, dict[str, Any]],
component_properties: Annotated[dict[str, dict[str, Any]] | str,
"""Dictionary of component names to their properties to set. For example:
Can also be provided as a JSON string representation of the dict.
`{"MyScript": {"otherObject": {"find": "Player", "method": "by_name"}}}` assigns GameObject
`{"MyScript": {"playerHealth": {"find": "Player", "component": "HealthComponent"}}}` assigns Component
Example set nested property:
@ -65,7 +67,7 @@ def manage_gameobject(
"Controls whether serialization of private [SerializeField] fields is included (accepts true/false or 'true'/'false')"] | None = None,
) -> dict[str, Any]:
ctx.info(f"Processing manage_gameobject: {action}")
# Coercers to tolerate stringified booleans and vectors
def _coerce_bool(value, default=None):
if value is None:
@ -113,6 +115,13 @@ def manage_gameobject(
search_inactive = _coerce_bool(search_inactive)
includeNonPublicSerialized = _coerce_bool(includeNonPublicSerialized)
# Coerce 'component_properties' from JSON string to dict for client compatibility
if isinstance(component_properties, str):
try:
component_properties = json.loads(component_properties)
ctx.info("manage_gameobject: coerced component_properties from JSON string to dict")
except json.JSONDecodeError as e:
return {"success": False, "message": f"Invalid JSON in component_properties: {e}"}
try:
# Map tag to search_term when search_method is by_tag for backward compatibility
if action == "find" and search_method == "by_tag" and tag is not None and search_term is None:

View File

@ -1,5 +1,5 @@
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[package.optional-dependencies]
@ -201,7 +219,7 @@ cli = [
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name = "mcpforunityserver"
version = "6.0.0"
version = "6.2.1"
source = { editable = "." }
dependencies = [
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@ -210,13 +228,22 @@ dependencies = [
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]
[package.optional-dependencies]
dev = [
{ name = "pytest" },
{ name = "pytest-asyncio" },
]
[package.metadata]
requires-dist = [
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{ name = "mcp", extras = ["cli"], specifier = ">=1.17.0" },
{ name = "pydantic", specifier = ">=2.12.0" },
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]
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@ -134,7 +134,12 @@ namespace MCPForUnityTests.Editor.Helpers
var configPath = Path.Combine(_tempRoot, "trae.json");
WriteInitialConfig(configPath, isVSCode: false, command: _fakeUvPath, directory: "/old/path");
var client = new McpClient { name = "Trae", mcpType = McpTypes.Trae };
if (!Enum.TryParse<McpTypes>("Trae", out var traeValue))
{
Assert.Ignore("McpTypes.Trae not available in this package version; skipping test.");
}
var client = new McpClient { name = "Trae", mcpType = traeValue };
InvokeWriteToConfig(configPath, client);
var root = JObject.Parse(File.ReadAllText(configPath));

View File

@ -0,0 +1,169 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using UnityEditor;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools;
using System;
namespace Tests.EditMode
{
/// <summary>
/// Tests specifically for MCP tool parameter handling issues.
/// These tests focus on the actual problems we encountered:
/// 1. JSON parameter parsing in manage_asset and manage_gameobject tools
/// 2. Material creation with properties through MCP tools
/// 3. Material assignment through MCP tools
/// </summary>
public class MCPToolParameterTests
{
private const string TempDir = "Assets/Temp/MCPToolParameterTests";
[SetUp]
public void SetUp()
{
if (!AssetDatabase.IsValidFolder("Assets/Temp"))
{
AssetDatabase.CreateFolder("Assets", "Temp");
}
if (!AssetDatabase.IsValidFolder(TempDir))
{
AssetDatabase.CreateFolder("Assets/Temp", "MCPToolParameterTests");
}
}
[Test]
public void Test_ManageAsset_ShouldAcceptJSONProperties()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// Build params with properties as a JSON string (to be coerced)
var p = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = "{\"shader\": \"Universal Render Pipeline/Lit\", \"color\": [0,0,1,1]}"
};
try
{
var raw = ManageAsset.HandleCommand(p);
var result = raw as JObject ?? JObject.FromObject(raw);
Assert.IsNotNull(result, "Handler should return a JObject result");
Assert.IsTrue(result!.Value<bool>("success"), result.ToString());
var mat = AssetDatabase.LoadAssetAtPath<Material>(matPath);
Assert.IsNotNull(mat, "Material should be created at path");
if (mat.HasProperty("_Color"))
{
Assert.AreEqual(Color.blue, mat.GetColor("_Color"));
}
}
finally
{
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null)
{
AssetDatabase.DeleteAsset(matPath);
}
AssetDatabase.Refresh();
}
}
[Test]
public void Test_ManageGameObject_ShouldAcceptJSONComponentProperties()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// Create a material first (object-typed properties)
var createMat = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = new JObject { ["shader"] = "Universal Render Pipeline/Lit", ["color"] = new JArray(0,0,1,1) }
};
var createMatRes = ManageAsset.HandleCommand(createMat);
var createMatObj = createMatRes as JObject ?? JObject.FromObject(createMatRes);
Assert.IsTrue(createMatObj.Value<bool>("success"), createMatObj.ToString());
// Create a sphere
var createGo = new JObject { ["action"] = "create", ["name"] = "MCPParamTestSphere", ["primitiveType"] = "Sphere" };
var createGoRes = ManageGameObject.HandleCommand(createGo);
var createGoObj = createGoRes as JObject ?? JObject.FromObject(createGoRes);
Assert.IsTrue(createGoObj.Value<bool>("success"), createGoObj.ToString());
try
{
// Assign material via JSON string componentProperties (coercion path)
var compJsonObj = new JObject { ["MeshRenderer"] = new JObject { ["sharedMaterial"] = matPath } };
var compJson = compJsonObj.ToString(Newtonsoft.Json.Formatting.None);
var modify = new JObject
{
["action"] = "modify",
["target"] = "MCPParamTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = compJson
};
var raw = ManageGameObject.HandleCommand(modify);
var result = raw as JObject ?? JObject.FromObject(raw);
Assert.IsTrue(result.Value<bool>("success"), result.ToString());
}
finally
{
var go = GameObject.Find("MCPParamTestSphere");
if (go != null) UnityEngine.Object.DestroyImmediate(go);
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null) AssetDatabase.DeleteAsset(matPath);
AssetDatabase.Refresh();
}
}
[Test]
public void Test_JSONParsing_ShouldWorkInMCPTools()
{
var matPath = $"{TempDir}/JsonMat_{Guid.NewGuid().ToString("N")}.mat";
// manage_asset with JSON string properties (coercion path)
var createMat = new JObject
{
["action"] = "create",
["path"] = matPath,
["assetType"] = "Material",
["properties"] = "{\"shader\": \"Universal Render Pipeline/Lit\", \"color\": [0,0,1,1]}"
};
var createResRaw = ManageAsset.HandleCommand(createMat);
var createRes = createResRaw as JObject ?? JObject.FromObject(createResRaw);
Assert.IsTrue(createRes.Value<bool>("success"), createRes.ToString());
// Create sphere and assign material (object-typed componentProperties)
var go = new JObject { ["action"] = "create", ["name"] = "MCPParamJSONSphere", ["primitiveType"] = "Sphere" };
var goRes = ManageGameObject.HandleCommand(go);
var goObj = goRes as JObject ?? JObject.FromObject(goRes);
Assert.IsTrue(goObj.Value<bool>("success"), goObj.ToString());
try
{
var compJsonObj = new JObject { ["MeshRenderer"] = new JObject { ["sharedMaterial"] = matPath } };
var compJson = compJsonObj.ToString(Newtonsoft.Json.Formatting.None);
var modify = new JObject
{
["action"] = "modify",
["target"] = "MCPParamJSONSphere",
["searchMethod"] = "by_name",
["componentProperties"] = compJson
};
var modResRaw = ManageGameObject.HandleCommand(modify);
var modRes = modResRaw as JObject ?? JObject.FromObject(modResRaw);
Assert.IsTrue(modRes.Value<bool>("success"), modRes.ToString());
}
finally
{
var goObj2 = GameObject.Find("MCPParamJSONSphere");
if (goObj2 != null) UnityEngine.Object.DestroyImmediate(goObj2);
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(matPath) != null) AssetDatabase.DeleteAsset(matPath);
AssetDatabase.Refresh();
}
}
}
}

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@ -0,0 +1,198 @@
using System;
using System.IO;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using MCPForUnity.Editor.Tools;
namespace MCPForUnityTests.Editor.Tools
{
public class MaterialParameterToolTests
{
private const string TempRoot = "Assets/Temp/MaterialParameterToolTests";
private string _matPath; // unique per test run
private GameObject _sphere;
[SetUp]
public void SetUp()
{
_matPath = $"{TempRoot}/BlueURP_{Guid.NewGuid().ToString("N")}.mat";
if (!AssetDatabase.IsValidFolder("Assets/Temp"))
{
AssetDatabase.CreateFolder("Assets", "Temp");
}
if (!AssetDatabase.IsValidFolder(TempRoot))
{
AssetDatabase.CreateFolder("Assets/Temp", "MaterialParameterToolTests");
}
// Ensure any leftover material from previous runs is removed
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
AssetDatabase.Refresh();
}
// Hard-delete any stray files on disk (in case GUID lookup fails)
var abs = Path.Combine(Directory.GetCurrentDirectory(), _matPath);
try
{
if (File.Exists(abs)) File.Delete(abs);
if (File.Exists(abs + ".meta")) File.Delete(abs + ".meta");
}
catch { /* best-effort cleanup */ }
AssetDatabase.Refresh();
}
[TearDown]
public void TearDown()
{
if (_sphere != null)
{
UnityEngine.Object.DestroyImmediate(_sphere);
_sphere = null;
}
if (AssetDatabase.LoadAssetAtPath<Material>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
}
AssetDatabase.Refresh();
}
private static JObject ToJObject(object result)
{
return result as JObject ?? JObject.FromObject(result);
}
[Test]
public void CreateMaterial_WithObjectProperties_SucceedsAndSetsColor()
{
// Ensure a clean state if a previous run left the asset behind (uses _matPath now)
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_matPath) != null)
{
AssetDatabase.DeleteAsset(_matPath);
AssetDatabase.Refresh();
}
var createParams = new JObject
{
["action"] = "create",
["path"] = _matPath,
["assetType"] = "Material",
["properties"] = new JObject
{
["shader"] = "Universal Render Pipeline/Lit",
["color"] = new JArray(0f, 0f, 1f, 1f)
}
};
var result = ToJObject(ManageAsset.HandleCommand(createParams));
Assert.IsTrue(result.Value<bool>("success"), result.Value<string>("error"));
var mat = AssetDatabase.LoadAssetAtPath<Material>(_matPath);
Assert.IsNotNull(mat, "Material should exist at path.");
// Verify color if shader exposes _Color
if (mat.HasProperty("_Color"))
{
Assert.AreEqual(Color.blue, mat.GetColor("_Color"));
}
}
private void CreateTestMaterial()
{
var createParams = new JObject
{
["action"] = "create",
["path"] = _matPath,
["assetType"] = "Material",
["properties"] = new JObject
{
["shader"] = "Universal Render Pipeline/Lit",
["color"] = new JArray(0f, 0f, 1f, 1f)
}
};
var result = ToJObject(ManageAsset.HandleCommand(createParams));
Assert.IsTrue(result.Value<bool>("success"), result.Value<string>("error"));
}
private void CreateSphere()
{
var createGo = new JObject
{
["action"] = "create",
["name"] = "ToolTestSphere",
["primitiveType"] = "Sphere"
};
var createGoResult = ToJObject(ManageGameObject.HandleCommand(createGo));
Assert.IsTrue(createGoResult.Value<bool>("success"), createGoResult.Value<string>("error"));
_sphere = GameObject.Find("ToolTestSphere");
Assert.IsNotNull(_sphere, "Sphere should be created.");
}
[Test]
public void AssignMaterial_ToSphere_UsingComponentPropertiesObject_Succeeds()
{
CreateTestMaterial();
CreateSphere();
// Create a sphere via handler
// Assign material via object-typed componentProperties
var modifyParams = new JObject
{
["action"] = "modify",
["target"] = "ToolTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = new JObject
{
["MeshRenderer"] = new JObject
{
["sharedMaterial"] = _matPath
}
}
};
var modifyResult = ToJObject(ManageGameObject.HandleCommand(modifyParams));
Assert.IsTrue(modifyResult.Value<bool>("success"), modifyResult.Value<string>("error"));
var renderer = _sphere.GetComponent<MeshRenderer>();
Assert.IsNotNull(renderer, "Sphere should have MeshRenderer.");
Assert.IsNotNull(renderer.sharedMaterial, "sharedMaterial should be assigned.");
StringAssert.StartsWith("BlueURP_", renderer.sharedMaterial.name);
}
[Test]
public void ReadRendererData_DoesNotInstantiateMaterial_AndIncludesSharedMaterial()
{
CreateTestMaterial();
CreateSphere();
var modifyParams = new JObject
{
["action"] = "modify",
["target"] = "ToolTestSphere",
["searchMethod"] = "by_name",
["componentProperties"] = new JObject
{
["MeshRenderer"] = new JObject { ["sharedMaterial"] = _matPath }
}
};
var modifyResult = ToJObject(ManageGameObject.HandleCommand(modifyParams));
Assert.IsTrue(modifyResult.Value<bool>("success"), modifyResult.Value<string>("error"));
var renderer = _sphere.GetComponent<MeshRenderer>();
int beforeId = renderer.sharedMaterial != null ? renderer.sharedMaterial.GetInstanceID() : 0;
var data = MCPForUnity.Editor.Helpers.GameObjectSerializer.GetComponentData(renderer) as System.Collections.Generic.Dictionary<string, object>;
Assert.IsNotNull(data, "Serializer should return data.");
int afterId = renderer.sharedMaterial != null ? renderer.sharedMaterial.GetInstanceID() : 0;
Assert.AreEqual(beforeId, afterId, "sharedMaterial instance must not change (no instantiation in EditMode).");
if (data.TryGetValue("properties", out var propsObj) && propsObj is System.Collections.Generic.Dictionary<string, object> props)
{
Assert.IsTrue(
props.ContainsKey("sharedMaterial") || props.ContainsKey("material") || props.ContainsKey("sharedMaterials") || props.ContainsKey("materials"),
"Serialized data should include material info.");
}
}
}
}

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@ -1,6 +1,7 @@
{
"dependencies": {
"com.coplaydev.unity-mcp": "file:../../../MCPForUnity",
"com.unity.ai.navigation": "1.1.4",
"com.unity.collab-proxy": "2.5.2",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.31",
@ -9,7 +10,7 @@
"com.unity.ide.windsurf": "https://github.com/Asuta/com.unity.ide.windsurf.git",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.5",
"com.unity.timeline": "1.7.5",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.9.4",
"com.unity.modules.ai": "1.0.0",

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@ -1,6 +1,4 @@
{
"m_Name": "Settings",
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
"m_Dictionary": {
"m_DictionaryValues": []
}

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@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.45f2
m_EditorVersionWithRevision: 2021.3.45f2 (88f88f591b2e)
m_EditorVersion: 2022.3.6f1
m_EditorVersionWithRevision: 2022.3.6f1 (b9e6e7e9fa2d)